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Add remark about usage of CalculateAll()
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@ -120,6 +120,9 @@ namespace osu.Game.Rulesets.Difficulty
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/// <summary>
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/// <summary>
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/// Calculates the difficulty of the beatmap using all mod combinations applicable to the beatmap.
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/// Calculates the difficulty of the beatmap using all mod combinations applicable to the beatmap.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// This should only be used to compute difficulties for legacy mod combinations.
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/// </remarks>
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/// <returns>A collection of structures describing the difficulty of the beatmap for each mod combination.</returns>
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/// <returns>A collection of structures describing the difficulty of the beatmap for each mod combination.</returns>
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public IEnumerable<DifficultyAttributes> CalculateAll(CancellationToken cancellationToken = default)
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public IEnumerable<DifficultyAttributes> CalculateAll(CancellationToken cancellationToken = default)
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{
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{
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