mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 00:45:43 +08:00
Rename finisher -> accented.
This commit is contained in:
parent
73d2f91086
commit
be4ab13f4d
@ -8,7 +8,7 @@ using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
{
|
||||
public abstract class DrawableHitFinisher : DrawableHit
|
||||
public abstract class DrawableAccentedHit : DrawableHit
|
||||
{
|
||||
/// <summary>
|
||||
/// The lenience for the second key press.
|
||||
@ -19,7 +19,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
private double firstHitTime;
|
||||
private Key firstHitKey;
|
||||
|
||||
protected DrawableHitFinisher(Hit hit)
|
||||
protected DrawableAccentedHit(Hit hit)
|
||||
: base(hit)
|
||||
{
|
||||
}
|
||||
@ -70,7 +70,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
return false;
|
||||
|
||||
// If we're not holding the first key down still, assume the intention
|
||||
// was not to hit the finisher with both keys simultaneously
|
||||
// was not to hit the accented hit with both keys simultaneously
|
||||
if (!state.Keyboard.Keys.Contains(firstHitKey))
|
||||
return false;
|
||||
|
@ -53,7 +53,7 @@
|
||||
<Compile Include="Judgements\TaikoJudgement.cs" />
|
||||
<Compile Include="Judgements\TaikoHitResult.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableHit.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableHitFinisher.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableAccentedHit.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
|
||||
<Compile Include="Objects\Bash.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\AccentedCirclePiece.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user