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Fix remaining hit counter scaling in the incorrect direction

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Bartłomiej Dach 2025-02-11 14:01:32 +01:00
parent ccc446a8ca
commit be035538c2
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@ -108,8 +108,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
private void animateSwellProgress(int numHits, int requiredHits) private void animateSwellProgress(int numHits, int requiredHits)
{ {
remainingHitsText.Text = $"{requiredHits - numHits}"; int remainingHits = requiredHits - numHits;
remainingHitsText.ScaleTo(1.6f - (0.6f * ((float)numHits / requiredHits)), 60, Easing.OutQuad); remainingHitsText.Text = remainingHits.ToString();
remainingHitsText.ScaleTo(1.6f - (0.6f * ((float)remainingHits / requiredHits)), 60, Easing.OutQuad);
spinnerCircle.ClearTransforms(); spinnerCircle.ClearTransforms();
spinnerCircle spinnerCircle