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Fix remaining hit counter scaling in the incorrect direction
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@ -108,8 +108,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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private void animateSwellProgress(int numHits, int requiredHits)
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private void animateSwellProgress(int numHits, int requiredHits)
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{
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{
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remainingHitsText.Text = $"{requiredHits - numHits}";
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int remainingHits = requiredHits - numHits;
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remainingHitsText.ScaleTo(1.6f - (0.6f * ((float)numHits / requiredHits)), 60, Easing.OutQuad);
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remainingHitsText.Text = remainingHits.ToString();
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remainingHitsText.ScaleTo(1.6f - (0.6f * ((float)remainingHits / requiredHits)), 60, Easing.OutQuad);
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spinnerCircle.ClearTransforms();
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spinnerCircle.ClearTransforms();
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spinnerCircle
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spinnerCircle
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