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Add context menu on direct panels
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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@ -9,21 +10,25 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Direct
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{
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public abstract class DirectPanel : Container
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public abstract class DirectPanel : OsuClickableContainer, IHasContextMenu
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{
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public readonly BeatmapSetInfo SetInfo;
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@ -44,6 +49,8 @@ namespace osu.Game.Overlays.Direct
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protected override Container<Drawable> Content => content;
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protected Action ViewBeatmap;
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protected DirectPanel(BeatmapSetInfo setInfo)
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{
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Debug.Assert(setInfo.OnlineBeatmapSetID != null);
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@ -88,6 +95,12 @@ namespace osu.Game.Overlays.Direct
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},
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}
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});
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Action = ViewBeatmap = () =>
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{
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Debug.Assert(SetInfo.OnlineBeatmapSetID != null);
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beatmapSetOverlay?.FetchAndShowBeatmapSet(SetInfo.OnlineBeatmapSetID.Value);
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};
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}
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protected override void Update()
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@ -120,13 +133,6 @@ namespace osu.Game.Overlays.Direct
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base.OnHoverLost(e);
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}
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protected override bool OnClick(ClickEvent e)
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{
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Debug.Assert(SetInfo.OnlineBeatmapSetID != null);
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beatmapSetOverlay?.FetchAndShowBeatmapSet(SetInfo.OnlineBeatmapSetID.Value);
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return true;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -203,5 +209,10 @@ namespace osu.Game.Overlays.Direct
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Value = value;
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}
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}
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public MenuItem[] ContextMenuItems => new MenuItem[]
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{
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new OsuMenuItem("View Beatmap", MenuItemType.Highlighted, ViewBeatmap),
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};
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}
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}
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