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Construct mania playfield with proper column count.
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parent
2edc39ae16
commit
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@ -8,6 +8,7 @@ using System;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Beatmaps
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{
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@ -17,7 +18,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
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{
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yield return null;
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yield return new Note
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{
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StartTime = original.StartTime,
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Column = 1,
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};
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}
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}
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}
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Beatmaps;
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@ -22,12 +23,11 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaHitRenderer : HitRenderer<ManiaHitObject, ManiaJudgement>
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{
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private readonly int columns;
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public int? Columns;
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public ManiaHitRenderer(WorkingBeatmap beatmap, int columns = 5)
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public ManiaHitRenderer(WorkingBeatmap beatmap)
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: base(beatmap)
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{
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this.columns = columns;
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// Has to be done before drawable hit objects are generated in load()
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loadTimingSections();
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}
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@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Mania.UI
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protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
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protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(columns);
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protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(Columns ?? (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize));
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protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h) => null;
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}
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@ -161,6 +161,6 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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public void Add(TimingSection timingSection) => columns.Children.ForEach(c => c.Add(timingSection));
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public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.Children.ElementAt(h.HitObject.Column).Add(h);
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}
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}
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