mirror of
https://github.com/ppy/osu.git
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Merge branch 'master' into rewrite-select-next
This commit is contained in:
commit
bac5f79731
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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@ -30,6 +31,22 @@ namespace osu.Game.Rulesets.Catch.Mods
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Value = 5,
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Value = 5,
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};
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};
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public override string SettingDescription
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{
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get
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{
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string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
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string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
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return string.Join(", ", new[]
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{
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circleSize,
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base.SettingDescription,
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approachRate
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}.Where(s => !string.IsNullOrEmpty(s)));
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}
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}
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protected override void TransferSettings(BeatmapDifficulty difficulty)
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protected override void TransferSettings(BeatmapDifficulty difficulty)
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{
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{
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base.TransferSettings(difficulty);
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base.TransferSettings(difficulty);
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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@ -30,6 +31,22 @@ namespace osu.Game.Rulesets.Osu.Mods
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Value = 5,
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Value = 5,
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};
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};
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public override string SettingDescription
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{
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get
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{
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string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
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string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
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return string.Join(", ", new[]
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{
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circleSize,
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base.SettingDescription,
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approachRate
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}.Where(s => !string.IsNullOrEmpty(s)));
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}
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}
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protected override void TransferSettings(BeatmapDifficulty difficulty)
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protected override void TransferSettings(BeatmapDifficulty difficulty)
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{
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{
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base.TransferSettings(difficulty);
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base.TransferSettings(difficulty);
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@ -2,9 +2,15 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.IO.Serialization;
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using osu.Game.IO.Serialization;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mods
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namespace osu.Game.Rulesets.Mods
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{
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{
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@ -42,6 +48,51 @@ namespace osu.Game.Rulesets.Mods
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[JsonIgnore]
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[JsonIgnore]
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public virtual string Description => string.Empty;
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public virtual string Description => string.Empty;
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/// <summary>
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/// The tooltip to display for this mod when used in a <see cref="ModIcon"/>.
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/// </summary>
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/// <remarks>
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/// Differs from <see cref="Name"/>, as the value of attributes (AR, CS, etc) changeable via the mod
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/// are displayed in the tooltip.
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/// </remarks>
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[JsonIgnore]
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public string IconTooltip
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{
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get
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{
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string description = SettingDescription;
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return string.IsNullOrEmpty(description) ? Name : $"{Name} ({description})";
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}
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}
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/// <summary>
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/// The description of editable settings of a mod to use in the <see cref="IconTooltip"/>.
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/// </summary>
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/// <remarks>
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/// Parentheses are added to the tooltip, surrounding the value of this property. If this property is <c>string.Empty</c>,
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/// the tooltip will not have parentheses.
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/// </remarks>
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public virtual string SettingDescription
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{
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get
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{
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var tooltipTexts = new List<string>();
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foreach ((SettingSourceAttribute attr, PropertyInfo property) in this.GetOrderedSettingsSourceProperties())
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{
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object bindableObj = property.GetValue(this);
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if ((bindableObj as IHasDefaultValue)?.IsDefault == true)
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continue;
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tooltipTexts.Add($"{attr.Label} {bindableObj}");
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}
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return string.Join(", ", tooltipTexts.Where(s => !string.IsNullOrEmpty(s)));
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}
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}
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/// <summary>
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/// <summary>
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/// The score multiplier of this mod.
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/// The score multiplier of this mod.
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/// </summary>
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/// </summary>
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@ -7,6 +7,7 @@ using osu.Framework.Graphics.Sprites;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using System.Linq;
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namespace osu.Game.Rulesets.Mods
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namespace osu.Game.Rulesets.Mods
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{
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{
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Value = 5,
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Value = 5,
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};
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};
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public override string SettingDescription
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{
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get
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{
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string drainRate = DrainRate.IsDefault ? string.Empty : $"HP {DrainRate.Value:N1}";
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string overallDifficulty = OverallDifficulty.IsDefault ? string.Empty : $"OD {OverallDifficulty.Value:N1}";
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return string.Join(", ", new[]
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{
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drainRate,
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overallDifficulty
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}.Where(s => !string.IsNullOrEmpty(s)));
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}
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}
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private BeatmapDifficulty difficulty;
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private BeatmapDifficulty difficulty;
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public void ReadFromDifficulty(BeatmapDifficulty difficulty)
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public void ReadFromDifficulty(BeatmapDifficulty difficulty)
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/// <summary>
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/// <summary>
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/// Transfer a setting from <see cref="BeatmapDifficulty"/> to a configuration bindable.
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/// Transfer a setting from <see cref="BeatmapDifficulty"/> to a configuration bindable.
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/// Only performs the transfer if the user it not currently overriding..
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/// Only performs the transfer if the user is not currently overriding.
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/// </summary>
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/// </summary>
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protected void TransferSetting<T>(BindableNumber<T> bindable, T beatmapDefault)
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protected void TransferSetting<T>(BindableNumber<T> bindable, T beatmapDefault)
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where T : struct, IComparable<T>, IConvertible, IEquatable<T>
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where T : struct, IComparable<T>, IConvertible, IEquatable<T>
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using Humanizer;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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MaxValue = 10
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MaxValue = 10
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};
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};
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public override string SettingDescription => Retries.IsDefault ? string.Empty : $"{"lives".ToQuantity(Retries.Value)}";
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private int retries;
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private int retries;
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private BindableNumber<double> health;
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private BindableNumber<double> health;
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{
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{
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track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
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track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
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}
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}
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public override string SettingDescription => SpeedChange.IsDefault ? string.Empty : $"{SpeedChange.Value:N2}x";
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}
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}
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}
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}
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[SettingSource("Final rate", "The final speed to ramp to")]
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[SettingSource("Final rate", "The final speed to ramp to")]
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public abstract BindableNumber<double> FinalRate { get; }
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public abstract BindableNumber<double> FinalRate { get; }
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public override string SettingDescription => $"{InitialRate.Value:N2}x to {FinalRate.Value:N2}x";
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private double finalRateTime;
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private double finalRateTime;
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private double beginRampTime;
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private double beginRampTime;
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private readonly ModType type;
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private readonly ModType type;
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public virtual string TooltipText { get; }
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public virtual string TooltipText => mod.IconTooltip;
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private Mod mod;
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private Mod mod;
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type = mod.Type;
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type = mod.Type;
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TooltipText = mod.Name;
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Size = new Vector2(size);
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Size = new Vector2(size);
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Children = new Drawable[]
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Children = new Drawable[]
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