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Merge pull request #7719 from EVAST9919/beatmap-overlay-header

Update BeatmapOverlay header in line with the web design
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Dan Balasescu 2020-02-04 13:33:50 +09:00 committed by GitHub
commit ba81a4c82f
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6 changed files with 201 additions and 256 deletions

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@ -5,6 +5,7 @@ using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapSet; using osu.Game.Overlays.BeatmapSet;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using System; using System;
@ -21,6 +22,9 @@ namespace osu.Game.Tests.Visual.Online
typeof(BeatmapRulesetTabItem), typeof(BeatmapRulesetTabItem),
}; };
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private readonly TestRulesetSelector selector; private readonly TestRulesetSelector selector;
public TestSceneBeatmapRulesetSelector() public TestSceneBeatmapRulesetSelector()

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@ -2,17 +2,14 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osuTK;
using System.Linq; using System.Linq;
namespace osu.Game.Overlays.BeatmapSet namespace osu.Game.Overlays.BeatmapSet
{ {
public class BeatmapRulesetSelector : RulesetSelector public class BeatmapRulesetSelector : OverlayRulesetSelector
{ {
private readonly Bindable<BeatmapSetInfo> beatmapSet = new Bindable<BeatmapSetInfo>(); private readonly Bindable<BeatmapSetInfo> beatmapSet = new Bindable<BeatmapSetInfo>();
@ -28,21 +25,9 @@ namespace osu.Game.Overlays.BeatmapSet
} }
} }
public BeatmapRulesetSelector()
{
AutoSizeAxes = Axes.Both;
}
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new BeatmapRulesetTabItem(value) protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new BeatmapRulesetTabItem(value)
{ {
BeatmapSet = { BindTarget = beatmapSet } BeatmapSet = { BindTarget = beatmapSet }
}; };
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10, 0),
};
} }
} }

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@ -3,63 +3,40 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
using System.Linq; using System.Linq;
namespace osu.Game.Overlays.BeatmapSet namespace osu.Game.Overlays.BeatmapSet
{ {
public class BeatmapRulesetTabItem : TabItem<RulesetInfo> public class BeatmapRulesetTabItem : OverlayRulesetTabItem
{ {
private readonly OsuSpriteText name, count;
private readonly Box bar;
public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>(); public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
public override bool PropagatePositionalInputSubTree => Enabled.Value && !Active.Value && base.PropagatePositionalInputSubTree; [Resolved]
private OverlayColourProvider colourProvider { get; set; }
private OsuSpriteText count;
private Container countContainer;
public BeatmapRulesetTabItem(RulesetInfo value) public BeatmapRulesetTabItem(RulesetInfo value)
: base(value) : base(value)
{ {
AutoSizeAxes = Axes.Both; }
FillFlowContainer nameContainer; [BackgroundDependencyLoader]
private void load()
Children = new Drawable[]
{ {
nameContainer = new FillFlowContainer Add(countContainer = new Container
{ {
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Margin = new MarginPadding { Bottom = 7.5f },
Spacing = new Vector2(2.5f),
Children = new Drawable[]
{
name = new OsuSpriteText
{
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Text = value.Name,
Font = OsuFont.Default.With(size: 18),
},
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Masking = true, Masking = true,
CornerRadius = 4f, CornerRadius = 4f,
Children = new Drawable[] Children = new Drawable[]
@ -67,79 +44,33 @@ namespace osu.Game.Overlays.BeatmapSet
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f), Colour = colourProvider.Background6
}, },
count = new OsuSpriteText count = new OsuSpriteText
{ {
Alpha = 0,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Margin = new MarginPadding { Horizontal = 5f }, Margin = new MarginPadding { Horizontal = 5f },
Font = OsuFont.Default.With(weight: FontWeight.SemiBold), Font = OsuFont.Default.With(weight: FontWeight.SemiBold),
Colour = colourProvider.Foreground1,
} }
} }
});
} }
}
}, protected override void LoadComplete()
bar = new Box
{ {
Anchor = Anchor.BottomCentre, base.LoadComplete();
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
},
new HoverClickSounds(),
};
BeatmapSet.BindValueChanged(setInfo => BeatmapSet.BindValueChanged(setInfo =>
{ {
var beatmapsCount = setInfo.NewValue?.Beatmaps.Count(b => b.Ruleset.Equals(Value)) ?? 0; var beatmapsCount = setInfo.NewValue?.Beatmaps.Count(b => b.Ruleset.Equals(Value)) ?? 0;
count.Text = beatmapsCount.ToString(); count.Text = beatmapsCount.ToString();
count.Alpha = beatmapsCount > 0 ? 1f : 0f; countContainer.FadeTo(beatmapsCount > 0 ? 1 : 0);
Enabled.Value = beatmapsCount > 0; Enabled.Value = beatmapsCount > 0;
}, true); }, true);
}
Enabled.BindValueChanged(v => nameContainer.Alpha = v.NewValue ? 1f : 0.5f, true);
}
[Resolved]
private OsuColour colour { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
count.Colour = colour.Gray9;
bar.Colour = colour.Blue;
updateState();
}
private void updateState()
{
var isHoveredOrActive = IsHovered || Active.Value;
bar.ResizeHeightTo(isHoveredOrActive ? 4 : 0, 200, Easing.OutQuint);
name.Colour = isHoveredOrActive ? colour.GrayE : colour.GrayC;
name.Font = name.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Regular);
}
#region Hovering and activation logic
protected override void OnActivated() => updateState();
protected override void OnDeactivated() => updateState();
protected override bool OnHover(HoverEvent e)
{
updateState();
return false;
}
protected override void OnHoverLost(HoverLostEvent e) => updateState();
#endregion
} }
} }

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@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
namespace osu.Game.Overlays.BeatmapSet
{
public class BeatmapSetHeader : OverlayHeader
{
public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
public BeatmapRulesetSelector RulesetSelector { get; private set; }
protected override ScreenTitle CreateTitle() => new BeatmapHeaderTitle();
protected override Drawable CreateTitleContent() => RulesetSelector = new BeatmapRulesetSelector
{
Current = Ruleset
};
private class BeatmapHeaderTitle : ScreenTitle
{
public BeatmapHeaderTitle()
{
Title = @"beatmap";
Section = @"info";
}
protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/changelog");
}
}
}

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@ -26,11 +26,9 @@ namespace osu.Game.Overlays.BeatmapSet
public class Header : BeatmapDownloadTrackingComposite public class Header : BeatmapDownloadTrackingComposite
{ {
private const float transition_duration = 200; private const float transition_duration = 200;
private const float tabs_height = 50;
private const float buttons_height = 45; private const float buttons_height = 45;
private const float buttons_spacing = 5; private const float buttons_spacing = 5;
private readonly Box tabsBg;
private readonly UpdateableBeatmapSetCover cover; private readonly UpdateableBeatmapSetCover cover;
private readonly OsuSpriteText title, artist; private readonly OsuSpriteText title, artist;
private readonly AuthorInfo author; private readonly AuthorInfo author;
@ -41,14 +39,13 @@ namespace osu.Game.Overlays.BeatmapSet
public bool DownloadButtonsVisible => downloadButtonsContainer.Any(); public bool DownloadButtonsVisible => downloadButtonsContainer.Any();
public readonly BeatmapRulesetSelector RulesetSelector; public BeatmapRulesetSelector RulesetSelector => beatmapSetHeader.RulesetSelector;
public readonly BeatmapPicker Picker; public readonly BeatmapPicker Picker;
private readonly FavouriteButton favouriteButton; private readonly FavouriteButton favouriteButton;
private readonly FillFlowContainer fadeContent; private readonly FillFlowContainer fadeContent;
private readonly LoadingAnimation loading; private readonly LoadingAnimation loading;
private readonly BeatmapSetHeader beatmapSetHeader;
[Cached(typeof(IBindable<RulesetInfo>))] [Cached(typeof(IBindable<RulesetInfo>))]
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>(); private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
@ -69,31 +66,21 @@ namespace osu.Game.Overlays.BeatmapSet
Offset = new Vector2(0f, 1f), Offset = new Vector2(0f, 1f),
}; };
InternalChildren = new Drawable[] InternalChild = new FillFlowContainer
{
new Container
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = tabs_height, AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[] Children = new Drawable[]
{ {
tabsBg = new Box beatmapSetHeader = new BeatmapSetHeader
{ {
RelativeSizeAxes = Axes.Both, Ruleset = { BindTarget = ruleset },
},
RulesetSelector = new BeatmapRulesetSelector
{
Current = ruleset,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
}
},
}, },
new Container new Container
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Top = tabs_height },
Children = new Drawable[] Children = new Drawable[]
{ {
new Container new Container
@ -217,6 +204,7 @@ namespace osu.Game.Overlays.BeatmapSet
}, },
}, },
}, },
}
}; };
Picker.Beatmap.ValueChanged += b => Picker.Beatmap.ValueChanged += b =>
@ -229,8 +217,6 @@ namespace osu.Game.Overlays.BeatmapSet
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
tabsBg.Colour = colours.Gray3;
State.BindValueChanged(_ => updateDownloadButtons()); State.BindValueChanged(_ => updateDownloadButtons());
BeatmapSet.BindValueChanged(setInfo => BeatmapSet.BindValueChanged(setInfo =>

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@ -61,12 +61,14 @@ namespace osu.Game.Overlays
Enabled.Value = true; Enabled.Value = true;
} }
[BackgroundDependencyLoader] protected override void LoadComplete()
private void load()
{ {
updateState(); base.LoadComplete();
Enabled.BindValueChanged(_ => updateState(), true);
} }
public override bool PropagatePositionalInputSubTree => Enabled.Value && !Active.Value && base.PropagatePositionalInputSubTree;
protected override bool OnHover(HoverEvent e) protected override bool OnHover(HoverEvent e)
{ {
base.OnHover(e); base.OnHover(e);
@ -87,7 +89,9 @@ namespace osu.Game.Overlays
private void updateState() private void updateState()
{ {
text.Font = text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium); text.Font = text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium);
AccentColour = IsHovered || Active.Value ? Color4.White : colourProvider.Highlight1; AccentColour = Enabled.Value ? getActiveColour() : colourProvider.Foreground1;
} }
private Color4 getActiveColour() => IsHovered || Active.Value ? Color4.White : colourProvider.Highlight1;
} }
} }