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Fix bank potentially being overwritten during placement
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@ -74,9 +74,13 @@ namespace osu.Game.Rulesets.Edit
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/// <param name="commitStart">Whether this call is committing a value for HitObject.StartTime and continuing with further adjustments.</param>
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protected void BeginPlacement(bool commitStart = false)
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{
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// Store and copy the bank, since it is managed by the editor UI.
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string bank = HitObject.SampleControlPoint.SampleBank;
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var nearestSampleControlPoint = beatmap.HitObjects.LastOrDefault(h => h.GetEndTime() < HitObject.StartTime)?.SampleControlPoint?.DeepClone() as SampleControlPoint;
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HitObject.SampleControlPoint = nearestSampleControlPoint ?? new SampleControlPoint();
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HitObject.SampleControlPoint.SampleBank = bank;
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placementHandler.BeginPlacement(HitObject);
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if (commitStart)
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