diff --git a/osu.Game/Rulesets/Edit/PlacementBlueprint.cs b/osu.Game/Rulesets/Edit/PlacementBlueprint.cs index c8196b6865..132214a0bd 100644 --- a/osu.Game/Rulesets/Edit/PlacementBlueprint.cs +++ b/osu.Game/Rulesets/Edit/PlacementBlueprint.cs @@ -74,9 +74,13 @@ namespace osu.Game.Rulesets.Edit /// Whether this call is committing a value for HitObject.StartTime and continuing with further adjustments. protected void BeginPlacement(bool commitStart = false) { + // Store and copy the bank, since it is managed by the editor UI. + string bank = HitObject.SampleControlPoint.SampleBank; + var nearestSampleControlPoint = beatmap.HitObjects.LastOrDefault(h => h.GetEndTime() < HitObject.StartTime)?.SampleControlPoint?.DeepClone() as SampleControlPoint; HitObject.SampleControlPoint = nearestSampleControlPoint ?? new SampleControlPoint(); + HitObject.SampleControlPoint.SampleBank = bank; placementHandler.BeginPlacement(HitObject); if (commitStart)