mirror of
https://github.com/ppy/osu.git
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Merge branch 'taiko_hitobject_drawable' into taiko_drumroll_drawable
Conflicts: osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
This commit is contained in:
commit
b9f1b44ca4
@ -215,6 +215,7 @@ namespace osu.Desktop.Overlays
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|||||||
Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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||||||
Icon = FontAwesome.fa_upload,
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Icon = FontAwesome.fa_upload,
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Colour = Color4.White,
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Colour = Color4.White,
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||||||
|
TextSize = 20
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}
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}
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});
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});
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}
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}
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|
@ -3,7 +3,7 @@
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|
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namespace osu.Game.Modes.Taiko.Judgements
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namespace osu.Game.Modes.Taiko.Judgements
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{
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{
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public enum TaikoScoreResult
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public enum TaikoHitResult
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{
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{
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Good,
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Good,
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Great
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Great
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@ -10,32 +10,32 @@ namespace osu.Game.Modes.Taiko.Judgements
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/// <summary>
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/// <summary>
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/// The maximum score value.
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/// The maximum score value.
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/// </summary>
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/// </summary>
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public const TaikoScoreResult MAX_SCORE = TaikoScoreResult.Great;
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public const TaikoHitResult MAX_HIT_RESULT = TaikoHitResult.Great;
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|
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/// <summary>
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/// <summary>
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/// The score value.
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/// The score value.
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/// </summary>
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/// </summary>
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public TaikoScoreResult Score;
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public TaikoHitResult TaikoResult;
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|
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/// <summary>
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/// <summary>
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/// The score value for the combo portion of the score.
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/// The score value for the combo portion of the score.
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/// </summary>
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/// </summary>
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public int ScoreValue => ScoreToInt(Score);
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public int ScoreValue => NumericResultForScore(TaikoResult);
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/// <summary>
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/// <summary>
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/// The score value for the accuracy portion of the score.
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/// The score value for the accuracy portion of the score.
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/// </summary>
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/// </summary>
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public int AccuracyScoreValue => AccuracyScoreToInt(Score);
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public int AccuracyScoreValue => NumericResultForAccuracy(TaikoResult);
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/// <summary>
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/// <summary>
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/// The maximum score value for the combo portion of the score.
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/// The maximum score value for the combo portion of the score.
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/// </summary>
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/// </summary>
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public int MaxScoreValue => ScoreToInt(MAX_SCORE);
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public int MaxScoreValue => NumericResultForScore(MAX_HIT_RESULT);
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|
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/// <summary>
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/// <summary>
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/// The maximum score value for the accuracy portion of the score.
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/// The maximum score value for the accuracy portion of the score.
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/// </summary>
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/// </summary>
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public int MaxAccuracyScoreValue => AccuracyScoreToInt(MAX_SCORE);
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public int MaxAccuracyScoreValue => NumericResultForAccuracy(MAX_HIT_RESULT);
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|
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/// <summary>
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/// <summary>
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/// Whether this Judgement has a secondary hit in the case of finishers.
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/// Whether this Judgement has a secondary hit in the case of finishers.
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@ -43,38 +43,39 @@ namespace osu.Game.Modes.Taiko.Judgements
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public bool SecondHit;
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public bool SecondHit;
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|
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/// <summary>
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/// <summary>
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/// Computes the score value for the combo portion of the score.
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/// Computes the numeric score value for the combo portion of the score.
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/// For the accuracy portion of the score (including accuracy percentage), see <see cref="AccuracyScoreToInt(TaikoScoreResult)"/>.
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/// For the accuracy portion of the score (including accuracy percentage), see <see cref="NumericResultForAccuracy(TaikoHitResult)"/>.
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/// </summary>
|
/// </summary>
|
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/// <param name="result">The result to compute the score value for.</param>
|
/// <param name="result">The result to compute the score value for.</param>
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/// <returns>The int score value.</returns>
|
/// <returns>The numeric score value.</returns>
|
||||||
protected virtual int ScoreToInt(TaikoScoreResult result)
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protected virtual int NumericResultForScore(TaikoHitResult result)
|
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{
|
{
|
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switch (result)
|
switch (result)
|
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{
|
{
|
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default:
|
default:
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return 0;
|
return 0;
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case TaikoScoreResult.Good:
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case TaikoHitResult.Good:
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return 100;
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return 100;
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case TaikoScoreResult.Great:
|
case TaikoHitResult.Great:
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return 300;
|
return 300;
|
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}
|
}
|
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}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Computes the score value for the accurac portion of the score.
|
/// Computes the numeric score value for the accuracy portion of the score.
|
||||||
|
/// For the combo portion of the score, see <see cref="NumericResultForScore(TaikoHitResult)"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="result">The result to compute the score value for.</param>
|
/// <param name="result">The result to compute the score value for.</param>
|
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/// <returns>The int score value.</returns>
|
/// <returns>The numeric score value.</returns>
|
||||||
protected virtual int AccuracyScoreToInt(TaikoScoreResult result)
|
protected virtual int NumericResultForAccuracy(TaikoHitResult result)
|
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{
|
{
|
||||||
switch (result)
|
switch (result)
|
||||||
{
|
{
|
||||||
default:
|
default:
|
||||||
return 0;
|
return 0;
|
||||||
case TaikoScoreResult.Good:
|
case TaikoHitResult.Good:
|
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return 150;
|
return 150;
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case TaikoScoreResult.Great:
|
case TaikoHitResult.Great:
|
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return 300;
|
return 300;
|
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}
|
}
|
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}
|
}
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|
@ -41,7 +41,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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/// a time value and the HitObject's StartTime.
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/// a time value and the HitObject's StartTime.
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/// </summary>
|
/// </summary>
|
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/// <param name="time"></param>
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/// <param name="time"></param>
|
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protected void UpdateScrollPosition(double time)
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protected virtual void UpdateScrollPosition(double time)
|
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{
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{
|
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MoveToX((float)((HitObject.StartTime - time) / HitObject.PreEmpt));
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MoveToX((float)((HitObject.StartTime - time) / HitObject.PreEmpt));
|
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}
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}
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|
@ -51,7 +51,7 @@
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<Compile Include="Beatmaps\TaikoBeatmapProcessor.cs" />
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<Compile Include="Beatmaps\TaikoBeatmapProcessor.cs" />
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<Compile Include="Judgements\TaikoDrumRollTickJudgementInfo.cs" />
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<Compile Include="Judgements\TaikoDrumRollTickJudgementInfo.cs" />
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<Compile Include="Judgements\TaikoJudgementInfo.cs" />
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<Compile Include="Judgements\TaikoJudgementInfo.cs" />
|
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<Compile Include="Judgements\TaikoScoreResult.cs" />
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<Compile Include="Judgements\TaikoHitResult.cs" />
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<Compile Include="Objects\Drawable\DrawableDrumRoll.cs" />
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<Compile Include="Objects\Drawable\DrawableDrumRoll.cs" />
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<Compile Include="Objects\Drawable\DrawableDrumRollTick.cs" />
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<Compile Include="Objects\Drawable\DrawableDrumRollTick.cs" />
|
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<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
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<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
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@ -207,7 +207,8 @@ namespace osu.Game.Beatmaps.Formats
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VelocityAdjustment = beatLength < 0 ? -beatLength / 100.0 : 1,
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VelocityAdjustment = beatLength < 0 ? -beatLength / 100.0 : 1,
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TimingChange = split.Length <= 6 || split[6][0] == '1',
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TimingChange = split.Length <= 6 || split[6][0] == '1',
|
||||||
KiaiMode = (effectFlags & 1) > 0,
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KiaiMode = (effectFlags & 1) > 0,
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||||||
OmitFirstBarLine = (effectFlags & 8) > 0
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OmitFirstBarLine = (effectFlags & 8) > 0,
|
||||||
|
TimeSignature = (TimeSignatures)int.Parse(split[2])
|
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};
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};
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}
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}
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@ -11,18 +11,12 @@ namespace osu.Game.Beatmaps.Timing
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|||||||
TimingChange = true,
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TimingChange = true,
|
||||||
};
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};
|
||||||
|
|
||||||
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public TimeSignatures TimeSignature;
|
||||||
public double Time;
|
public double Time;
|
||||||
public double BeatLength;
|
public double BeatLength;
|
||||||
public double VelocityAdjustment;
|
public double VelocityAdjustment;
|
||||||
public bool TimingChange;
|
public bool TimingChange;
|
||||||
public bool KiaiMode;
|
public bool KiaiMode;
|
||||||
public bool OmitFirstBarLine;
|
public bool OmitFirstBarLine;
|
||||||
|
|
||||||
}
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|
||||||
|
|
||||||
internal enum TimeSignatures
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|
||||||
{
|
|
||||||
SimpleQuadruple = 4,
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|
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SimpleTriple = 3
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|
||||||
}
|
}
|
||||||
}
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}
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|
11
osu.Game/Beatmaps/Timing/TimeSignatures.cs
Normal file
11
osu.Game/Beatmaps/Timing/TimeSignatures.cs
Normal file
@ -0,0 +1,11 @@
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|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
namespace osu.Game.Beatmaps.Timing
|
||||||
|
{
|
||||||
|
public enum TimeSignatures
|
||||||
|
{
|
||||||
|
SimpleQuadruple = 4,
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||||||
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SimpleTriple = 3
|
||||||
|
}
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|
}
|
@ -1,11 +1,11 @@
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|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
|
|
||||||
namespace osu.Game.Graphics
|
namespace osu.Game.Graphics
|
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{
|
{
|
||||||
public class TextAwesome : SpriteText
|
public class TextAwesome : OsuSpriteText
|
||||||
{
|
{
|
||||||
//public override FontFace FontFace => (int)Icon < 0xf000 ? FontFace.OsuFont : FontFace.FontAwesome;
|
//public override FontFace FontFace => (int)Icon < 0xf000 ? FontFace.OsuFont : FontFace.FontAwesome;
|
||||||
|
|
||||||
|
@ -54,6 +54,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
Anchor = Anchor.CentreRight,
|
Anchor = Anchor.CentreRight,
|
||||||
Origin = Anchor.CentreRight,
|
Origin = Anchor.CentreRight,
|
||||||
Margin = new MarginPadding { Right = 4 },
|
Margin = new MarginPadding { Right = 4 },
|
||||||
|
TextSize = 20
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -66,12 +66,14 @@ namespace osu.Game.Modes.UI
|
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Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
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Icon = FontAwesome.fa_osu_mod_bg,
|
Icon = FontAwesome.fa_osu_mod_bg,
|
||||||
Shadow = true,
|
Shadow = true,
|
||||||
|
TextSize = 20
|
||||||
},
|
},
|
||||||
modIcon = new TextAwesome
|
modIcon = new TextAwesome
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Colour = OsuColour.Gray(84),
|
Colour = OsuColour.Gray(84),
|
||||||
|
TextSize = 20
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -7,6 +7,7 @@ using osu.Game.Modes.Objects;
|
|||||||
using osu.Game.Modes.Objects.Drawables;
|
using osu.Game.Modes.Objects.Drawables;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Modes.Judgements;
|
using osu.Game.Modes.Judgements;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
|
||||||
namespace osu.Game.Modes.UI
|
namespace osu.Game.Modes.UI
|
||||||
{
|
{
|
||||||
@ -45,10 +46,16 @@ namespace osu.Game.Modes.UI
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
Add(HitObjects = new HitObjectContainer<DrawableHitObject<TObject, TJudgement>>
|
HitObjects = new HitObjectContainer<DrawableHitObject<TObject, TJudgement>>
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
});
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
Add(HitObjects);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -279,6 +279,7 @@ namespace osu.Game
|
|||||||
//central game mode change logic.
|
//central game mode change logic.
|
||||||
if (!currentScreen.ShowOverlays)
|
if (!currentScreen.ShowOverlays)
|
||||||
{
|
{
|
||||||
|
options.State = Visibility.Hidden;
|
||||||
Toolbar.State = Visibility.Hidden;
|
Toolbar.State = Visibility.Hidden;
|
||||||
musicController.State = Visibility.Hidden;
|
musicController.State = Visibility.Hidden;
|
||||||
chat.State = Visibility.Hidden;
|
chat.State = Visibility.Hidden;
|
||||||
|
@ -169,6 +169,7 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Icon = FontAwesome.fa_times_circle,
|
Icon = FontAwesome.fa_times_circle,
|
||||||
|
TextSize = 20
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -53,6 +53,7 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Icon = icon,
|
Icon = icon,
|
||||||
|
TextSize = 20
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -32,6 +32,7 @@ namespace osu.Game.Overlays.Options
|
|||||||
{
|
{
|
||||||
Icon = Ruleset.GetRuleset(m).Icon,
|
Icon = Ruleset.GetRuleset(m).Icon,
|
||||||
Colour = Color4.Gray,
|
Colour = Color4.Gray,
|
||||||
|
TextSize = 20
|
||||||
});
|
});
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
|
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using System;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Options.Sections.Graphics
|
namespace osu.Game.Overlays.Options.Sections.Graphics
|
||||||
{
|
{
|
||||||
@ -12,9 +13,16 @@ namespace osu.Game.Overlays.Options.Sections.Graphics
|
|||||||
{
|
{
|
||||||
protected override string Header => "Layout";
|
protected override string Header => "Layout";
|
||||||
|
|
||||||
|
private OptionSlider<int> letterboxPositionX;
|
||||||
|
private OptionSlider<int> letterboxPositionY;
|
||||||
|
|
||||||
|
private Bindable<bool> letterboxing;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(FrameworkConfigManager config)
|
private void load(FrameworkConfigManager config)
|
||||||
{
|
{
|
||||||
|
letterboxing = config.GetBindable<bool>(FrameworkConfig.Letterboxing);
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new OptionLabel { Text = "Resolution: TODO dropdown" },
|
new OptionLabel { Text = "Resolution: TODO dropdown" },
|
||||||
@ -26,19 +34,36 @@ namespace osu.Game.Overlays.Options.Sections.Graphics
|
|||||||
new OsuCheckbox
|
new OsuCheckbox
|
||||||
{
|
{
|
||||||
LabelText = "Letterboxing",
|
LabelText = "Letterboxing",
|
||||||
Bindable = config.GetBindable<bool>(FrameworkConfig.Letterboxing),
|
Bindable = letterboxing,
|
||||||
},
|
},
|
||||||
new OptionSlider<int>
|
letterboxPositionX = new OptionSlider<int>
|
||||||
{
|
{
|
||||||
LabelText = "Horizontal position",
|
LabelText = "Horizontal position",
|
||||||
Bindable = (BindableInt)config.GetBindable<int>(FrameworkConfig.LetterboxPositionX)
|
Bindable = (BindableInt)config.GetBindable<int>(FrameworkConfig.LetterboxPositionX)
|
||||||
},
|
},
|
||||||
new OptionSlider<int>
|
letterboxPositionY = new OptionSlider<int>
|
||||||
{
|
{
|
||||||
LabelText = "Vertical position",
|
LabelText = "Vertical position",
|
||||||
Bindable = (BindableInt)config.GetBindable<int>(FrameworkConfig.LetterboxPositionY)
|
Bindable = (BindableInt)config.GetBindable<int>(FrameworkConfig.LetterboxPositionY)
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
letterboxing.ValueChanged += visibilityChanged;
|
||||||
|
letterboxing.TriggerChange();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void visibilityChanged(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (letterboxing)
|
||||||
|
{
|
||||||
|
letterboxPositionX.Show();
|
||||||
|
letterboxPositionY.Show();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
letterboxPositionX.Hide();
|
||||||
|
letterboxPositionY.Hide();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -87,6 +87,7 @@ namespace osu.Game.Overlays.Options
|
|||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
|
TextSize = 20
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
@ -98,6 +98,7 @@ namespace osu.Game.Overlays.Toolbar
|
|||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
|
TextSize = 20
|
||||||
},
|
},
|
||||||
DrawableText = new OsuSpriteText
|
DrawableText = new OsuSpriteText
|
||||||
{
|
{
|
||||||
|
@ -237,14 +237,16 @@ namespace osu.Game.Screens.Select
|
|||||||
Icon = FontAwesome.fa_square,
|
Icon = FontAwesome.fa_square,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Colour = new Color4(68, 17, 136, 255),
|
Colour = new Color4(68, 17, 136, 255),
|
||||||
Rotation = 45
|
Rotation = 45,
|
||||||
|
TextSize = 20
|
||||||
},
|
},
|
||||||
new TextAwesome
|
new TextAwesome
|
||||||
{
|
{
|
||||||
Icon = statistic.Icon,
|
Icon = statistic.Icon,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Colour = new Color4(255, 221, 85, 255),
|
Colour = new Color4(255, 221, 85, 255),
|
||||||
Scale = new Vector2(0.8f)
|
Scale = new Vector2(0.8f),
|
||||||
|
TextSize = 20
|
||||||
},
|
},
|
||||||
new OsuSpriteText
|
new OsuSpriteText
|
||||||
{
|
{
|
||||||
|
@ -26,6 +26,7 @@ namespace osu.Game.Screens.Select
|
|||||||
Origin = Anchor.CentreRight,
|
Origin = Anchor.CentreRight,
|
||||||
Anchor = Anchor.CentreRight,
|
Anchor = Anchor.CentreRight,
|
||||||
Margin = new MarginPadding { Right = 10 },
|
Margin = new MarginPadding { Right = 10 },
|
||||||
|
TextSize = 20
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -160,7 +160,7 @@ namespace osu.Game.Screens.Tournament
|
|||||||
|
|
||||||
Text = "Control Panel",
|
Text = "Control Panel",
|
||||||
TextSize = 22f,
|
TextSize = 22f,
|
||||||
Font = "Exo2.0-Boldd"
|
Font = "Exo2.0-Bold"
|
||||||
},
|
},
|
||||||
new FillFlowContainer
|
new FillFlowContainer
|
||||||
{
|
{
|
||||||
|
@ -76,6 +76,7 @@
|
|||||||
<Compile Include="Beatmaps\IBeatmapCoverter.cs" />
|
<Compile Include="Beatmaps\IBeatmapCoverter.cs" />
|
||||||
<Compile Include="Beatmaps\IBeatmapProcessor.cs" />
|
<Compile Include="Beatmaps\IBeatmapProcessor.cs" />
|
||||||
<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
|
<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
|
||||||
|
<Compile Include="Beatmaps\Timing\TimeSignatures.cs" />
|
||||||
<Compile Include="Beatmaps\Timing\TimingInfo.cs" />
|
<Compile Include="Beatmaps\Timing\TimingInfo.cs" />
|
||||||
<Compile Include="Database\ScoreDatabase.cs" />
|
<Compile Include="Database\ScoreDatabase.cs" />
|
||||||
<Compile Include="Graphics\Backgrounds\Triangles.cs" />
|
<Compile Include="Graphics\Backgrounds\Triangles.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user