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Adjust comment to match current behaviour

Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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Dean Herbert 2023-10-10 22:54:19 +09:00 committed by GitHub
parent f0bd975393
commit b9dadc52b7
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@ -138,7 +138,8 @@ namespace osu.Game.Screens.Play
/// Resets this <see cref="GameplayClockContainer"/> and the source to an initial state ready for gameplay.
/// </summary>
/// <param name="time">The time to seek to on resetting. If <c>null</c>, the existing <see cref="StartTime"/> will be used.</param>
/// <param name="startClock">Whether to start the clock immediately. If <c>false</c>, the clock will remain stopped after this call.</param>
/// <param name="startClock">Whether to start the clock immediately. If <c>false</c> and the clock was already paused, the clock will remain paused after this call.
/// </param>
public void Reset(double? time = null, bool startClock = false)
{
bool wasPaused = isPaused.Value;