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Adjust comment to match current behaviour
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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@ -138,7 +138,8 @@ namespace osu.Game.Screens.Play
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/// Resets this <see cref="GameplayClockContainer"/> and the source to an initial state ready for gameplay.
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/// </summary>
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/// <param name="time">The time to seek to on resetting. If <c>null</c>, the existing <see cref="StartTime"/> will be used.</param>
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/// <param name="startClock">Whether to start the clock immediately. If <c>false</c>, the clock will remain stopped after this call.</param>
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/// <param name="startClock">Whether to start the clock immediately. If <c>false</c> and the clock was already paused, the clock will remain paused after this call.
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/// </param>
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public void Reset(double? time = null, bool startClock = false)
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{
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bool wasPaused = isPaused.Value;
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