diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 3c920babee..5a713fdae7 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -138,7 +138,8 @@ namespace osu.Game.Screens.Play /// Resets this and the source to an initial state ready for gameplay. /// /// The time to seek to on resetting. If null, the existing will be used. - /// Whether to start the clock immediately. If false, the clock will remain stopped after this call. + /// Whether to start the clock immediately. If false and the clock was already paused, the clock will remain paused after this call. + /// public void Reset(double? time = null, bool startClock = false) { bool wasPaused = isPaused.Value;