diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs
index 3c920babee..5a713fdae7 100644
--- a/osu.Game/Screens/Play/GameplayClockContainer.cs
+++ b/osu.Game/Screens/Play/GameplayClockContainer.cs
@@ -138,7 +138,8 @@ namespace osu.Game.Screens.Play
/// Resets this and the source to an initial state ready for gameplay.
///
/// The time to seek to on resetting. If null, the existing will be used.
- /// Whether to start the clock immediately. If false, the clock will remain stopped after this call.
+ /// Whether to start the clock immediately. If false and the clock was already paused, the clock will remain paused after this call.
+ ///
public void Reset(double? time = null, bool startClock = false)
{
bool wasPaused = isPaused.Value;