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Fix bindable not working under non-debug due to weak references
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@ -158,7 +158,7 @@ namespace osu.Game.Screens.Play
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userAudioOffset.TriggerChange();
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userAudioOffset.TriggerChange();
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ScoreProcessor = RulesetContainer.CreateScoreProcessor();
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ScoreProcessor = RulesetContainer.CreateScoreProcessor();
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ScoreProcessor.Mode.BindTo(config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode));
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config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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