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Implement singular change events for ControlPoint
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cd3b455341
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@ -11,8 +11,28 @@ namespace osu.Game.Beatmaps.ControlPoints
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{
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public abstract class ControlPoint : IComparable<ControlPoint>, IDeepCloneable<ControlPoint>, IEquatable<ControlPoint>, IControlPoint
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{
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/// <summary>
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/// Invoked when any of this <see cref="ControlPoint"/>'s properties have changed.
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/// </summary>
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public event Action<ControlPoint>? Changed;
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protected void RaiseChanged() => Changed?.Invoke(this);
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private double time;
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[JsonIgnore]
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public double Time { get; set; }
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public double Time
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{
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get => time;
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set
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{
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if (time == value)
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return;
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time = value;
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RaiseChanged();
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}
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}
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public void AttachGroup(ControlPointGroup pointGroup) => Time = pointGroup.Time;
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@ -44,6 +44,11 @@ namespace osu.Game.Beatmaps.ControlPoints
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set => SliderVelocityBindable.Value = value;
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}
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public DifficultyControlPoint()
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{
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SliderVelocityBindable.BindValueChanged(_ => RaiseChanged());
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}
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public override bool IsRedundant(ControlPoint? existing)
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=> existing is DifficultyControlPoint existingDifficulty
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&& GenerateTicks == existingDifficulty.GenerateTicks
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@ -50,6 +50,12 @@ namespace osu.Game.Beatmaps.ControlPoints
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set => KiaiModeBindable.Value = value;
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}
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public EffectControlPoint()
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{
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KiaiModeBindable.BindValueChanged(_ => RaiseChanged());
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ScrollSpeedBindable.BindValueChanged(_ => RaiseChanged());
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}
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public override bool IsRedundant(ControlPoint? existing)
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=> existing is EffectControlPoint existingEffect
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&& KiaiMode == existingEffect.KiaiMode
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@ -56,6 +56,12 @@ namespace osu.Game.Beatmaps.ControlPoints
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set => SampleVolumeBindable.Value = value;
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}
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public SampleControlPoint()
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{
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SampleBankBindable.BindValueChanged(_ => RaiseChanged());
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SampleVolumeBindable.BindValueChanged(_ => RaiseChanged());
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}
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/// <summary>
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/// Create a SampleInfo based on the sample settings in this control point.
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/// </summary>
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@ -82,6 +82,13 @@ namespace osu.Game.Beatmaps.ControlPoints
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/// </summary>
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public double BPM => 60000 / BeatLength;
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public TimingControlPoint()
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{
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TimeSignatureBindable.BindValueChanged(_ => RaiseChanged());
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OmitFirstBarLineBindable.BindValueChanged(_ => RaiseChanged());
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BeatLengthBindable.BindValueChanged(_ => RaiseChanged());
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}
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// Timing points are never redundant as they can change the time signature.
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public override bool IsRedundant(ControlPoint? existing) => false;
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