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osu-lazer/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs
2024-06-11 09:15:45 +02:00

78 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.ControlPoints
{
/// <remarks>
/// Note that going forward, this control point type should always be assigned directly to HitObjects.
/// </remarks>
public class DifficultyControlPoint : ControlPoint, IEquatable<DifficultyControlPoint>
{
public static readonly DifficultyControlPoint DEFAULT = new DifficultyControlPoint
{
SliderVelocityBindable = { Disabled = true },
};
/// <summary>
/// The slider velocity at this control point.
/// </summary>
public readonly BindableDouble SliderVelocityBindable = new BindableDouble(1)
{
MinValue = 0.1,
MaxValue = 10
};
/// <summary>
/// Whether or not slider ticks should be generated at this control point.
/// This exists for backwards compatibility with maps that abuse NaN slider velocity behavior on osu!stable (e.g. /b/2628991).
/// </summary>
public bool GenerateTicks { get; set; } = true;
public override Color4 GetRepresentingColour(OsuColour colours) => colours.Lime1;
/// <summary>
/// The slider velocity at this control point.
/// </summary>
public double SliderVelocity
{
get => SliderVelocityBindable.Value;
set => SliderVelocityBindable.Value = value;
}
public DifficultyControlPoint()
{
SliderVelocityBindable.BindValueChanged(_ => RaiseChanged());
}
public override bool IsRedundant(ControlPoint? existing)
=> existing is DifficultyControlPoint existingDifficulty
&& GenerateTicks == existingDifficulty.GenerateTicks
&& SliderVelocity == existingDifficulty.SliderVelocity;
public override void CopyFrom(ControlPoint other)
{
SliderVelocity = ((DifficultyControlPoint)other).SliderVelocity;
GenerateTicks = ((DifficultyControlPoint)other).GenerateTicks;
base.CopyFrom(other);
}
public override bool Equals(ControlPoint? other)
=> other is DifficultyControlPoint otherDifficultyControlPoint
&& Equals(otherDifficultyControlPoint);
public bool Equals(DifficultyControlPoint? other)
=> base.Equals(other)
&& GenerateTicks == other.GenerateTicks
&& SliderVelocity == other.SliderVelocity;
// ReSharper disable once NonReadonlyMemberInGetHashCode
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), SliderVelocity, GenerateTicks);
}
}