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mirror of https://github.com/ppy/osu.git synced 2025-01-12 19:03:08 +08:00

Merge branch 'master' into user-rank-card

This commit is contained in:
StanR 2024-01-15 16:37:48 +06:00
commit b86c883a5d
117 changed files with 2235 additions and 549 deletions

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<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk> <EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.1227.1" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2024.114.0" />
</ItemGroup> </ItemGroup>
<PropertyGroup> <PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged. <!-- Fody does not handle Android build well, and warns when unchanged.

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osu.Desktop/NVAPI.cs Normal file
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
#pragma warning disable IDE1006 // Naming rule violation
using System;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
using osu.Framework.Logging;
namespace osu.Desktop
{
[SuppressMessage("ReSharper", "InconsistentNaming")]
internal static class NVAPI
{
private const string osu_filename = "osu!.exe";
// This is a good reference:
// https://github.com/errollw/Warp-and-Blend-Quadros/blob/master/WarpBlend-Quadros/UnwarpAll-Quadros/include/nvapi.h
// Note our Stride == their VERSION (e.g. NVDRS_SETTING_VER)
public const int MAX_PHYSICAL_GPUS = 64;
public const int UNICODE_STRING_MAX = 2048;
public const string APPLICATION_NAME = @"osu!";
public const string PROFILE_NAME = @"osu!";
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate NvStatus EnumPhysicalGPUsDelegate([Out] IntPtr[] gpuHandles, out int gpuCount);
public static readonly EnumPhysicalGPUsDelegate EnumPhysicalGPUs;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate NvStatus EnumLogicalGPUsDelegate([Out] IntPtr[] gpuHandles, out int gpuCount);
public static readonly EnumLogicalGPUsDelegate EnumLogicalGPUs;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate NvStatus GetSystemTypeDelegate(IntPtr gpuHandle, out NvSystemType systemType);
public static readonly GetSystemTypeDelegate GetSystemType;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate NvStatus GetGPUTypeDelegate(IntPtr gpuHandle, out NvGpuType gpuType);
public static readonly GetGPUTypeDelegate GetGPUType;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate NvStatus CreateSessionDelegate(out IntPtr sessionHandle);
public static CreateSessionDelegate CreateSession;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate NvStatus LoadSettingsDelegate(IntPtr sessionHandle);
public static LoadSettingsDelegate LoadSettings;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate NvStatus FindApplicationByNameDelegate(IntPtr sessionHandle, [MarshalAs(UnmanagedType.BStr)] string appName, out IntPtr profileHandle, ref NvApplication application);
public static FindApplicationByNameDelegate FindApplicationByName;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate NvStatus GetCurrentGlobalProfileDelegate(IntPtr sessionHandle, out IntPtr profileHandle);
public static GetCurrentGlobalProfileDelegate GetCurrentGlobalProfile;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate NvStatus GetProfileInfoDelegate(IntPtr sessionHandle, IntPtr profileHandle, ref NvProfile profile);
public static GetProfileInfoDelegate GetProfileInfo;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate NvStatus GetSettingDelegate(IntPtr sessionHandle, IntPtr profileHandle, NvSettingID settingID, ref NvSetting setting);
public static GetSettingDelegate GetSetting;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate NvStatus CreateProfileDelegate(IntPtr sessionHandle, ref NvProfile profile, out IntPtr profileHandle);
private static readonly CreateProfileDelegate CreateProfile;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate NvStatus SetSettingDelegate(IntPtr sessionHandle, IntPtr profileHandle, ref NvSetting setting);
private static readonly SetSettingDelegate SetSetting;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate NvStatus EnumApplicationsDelegate(IntPtr sessionHandle, IntPtr profileHandle, uint startIndex, ref uint appCount, [In, Out, MarshalAs(UnmanagedType.LPArray)] NvApplication[] applications);
private static readonly EnumApplicationsDelegate EnumApplications;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate NvStatus CreateApplicationDelegate(IntPtr sessionHandle, IntPtr profileHandle, ref NvApplication application);
private static readonly CreateApplicationDelegate CreateApplication;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate NvStatus SaveSettingsDelegate(IntPtr sessionHandle);
private static readonly SaveSettingsDelegate SaveSettings;
public static NvStatus Status { get; private set; } = NvStatus.OK;
public static bool Available { get; private set; }
private static IntPtr sessionHandle;
public static bool IsUsingOptimusDedicatedGpu
{
get
{
if (!Available)
return false;
if (!IsLaptop)
return false;
IntPtr profileHandle;
if (!getProfile(out profileHandle, out _, out bool _))
return false;
// Get the optimus setting
NvSetting setting;
if (!getSetting(NvSettingID.SHIM_RENDERING_MODE_ID, profileHandle, out setting))
return false;
return (setting.U32CurrentValue & (uint)NvShimSetting.SHIM_RENDERING_MODE_ENABLE) > 0;
}
}
public static bool IsLaptop
{
get
{
if (!Available)
return false;
// Make sure that this is a laptop.
var gpus = new IntPtr[64];
if (checkError(EnumPhysicalGPUs(gpus, out int gpuCount)))
return false;
for (int i = 0; i < gpuCount; i++)
{
if (checkError(GetSystemType(gpus[i], out var type)))
return false;
if (type == NvSystemType.LAPTOP)
return true;
}
return false;
}
}
public static NvThreadControlSetting ThreadedOptimisations
{
get
{
if (!Available)
return NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT;
IntPtr profileHandle;
if (!getProfile(out profileHandle, out _, out bool _))
return NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT;
// Get the threaded optimisations setting
NvSetting setting;
if (!getSetting(NvSettingID.OGL_THREAD_CONTROL_ID, profileHandle, out setting))
return NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT;
return (NvThreadControlSetting)setting.U32CurrentValue;
}
set
{
if (!Available)
return;
bool success = setSetting(NvSettingID.OGL_THREAD_CONTROL_ID, (uint)value);
Logger.Log(success ? $"Threaded optimizations set to \"{value}\"!" : "Threaded optimizations set failed!");
}
}
/// <summary>
/// Checks if the profile contains the current application.
/// </summary>
/// <returns>If the profile contains the current application.</returns>
private static bool containsApplication(IntPtr profileHandle, NvProfile profile, out NvApplication application)
{
application = new NvApplication
{
Version = NvApplication.Stride
};
if (profile.NumOfApps == 0)
return false;
NvApplication[] applications = new NvApplication[profile.NumOfApps];
applications[0].Version = NvApplication.Stride;
uint numApps = profile.NumOfApps;
if (checkError(EnumApplications(sessionHandle, profileHandle, 0, ref numApps, applications)))
return false;
for (uint i = 0; i < numApps; i++)
{
if (applications[i].AppName == osu_filename)
{
application = applications[i];
return true;
}
}
return false;
}
/// <summary>
/// Retrieves the profile of the current application.
/// </summary>
/// <param name="profileHandle">The profile handle.</param>
/// <param name="application">The current application description.</param>
/// <param name="isApplicationSpecific">If this profile is not a global (default) profile.</param>
/// <returns>If the operation succeeded.</returns>
private static bool getProfile(out IntPtr profileHandle, out NvApplication application, out bool isApplicationSpecific)
{
application = new NvApplication
{
Version = NvApplication.Stride
};
isApplicationSpecific = true;
if (checkError(FindApplicationByName(sessionHandle, osu_filename, out profileHandle, ref application)))
{
isApplicationSpecific = false;
if (checkError(GetCurrentGlobalProfile(sessionHandle, out profileHandle)))
return false;
}
return true;
}
/// <summary>
/// Creates a profile.
/// </summary>
/// <param name="profileHandle">The profile handle.</param>
/// <returns>If the operation succeeded.</returns>
private static bool createProfile(out IntPtr profileHandle)
{
NvProfile newProfile = new NvProfile
{
Version = NvProfile.Stride,
IsPredefined = 0,
ProfileName = PROFILE_NAME,
GPUSupport = new uint[32]
};
newProfile.GPUSupport[0] = 1;
if (checkError(CreateProfile(sessionHandle, ref newProfile, out profileHandle)))
return false;
return true;
}
/// <summary>
/// Retrieves a setting from the profile.
/// </summary>
/// <param name="settingId">The setting to retrieve.</param>
/// <param name="profileHandle">The profile handle to retrieve the setting from.</param>
/// <param name="setting">The setting.</param>
/// <returns>If the operation succeeded.</returns>
private static bool getSetting(NvSettingID settingId, IntPtr profileHandle, out NvSetting setting)
{
setting = new NvSetting
{
Version = NvSetting.Stride,
SettingID = settingId
};
if (checkError(GetSetting(sessionHandle, profileHandle, settingId, ref setting)))
return false;
return true;
}
private static bool setSetting(NvSettingID settingId, uint settingValue)
{
NvApplication application;
IntPtr profileHandle;
bool isApplicationSpecific;
if (!getProfile(out profileHandle, out application, out isApplicationSpecific))
return false;
if (!isApplicationSpecific)
{
// We don't want to interfere with the user's other settings, so let's create a separate config for osu!
if (!createProfile(out profileHandle))
return false;
}
NvSetting newSetting = new NvSetting
{
Version = NvSetting.Stride,
SettingID = settingId,
U32CurrentValue = settingValue
};
// Set the thread state
if (checkError(SetSetting(sessionHandle, profileHandle, ref newSetting)))
return false;
// Get the profile (needed to check app count)
NvProfile profile = new NvProfile
{
Version = NvProfile.Stride
};
if (checkError(GetProfileInfo(sessionHandle, profileHandle, ref profile)))
return false;
if (!containsApplication(profileHandle, profile, out application))
{
// Need to add the current application to the profile
application.IsPredefined = 0;
application.AppName = osu_filename;
application.UserFriendlyName = APPLICATION_NAME;
if (checkError(CreateApplication(sessionHandle, profileHandle, ref application)))
return false;
}
// Save!
return !checkError(SaveSettings(sessionHandle));
}
/// <summary>
/// Creates a session to access the driver configuration.
/// </summary>
/// <returns>If the operation succeeded.</returns>
private static bool createSession()
{
if (checkError(CreateSession(out sessionHandle)))
return false;
// Load settings into session
if (checkError(LoadSettings(sessionHandle)))
return false;
return true;
}
private static bool checkError(NvStatus status)
{
Status = status;
return status != NvStatus.OK;
}
static NVAPI()
{
// TODO: check whether gpu vendor contains NVIDIA before attempting load?
try
{
// Try to load NVAPI
if ((IntPtr.Size == 4 && loadLibrary(@"nvapi.dll") == IntPtr.Zero)
|| (IntPtr.Size == 8 && loadLibrary(@"nvapi64.dll") == IntPtr.Zero))
{
return;
}
InitializeDelegate initialize;
getDelegate(0x0150E828, out initialize);
if (initialize?.Invoke() == NvStatus.OK)
{
// IDs can be found here: https://github.com/jNizM/AHK_NVIDIA_NvAPI/blob/master/info/NvAPI_IDs.txt
getDelegate(0xE5AC921F, out EnumPhysicalGPUs);
getDelegate(0x48B3EA59, out EnumLogicalGPUs);
getDelegate(0xBAAABFCC, out GetSystemType);
getDelegate(0xC33BAEB1, out GetGPUType);
getDelegate(0x0694D52E, out CreateSession);
getDelegate(0x375DBD6B, out LoadSettings);
getDelegate(0xEEE566B2, out FindApplicationByName);
getDelegate(0x617BFF9F, out GetCurrentGlobalProfile);
getDelegate(0x577DD202, out SetSetting);
getDelegate(0x61CD6FD6, out GetProfileInfo);
getDelegate(0x73BF8338, out GetSetting);
getDelegate(0xCC176068, out CreateProfile);
getDelegate(0x7FA2173A, out EnumApplications);
getDelegate(0x4347A9DE, out CreateApplication);
getDelegate(0xFCBC7E14, out SaveSettings);
}
if (createSession())
Available = true;
}
catch { }
}
private static void getDelegate<T>(uint id, out T newDelegate) where T : class
{
IntPtr ptr = IntPtr.Size == 4 ? queryInterface32(id) : queryInterface64(id);
newDelegate = ptr == IntPtr.Zero ? null : Marshal.GetDelegateForFunctionPointer(ptr, typeof(T)) as T;
}
[DllImport("kernel32.dll", EntryPoint = "LoadLibrary")]
private static extern IntPtr loadLibrary(string dllToLoad);
[DllImport(@"nvapi.dll", EntryPoint = "nvapi_QueryInterface", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr queryInterface32(uint id);
[DllImport(@"nvapi64.dll", EntryPoint = "nvapi_QueryInterface", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr queryInterface64(uint id);
private delegate NvStatus InitializeDelegate();
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
internal struct NvSetting
{
public uint Version;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)]
public string SettingName;
public NvSettingID SettingID;
public uint SettingType;
public uint SettingLocation;
public uint IsCurrentPredefined;
public uint IsPredefinedValid;
public uint U32PredefinedValue;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)]
public string StringPredefinedValue;
public uint U32CurrentValue;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)]
public string StringCurrentValue;
public static uint Stride => (uint)Marshal.SizeOf(typeof(NvSetting)) | (1 << 16);
}
[StructLayout(LayoutKind.Sequential, Pack = 8, CharSet = CharSet.Unicode)]
internal struct NvProfile
{
public uint Version;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)]
public string ProfileName;
[MarshalAs(UnmanagedType.ByValArray)]
public uint[] GPUSupport;
public uint IsPredefined;
public uint NumOfApps;
public uint NumOfSettings;
public static uint Stride => (uint)Marshal.SizeOf(typeof(NvProfile)) | (1 << 16);
}
[StructLayout(LayoutKind.Sequential, Pack = 8, CharSet = CharSet.Unicode)]
internal struct NvApplication
{
public uint Version;
public uint IsPredefined;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)]
public string AppName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)]
public string UserFriendlyName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)]
public string Launcher;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)]
public string FileInFolder;
public static uint Stride => (uint)Marshal.SizeOf(typeof(NvApplication)) | (2 << 16);
}
internal enum NvStatus
{
OK = 0, // Success. Request is completed.
ERROR = -1, // Generic error
LIBRARY_NOT_FOUND = -2, // NVAPI support library cannot be loaded.
NO_IMPLEMENTATION = -3, // not implemented in current driver installation
API_NOT_INITIALIZED = -4, // Initialize has not been called (successfully)
INVALID_ARGUMENT = -5, // The argument/parameter value is not valid or NULL.
NVIDIA_DEVICE_NOT_FOUND = -6, // No NVIDIA display driver, or NVIDIA GPU driving a display, was found.
END_ENUMERATION = -7, // No more items to enumerate
INVALID_HANDLE = -8, // Invalid handle
INCOMPATIBLE_STRUCT_VERSION = -9, // An argument's structure version is not supported
HANDLE_INVALIDATED = -10, // The handle is no longer valid (likely due to GPU or display re-configuration)
OPENGL_CONTEXT_NOT_CURRENT = -11, // No NVIDIA OpenGL context is current (but needs to be)
INVALID_POINTER = -14, // An invalid pointer, usually NULL, was passed as a parameter
NO_GL_EXPERT = -12, // OpenGL Expert is not supported by the current drivers
INSTRUMENTATION_DISABLED = -13, // OpenGL Expert is supported, but driver instrumentation is currently disabled
NO_GL_NSIGHT = -15, // OpenGL does not support Nsight
EXPECTED_LOGICAL_GPU_HANDLE = -100, // Expected a logical GPU handle for one or more parameters
EXPECTED_PHYSICAL_GPU_HANDLE = -101, // Expected a physical GPU handle for one or more parameters
EXPECTED_DISPLAY_HANDLE = -102, // Expected an NV display handle for one or more parameters
INVALID_COMBINATION = -103, // The combination of parameters is not valid.
NOT_SUPPORTED = -104, // Requested feature is not supported in the selected GPU
PORTID_NOT_FOUND = -105, // No port ID was found for the I2C transaction
EXPECTED_UNATTACHED_DISPLAY_HANDLE = -106, // Expected an unattached display handle as one of the input parameters.
INVALID_PERF_LEVEL = -107, // Invalid perf level
DEVICE_BUSY = -108, // Device is busy; request not fulfilled
NV_PERSIST_FILE_NOT_FOUND = -109, // NV persist file is not found
PERSIST_DATA_NOT_FOUND = -110, // NV persist data is not found
EXPECTED_TV_DISPLAY = -111, // Expected a TV output display
EXPECTED_TV_DISPLAY_ON_DCONNECTOR = -112, // Expected a TV output on the D Connector - HDTV_EIAJ4120.
NO_ACTIVE_SLI_TOPOLOGY = -113, // SLI is not active on this device.
SLI_RENDERING_MODE_NOTALLOWED = -114, // Setup of SLI rendering mode is not possible right now.
EXPECTED_DIGITAL_FLAT_PANEL = -115, // Expected a digital flat panel.
ARGUMENT_EXCEED_MAX_SIZE = -116, // Argument exceeds the expected size.
DEVICE_SWITCHING_NOT_ALLOWED = -117, // Inhibit is ON due to one of the flags in NV_GPU_DISPLAY_CHANGE_INHIBIT or SLI active.
TESTING_CLOCKS_NOT_SUPPORTED = -118, // Testing of clocks is not supported.
UNKNOWN_UNDERSCAN_CONFIG = -119, // The specified underscan config is from an unknown source (e.g. INF)
TIMEOUT_RECONFIGURING_GPU_TOPO = -120, // Timeout while reconfiguring GPUs
DATA_NOT_FOUND = -121, // Requested data was not found
EXPECTED_ANALOG_DISPLAY = -122, // Expected an analog display
NO_VIDLINK = -123, // No SLI video bridge is present
REQUIRES_REBOOT = -124, // NVAPI requires a reboot for the settings to take effect
INVALID_HYBRID_MODE = -125, // The function is not supported with the current Hybrid mode.
MIXED_TARGET_TYPES = -126, // The target types are not all the same
SYSWOW64_NOT_SUPPORTED = -127, // The function is not supported from 32-bit on a 64-bit system.
IMPLICIT_SET_GPU_TOPOLOGY_CHANGE_NOT_ALLOWED = -128, // There is no implicit GPU topology active. Use SetHybridMode to change topology.
REQUEST_USER_TO_CLOSE_NON_MIGRATABLE_APPS = -129, // Prompt the user to close all non-migratable applications.
OUT_OF_MEMORY = -130, // Could not allocate sufficient memory to complete the call.
WAS_STILL_DRAWING = -131, // The previous operation that is transferring information to or from this surface is incomplete.
FILE_NOT_FOUND = -132, // The file was not found.
TOO_MANY_UNIQUE_STATE_OBJECTS = -133, // There are too many unique instances of a particular type of state object.
INVALID_CALL = -134, // The method call is invalid. For example, a method's parameter may not be a valid pointer.
D3D10_1_LIBRARY_NOT_FOUND = -135, // d3d10_1.dll cannot be loaded.
FUNCTION_NOT_FOUND = -136, // Couldn't find the function in the loaded DLL.
INVALID_USER_PRIVILEGE = -137, // Current User is not Admin.
EXPECTED_NON_PRIMARY_DISPLAY_HANDLE = -138, // The handle corresponds to GDIPrimary.
EXPECTED_COMPUTE_GPU_HANDLE = -139, // Setting Physx GPU requires that the GPU is compute-capable.
STEREO_NOT_INITIALIZED = -140, // The Stereo part of NVAPI failed to initialize completely. Check if the stereo driver is installed.
STEREO_REGISTRY_ACCESS_FAILED = -141, // Access to stereo-related registry keys or values has failed.
STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED = -142, // The given registry profile type is not supported.
STEREO_REGISTRY_VALUE_NOT_SUPPORTED = -143, // The given registry value is not supported.
STEREO_NOT_ENABLED = -144, // Stereo is not enabled and the function needed it to execute completely.
STEREO_NOT_TURNED_ON = -145, // Stereo is not turned on and the function needed it to execute completely.
STEREO_INVALID_DEVICE_INTERFACE = -146, // Invalid device interface.
STEREO_PARAMETER_OUT_OF_RANGE = -147, // Separation percentage or JPEG image capture quality is out of [0-100] range.
STEREO_FRUSTUM_ADJUST_MODE_NOT_SUPPORTED = -148, // The given frustum adjust mode is not supported.
TOPO_NOT_POSSIBLE = -149, // The mosaic topology is not possible given the current state of the hardware.
MODE_CHANGE_FAILED = -150, // An attempt to do a display resolution mode change has failed.
D3D11_LIBRARY_NOT_FOUND = -151, // d3d11.dll/d3d11_beta.dll cannot be loaded.
INVALID_ADDRESS = -152, // Address is outside of valid range.
STRING_TOO_SMALL = -153, // The pre-allocated string is too small to hold the result.
MATCHING_DEVICE_NOT_FOUND = -154, // The input does not match any of the available devices.
DRIVER_RUNNING = -155, // Driver is running.
DRIVER_NOTRUNNING = -156, // Driver is not running.
ERROR_DRIVER_RELOAD_REQUIRED = -157, // A driver reload is required to apply these settings.
SET_NOT_ALLOWED = -158, // Intended setting is not allowed.
ADVANCED_DISPLAY_TOPOLOGY_REQUIRED = -159, // Information can't be returned due to "advanced display topology".
SETTING_NOT_FOUND = -160, // Setting is not found.
SETTING_SIZE_TOO_LARGE = -161, // Setting size is too large.
TOO_MANY_SETTINGS_IN_PROFILE = -162, // There are too many settings for a profile.
PROFILE_NOT_FOUND = -163, // Profile is not found.
PROFILE_NAME_IN_USE = -164, // Profile name is duplicated.
PROFILE_NAME_EMPTY = -165, // Profile name is empty.
EXECUTABLE_NOT_FOUND = -166, // Application not found in the Profile.
EXECUTABLE_ALREADY_IN_USE = -167, // Application already exists in the other profile.
DATATYPE_MISMATCH = -168, // Data Type mismatch
PROFILE_REMOVED = -169, // The profile passed as parameter has been removed and is no longer valid.
UNREGISTERED_RESOURCE = -170, // An unregistered resource was passed as a parameter.
ID_OUT_OF_RANGE = -171, // The DisplayId corresponds to a display which is not within the normal outputId range.
DISPLAYCONFIG_VALIDATION_FAILED = -172, // Display topology is not valid so the driver cannot do a mode set on this configuration.
DPMST_CHANGED = -173, // Display Port Multi-Stream topology has been changed.
INSUFFICIENT_BUFFER = -174, // Input buffer is insufficient to hold the contents.
ACCESS_DENIED = -175, // No access to the caller.
MOSAIC_NOT_ACTIVE = -176, // The requested action cannot be performed without Mosaic being enabled.
SHARE_RESOURCE_RELOCATED = -177, // The surface is relocated away from video memory.
REQUEST_USER_TO_DISABLE_DWM = -178, // The user should disable DWM before calling NvAPI.
D3D_DEVICE_LOST = -179, // D3D device status is D3DERR_DEVICELOST or D3DERR_DEVICENOTRESET - the user has to reset the device.
INVALID_CONFIGURATION = -180, // The requested action cannot be performed in the current state.
STEREO_HANDSHAKE_NOT_DONE = -181, // Call failed as stereo handshake not completed.
EXECUTABLE_PATH_IS_AMBIGUOUS = -182, // The path provided was too short to determine the correct NVDRS_APPLICATION
DEFAULT_STEREO_PROFILE_IS_NOT_DEFINED = -183, // Default stereo profile is not currently defined
DEFAULT_STEREO_PROFILE_DOES_NOT_EXIST = -184, // Default stereo profile does not exist
CLUSTER_ALREADY_EXISTS = -185, // A cluster is already defined with the given configuration.
DPMST_DISPLAY_ID_EXPECTED = -186, // The input display id is not that of a multi stream enabled connector or a display device in a multi stream topology
INVALID_DISPLAY_ID = -187, // The input display id is not valid or the monitor associated to it does not support the current operation
STREAM_IS_OUT_OF_SYNC = -188, // While playing secure audio stream, stream goes out of sync
INCOMPATIBLE_AUDIO_DRIVER = -189, // Older audio driver version than required
VALUE_ALREADY_SET = -190, // Value already set, setting again not allowed.
TIMEOUT = -191, // Requested operation timed out
GPU_WORKSTATION_FEATURE_INCOMPLETE = -192, // The requested workstation feature set has incomplete driver internal allocation resources
STEREO_INIT_ACTIVATION_NOT_DONE = -193, // Call failed because InitActivation was not called.
SYNC_NOT_ACTIVE = -194, // The requested action cannot be performed without Sync being enabled.
SYNC_MASTER_NOT_FOUND = -195, // The requested action cannot be performed without Sync Master being enabled.
INVALID_SYNC_TOPOLOGY = -196, // Invalid displays passed in the NV_GSYNC_DISPLAY pointer.
ECID_SIGN_ALGO_UNSUPPORTED = -197, // The specified signing algorithm is not supported. Either an incorrect value was entered or the current installed driver/hardware does not support the input value.
ECID_KEY_VERIFICATION_FAILED = -198, // The encrypted public key verification has failed.
FIRMWARE_OUT_OF_DATE = -199, // The device's firmware is out of date.
FIRMWARE_REVISION_NOT_SUPPORTED = -200, // The device's firmware is not supported.
}
internal enum NvSystemType
{
UNKNOWN = 0,
LAPTOP = 1,
DESKTOP = 2
}
internal enum NvGpuType
{
UNKNOWN = 0,
IGPU = 1, // Integrated
DGPU = 2, // Discrete
}
internal enum NvSettingID : uint
{
OGL_AA_LINE_GAMMA_ID = 0x2089BF6C,
OGL_DEEP_COLOR_SCANOUT_ID = 0x2097C2F6,
OGL_DEFAULT_SWAP_INTERVAL_ID = 0x206A6582,
OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_ID = 0x206C4581,
OGL_DEFAULT_SWAP_INTERVAL_SIGN_ID = 0x20655CFA,
OGL_EVENT_LOG_SEVERITY_THRESHOLD_ID = 0x209DF23E,
OGL_EXTENSION_STRING_VERSION_ID = 0x20FF7493,
OGL_FORCE_BLIT_ID = 0x201F619F,
OGL_FORCE_STEREO_ID = 0x204D9A0C,
OGL_IMPLICIT_GPU_AFFINITY_ID = 0x20D0F3E6,
OGL_MAX_FRAMES_ALLOWED_ID = 0x208E55E3,
OGL_MULTIMON_ID = 0x200AEBFC,
OGL_OVERLAY_PIXEL_TYPE_ID = 0x209AE66F,
OGL_OVERLAY_SUPPORT_ID = 0x206C28C4,
OGL_QUALITY_ENHANCEMENTS_ID = 0x20797D6C,
OGL_SINGLE_BACKDEPTH_BUFFER_ID = 0x20A29055,
OGL_THREAD_CONTROL_ID = 0x20C1221E,
OGL_TRIPLE_BUFFER_ID = 0x20FDD1F9,
OGL_VIDEO_EDITING_MODE_ID = 0x20EE02B4,
AA_BEHAVIOR_FLAGS_ID = 0x10ECDB82,
AA_MODE_ALPHATOCOVERAGE_ID = 0x10FC2D9C,
AA_MODE_GAMMACORRECTION_ID = 0x107D639D,
AA_MODE_METHOD_ID = 0x10D773D2,
AA_MODE_REPLAY_ID = 0x10D48A85,
AA_MODE_SELECTOR_ID = 0x107EFC5B,
AA_MODE_SELECTOR_SLIAA_ID = 0x107AFC5B,
ANISO_MODE_LEVEL_ID = 0x101E61A9,
ANISO_MODE_SELECTOR_ID = 0x10D2BB16,
APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_ID = 0x104554B6,
APPLICATION_STEAM_ID_ID = 0x107CDDBC,
CPL_HIDDEN_PROFILE_ID = 0x106D5CFF,
CUDA_EXCLUDED_GPUS_ID = 0x10354FF8,
D3DOGL_GPU_MAX_POWER_ID = 0x10D1EF29,
EXPORT_PERF_COUNTERS_ID = 0x108F0841,
FXAA_ALLOW_ID = 0x1034CB89,
FXAA_ENABLE_ID = 0x1074C972,
FXAA_INDICATOR_ENABLE_ID = 0x1068FB9C,
MCSFRSHOWSPLIT_ID = 0x10287051,
OPTIMUS_MAXAA_ID = 0x10F9DC83,
PHYSXINDICATOR_ID = 0x1094F16F,
PREFERRED_PSTATE_ID = 0x1057EB71,
PREVENT_UI_AF_OVERRIDE_ID = 0x103BCCB5,
PS_FRAMERATE_LIMITER_ID = 0x10834FEE,
PS_FRAMERATE_LIMITER_GPS_CTRL_ID = 0x10834F01,
SHIM_MAXRES_ID = 0x10F9DC82,
SHIM_MCCOMPAT_ID = 0x10F9DC80,
SHIM_RENDERING_MODE_ID = 0x10F9DC81,
SHIM_RENDERING_OPTIONS_ID = 0x10F9DC84,
SLI_GPU_COUNT_ID = 0x1033DCD1,
SLI_PREDEFINED_GPU_COUNT_ID = 0x1033DCD2,
SLI_PREDEFINED_GPU_COUNT_DX10_ID = 0x1033DCD3,
SLI_PREDEFINED_MODE_ID = 0x1033CEC1,
SLI_PREDEFINED_MODE_DX10_ID = 0x1033CEC2,
SLI_RENDERING_MODE_ID = 0x1033CED1,
VRRFEATUREINDICATOR_ID = 0x1094F157,
VRROVERLAYINDICATOR_ID = 0x1095F16F,
VRRREQUESTSTATE_ID = 0x1094F1F7,
VSYNCSMOOTHAFR_ID = 0x101AE763,
VSYNCVRRCONTROL_ID = 0x10A879CE,
VSYNC_BEHAVIOR_FLAGS_ID = 0x10FDEC23,
WKS_API_STEREO_EYES_EXCHANGE_ID = 0x11AE435C,
WKS_API_STEREO_MODE_ID = 0x11E91A61,
WKS_MEMORY_ALLOCATION_POLICY_ID = 0x11112233,
WKS_STEREO_DONGLE_SUPPORT_ID = 0x112493BD,
WKS_STEREO_SUPPORT_ID = 0x11AA9E99,
WKS_STEREO_SWAP_MODE_ID = 0x11333333,
AO_MODE_ID = 0x00667329,
AO_MODE_ACTIVE_ID = 0x00664339,
AUTO_LODBIASADJUST_ID = 0x00638E8F,
ICAFE_LOGO_CONFIG_ID = 0x00DB1337,
LODBIASADJUST_ID = 0x00738E8F,
PRERENDERLIMIT_ID = 0x007BA09E,
PS_DYNAMIC_TILING_ID = 0x00E5C6C0,
PS_SHADERDISKCACHE_ID = 0x00198FFF,
PS_TEXFILTER_ANISO_OPTS2_ID = 0x00E73211,
PS_TEXFILTER_BILINEAR_IN_ANISO_ID = 0x0084CD70,
PS_TEXFILTER_DISABLE_TRILIN_SLOPE_ID = 0x002ECAF2,
PS_TEXFILTER_NO_NEG_LODBIAS_ID = 0x0019BB68,
QUALITY_ENHANCEMENTS_ID = 0x00CE2691,
REFRESH_RATE_OVERRIDE_ID = 0x0064B541,
SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_ID = 0x00AE785C,
SET_VAB_DATA_ID = 0x00AB8687,
VSYNCMODE_ID = 0x00A879CF,
VSYNCTEARCONTROL_ID = 0x005A375C,
TOTAL_DWORD_SETTING_NUM = 80,
TOTAL_WSTRING_SETTING_NUM = 4,
TOTAL_SETTING_NUM = 84,
INVALID_SETTING_ID = 0xFFFFFFFF
}
internal enum NvShimSetting : uint
{
SHIM_RENDERING_MODE_INTEGRATED = 0x00000000,
SHIM_RENDERING_MODE_ENABLE = 0x00000001,
SHIM_RENDERING_MODE_USER_EDITABLE = 0x00000002,
SHIM_RENDERING_MODE_MASK = 0x00000003,
SHIM_RENDERING_MODE_VIDEO_MASK = 0x00000004,
SHIM_RENDERING_MODE_VARYING_BIT = 0x00000008,
SHIM_RENDERING_MODE_AUTO_SELECT = 0x00000010,
SHIM_RENDERING_MODE_OVERRIDE_BIT = 0x80000000,
SHIM_RENDERING_MODE_NUM_VALUES = 8,
SHIM_RENDERING_MODE_DEFAULT = SHIM_RENDERING_MODE_AUTO_SELECT
}
internal enum NvThreadControlSetting : uint
{
OGL_THREAD_CONTROL_ENABLE = 0x00000001,
OGL_THREAD_CONTROL_DISABLE = 0x00000002,
OGL_THREAD_CONTROL_NUM_VALUES = 2,
OGL_THREAD_CONTROL_DEFAULT = 0
}
}

View File

@ -30,7 +30,19 @@ namespace osu.Desktop
[STAThread] [STAThread]
public static void Main(string[] args) public static void Main(string[] args)
{ {
// run Squirrel first, as the app may exit after these run /*
* WARNING: DO NOT PLACE **ANY** CODE ABOVE THE FOLLOWING BLOCK!
*
* Logic handling Squirrel MUST run before EVERYTHING if you do not want to break it.
* To be more precise: Squirrel is internally using a rather... crude method to determine whether it is running under NUnit,
* namely by checking loaded assemblies:
* https://github.com/clowd/Clowd.Squirrel/blob/24427217482deeeb9f2cacac555525edfc7bd9ac/src/Squirrel/SimpleSplat/PlatformModeDetector.cs#L17-L32
*
* If it finds ANY assembly from the ones listed above - REGARDLESS of the reason why it is loaded -
* the app will then do completely broken things like:
* - not creating system shortcuts (as the logic is if'd out if "running tests")
* - not exiting after the install / first-update / uninstall hooks are ran (as the `Environment.Exit()` calls are if'd out if "running tests")
*/
if (OperatingSystem.IsWindows()) if (OperatingSystem.IsWindows())
{ {
var windowsVersion = Environment.OSVersion.Version; var windowsVersion = Environment.OSVersion.Version;
@ -54,6 +66,11 @@ namespace osu.Desktop
setupSquirrel(); setupSquirrel();
} }
// NVIDIA profiles are based on the executable name of a process.
// Lazer and stable share the same executable name.
// Stable sets this setting to "Off", which may not be what we want, so let's force it back to the default "Auto" on startup.
NVAPI.ThreadedOptimisations = NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT;
// Back up the cwd before DesktopGameHost changes it // Back up the cwd before DesktopGameHost changes it
string cwd = Environment.CurrentDirectory; string cwd = Environment.CurrentDirectory;

View File

@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Catch.Tests
Mod = new CatchModHidden(), Mod = new CatchModHidden(),
PassCondition = () => Player.Results.Count > 0 PassCondition = () => Player.Results.Count > 0
&& Player.ChildrenOfType<DrawableJuiceStream>().Single().Alpha > 0 && Player.ChildrenOfType<DrawableJuiceStream>().Single().Alpha > 0
&& Player.ChildrenOfType<DrawableFruit>().Last().Alpha > 0 && Player.ChildrenOfType<DrawableFruit>().First().Alpha > 0
}); });
} }

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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Scoring; using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Scoring.Legacy; using osu.Game.Rulesets.Scoring.Legacy;
@ -62,13 +63,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
drainLength = ((int)Math.Round(baseBeatmap.HitObjects[^1].StartTime) - (int)Math.Round(baseBeatmap.HitObjects[0].StartTime) - breakLength) / 1000; drainLength = ((int)Math.Round(baseBeatmap.HitObjects[^1].StartTime) - (int)Math.Round(baseBeatmap.HitObjects[0].StartTime) - breakLength) / 1000;
} }
int difficultyPeppyStars = (int)Math.Round( scoreMultiplier = LegacyRulesetExtensions.CalculateDifficultyPeppyStars(baseBeatmap.Difficulty, objectCount, drainLength);
(baseBeatmap.Difficulty.DrainRate
+ baseBeatmap.Difficulty.OverallDifficulty
+ baseBeatmap.Difficulty.CircleSize
+ Math.Clamp((float)objectCount / drainLength * 8, 0, 16)) / 38 * 5);
scoreMultiplier = difficultyPeppyStars;
LegacyScoreAttributes attributes = new LegacyScoreAttributes(); LegacyScoreAttributes attributes = new LegacyScoreAttributes();

View File

@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Origin = Anchor.BottomLeft; Origin = Anchor.BottomLeft;
AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both }); AddInternal(bananaContainer = new NestedFruitContainer { RelativeSizeAxes = Axes.Both });
} }
protected override void AddNestedHitObject(DrawableHitObject hitObject) protected override void AddNestedHitObject(DrawableHitObject hitObject)

View File

@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Origin = Anchor.BottomLeft; Origin = Anchor.BottomLeft;
AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, }); AddInternal(dropletContainer = new NestedFruitContainer { RelativeSizeAxes = Axes.Both, });
} }
protected override void AddNestedHitObject(DrawableHitObject hitObject) protected override void AddNestedHitObject(DrawableHitObject hitObject)

View File

@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public partial class NestedFruitContainer : Container
{
/// <remarks>
/// This comparison logic is a copy of <see cref="HitObjectContainer"/> comparison logic,
/// which can't be easily extracted to a more common place.
/// </remarks>
/// <seealso cref="HitObjectContainer.Compare"/>
protected override int Compare(Drawable x, Drawable y)
{
if (x is not DrawableCatchHitObject xObj || y is not DrawableCatchHitObject yObj)
return base.Compare(x, y);
int result = yObj.HitObject.StartTime.CompareTo(xObj.HitObject.StartTime);
return result == 0 ? CompareReverseChildID(x, y) : result;
}
}
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring; using osu.Game.Scoring;
@ -20,20 +21,73 @@ namespace osu.Game.Rulesets.Catch.Scoring
private const int combo_cap = 200; private const int combo_cap = 200;
private const double combo_base = 4; private const double combo_base = 4;
private double fruitTinyScale;
public CatchScoreProcessor() public CatchScoreProcessor()
: base(new CatchRuleset()) : base(new CatchRuleset())
{ {
} }
protected override void Reset(bool storeResults)
{
base.Reset(storeResults);
// large ticks are *purposefully* not counted to match stable
int fruitTinyScaleDivisor = MaximumResultCounts.GetValueOrDefault(HitResult.SmallTickHit) + MaximumResultCounts.GetValueOrDefault(HitResult.Great);
fruitTinyScale = fruitTinyScaleDivisor == 0
? 0
: (double)MaximumResultCounts.GetValueOrDefault(HitResult.SmallTickHit) / fruitTinyScaleDivisor;
}
protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion) protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
{ {
return 600000 * comboProgress const int max_tiny_droplets_portion = 400000;
+ 400000 * Accuracy.Value * accuracyProgress
double comboPortion = 1000000 - max_tiny_droplets_portion + max_tiny_droplets_portion * (1 - fruitTinyScale);
double dropletsPortion = max_tiny_droplets_portion * fruitTinyScale;
double dropletsHit = MaximumResultCounts.GetValueOrDefault(HitResult.SmallTickHit) == 0
? 0
: (double)ScoreResultCounts.GetValueOrDefault(HitResult.SmallTickHit) / MaximumResultCounts.GetValueOrDefault(HitResult.SmallTickHit);
return comboPortion * comboProgress
+ dropletsPortion * dropletsHit
+ bonusPortion; + bonusPortion;
} }
public override int GetBaseScoreForResult(HitResult result)
{
switch (result)
{
// dirty hack to emulate accuracy on stable weighting every object equally in accuracy portion
case HitResult.Great:
case HitResult.LargeTickHit:
case HitResult.SmallTickHit:
return 300;
case HitResult.LargeBonus:
return 200;
}
return base.GetBaseScoreForResult(result);
}
protected override double GetComboScoreChange(JudgementResult result) protected override double GetComboScoreChange(JudgementResult result)
=> GetBaseScoreForResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base)); {
double baseIncrease = 0;
switch (result.Type)
{
case HitResult.Great:
baseIncrease = 300;
break;
case HitResult.LargeTickHit:
baseIncrease = 100;
break;
}
return baseIncrease * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base));
}
public override ScoreRank RankFromAccuracy(double accuracy) public override ScoreRank RankFromAccuracy(double accuracy)
{ {

View File

@ -1,8 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods namespace osu.Game.Rulesets.Osu.Tests.Mods
{ {
@ -21,5 +31,51 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
[Test] [Test]
public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true }); public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
[Test]
public void TestSliderDimsOnlyAfterStartTime()
{
bool sliderDimmedBeforeStartTime = false;
CreateModTest(new ModTestData
{
Mod = new OsuModFlashlight(),
PassCondition = () =>
{
sliderDimmedBeforeStartTime |=
Player.GameplayClockContainer.CurrentTime < 1000 && Player.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>().Single().FlashlightDim > 0;
return Player.GameplayState.HasPassed && !sliderDimmedBeforeStartTime;
},
Beatmap = new OsuBeatmap
{
HitObjects = new List<OsuHitObject>
{
new HitCircle { StartTime = 0, },
new Slider
{
StartTime = 1000,
Path = new SliderPath(new[]
{
new PathControlPoint(),
new PathControlPoint(new Vector2(100))
})
}
},
BeatmapInfo =
{
StackLeniency = 0,
}
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(0, new Vector2(), OsuAction.LeftButton),
new OsuReplayFrame(990, new Vector2()),
new OsuReplayFrame(1000, new Vector2(), OsuAction.LeftButton),
new OsuReplayFrame(2000, new Vector2(100), OsuAction.LeftButton),
new OsuReplayFrame(2001, new Vector2(100)),
},
Autoplay = false,
});
}
} }
} }

View File

@ -7,6 +7,7 @@ using System.Linq;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
@ -62,13 +63,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
drainLength = ((int)Math.Round(baseBeatmap.HitObjects[^1].StartTime) - (int)Math.Round(baseBeatmap.HitObjects[0].StartTime) - breakLength) / 1000; drainLength = ((int)Math.Round(baseBeatmap.HitObjects[^1].StartTime) - (int)Math.Round(baseBeatmap.HitObjects[0].StartTime) - breakLength) / 1000;
} }
int difficultyPeppyStars = (int)Math.Round( scoreMultiplier = LegacyRulesetExtensions.CalculateDifficultyPeppyStars(baseBeatmap.Difficulty, objectCount, drainLength);
(baseBeatmap.Difficulty.DrainRate
+ baseBeatmap.Difficulty.OverallDifficulty
+ baseBeatmap.Difficulty.CircleSize
+ Math.Clamp((float)objectCount / drainLength * 8, 0, 16)) / 38 * 5);
scoreMultiplier = difficultyPeppyStars;
LegacyScoreAttributes attributes = new LegacyScoreAttributes(); LegacyScoreAttributes attributes = new LegacyScoreAttributes();

View File

@ -4,20 +4,15 @@
#nullable disable #nullable disable
using System; using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
@ -41,8 +36,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public Action<DragEvent> DragInProgress; public Action<DragEvent> DragInProgress;
public Action DragEnded; public Action DragEnded;
public List<PathControlPoint> PointsInSegment;
public readonly BindableBool IsSelected = new BindableBool(); public readonly BindableBool IsSelected = new BindableBool();
public readonly PathControlPoint ControlPoint; public readonly PathControlPoint ControlPoint;
@ -56,27 +49,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private IBindable<Vector2> hitObjectPosition; private IBindable<Vector2> hitObjectPosition;
private IBindable<float> hitObjectScale; private IBindable<float> hitObjectScale;
[UsedImplicitly]
private readonly IBindable<int> hitObjectVersion;
public PathControlPointPiece(T hitObject, PathControlPoint controlPoint) public PathControlPointPiece(T hitObject, PathControlPoint controlPoint)
{ {
this.hitObject = hitObject; this.hitObject = hitObject;
ControlPoint = controlPoint; ControlPoint = controlPoint;
// we don't want to run the path type update on construction as it may inadvertently change the hit object.
cachePoints(hitObject);
hitObjectVersion = hitObject.Path.Version.GetBoundCopy();
// schedule ensure that updates are only applied after all operations from a single frame are applied.
// this avoids inadvertently changing the hit object path type for batch operations.
hitObjectVersion.BindValueChanged(_ => Scheduler.AddOnce(() =>
{
cachePoints(hitObject);
updatePathType();
}));
controlPoint.Changed += updateMarkerDisplay; controlPoint.Changed += updateMarkerDisplay;
Origin = Anchor.Centre; Origin = Anchor.Centre;
@ -214,28 +191,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override void OnDragEnd(DragEndEvent e) => DragEnded?.Invoke(); protected override void OnDragEnd(DragEndEvent e) => DragEnded?.Invoke();
private void cachePoints(T hitObject) => PointsInSegment = hitObject.Path.PointsInSegment(ControlPoint);
/// <summary>
/// Handles correction of invalid path types.
/// </summary>
private void updatePathType()
{
if (ControlPoint.Type != PathType.PERFECT_CURVE)
return;
if (PointsInSegment.Count > 3)
ControlPoint.Type = PathType.BEZIER;
if (PointsInSegment.Count != 3)
return;
ReadOnlySpan<Vector2> points = PointsInSegment.Select(p => p.Position).ToArray();
RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(points);
if (boundingBox.Width >= 640 || boundingBox.Height >= 480)
ControlPoint.Type = PathType.BEZIER;
}
/// <summary> /// <summary>
/// Updates the state of the circular control point marker. /// Updates the state of the circular control point marker.
/// </summary> /// </summary>

View File

@ -14,10 +14,12 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -76,6 +78,50 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
controlPoints.BindTo(hitObject.Path.ControlPoints); controlPoints.BindTo(hitObject.Path.ControlPoints);
} }
/// <summary>
/// Handles correction of invalid path types.
/// </summary>
public void EnsureValidPathTypes()
{
List<PathControlPoint> pointsInCurrentSegment = new List<PathControlPoint>();
foreach (var controlPoint in controlPoints)
{
if (controlPoint.Type != null)
{
pointsInCurrentSegment.Add(controlPoint);
ensureValidPathType(pointsInCurrentSegment);
pointsInCurrentSegment.Clear();
}
pointsInCurrentSegment.Add(controlPoint);
}
ensureValidPathType(pointsInCurrentSegment);
}
private void ensureValidPathType(IReadOnlyList<PathControlPoint> segment)
{
if (segment.Count == 0)
return;
var first = segment[0];
if (first.Type != PathType.PERFECT_CURVE)
return;
if (segment.Count > 3)
first.Type = PathType.BEZIER;
if (segment.Count != 3)
return;
ReadOnlySpan<Vector2> points = segment.Select(p => p.Position).ToArray();
RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(points);
if (boundingBox.Width >= 640 || boundingBox.Height >= 480)
first.Type = PathType.BEZIER;
}
/// <summary> /// <summary>
/// Selects the <see cref="PathControlPointPiece{T}"/> corresponding to the given <paramref name="pathControlPoint"/>, /// Selects the <see cref="PathControlPointPiece{T}"/> corresponding to the given <paramref name="pathControlPoint"/>,
/// and deselects all other <see cref="PathControlPointPiece{T}"/>s. /// and deselects all other <see cref="PathControlPointPiece{T}"/>s.
@ -240,7 +286,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
/// <param name="type">The path type we want to assign to the given control point piece.</param> /// <param name="type">The path type we want to assign to the given control point piece.</param>
private void updatePathType(PathControlPointPiece<T> piece, PathType? type) private void updatePathType(PathControlPointPiece<T> piece, PathType? type)
{ {
int indexInSegment = piece.PointsInSegment.IndexOf(piece.ControlPoint); var pointsInSegment = hitObject.Path.PointsInSegment(piece.ControlPoint);
int indexInSegment = pointsInSegment.IndexOf(piece.ControlPoint);
if (type?.Type == SplineType.PerfectCurve) if (type?.Type == SplineType.PerfectCurve)
{ {
@ -249,8 +296,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
// and one segment of the previous type. // and one segment of the previous type.
int thirdPointIndex = indexInSegment + 2; int thirdPointIndex = indexInSegment + 2;
if (piece.PointsInSegment.Count > thirdPointIndex + 1) if (pointsInSegment.Count > thirdPointIndex + 1)
piece.PointsInSegment[thirdPointIndex].Type = piece.PointsInSegment[0].Type; pointsInSegment[thirdPointIndex].Type = pointsInSegment[0].Type;
} }
hitObject.Path.ExpectedDistance.Value = null; hitObject.Path.ExpectedDistance.Value = null;
@ -339,6 +386,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
// Maintain the path types in case they got defaulted to bezier at some point during the drag. // Maintain the path types in case they got defaulted to bezier at some point during the drag.
for (int i = 0; i < hitObject.Path.ControlPoints.Count; i++) for (int i = 0; i < hitObject.Path.ControlPoints.Count; i++)
hitObject.Path.ControlPoints[i].Type = dragPathTypes[i]; hitObject.Path.ControlPoints[i].Type = dragPathTypes[i];
EnsureValidPathTypes();
} }
public void DragEnded() => changeHandler?.EndChange(); public void DragEnded() => changeHandler?.EndChange();
@ -412,6 +461,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{ {
foreach (var p in Pieces.Where(p => p.IsSelected.Value)) foreach (var p in Pieces.Where(p => p.IsSelected.Value))
updatePathType(p, type); updatePathType(p, type);
EnsureValidPathTypes();
}); });
if (countOfState == totalCount) if (countOfState == totalCount)

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@ -267,6 +267,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
segmentStart.Type = PathType.BEZIER; segmentStart.Type = PathType.BEZIER;
break; break;
} }
controlPointVisualiser.EnsureValidPathTypes();
} }
private void updateCursor() private void updateCursor()

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@ -254,6 +254,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
// Move the control points from the insertion index onwards to make room for the insertion // Move the control points from the insertion index onwards to make room for the insertion
controlPoints.Insert(insertionIndex, pathControlPoint); controlPoints.Insert(insertionIndex, pathControlPoint);
ControlPointVisualiser?.EnsureValidPathTypes();
HitObject.SnapTo(distanceSnapProvider); HitObject.SnapTo(distanceSnapProvider);
return pathControlPoint; return pathControlPoint;
@ -275,6 +277,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
controlPoints.Remove(c); controlPoints.Remove(c);
} }
ControlPointVisualiser?.EnsureValidPathTypes();
// Snap the slider to the current beat divisor before checking length validity. // Snap the slider to the current beat divisor before checking length validity.
HitObject.SnapTo(distanceSnapProvider); HitObject.SnapTo(distanceSnapProvider);

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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableHitObject(DrawableHitObject drawable) public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{ {
if (drawable is DrawableSlider s) if (drawable is DrawableSlider s)
s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange; s.Tracking.ValueChanged += _ => flashlight.OnSliderTrackingChange(s);
} }
private partial class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition private partial class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition
@ -66,10 +66,10 @@ namespace osu.Game.Rulesets.Osu.Mods
FlashlightSmoothness = 1.4f; FlashlightSmoothness = 1.4f;
} }
public void OnSliderTrackingChange(ValueChangedEvent<bool> e) public void OnSliderTrackingChange(DrawableSlider e)
{ {
// If a slider is in a tracking state, a further dim should be applied to the (remaining) visible portion of the playfield. // If a slider is in a tracking state, a further dim should be applied to the (remaining) visible portion of the playfield.
FlashlightDim = e.NewValue ? 0.8f : 0.0f; FlashlightDim = Time.Current >= e.HitObject.StartTime && e.Tracking.Value ? 0.8f : 0.0f;
} }
protected override bool OnMouseMove(MouseMoveEvent e) protected override bool OnMouseMove(MouseMoveEvent e)

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@ -11,6 +11,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Layout;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -66,6 +67,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private Container<DrawableSliderRepeat> repeatContainer; private Container<DrawableSliderRepeat> repeatContainer;
private PausableSkinnableSound slidingSample; private PausableSkinnableSound slidingSample;
private readonly LayoutValue drawSizeLayout;
public DrawableSlider() public DrawableSlider()
: this(null) : this(null)
{ {
@ -82,6 +85,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AlwaysPresent = true, AlwaysPresent = true,
Alpha = 0 Alpha = 0
}; };
AddLayout(drawSizeLayout = new LayoutValue(Invalidation.DrawSize | Invalidation.MiscGeometry));
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -246,21 +250,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Ball.UpdateProgress(completionProgress); Ball.UpdateProgress(completionProgress);
SliderBody?.UpdateProgress(HeadCircle.IsHit ? completionProgress : 0); SliderBody?.UpdateProgress(HeadCircle.IsHit ? completionProgress : 0);
foreach (DrawableHitObject hitObject in NestedHitObjects) foreach (DrawableSliderRepeat repeat in repeatContainer)
{ repeat.UpdateSnakingPosition(HitObject.Path.PositionAt(SliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(SliderBody?.SnakedEnd ?? 0));
if (hitObject is ITrackSnaking s)
s.UpdateSnakingPosition(HitObject.Path.PositionAt(SliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(SliderBody?.SnakedEnd ?? 0));
}
Size = SliderBody?.Size ?? Vector2.Zero; Size = SliderBody?.Size ?? Vector2.Zero;
OriginPosition = SliderBody?.PathOffset ?? Vector2.Zero; OriginPosition = SliderBody?.PathOffset ?? Vector2.Zero;
if (DrawSize != Vector2.Zero) if (!drawSizeLayout.IsValid)
{ {
var childAnchorPosition = Vector2.Divide(OriginPosition, DrawSize); Vector2 pos = Vector2.Divide(OriginPosition, DrawSize);
foreach (var obj in NestedHitObjects) foreach (var obj in NestedHitObjects)
obj.RelativeAnchorPosition = childAnchorPosition; obj.RelativeAnchorPosition = pos;
Ball.RelativeAnchorPosition = childAnchorPosition; Ball.RelativeAnchorPosition = pos;
drawSizeLayout.Validate();
} }
} }

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@ -17,7 +17,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
public partial class DrawableSliderRepeat : DrawableOsuHitObject, ITrackSnaking public partial class DrawableSliderRepeat : DrawableOsuHitObject
{ {
public new SliderRepeat HitObject => (SliderRepeat)base.HitObject; public new SliderRepeat HitObject => (SliderRepeat)base.HitObject;

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@ -1,15 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
/// <summary>
/// A component which tracks the current end snaking position of a slider.
/// </summary>
public interface ITrackSnaking
{
void UpdateSnakingPosition(Vector2 start, Vector2 end);
}
}

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@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
InnerRadius = arc_radius, InnerRadius = arc_radius,
RoundedCaps = true, RoundedCaps = true,
GlowColour = new Color4(171, 255, 255, 255) GlowColour = new Color4(171, 255, 255, 180)
} }
}; };
} }

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@ -7,6 +7,7 @@ using System.Linq;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Scoring.Legacy; using osu.Game.Rulesets.Scoring.Legacy;
@ -65,11 +66,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
drainLength = ((int)Math.Round(baseBeatmap.HitObjects[^1].StartTime) - (int)Math.Round(baseBeatmap.HitObjects[0].StartTime) - breakLength) / 1000; drainLength = ((int)Math.Round(baseBeatmap.HitObjects[^1].StartTime) - (int)Math.Round(baseBeatmap.HitObjects[0].StartTime) - breakLength) / 1000;
} }
difficultyPeppyStars = (int)Math.Round( difficultyPeppyStars = LegacyRulesetExtensions.CalculateDifficultyPeppyStars(baseBeatmap.Difficulty, objectCount, drainLength);
(baseBeatmap.Difficulty.DrainRate
+ baseBeatmap.Difficulty.OverallDifficulty
+ baseBeatmap.Difficulty.CircleSize
+ Math.Clamp((float)objectCount / drainLength * 8, 0, 16)) / 38 * 5);
LegacyScoreAttributes attributes = new LegacyScoreAttributes(); LegacyScoreAttributes attributes = new LegacyScoreAttributes();

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@ -112,7 +112,7 @@ namespace osu.Game.Tests.Chat
}); });
AddStep("post message", () => channelManager.PostMessage("Something interesting")); AddStep("post message", () => channelManager.PostMessage("Something interesting"));
AddUntilStep("message postesd", () => !channel.Messages.Any(m => m is LocalMessage)); AddUntilStep("message posted", () => !channel.Messages.Any(m => m is LocalMessage));
AddStep("post /help command", () => channelManager.PostCommand("help", channel)); AddStep("post /help command", () => channelManager.PostCommand("help", channel));
AddStep("post /me command with no action", () => channelManager.PostCommand("me", channel)); AddStep("post /me command with no action", () => channelManager.PostCommand("me", channel));
@ -146,6 +146,23 @@ namespace osu.Game.Tests.Chat
AddAssert("channel has no more messages", () => channel.Messages, () => Is.Empty); AddAssert("channel has no more messages", () => channel.Messages, () => Is.Empty);
} }
[Test]
public void TestCommandNameCaseInsensitivity()
{
Channel channel = null;
AddStep("join channel and select it", () =>
{
channelManager.JoinChannel(channel = createChannel(1, ChannelType.Public));
channelManager.CurrentChannel.Value = channel;
});
AddStep("post /me command", () => channelManager.PostCommand("ME DANCES"));
AddUntilStep("/me command received", () => channel.Messages.Last().Content.Contains("DANCES"));
AddStep("post /help command", () => channelManager.PostCommand("HeLp"));
AddUntilStep("/help command received", () => channel.Messages.Last().Content.Contains("Supported commands"));
}
private void handlePostMessageRequest(PostMessageRequest request) private void handlePostMessageRequest(PostMessageRequest request)
{ {
var message = new Message(++currentMessageId) var message = new Message(++currentMessageId)

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -182,9 +183,63 @@ namespace osu.Game.Tests.Database
AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(30000002)); AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(30000002));
} }
[Test]
public void TestCustomRulesetScoreNotSubjectToUpgrades([Values] bool available)
{
RulesetInfo rulesetInfo = null!;
ScoreInfo scoreInfo = null!;
TestBackgroundDataStoreProcessor processor = null!;
AddStep("Add unavailable ruleset", () => Realm.Write(r => r.Add(rulesetInfo = new RulesetInfo
{
ShortName = Guid.NewGuid().ToString(),
Available = available
})));
AddStep("Add score for unavailable ruleset", () => Realm.Write(r => r.Add(scoreInfo = new ScoreInfo(
ruleset: rulesetInfo,
beatmap: r.All<BeatmapInfo>().First())
{
TotalScoreVersion = 30000001
})));
AddStep("Run background processor", () => Add(processor = new TestBackgroundDataStoreProcessor()));
AddUntilStep("Wait for completion", () => processor.Completed);
AddAssert("Score not marked as failed", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.BackgroundReprocessingFailed), () => Is.False);
AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(30000001));
}
[Test]
public void TestNonLegacyScoreNotSubjectToUpgrades()
{
ScoreInfo scoreInfo = null!;
TestBackgroundDataStoreProcessor processor = null!;
AddStep("Add score which requires upgrade (and has beatmap)", () =>
{
Realm.Write(r =>
{
r.Add(scoreInfo = new ScoreInfo(ruleset: r.All<RulesetInfo>().First(), beatmap: r.All<BeatmapInfo>().First())
{
TotalScoreVersion = 30000005,
LegacyTotalScore = 123456,
});
});
});
AddStep("Run background processor", () => Add(processor = new TestBackgroundDataStoreProcessor()));
AddUntilStep("Wait for completion", () => processor.Completed);
AddAssert("Score not marked as failed", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.BackgroundReprocessingFailed), () => Is.False);
AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(30000005));
}
public partial class TestBackgroundDataStoreProcessor : BackgroundDataStoreProcessor public partial class TestBackgroundDataStoreProcessor : BackgroundDataStoreProcessor
{ {
protected override int TimeToSleepDuringGameplay => 10; protected override int TimeToSleepDuringGameplay => 10;
public bool Completed => ProcessingTask.IsCompleted;
} }
} }
} }

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@ -310,6 +310,26 @@ namespace osu.Game.Tests.Mods
Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid)); Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid));
} }
[Test]
public void TestFormatScoreMultiplier()
{
Assert.AreEqual(ModUtils.FormatScoreMultiplier(0.9999).ToString(), "0.99x");
Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.0).ToString(), "1.00x");
Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.0001).ToString(), "1.01x");
Assert.AreEqual(ModUtils.FormatScoreMultiplier(0.899999999999999).ToString(), "0.90x");
Assert.AreEqual(ModUtils.FormatScoreMultiplier(0.9).ToString(), "0.90x");
Assert.AreEqual(ModUtils.FormatScoreMultiplier(0.900000000000001).ToString(), "0.90x");
Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.099999999999999).ToString(), "1.10x");
Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.1).ToString(), "1.10x");
Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.100000000000001).ToString(), "1.10x");
Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.045).ToString(), "1.05x");
Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.05).ToString(), "1.05x");
Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.055).ToString(), "1.06x");
}
public abstract class CustomMod1 : Mod, IModCompatibilitySpecification public abstract class CustomMod1 : Mod, IModCompatibilitySpecification
{ {
} }
@ -339,6 +359,16 @@ namespace osu.Game.Tests.Mods
public override bool ValidForMultiplayerAsFreeMod => false; public override bool ValidForMultiplayerAsFreeMod => false;
} }
public class EditableMod : Mod
{
public override string Name => string.Empty;
public override LocalisableString Description => string.Empty;
public override string Acronym => string.Empty;
public override double ScoreMultiplier => Multiplier;
public double Multiplier = 1;
}
public interface IModCompatibilitySpecification public interface IModCompatibilitySpecification
{ {
} }

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@ -0,0 +1,3 @@
[Mania]
Keys: 4
ColumnLineWidth: 3,,3,3,3

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@ -114,5 +114,25 @@ namespace osu.Game.Tests.Skins
Assert.That(configs[0].MinimumColumnWidth, Is.EqualTo(16)); Assert.That(configs[0].MinimumColumnWidth, Is.EqualTo(16));
} }
} }
[Test]
public void TestParseArrayWithSomeEmptyElements()
{
var decoder = new LegacyManiaSkinDecoder();
using (var resStream = TestResources.OpenResource("mania-skin-broken-array.ini"))
using (var stream = new LineBufferedReader(resStream))
{
var configs = decoder.Decode(stream);
Assert.That(configs.Count, Is.EqualTo(1));
Assert.That(configs[0].ColumnLineWidth.Length, Is.EqualTo(5));
Assert.That(configs[0].ColumnLineWidth[0], Is.EqualTo(3));
Assert.That(configs[0].ColumnLineWidth[1], Is.EqualTo(0)); // malformed entry, should be parsed as zero
Assert.That(configs[0].ColumnLineWidth[2], Is.EqualTo(3));
Assert.That(configs[0].ColumnLineWidth[3], Is.EqualTo(3));
Assert.That(configs[0].ColumnLineWidth[4], Is.EqualTo(3));
}
}
} }
} }

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@ -104,7 +104,7 @@ namespace osu.Game.Tests.Visual.Editing
if (sameRuleset) if (sameRuleset)
{ {
AddUntilStep("prompt for save dialog shown", () => DialogOverlay.CurrentDialog is PromptForSaveDialog); AddUntilStep("prompt for save dialog shown", () => DialogOverlay.CurrentDialog is PromptForSaveDialog);
AddStep("discard changes", () => ((PromptForSaveDialog)DialogOverlay.CurrentDialog).PerformOkAction()); AddStep("discard changes", () => ((PromptForSaveDialog)DialogOverlay.CurrentDialog)?.PerformOkAction());
} }
// ensure editor loader didn't resume. // ensure editor loader didn't resume.

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@ -7,6 +7,7 @@ using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
@ -159,5 +160,15 @@ namespace osu.Game.Tests.Visual.Gameplay
Type = HitResult.Perfect Type = HitResult.Perfect
}); });
} }
[Test]
public void TestSimulateDrain()
{
ScheduledDelegate del = null!;
AddStep("simulate drain", () => del = Scheduler.AddDelayed(() => healthProcessor.Health.Value -= 0.00025f * Time.Elapsed, 0, true));
AddUntilStep("wait until zero", () => healthProcessor.Health.Value == 0);
AddStep("cancel drain", () => del.Cancel());
}
} }
} }

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@ -22,6 +22,8 @@ namespace osu.Game.Tests.Visual.Gameplay
private readonly Bindable<bool> showHealth = new Bindable<bool>(); private readonly Bindable<bool> showHealth = new Bindable<bool>();
private HealthProcessor healthProcessor;
[Resolved] [Resolved]
private OsuConfigManager config { get; set; } private OsuConfigManager config { get; set; }
@ -29,7 +31,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
AddStep("create layer", () => AddStep("create layer", () =>
{ {
Child = new HealthProcessorContainer(healthProcessor) Child = new HealthProcessorContainer(this.healthProcessor = healthProcessor)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = layer = new FailingLayer() Child = layer = new FailingLayer()
@ -50,12 +52,12 @@ namespace osu.Game.Tests.Visual.Gameplay
AddSliderStep("current health", 0.0, 1.0, 1.0, val => AddSliderStep("current health", 0.0, 1.0, 1.0, val =>
{ {
if (layer != null) if (layer != null)
layer.Current.Value = val; healthProcessor.Health.Value = val;
}); });
AddStep("set health to 0.10", () => layer.Current.Value = 0.1); AddStep("set health to 0.10", () => healthProcessor.Health.Value = 0.1);
AddUntilStep("layer fade is visible", () => layer.ChildrenOfType<Container>().First().Alpha > 0.1f); AddUntilStep("layer fade is visible", () => layer.ChildrenOfType<Container>().First().Alpha > 0.1f);
AddStep("set health to 1", () => layer.Current.Value = 1f); AddStep("set health to 1", () => healthProcessor.Health.Value = 1f);
AddUntilStep("layer fade is invisible", () => !layer.ChildrenOfType<Container>().First().IsPresent); AddUntilStep("layer fade is invisible", () => !layer.ChildrenOfType<Container>().First().IsPresent);
} }
@ -65,7 +67,7 @@ namespace osu.Game.Tests.Visual.Gameplay
create(new DrainingHealthProcessor(0)); create(new DrainingHealthProcessor(0));
AddUntilStep("layer is visible", () => layer.IsPresent); AddUntilStep("layer is visible", () => layer.IsPresent);
AddStep("disable layer", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, false)); AddStep("disable layer", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, false));
AddStep("set health to 0.10", () => layer.Current.Value = 0.1); AddStep("set health to 0.10", () => healthProcessor.Health.Value = 0.1);
AddUntilStep("layer is not visible", () => !layer.IsPresent); AddUntilStep("layer is not visible", () => !layer.IsPresent);
} }
@ -74,7 +76,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
create(new AccumulatingHealthProcessor(1)); create(new AccumulatingHealthProcessor(1));
AddUntilStep("layer is not visible", () => !layer.IsPresent); AddUntilStep("layer is not visible", () => !layer.IsPresent);
AddStep("set health to 0.10", () => layer.Current.Value = 0.1); AddStep("set health to 0.10", () => healthProcessor.Health.Value = 0.1);
AddUntilStep("layer is not visible", () => !layer.IsPresent); AddUntilStep("layer is not visible", () => !layer.IsPresent);
} }
@ -82,7 +84,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestLayerVisibilityWithDrainingProcessor() public void TestLayerVisibilityWithDrainingProcessor()
{ {
create(new DrainingHealthProcessor(0)); create(new DrainingHealthProcessor(0));
AddStep("set health to 0.10", () => layer.Current.Value = 0.1); AddStep("set health to 0.10", () => healthProcessor.Health.Value = 0.1);
AddWaitStep("wait for potential fade", 10); AddWaitStep("wait for potential fade", 10);
AddAssert("layer is still visible", () => layer.IsPresent); AddAssert("layer is still visible", () => layer.IsPresent);
} }
@ -92,7 +94,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
create(new DrainingHealthProcessor(0)); create(new DrainingHealthProcessor(0));
AddStep("set health to 0.10", () => layer.Current.Value = 0.1); AddStep("set health to 0.10", () => healthProcessor.Health.Value = 0.1);
AddStep("don't show health", () => showHealth.Value = false); AddStep("don't show health", () => showHealth.Value = false);
AddStep("disable FadePlayfieldWhenHealthLow", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, false)); AddStep("disable FadePlayfieldWhenHealthLow", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, false));

View File

@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Cached(typeof(HealthProcessor))] [Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
protected override Drawable CreateArgonImplementation() => new ArgonHealthDisplay { Scale = new Vector2(0.6f), Width = 1f }; protected override Drawable CreateArgonImplementation() => new ArgonHealthDisplay { Scale = new Vector2(0.6f), Width = 600, UseRelativeSize = { Value = false } };
protected override Drawable CreateDefaultImplementation() => new DefaultHealthDisplay { Scale = new Vector2(0.6f) }; protected override Drawable CreateDefaultImplementation() => new DefaultHealthDisplay { Scale = new Vector2(0.6f) };
protected override Drawable CreateLegacyImplementation() => new LegacyHealthDisplay { Scale = new Vector2(0.6f) }; protected override Drawable CreateLegacyImplementation() => new LegacyHealthDisplay { Scale = new Vector2(0.6f) };
@ -35,6 +35,13 @@ namespace osu.Game.Tests.Visual.Gameplay
}); });
} }
protected override void Update()
{
base.Update();
healthProcessor.Health.Value -= 0.0001f * Time.Elapsed;
}
[Test] [Test]
public void TestHealthDisplayIncrementing() public void TestHealthDisplayIncrementing()
{ {

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@ -0,0 +1,39 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Input.Bindings;
using osu.Game.Screens.Menu;
namespace osu.Game.Tests.Visual.Menus
{
public partial class TestSceneIntroMusicActionHandling : OsuGameTestScene
{
private GlobalActionContainer globalActionContainer => Game.ChildrenOfType<GlobalActionContainer>().First();
public override void SetUpSteps()
{
CreateNewGame();
// we do not want to progress to main menu immediately, hence the override and lack of `ConfirmAtMainMenu()` call here.
}
[Test]
public void TestPauseDuringIntro()
{
AddUntilStep("Wait for music", () => Game?.MusicController.IsPlaying == true);
// Check that pause doesn't work during intro sequence.
AddStep("Toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
AddAssert("Still playing before menu", () => Game?.MusicController.IsPlaying == true);
AddUntilStep("Wait for main menu", () => Game?.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
// Check that toggling after intro still works.
AddStep("Toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
AddUntilStep("Music paused", () => Game?.MusicController.IsPlaying == false && Game?.MusicController.UserPauseRequested == true);
AddStep("Toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
AddUntilStep("Music resumed", () => Game?.MusicController.IsPlaying == true && Game?.MusicController.UserPauseRequested == false);
}
}
}

View File

@ -10,12 +10,14 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Overlays.Mods; using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Screens.OnlinePlay; using osu.Game.Screens.OnlinePlay;
using osu.Game.Utils;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer
@ -23,6 +25,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public partial class TestSceneFreeModSelectOverlay : MultiplayerTestScene public partial class TestSceneFreeModSelectOverlay : MultiplayerTestScene
{ {
private FreeModSelectOverlay freeModSelectOverlay; private FreeModSelectOverlay freeModSelectOverlay;
private FooterButtonFreeMods footerButtonFreeMods;
private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>(); private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -119,11 +122,46 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value); AddAssert("select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
} }
[Test]
public void TestSelectAllViaFooterButtonThenDeselectFromOverlay()
{
createFreeModSelect();
AddAssert("overlay select all button enabled", () => freeModSelectOverlay.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
AddAssert("footer button displays off", () => footerButtonFreeMods.ChildrenOfType<IHasText>().Any(t => t.Text == "off"));
AddStep("click footer select all button", () =>
{
InputManager.MoveMouseTo(footerButtonFreeMods);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("all mods selected", assertAllAvailableModsSelected);
AddAssert("footer button displays all", () => footerButtonFreeMods.ChildrenOfType<IHasText>().Any(t => t.Text == "all"));
AddStep("click deselect all button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<DeselectAllModsButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("all mods deselected", () => !freeModSelectOverlay.SelectedMods.Value.Any());
AddAssert("footer button displays off", () => footerButtonFreeMods.ChildrenOfType<IHasText>().Any(t => t.Text == "off"));
}
private void createFreeModSelect() private void createFreeModSelect()
{ {
AddStep("create free mod select screen", () => Child = freeModSelectOverlay = new FreeModSelectOverlay AddStep("create free mod select screen", () => Children = new Drawable[]
{ {
State = { Value = Visibility.Visible } freeModSelectOverlay = new FreeModSelectOverlay
{
State = { Value = Visibility.Visible }
},
footerButtonFreeMods = new FooterButtonFreeMods(freeModSelectOverlay)
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Current = { BindTarget = freeModSelectOverlay.SelectedMods },
},
}); });
AddUntilStep("all column content loaded", AddUntilStep("all column content loaded",
() => freeModSelectOverlay.ChildrenOfType<ModColumn>().Any() () => freeModSelectOverlay.ChildrenOfType<ModColumn>().Any()
@ -134,10 +172,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
{ {
var allAvailableMods = availableMods.Value var allAvailableMods = availableMods.Value
.Where(pair => pair.Key != ModType.System) .Where(pair => pair.Key != ModType.System)
.SelectMany(pair => pair.Value) .SelectMany(pair => ModUtils.FlattenMods(pair.Value))
.Where(mod => mod.UserPlayable && mod.HasImplementation) .Where(mod => mod.UserPlayable && mod.HasImplementation)
.ToList(); .ToList();
if (freeModSelectOverlay.SelectedMods.Value.Count != allAvailableMods.Count)
return false;
foreach (var availableMod in allAvailableMods) foreach (var availableMod in allAvailableMods)
{ {
if (freeModSelectOverlay.SelectedMods.Value.All(selectedMod => selectedMod.GetType() != availableMod.GetType())) if (freeModSelectOverlay.SelectedMods.Value.All(selectedMod => selectedMod.GetType() != availableMod.GetType()))

View File

@ -29,6 +29,7 @@ using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge; using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Lounge.Components; using osu.Game.Screens.OnlinePlay.Lounge.Components;
@ -690,6 +691,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
} }
AddUntilStep("wait for results", () => multiplayerComponents.CurrentScreen is ResultsScreen); AddUntilStep("wait for results", () => multiplayerComponents.CurrentScreen is ResultsScreen);
AddAssert("check is fail", () =>
{
var scoreInfo = ((ResultsScreen)multiplayerComponents.CurrentScreen).Score;
return !scoreInfo.Passed && scoreInfo.Rank == ScoreRank.F;
});
} }
[Test] [Test]

View File

@ -799,11 +799,7 @@ namespace osu.Game.Tests.Visual.Navigation
}); });
}); });
AddStep("attempt exit", () => AddRepeatStep("attempt force exit", () => Game.ScreenStack.CurrentScreen.Exit(), 2);
{
for (int i = 0; i < 2; ++i)
Game.ScreenStack.CurrentScreen.Exit();
});
AddUntilStep("stopped at exit confirm", () => Game.ChildrenOfType<DialogOverlay>().Single().CurrentDialog is ConfirmExitDialog); AddUntilStep("stopped at exit confirm", () => Game.ChildrenOfType<DialogOverlay>().Single().CurrentDialog is ConfirmExitDialog);
} }
@ -942,6 +938,35 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("touch device mod still active", () => Game.SelectedMods.Value, () => Has.One.InstanceOf<ModTouchDevice>()); AddUntilStep("touch device mod still active", () => Game.SelectedMods.Value, () => Has.One.InstanceOf<ModTouchDevice>());
} }
[Test]
public void TestExitSongSelectAndImmediatelyClickLogo()
{
Screens.Select.SongSelect songSelect = null;
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
AddStep("press escape and then click logo immediately", () =>
{
InputManager.Key(Key.Escape);
clickLogoWhenNotCurrent();
});
void clickLogoWhenNotCurrent()
{
if (songSelect.IsCurrentScreen())
Scheduler.AddOnce(clickLogoWhenNotCurrent);
else
{
InputManager.MoveMouseTo(Game.ChildrenOfType<OsuLogo>().Single());
InputManager.Click(MouseButton.Left);
}
}
}
private Func<Player> playToResults() private Func<Player> playToResults()
{ {
var player = playToCompletion(); var player = playToCompletion();

View File

@ -368,7 +368,7 @@ namespace osu.Game.Tests.Visual.Online
{ {
var cardContainer = this.ChildrenOfType<ReverseChildIDFillFlowContainer<BeatmapCard>>().Single().Parent; var cardContainer = this.ChildrenOfType<ReverseChildIDFillFlowContainer<BeatmapCard>>().Single().Parent;
var expandedContent = this.ChildrenOfType<ExpandedContentScrollContainer>().Single(); var expandedContent = this.ChildrenOfType<ExpandedContentScrollContainer>().Single();
return expandedContent.ScreenSpaceDrawQuad.GetVertices().ToArray().All(v => cardContainer.ScreenSpaceDrawQuad.Contains(v)); return expandedContent.ScreenSpaceDrawQuad.GetVertices().ToArray().All(v => cardContainer!.ScreenSpaceDrawQuad.Contains(v));
}); });
} }

View File

@ -268,6 +268,26 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("update not received", () => update == null); AddAssert("update not received", () => update == null);
} }
[Test]
public void TestGlobalStatisticsUpdatedAfterRegistrationAddedAndScoreProcessed()
{
int userId = getUserId();
long scoreId = getScoreId();
setUpUser(userId);
var ruleset = new OsuRuleset().RulesetInfo;
SoloStatisticsUpdate? update = null;
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
feignScoreProcessing(userId, ruleset, 5_000_000);
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
AddUntilStep("update received", () => update != null);
AddAssert("local user values are correct", () => dummyAPI.LocalUser.Value.Statistics.TotalScore, () => Is.EqualTo(5_000_000));
AddAssert("statistics values are correct", () => dummyAPI.Statistics.Value!.TotalScore, () => Is.EqualTo(5_000_000));
}
private int nextUserId = 2000; private int nextUserId = 2000;
private long nextScoreId = 50000; private long nextScoreId = 50000;

View File

@ -24,8 +24,8 @@ namespace osu.Game.Tests.Visual.Online
[Cached] [Cached]
private readonly Bindable<APIWikiPage> wikiPageData = new Bindable<APIWikiPage>(new APIWikiPage private readonly Bindable<APIWikiPage> wikiPageData = new Bindable<APIWikiPage>(new APIWikiPage
{ {
Title = "Main Page", Title = "Main page",
Path = "Main_Page", Path = WikiOverlay.INDEX_PATH,
}); });
private TestHeader header; private TestHeader header;

View File

@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Online
}; };
} }
// From https://osu.ppy.sh/api/v2/wiki/en/Main_Page // From https://osu.ppy.sh/api/v2/wiki/en/Main_page
private const string main_page_markdown = private const string main_page_markdown =
"---\nlayout: main_page\n---\n\n<!-- Do not add any empty lines inside this div. -->\n\n<div class=\"wiki-main-page__blurb\">\nWelcome to the osu! wiki, a project containing a wide range of osu! related information.\n</div>\n\n<div class=\"wiki-main-page__panels\">\n<div class=\"wiki-main-page-panel wiki-main-page-panel--full\">\n\n# Getting started\n\n[Welcome](/wiki/Welcome) • [Installation](/wiki/Installation) • [Registration](/wiki/Registration) • [Help Centre](/wiki/Help_Centre) • [FAQ](/wiki/FAQ)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# Game client\n\n[Interface](/wiki/Interface) • [Options](/wiki/Options) • [Visual settings](/wiki/Visual_Settings) • [Shortcut key reference](/wiki/Shortcut_key_reference) • [Configuration file](/wiki/osu!_Program_Files/User_Configuration_File) • [Program files](/wiki/osu!_Program_Files)\n\n[File formats](/wiki/osu!_File_Formats): [.osz](/wiki/osu!_File_Formats/Osz_(file_format)) • [.osk](/wiki/osu!_File_Formats/Osk_(file_format)) • [.osr](/wiki/osu!_File_Formats/Osr_(file_format)) • [.osu](/wiki/osu!_File_Formats/Osu_(file_format)) • [.osb](/wiki/osu!_File_Formats/Osb_(file_format)) • [.db](/wiki/osu!_File_Formats/Db_(file_format))\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# Gameplay\n\n[Game modes](/wiki/Game_mode): [osu!](/wiki/Game_mode/osu!) • [osu!taiko](/wiki/Game_mode/osu!taiko) • [osu!catch](/wiki/Game_mode/osu!catch) • [osu!mania](/wiki/Game_mode/osu!mania)\n\n[Beatmap](/wiki/Beatmap) • [Hit object](/wiki/Hit_object) • [Mods](/wiki/Game_modifier) • [Score](/wiki/Score) • [Replay](/wiki/Replay) • [Multi](/wiki/Multi)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# [Beatmap editor](/wiki/Beatmap_Editor)\n\nSections: [Compose](/wiki/Beatmap_Editor/Compose) • [Design](/wiki/Beatmap_Editor/Design) • [Timing](/wiki/Beatmap_Editor/Timing) • [Song setup](/wiki/Beatmap_Editor/Song_Setup)\n\nComponents: [AiMod](/wiki/Beatmap_Editor/AiMod) • [Beat snap divisor](/wiki/Beatmap_Editor/Beat_Snap_Divisor) • [Distance snap](/wiki/Beatmap_Editor/Distance_Snap) • [Menu](/wiki/Beatmap_Editor/Menu) • [SB load](/wiki/Beatmap_Editor/SB_Load) • [Timelines](/wiki/Beatmap_Editor/Timelines)\n\n[Beatmapping](/wiki/Beatmapping) • [Difficulty](/wiki/Beatmap/Difficulty) • [Mapping techniques](/wiki/Mapping_Techniques) • [Storyboarding](/wiki/Storyboarding)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# Beatmap submission and ranking\n\n[Submission](/wiki/Submission) • [Modding](/wiki/Modding) • [Ranking procedure](/wiki/Beatmap_ranking_procedure) • [Mappers' Guild](/wiki/Mappers_Guild) • [Project Loved](/wiki/Project_Loved)\n\n[Ranking criteria](/wiki/Ranking_Criteria): [osu!](/wiki/Ranking_Criteria/osu!) • [osu!taiko](/wiki/Ranking_Criteria/osu!taiko) • [osu!catch](/wiki/Ranking_Criteria/osu!catch) • [osu!mania](/wiki/Ranking_Criteria/osu!mania)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# Community\n\n[Tournaments](/wiki/Tournaments) • [Skinning](/wiki/Skinning) • [Projects](/wiki/Projects) • [Guides](/wiki/Guides) • [osu!dev Discord server](/wiki/osu!dev_Discord_server) • [How you can help](/wiki/How_You_Can_Help!) • [Glossary](/wiki/Glossary)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# People\n\n[The Team](/wiki/People/The_Team): [Developers](/wiki/People/The_Team/Developers) • [Global Moderation Team](/wiki/People/The_Team/Global_Moderation_Team) • [Support Team](/wiki/People/The_Team/Support_Team) • [Nomination Assessment Team](/wiki/People/The_Team/Nomination_Assessment_Team) • [Beatmap Nominators](/wiki/People/The_Team/Beatmap_Nominators) • [osu! Alumni](/wiki/People/The_Team/osu!_Alumni) • [Project Loved Team](/wiki/People/The_Team/Project_Loved_Team)\n\nOrganisations: [osu! UCI](/wiki/Organisations/osu!_UCI)\n\n[Community Contributors](/wiki/People/Community_Contributors) • [Users with unique titles](/wiki/People/Users_with_unique_titles)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# For developers\n\n[API](/wiki/osu!api) • [Bot account](/wiki/Bot_account) • [Brand identity guidelines](/wiki/Brand_identity_guidelines)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# About the wiki\n\n[Sitemap](/wiki/Sitemap) • [Contribution guide](/wiki/osu!_wiki_Contribution_Guide) • [Article styling criteria](/wiki/Article_Styling_Criteria) • [News styling criteria](/wiki/News_Styling_Criteria)\n\n</div>\n</div>\n"; "---\nlayout: main_page\n---\n\n<!-- Do not add any empty lines inside this div. -->\n\n<div class=\"wiki-main-page__blurb\">\nWelcome to the osu! wiki, a project containing a wide range of osu! related information.\n</div>\n\n<div class=\"wiki-main-page__panels\">\n<div class=\"wiki-main-page-panel wiki-main-page-panel--full\">\n\n# Getting started\n\n[Welcome](/wiki/Welcome) • [Installation](/wiki/Installation) • [Registration](/wiki/Registration) • [Help Centre](/wiki/Help_Centre) • [FAQ](/wiki/FAQ)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# Game client\n\n[Interface](/wiki/Interface) • [Options](/wiki/Options) • [Visual settings](/wiki/Visual_Settings) • [Shortcut key reference](/wiki/Shortcut_key_reference) • [Configuration file](/wiki/osu!_Program_Files/User_Configuration_File) • [Program files](/wiki/osu!_Program_Files)\n\n[File formats](/wiki/osu!_File_Formats): [.osz](/wiki/osu!_File_Formats/Osz_(file_format)) • [.osk](/wiki/osu!_File_Formats/Osk_(file_format)) • [.osr](/wiki/osu!_File_Formats/Osr_(file_format)) • [.osu](/wiki/osu!_File_Formats/Osu_(file_format)) • [.osb](/wiki/osu!_File_Formats/Osb_(file_format)) • [.db](/wiki/osu!_File_Formats/Db_(file_format))\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# Gameplay\n\n[Game modes](/wiki/Game_mode): [osu!](/wiki/Game_mode/osu!) • [osu!taiko](/wiki/Game_mode/osu!taiko) • [osu!catch](/wiki/Game_mode/osu!catch) • [osu!mania](/wiki/Game_mode/osu!mania)\n\n[Beatmap](/wiki/Beatmap) • [Hit object](/wiki/Hit_object) • [Mods](/wiki/Game_modifier) • [Score](/wiki/Score) • [Replay](/wiki/Replay) • [Multi](/wiki/Multi)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# [Beatmap editor](/wiki/Beatmap_Editor)\n\nSections: [Compose](/wiki/Beatmap_Editor/Compose) • [Design](/wiki/Beatmap_Editor/Design) • [Timing](/wiki/Beatmap_Editor/Timing) • [Song setup](/wiki/Beatmap_Editor/Song_Setup)\n\nComponents: [AiMod](/wiki/Beatmap_Editor/AiMod) • [Beat snap divisor](/wiki/Beatmap_Editor/Beat_Snap_Divisor) • [Distance snap](/wiki/Beatmap_Editor/Distance_Snap) • [Menu](/wiki/Beatmap_Editor/Menu) • [SB load](/wiki/Beatmap_Editor/SB_Load) • [Timelines](/wiki/Beatmap_Editor/Timelines)\n\n[Beatmapping](/wiki/Beatmapping) • [Difficulty](/wiki/Beatmap/Difficulty) • [Mapping techniques](/wiki/Mapping_Techniques) • [Storyboarding](/wiki/Storyboarding)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# Beatmap submission and ranking\n\n[Submission](/wiki/Submission) • [Modding](/wiki/Modding) • [Ranking procedure](/wiki/Beatmap_ranking_procedure) • [Mappers' Guild](/wiki/Mappers_Guild) • [Project Loved](/wiki/Project_Loved)\n\n[Ranking criteria](/wiki/Ranking_Criteria): [osu!](/wiki/Ranking_Criteria/osu!) • [osu!taiko](/wiki/Ranking_Criteria/osu!taiko) • [osu!catch](/wiki/Ranking_Criteria/osu!catch) • [osu!mania](/wiki/Ranking_Criteria/osu!mania)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# Community\n\n[Tournaments](/wiki/Tournaments) • [Skinning](/wiki/Skinning) • [Projects](/wiki/Projects) • [Guides](/wiki/Guides) • [osu!dev Discord server](/wiki/osu!dev_Discord_server) • [How you can help](/wiki/How_You_Can_Help!) • [Glossary](/wiki/Glossary)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# People\n\n[The Team](/wiki/People/The_Team): [Developers](/wiki/People/The_Team/Developers) • [Global Moderation Team](/wiki/People/The_Team/Global_Moderation_Team) • [Support Team](/wiki/People/The_Team/Support_Team) • [Nomination Assessment Team](/wiki/People/The_Team/Nomination_Assessment_Team) • [Beatmap Nominators](/wiki/People/The_Team/Beatmap_Nominators) • [osu! Alumni](/wiki/People/The_Team/osu!_Alumni) • [Project Loved Team](/wiki/People/The_Team/Project_Loved_Team)\n\nOrganisations: [osu! UCI](/wiki/Organisations/osu!_UCI)\n\n[Community Contributors](/wiki/People/Community_Contributors) • [Users with unique titles](/wiki/People/Users_with_unique_titles)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# For developers\n\n[API](/wiki/osu!api) • [Bot account](/wiki/Bot_account) • [Brand identity guidelines](/wiki/Brand_identity_guidelines)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# About the wiki\n\n[Sitemap](/wiki/Sitemap) • [Contribution guide](/wiki/osu!_wiki_Contribution_Guide) • [Article styling criteria](/wiki/Article_Styling_Criteria) • [News styling criteria](/wiki/News_Styling_Criteria)\n\n</div>\n</div>\n";
} }

View File

@ -69,8 +69,8 @@ namespace osu.Game.Tests.Visual.Online
{ {
AddStep("set current path", () => markdownContainer.CurrentPath = $"{API.WebsiteRootUrl}/wiki/Article_styling_criteria/"); AddStep("set current path", () => markdownContainer.CurrentPath = $"{API.WebsiteRootUrl}/wiki/Article_styling_criteria/");
AddStep("set '/wiki/Main_Page''", () => markdownContainer.Text = "[wiki main page](/wiki/Main_Page)"); AddStep("set '/wiki/Main_page''", () => markdownContainer.Text = "[wiki main page](/wiki/Main_page)");
AddAssert("check url", () => markdownContainer.Link.Url == $"{API.WebsiteRootUrl}/wiki/Main_Page"); AddAssert("check url", () => markdownContainer.Link.Url == $"{API.WebsiteRootUrl}/wiki/Main_page");
AddStep("set '../FAQ''", () => markdownContainer.Text = "[FAQ](../FAQ)"); AddStep("set '../FAQ''", () => markdownContainer.Text = "[FAQ](../FAQ)");
AddAssert("check url", () => markdownContainer.Link.Url == $"{API.WebsiteRootUrl}/wiki/FAQ"); AddAssert("check url", () => markdownContainer.Link.Url == $"{API.WebsiteRootUrl}/wiki/FAQ");
@ -275,7 +275,7 @@ Phasellus eu nunc nec ligula semper fringilla. Aliquam magna neque, placerat sed
AddStep("set content", () => AddStep("set content", () =>
{ {
markdownContainer.Text = @" markdownContainer.Text = @"
This is a paragraph containing `inline code` synatax. This is a paragraph containing `inline code` syntax.
Oh wow I do love the `WikiMarkdownContainer`, it is very cool! Oh wow I do love the `WikiMarkdownContainer`, it is very cool!
This is a line before the fenced code block: This is a line before the fenced code block:

View File

@ -107,12 +107,12 @@ namespace osu.Game.Tests.Visual.Online
}; };
}); });
// From https://osu.ppy.sh/api/v2/wiki/en/Main_Page // From https://osu.ppy.sh/api/v2/wiki/en/Main_page
private APIWikiPage responseMainPage => new APIWikiPage private APIWikiPage responseMainPage => new APIWikiPage
{ {
Title = "Main Page", Title = "Main page",
Layout = "main_page", Layout = WikiOverlay.INDEX_PATH.ToLowerInvariant(), // custom classes are always lower snake.
Path = "Main_Page", Path = WikiOverlay.INDEX_PATH,
Locale = "en", Locale = "en",
Subtitle = null, Subtitle = null,
Markdown = Markdown =

View File

@ -9,6 +9,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osu.Game.Utils;
namespace osu.Game.Tests.Visual.UserInterface namespace osu.Game.Tests.Visual.UserInterface
{ {
@ -74,7 +75,7 @@ namespace osu.Game.Tests.Visual.UserInterface
private bool assertModsMultiplier(IEnumerable<Mod> mods) private bool assertModsMultiplier(IEnumerable<Mod> mods)
{ {
double multiplier = mods.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier); double multiplier = mods.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier);
string expectedValue = multiplier.Equals(1.0) ? string.Empty : $"{multiplier:N2}x"; string expectedValue = multiplier == 1 ? string.Empty : ModUtils.FormatScoreMultiplier(multiplier).ToString();
return expectedValue == footerButtonMods.MultiplierText.Current.Value; return expectedValue == footerButtonMods.MultiplierText.Current.Value;
} }

View File

@ -13,6 +13,7 @@ using osu.Framework.Graphics;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
@ -28,6 +29,8 @@ namespace osu.Game
/// </summary> /// </summary>
public partial class BackgroundDataStoreProcessor : Component public partial class BackgroundDataStoreProcessor : Component
{ {
protected Task ProcessingTask { get; private set; } = null!;
[Resolved] [Resolved]
private RulesetStore rulesetStore { get; set; } = null!; private RulesetStore rulesetStore { get; set; } = null!;
@ -61,7 +64,7 @@ namespace osu.Game
{ {
base.LoadComplete(); base.LoadComplete();
Task.Factory.StartNew(() => ProcessingTask = Task.Factory.StartNew(() =>
{ {
Logger.Log("Beginning background data store processing.."); Logger.Log("Beginning background data store processing..");
@ -314,10 +317,17 @@ namespace osu.Game
{ {
Logger.Log("Querying for scores that need total score conversion..."); Logger.Log("Querying for scores that need total score conversion...");
HashSet<Guid> scoreIds = realmAccess.Run(r => new HashSet<Guid>(r.All<ScoreInfo>() HashSet<Guid> scoreIds = realmAccess.Run(r => new HashSet<Guid>(
.Where(s => !s.BackgroundReprocessingFailed && s.BeatmapInfo != null r.All<ScoreInfo>()
&& s.TotalScoreVersion < LegacyScoreEncoder.LATEST_VERSION) .Where(s => !s.BackgroundReprocessingFailed
.AsEnumerable().Select(s => s.ID))); && s.BeatmapInfo != null
&& s.IsLegacyScore
&& s.TotalScoreVersion < LegacyScoreEncoder.LATEST_VERSION)
.AsEnumerable()
// must be done after materialisation, as realm doesn't want to support
// nested property predicates
.Where(s => s.Ruleset.IsLegacyRuleset())
.Select(s => s.ID)));
Logger.Log($"Found {scoreIds.Count} scores which require total score conversion."); Logger.Log($"Found {scoreIds.Count} scores which require total score conversion.");

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@ -20,6 +20,7 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter; using osu.Game.Screens.Select.Filter;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Users;
namespace osu.Game.Configuration namespace osu.Game.Configuration
{ {
@ -193,6 +194,7 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.LastProcessedMetadataId, -1); SetDefault(OsuSetting.LastProcessedMetadataId, -1);
SetDefault(OsuSetting.ComboColourNormalisationAmount, 0.2f, 0f, 1f, 0.01f); SetDefault(OsuSetting.ComboColourNormalisationAmount, 0.2f, 0f, 1f, 0.01f);
SetDefault<UserStatus?>(OsuSetting.UserOnlineStatus, null);
} }
protected override bool CheckLookupContainsPrivateInformation(OsuSetting lookup) protected override bool CheckLookupContainsPrivateInformation(OsuSetting lookup)
@ -420,5 +422,6 @@ namespace osu.Game.Configuration
EditorShowSpeedChanges, EditorShowSpeedChanges,
TouchDisableGameplayTaps, TouchDisableGameplayTaps,
ModSelectTextSearchStartsActive, ModSelectTextSearchStartsActive,
UserOnlineStatus,
} }
} }

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@ -2,8 +2,8 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Diagnostics;
using System.IO; using System.IO;
using System.Linq;
using osu.Framework.Extensions; using osu.Framework.Extensions;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Framework.Logging; using osu.Framework.Logging;
@ -98,15 +98,11 @@ namespace osu.Game.Database
// can potentially be run asynchronously, although we will need to consider operation order for disk deletion vs realm removal. // can potentially be run asynchronously, although we will need to consider operation order for disk deletion vs realm removal.
realm.Write(r => realm.Write(r =>
{ {
// TODO: consider using a realm native query to avoid iterating all files (https://github.com/realm/realm-dotnet/issues/2659#issuecomment-927823707) foreach (var file in r.All<RealmFile>().Filter(@$"{nameof(RealmFile.Usages)}.@count = 0"))
var files = r.All<RealmFile>().ToList();
foreach (var file in files)
{ {
totalFiles++; totalFiles++;
if (file.BacklinksCount > 0) Debug.Assert(file.BacklinksCount == 0);
continue;
try try
{ {

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@ -311,13 +311,22 @@ namespace osu.Game.Database
long maximumLegacyBonusScore = attributes.BonusScore; long maximumLegacyBonusScore = attributes.BonusScore;
double legacyAccScore = maximumLegacyAccuracyScore * score.Accuracy; double legacyAccScore = maximumLegacyAccuracyScore * score.Accuracy;
// We can not separate the ComboScore from the BonusScore, so we keep the bonus in the ratio.
// Note that `maximumLegacyComboScore + maximumLegacyBonusScore` can actually be 0 double comboProportion;
// when playing a beatmap with no bonus objects, with mods that have a 0.0x multiplier on stable (relax/autopilot).
// In such cases, just assume 0. if (maximumLegacyComboScore + maximumLegacyBonusScore > 0)
double comboProportion = maximumLegacyComboScore + maximumLegacyBonusScore > 0 {
? ((double)score.LegacyTotalScore - legacyAccScore) / (maximumLegacyComboScore + maximumLegacyBonusScore) // We can not separate the ComboScore from the BonusScore, so we keep the bonus in the ratio.
: 0; comboProportion = Math.Max((double)score.LegacyTotalScore - legacyAccScore, 0) / (maximumLegacyComboScore + maximumLegacyBonusScore);
}
else
{
// Two possible causes:
// the beatmap has no bonus objects *AND*
// either the active mods have a zero mod multiplier, in which case assume 0,
// or the *beatmap* has a zero `difficultyPeppyStars` (or just no combo-giving objects), in which case assume 1.
comboProportion = legacyModMultiplier == 0 ? 0 : 1;
}
// We assume the bonus proportion only makes up the rest of the score that exceeds maximumLegacyBaseScore. // We assume the bonus proportion only makes up the rest of the score that exceeds maximumLegacyBaseScore.
long maximumLegacyBaseScore = maximumLegacyAccuracyScore + maximumLegacyComboScore; long maximumLegacyBaseScore = maximumLegacyAccuracyScore + maximumLegacyComboScore;
@ -437,16 +446,42 @@ namespace osu.Game.Database
break; break;
case 2: case 2:
// compare logic in `CatchScoreProcessor`.
// this could technically be slightly incorrect in the case of stable scores.
// because large droplet misses are counted as full misses in stable scores,
// `score.MaximumStatistics.GetValueOrDefault(Great)` will be equal to the count of fruits *and* large droplets
// rather than just fruits (which was the intent).
// this is not fixable without introducing an extra legacy score attribute dedicated for catch,
// and this is a ballpark conversion process anyway, so attempt to trudge on.
int fruitTinyScaleDivisor = score.MaximumStatistics.GetValueOrDefault(HitResult.SmallTickHit) + score.MaximumStatistics.GetValueOrDefault(HitResult.Great);
double fruitTinyScale = fruitTinyScaleDivisor == 0
? 0
: (double)score.MaximumStatistics.GetValueOrDefault(HitResult.SmallTickHit) / fruitTinyScaleDivisor;
const int max_tiny_droplets_portion = 400000;
double comboPortion = 1000000 - max_tiny_droplets_portion + max_tiny_droplets_portion * (1 - fruitTinyScale);
double dropletsPortion = max_tiny_droplets_portion * fruitTinyScale;
double dropletsHit = score.MaximumStatistics.GetValueOrDefault(HitResult.SmallTickHit) == 0
? 0
: (double)score.Statistics.GetValueOrDefault(HitResult.SmallTickHit) / score.MaximumStatistics.GetValueOrDefault(HitResult.SmallTickHit);
convertedTotalScore = (long)Math.Round(( convertedTotalScore = (long)Math.Round((
600000 * comboProportion comboPortion * estimateComboProportionForCatch(attributes.MaxCombo, score.MaxCombo, score.Statistics.GetValueOrDefault(HitResult.Miss))
+ 400000 * score.Accuracy + dropletsPortion * dropletsHit
+ bonusProportion) * modMultiplier); + bonusProportion) * modMultiplier);
break; break;
case 3: case 3:
// in the mania case accuracy actually changes between score V1 and score V2 / standardised
// (PERFECT weighting changes from 300 to 305),
// so for better accuracy recompute accuracy locally based on hit statistics and use that instead,
double scoreV2Accuracy = ComputeAccuracy(score);
convertedTotalScore = (long)Math.Round(( convertedTotalScore = (long)Math.Round((
850000 * comboProportion 850000 * comboProportion
+ 150000 * Math.Pow(score.Accuracy, 2 + 2 * score.Accuracy) + 150000 * Math.Pow(scoreV2Accuracy, 2 + 2 * scoreV2Accuracy)
+ bonusProportion) * modMultiplier); + bonusProportion) * modMultiplier);
break; break;
@ -461,6 +496,94 @@ namespace osu.Game.Database
return convertedTotalScore; return convertedTotalScore;
} }
/// <summary>
/// <para>
/// For catch, the general method of calculating the combo proportion used for other rulesets is generally useless.
/// This is because in stable score V1, catch has quadratic score progression,
/// while in stable score V2, score progression is logarithmic up to 200 combo and then linear.
/// </para>
/// <para>
/// This means that applying the naive rescale method to scores with lots of short combos (think 10x 100-long combos on a 1000-object map)
/// by linearly rescaling the combo portion as given by score V1 leads to horribly underestimating it.
/// Therefore this method attempts to counteract this by calculating the best case estimate for the combo proportion that takes all of the above into account.
/// </para>
/// <para>
/// The general idea is that aside from the <paramref name="scoreMaxCombo"/> which the player is known to have hit,
/// the remaining misses are evenly distributed across the rest of the objects that give combo.
/// This is therefore a worst-case estimate.
/// </para>
/// </summary>
private static double estimateComboProportionForCatch(int beatmapMaxCombo, int scoreMaxCombo, int scoreMissCount)
{
if (beatmapMaxCombo == 0)
return 1;
if (scoreMaxCombo == 0)
return 0;
if (beatmapMaxCombo == scoreMaxCombo)
return 1;
double estimatedBestCaseTotal = estimateBestCaseComboTotal(beatmapMaxCombo);
int remainingCombo = beatmapMaxCombo - (scoreMaxCombo + scoreMissCount);
double totalDroppedScore = 0;
int assumedLengthOfRemainingCombos = (int)Math.Floor((double)remainingCombo / scoreMissCount);
if (assumedLengthOfRemainingCombos > 0)
{
int assumedCombosCount = (int)Math.Floor((double)remainingCombo / assumedLengthOfRemainingCombos);
totalDroppedScore += assumedCombosCount * estimateDroppedComboScoreAfterMiss(assumedLengthOfRemainingCombos);
remainingCombo -= assumedCombosCount * assumedLengthOfRemainingCombos;
if (remainingCombo > 0)
totalDroppedScore += estimateDroppedComboScoreAfterMiss(remainingCombo);
}
else
{
// there are so many misses that attempting to evenly divide remaining combo results in 0 length per combo,
// i.e. all remaining judgements are combo breaks.
// in that case, presume every single remaining object is a miss and did not give any combo score.
totalDroppedScore = estimatedBestCaseTotal - estimateBestCaseComboTotal(scoreMaxCombo);
}
return estimatedBestCaseTotal == 0
? 1
: 1 - Math.Clamp(totalDroppedScore / estimatedBestCaseTotal, 0, 1);
double estimateBestCaseComboTotal(int maxCombo)
{
if (maxCombo == 0)
return 1;
double estimatedTotal = 0.5 * Math.Min(maxCombo, 2);
if (maxCombo <= 2)
return estimatedTotal;
// int_2^x log_4(t) dt
estimatedTotal += (Math.Min(maxCombo, 200) * (Math.Log(Math.Min(maxCombo, 200)) - 1) + 2 - Math.Log(4)) / Math.Log(4);
if (maxCombo <= 200)
return estimatedTotal;
estimatedTotal += (maxCombo - 200) * Math.Log(200) / Math.Log(4);
return estimatedTotal;
}
double estimateDroppedComboScoreAfterMiss(int lengthOfComboAfterMiss)
{
if (lengthOfComboAfterMiss >= 200)
lengthOfComboAfterMiss = 200;
// int_0^x (log_4(200) - log_4(t)) dt
// note that this is an pessimistic estimate, i.e. it may subtract too much if the miss happened before reaching 200 combo
return lengthOfComboAfterMiss * (1 + Math.Log(200) - Math.Log(lengthOfComboAfterMiss)) / Math.Log(4);
}
}
public static double ComputeAccuracy(ScoreInfo scoreInfo) public static double ComputeAccuracy(ScoreInfo scoreInfo)
{ {
Ruleset ruleset = scoreInfo.Ruleset.CreateInstance(); Ruleset ruleset = scoreInfo.Ruleset.CreateInstance();

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@ -59,7 +59,8 @@ namespace osu.Game.Extensions
/// <returns>A short relative string representing the input time.</returns> /// <returns>A short relative string representing the input time.</returns>
public static string ToShortRelativeTime(this DateTimeOffset time, TimeSpan lowerCutoff) public static string ToShortRelativeTime(this DateTimeOffset time, TimeSpan lowerCutoff)
{ {
if (time == default) // covers all `DateTimeOffset` instances with the date portion of 0001-01-01.
if (time.Date == default)
return "-"; return "-";
var now = DateTime.Now; var now = DateTime.Now;

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@ -95,6 +95,7 @@ namespace osu.Game.Graphics
case HitResult.SmallTickHit: case HitResult.SmallTickHit:
case HitResult.LargeTickHit: case HitResult.LargeTickHit:
case HitResult.SliderTailHit:
case HitResult.Great: case HitResult.Great:
return Blue; return Blue;

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@ -22,6 +22,7 @@ namespace osu.Game.Input
{ {
private Bindable<ConfineMouseMode> frameworkConfineMode; private Bindable<ConfineMouseMode> frameworkConfineMode;
private Bindable<WindowMode> frameworkWindowMode; private Bindable<WindowMode> frameworkWindowMode;
private Bindable<bool> frameworkMinimiseOnFocusLossInFullscreen;
private Bindable<OsuConfineMouseMode> osuConfineMode; private Bindable<OsuConfineMouseMode> osuConfineMode;
private IBindable<bool> localUserPlaying; private IBindable<bool> localUserPlaying;
@ -31,7 +32,9 @@ namespace osu.Game.Input
{ {
frameworkConfineMode = frameworkConfigManager.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode); frameworkConfineMode = frameworkConfigManager.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode);
frameworkWindowMode = frameworkConfigManager.GetBindable<WindowMode>(FrameworkSetting.WindowMode); frameworkWindowMode = frameworkConfigManager.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
frameworkMinimiseOnFocusLossInFullscreen = frameworkConfigManager.GetBindable<bool>(FrameworkSetting.MinimiseOnFocusLossInFullscreen);
frameworkWindowMode.BindValueChanged(_ => updateConfineMode()); frameworkWindowMode.BindValueChanged(_ => updateConfineMode());
frameworkMinimiseOnFocusLossInFullscreen.BindValueChanged(_ => updateConfineMode());
osuConfineMode = osuConfigManager.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode); osuConfineMode = osuConfigManager.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode);
localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy(); localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
@ -46,7 +49,8 @@ namespace osu.Game.Input
if (frameworkConfineMode.Disabled) if (frameworkConfineMode.Disabled)
return; return;
if (frameworkWindowMode.Value == WindowMode.Fullscreen) // override confine mode only when clicking outside the window minimises it.
if (frameworkWindowMode.Value == WindowMode.Fullscreen && frameworkMinimiseOnFocusLossInFullscreen.Value)
{ {
frameworkConfineMode.Value = ConfineMouseMode.Fullscreen; frameworkConfineMode.Value = ConfineMouseMode.Fullscreen;
return; return;

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@ -152,9 +152,13 @@ namespace osu.Game.Localisation
/// <summary> /// <summary>
/// "In order to change the renderer, the game will close. Please open it again." /// "In order to change the renderer, the game will close. Please open it again."
/// </summary> /// </summary>
public static LocalisableString ChangeRendererConfirmation => public static LocalisableString ChangeRendererConfirmation => new TranslatableString(getKey(@"change_renderer_configuration"), @"In order to change the renderer, the game will close. Please open it again.");
new TranslatableString(getKey(@"change_renderer_configuration"), @"In order to change the renderer, the game will close. Please open it again.");
private static string getKey(string key) => $"{prefix}:{key}"; /// <summary>
/// "Minimise osu! when switching to another app"
/// </summary>
public static LocalisableString MinimiseOnFocusLoss => new TranslatableString(getKey(@"minimise_on_focus_loss"), @"Minimise osu! when switching to another app");
private static string getKey(string key) => $@"{prefix}:{key}";
} }
} }

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Game.IO; using osu.Game.IO;
using Realms; using Realms;
@ -11,5 +12,8 @@ namespace osu.Game.Models
{ {
[PrimaryKey] [PrimaryKey]
public string Hash { get; set; } = string.Empty; public string Hash { get; set; } = string.Empty;
[Backlink(nameof(RealmNamedFileUsage.File))]
public IQueryable<RealmNamedFileUsage> Usages { get; } = null!;
} }
} }

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@ -53,6 +53,7 @@ namespace osu.Game.Online.API
public IBindable<APIUser> LocalUser => localUser; public IBindable<APIUser> LocalUser => localUser;
public IBindableList<APIUser> Friends => friends; public IBindableList<APIUser> Friends => friends;
public IBindable<UserActivity> Activity => activity; public IBindable<UserActivity> Activity => activity;
public IBindable<UserStatistics> Statistics => statistics;
public Language Language => game.CurrentLanguage.Value; public Language Language => game.CurrentLanguage.Value;
@ -62,6 +63,11 @@ namespace osu.Game.Online.API
private Bindable<UserActivity> activity { get; } = new Bindable<UserActivity>(); private Bindable<UserActivity> activity { get; } = new Bindable<UserActivity>();
private Bindable<UserStatus?> configStatus { get; } = new Bindable<UserStatus?>();
private Bindable<UserStatus?> localUserStatus { get; } = new Bindable<UserStatus?>();
private Bindable<UserStatistics> statistics { get; } = new Bindable<UserStatistics>();
protected bool HasLogin => authentication.Token.Value != null || (!string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password)); protected bool HasLogin => authentication.Token.Value != null || (!string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password));
private readonly CancellationTokenSource cancellationToken = new CancellationTokenSource(); private readonly CancellationTokenSource cancellationToken = new CancellationTokenSource();
@ -85,12 +91,20 @@ namespace osu.Game.Online.API
authentication.TokenString = config.Get<string>(OsuSetting.Token); authentication.TokenString = config.Get<string>(OsuSetting.Token);
authentication.Token.ValueChanged += onTokenChanged; authentication.Token.ValueChanged += onTokenChanged;
config.BindWith(OsuSetting.UserOnlineStatus, configStatus);
localUser.BindValueChanged(u => localUser.BindValueChanged(u =>
{ {
u.OldValue?.Activity.UnbindFrom(activity); u.OldValue?.Activity.UnbindFrom(activity);
u.NewValue.Activity.BindTo(activity); u.NewValue.Activity.BindTo(activity);
if (u.OldValue != null)
localUserStatus.UnbindFrom(u.OldValue.Status);
localUserStatus.BindTo(u.NewValue.Status);
}, true); }, true);
localUserStatus.BindValueChanged(val => configStatus.Value = val.NewValue);
var thread = new Thread(run) var thread = new Thread(run)
{ {
Name = "APIAccess", Name = "APIAccess",
@ -200,6 +214,7 @@ namespace osu.Game.Online.API
setLocalUser(new APIUser setLocalUser(new APIUser
{ {
Username = ProvidedUsername, Username = ProvidedUsername,
Status = { Value = configStatus.Value ?? UserStatus.Online }
}); });
} }
@ -246,8 +261,7 @@ namespace osu.Game.Online.API
}; };
userReq.Success += user => userReq.Success += user =>
{ {
// todo: save/pull from settings user.Status.Value = configStatus.Value ?? UserStatus.Online;
user.Status.Value = UserStatus.Online;
setLocalUser(user); setLocalUser(user);
@ -506,9 +520,21 @@ namespace osu.Game.Online.API
flushQueue(); flushQueue();
} }
public void UpdateStatistics(UserStatistics newStatistics)
{
statistics.Value = newStatistics;
if (IsLoggedIn)
localUser.Value.Statistics = newStatistics;
}
private static APIUser createGuestUser() => new GuestUser(); private static APIUser createGuestUser() => new GuestUser();
private void setLocalUser(APIUser user) => Scheduler.Add(() => localUser.Value = user, false); private void setLocalUser(APIUser user) => Scheduler.Add(() =>
{
localUser.Value = user;
statistics.Value = user.Statistics;
}, false);
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)
{ {

View File

@ -28,6 +28,8 @@ namespace osu.Game.Online.API
public Bindable<UserActivity> Activity { get; } = new Bindable<UserActivity>(); public Bindable<UserActivity> Activity { get; } = new Bindable<UserActivity>();
public Bindable<UserStatistics?> Statistics { get; } = new Bindable<UserStatistics?>();
public Language Language => Language.en; public Language Language => Language.en;
public string AccessToken => "token"; public string AccessToken => "token";
@ -115,6 +117,12 @@ namespace osu.Game.Online.API
Id = DUMMY_USER_ID, Id = DUMMY_USER_ID,
}; };
Statistics.Value = new UserStatistics
{
GlobalRank = 1,
CountryRank = 1
};
state.Value = APIState.Online; state.Value = APIState.Online;
} }
@ -126,6 +134,14 @@ namespace osu.Game.Online.API
LocalUser.Value = new GuestUser(); LocalUser.Value = new GuestUser();
} }
public void UpdateStatistics(UserStatistics newStatistics)
{
Statistics.Value = newStatistics;
if (IsLoggedIn)
LocalUser.Value.Statistics = newStatistics;
}
public IHubClientConnector? GetHubConnector(string clientName, string endpoint, bool preferMessagePack) => null; public IHubClientConnector? GetHubConnector(string clientName, string endpoint, bool preferMessagePack) => null;
public NotificationsClientConnector GetNotificationsConnector() => new PollingNotificationsClientConnector(this); public NotificationsClientConnector GetNotificationsConnector() => new PollingNotificationsClientConnector(this);
@ -141,6 +157,7 @@ namespace osu.Game.Online.API
IBindable<APIUser> IAPIProvider.LocalUser => LocalUser; IBindable<APIUser> IAPIProvider.LocalUser => LocalUser;
IBindableList<APIUser> IAPIProvider.Friends => Friends; IBindableList<APIUser> IAPIProvider.Friends => Friends;
IBindable<UserActivity> IAPIProvider.Activity => Activity; IBindable<UserActivity> IAPIProvider.Activity => Activity;
IBindable<UserStatistics?> IAPIProvider.Statistics => Statistics;
/// <summary> /// <summary>
/// During the next simulated login, the process will fail immediately. /// During the next simulated login, the process will fail immediately.

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@ -28,6 +28,11 @@ namespace osu.Game.Online.API
/// </summary> /// </summary>
IBindable<UserActivity> Activity { get; } IBindable<UserActivity> Activity { get; }
/// <summary>
/// The current user's online statistics.
/// </summary>
IBindable<UserStatistics?> Statistics { get; }
/// <summary> /// <summary>
/// The language supplied by this provider to API requests. /// The language supplied by this provider to API requests.
/// </summary> /// </summary>
@ -111,6 +116,11 @@ namespace osu.Game.Online.API
/// </summary> /// </summary>
void Logout(); void Logout();
/// <summary>
/// Sets Statistics bindable.
/// </summary>
void UpdateStatistics(UserStatistics newStatistics);
/// <summary> /// <summary>
/// Constructs a new <see cref="IHubClientConnector"/>. May be null if not supported. /// Constructs a new <see cref="IHubClientConnector"/>. May be null if not supported.
/// </summary> /// </summary>

View File

@ -247,7 +247,7 @@ namespace osu.Game.Online.Chat
string command = parameters[0]; string command = parameters[0];
string content = parameters.Length == 2 ? parameters[1] : string.Empty; string content = parameters.Length == 2 ? parameters[1] : string.Empty;
switch (command) switch (command.ToLowerInvariant())
{ {
case "np": case "np":
AddInternal(new NowPlayingCommand(target)); AddInternal(new NowPlayingCommand(target));

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@ -152,6 +152,15 @@ namespace osu.Game.Online.Leaderboards
/// </summary> /// </summary>
public void RefetchScores() => Scheduler.AddOnce(refetchScores); public void RefetchScores() => Scheduler.AddOnce(refetchScores);
/// <summary>
/// Clear all scores from the display.
/// </summary>
public void ClearScores()
{
cancelPendingWork();
SetScores(null);
}
/// <summary> /// <summary>
/// Call when a retrieval or display failure happened to show a relevant message to the user. /// Call when a retrieval or display failure happened to show a relevant message to the user.
/// </summary> /// </summary>
@ -220,9 +229,7 @@ namespace osu.Game.Online.Leaderboards
{ {
Debug.Assert(ThreadSafety.IsUpdateThread); Debug.Assert(ThreadSafety.IsUpdateThread);
cancelPendingWork(); ClearScores();
SetScores(null);
setState(LeaderboardState.Retrieving); setState(LeaderboardState.Retrieving);
currentFetchCancellationSource = new CancellationTokenSource(); currentFetchCancellationSource = new CancellationTokenSource();

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@ -23,7 +23,6 @@ namespace osu.Game.Online.Metadata
public override IBindable<bool> IsWatchingUserPresence => isWatchingUserPresence; public override IBindable<bool> IsWatchingUserPresence => isWatchingUserPresence;
private readonly BindableBool isWatchingUserPresence = new BindableBool(); private readonly BindableBool isWatchingUserPresence = new BindableBool();
// ReSharper disable once InconsistentlySynchronizedField
public override IBindableDictionary<int, UserPresence> UserStates => userStates; public override IBindableDictionary<int, UserPresence> UserStates => userStates;
private readonly BindableDictionary<int, UserPresence> userStates = new BindableDictionary<int, UserPresence>(); private readonly BindableDictionary<int, UserPresence> userStates = new BindableDictionary<int, UserPresence>();
@ -192,7 +191,7 @@ namespace osu.Game.Online.Metadata
{ {
Schedule(() => Schedule(() =>
{ {
if (presence != null) if (presence?.Status != null)
userStates[userId] = presence.Value; userStates[userId] = presence.Value;
else else
userStates.Remove(userId); userStates.Remove(userId);

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@ -127,6 +127,8 @@ namespace osu.Game.Online.Solo
{ {
string rulesetName = callback.Score.Ruleset.ShortName; string rulesetName = callback.Score.Ruleset.ShortName;
api.UpdateStatistics(updatedStatistics);
if (latestStatistics == null) if (latestStatistics == null)
return; return;

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@ -32,7 +32,7 @@ namespace osu.Game.Overlays.Dialog
private readonly Vector2 ringMinifiedSize = new Vector2(20f); private readonly Vector2 ringMinifiedSize = new Vector2(20f);
private readonly Box flashLayer; private readonly Box flashLayer;
private Sample flashSample = null!; private Sample? flashSample;
private readonly Container content; private readonly Container content;
private readonly Container ring; private readonly Container ring;
@ -267,7 +267,7 @@ namespace osu.Game.Overlays.Dialog
flashLayer.FadeInFromZero(80, Easing.OutQuint) flashLayer.FadeInFromZero(80, Easing.OutQuint)
.Then() .Then()
.FadeOutFromOne(1500, Easing.OutQuint); .FadeOutFromOne(1500, Easing.OutQuint);
flashSample.Play(); flashSample?.Play();
} }
protected override bool OnKeyDown(KeyDownEvent e) protected override bool OnKeyDown(KeyDownEvent e)

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@ -139,6 +139,8 @@ namespace osu.Game.Overlays.Login
}, },
}; };
panel.Status.BindValueChanged(_ => updateDropdownCurrent(), true);
dropdown.Current.BindValueChanged(action => dropdown.Current.BindValueChanged(action =>
{ {
switch (action.NewValue) switch (action.NewValue)
@ -170,6 +172,24 @@ namespace osu.Game.Overlays.Login
ScheduleAfterChildren(() => GetContainingInputManager()?.ChangeFocus(form)); ScheduleAfterChildren(() => GetContainingInputManager()?.ChangeFocus(form));
}); });
private void updateDropdownCurrent()
{
switch (panel.Status.Value)
{
case UserStatus.Online:
dropdown.Current.Value = UserAction.Online;
break;
case UserStatus.DoNotDisturb:
dropdown.Current.Value = UserAction.DoNotDisturb;
break;
case UserStatus.Offline:
dropdown.Current.Value = UserAction.AppearOffline;
break;
}
}
public override bool AcceptsFocus => true; public override bool AcceptsFocus => true;
protected override bool OnClick(ClickEvent e) => true; protected override bool OnClick(ClickEvent e) => true;

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@ -447,7 +447,7 @@ namespace osu.Game.Overlays.Mods
private void filterMods() private void filterMods()
{ {
foreach (var modState in AllAvailableMods) foreach (var modState in AllAvailableMods)
modState.ValidForSelection.Value = modState.Mod.HasImplementation && IsValidMod.Invoke(modState.Mod); modState.ValidForSelection.Value = modState.Mod.Type != ModType.System && modState.Mod.HasImplementation && IsValidMod.Invoke(modState.Mod);
} }
private void updateMultiplier() private void updateMultiplier()

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@ -4,7 +4,6 @@
using System; using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
@ -15,6 +14,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation; using osu.Game.Localisation;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Utils;
using osuTK; using osuTK;
namespace osu.Game.Overlays.Mods namespace osu.Game.Overlays.Mods
@ -147,7 +147,7 @@ namespace osu.Game.Overlays.Mods
{ {
protected override double RollingDuration => 500; protected override double RollingDuration => 500;
protected override LocalisableString FormatCount(double count) => count.ToLocalisableString(@"0.00x"); protected override LocalisableString FormatCount(double count) => ModUtils.FormatScoreMultiplier(count);
protected override OsuSpriteText CreateSpriteText() => new OsuSpriteText protected override OsuSpriteText CreateSpriteText() => new OsuSpriteText
{ {

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@ -41,8 +41,8 @@ namespace osu.Game.Overlays.Mods
private void updateEnabledState() private void updateEnabledState()
{ {
Enabled.Value = availableMods.Value Enabled.Value = availableMods.Value
.Where(pair => pair.Key != ModType.System)
.SelectMany(pair => pair.Value) .SelectMany(pair => pair.Value)
.Where(modState => modState.ValidForSelection.Value)
.Any(modState => !modState.Active.Value && modState.Visible); .Any(modState => !modState.Active.Value && modState.Visible);
} }
} }

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@ -51,6 +51,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
private SettingsDropdown<Size> resolutionDropdown = null!; private SettingsDropdown<Size> resolutionDropdown = null!;
private SettingsDropdown<Display> displayDropdown = null!; private SettingsDropdown<Display> displayDropdown = null!;
private SettingsDropdown<WindowMode> windowModeDropdown = null!; private SettingsDropdown<WindowMode> windowModeDropdown = null!;
private SettingsCheckbox minimiseOnFocusLossCheckbox = null!;
private SettingsCheckbox safeAreaConsiderationsCheckbox = null!; private SettingsCheckbox safeAreaConsiderationsCheckbox = null!;
private Bindable<float> scalingPositionX = null!; private Bindable<float> scalingPositionX = null!;
@ -106,6 +107,12 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
ItemSource = resolutions, ItemSource = resolutions,
Current = sizeFullscreen Current = sizeFullscreen
}, },
minimiseOnFocusLossCheckbox = new SettingsCheckbox
{
LabelText = GraphicsSettingsStrings.MinimiseOnFocusLoss,
Current = config.GetBindable<bool>(FrameworkSetting.MinimiseOnFocusLossInFullscreen),
Keywords = new[] { "alt-tab", "minimize", "focus", "hide" },
},
safeAreaConsiderationsCheckbox = new SettingsCheckbox safeAreaConsiderationsCheckbox = new SettingsCheckbox
{ {
LabelText = "Shrink game to avoid cameras and notches", LabelText = "Shrink game to avoid cameras and notches",
@ -255,6 +262,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
{ {
resolutionDropdown.CanBeShown.Value = resolutions.Count > 1 && windowModeDropdown.Current.Value == WindowMode.Fullscreen; resolutionDropdown.CanBeShown.Value = resolutions.Count > 1 && windowModeDropdown.Current.Value == WindowMode.Fullscreen;
displayDropdown.CanBeShown.Value = displayDropdown.Items.Count() > 1; displayDropdown.CanBeShown.Value = displayDropdown.Items.Count() > 1;
minimiseOnFocusLossCheckbox.CanBeShown.Value = RuntimeInfo.IsDesktop && windowModeDropdown.Current.Value == WindowMode.Fullscreen;
safeAreaConsiderationsCheckbox.CanBeShown.Value = host.Window?.SafeAreaPadding.Value.Total != Vector2.Zero; safeAreaConsiderationsCheckbox.CanBeShown.Value = host.Window?.SafeAreaPadding.Value.Total != Vector2.Zero;
} }

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@ -140,7 +140,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
/// <param name="fullState">A <see cref="KeyCombination"/> generated from the full input state.</param> /// <param name="fullState">A <see cref="KeyCombination"/> generated from the full input state.</param>
/// <param name="triggerKey">The key which triggered this update, and should be used as the binding.</param> /// <param name="triggerKey">The key which triggered this update, and should be used as the binding.</param>
public void UpdateKeyCombination(KeyCombination fullState, InputKey triggerKey) => public void UpdateKeyCombination(KeyCombination fullState, InputKey triggerKey) =>
UpdateKeyCombination(new KeyCombination(fullState.Keys.Where(KeyCombination.IsModifierKey).Append(triggerKey))); // TODO: Distinct() can be removed after https://github.com/ppy/osu-framework/pull/6130 is merged.
UpdateKeyCombination(new KeyCombination(fullState.Keys.Where(KeyCombination.IsModifierKey).Append(triggerKey).Distinct().ToArray()));
public void UpdateKeyCombination(KeyCombination newCombination) public void UpdateKeyCombination(KeyCombination newCombination)
{ {

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@ -28,6 +28,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
private Bindable<double> localSensitivity; private Bindable<double> localSensitivity;
private Bindable<WindowMode> windowMode; private Bindable<WindowMode> windowMode;
private Bindable<bool> minimiseOnFocusLoss;
private SettingsEnumDropdown<OsuConfineMouseMode> confineMouseModeSetting; private SettingsEnumDropdown<OsuConfineMouseMode> confineMouseModeSetting;
private Bindable<bool> relativeMode; private Bindable<bool> relativeMode;
@ -47,6 +48,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
relativeMode = mouseHandler.UseRelativeMode.GetBoundCopy(); relativeMode = mouseHandler.UseRelativeMode.GetBoundCopy();
windowMode = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode); windowMode = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
minimiseOnFocusLoss = config.GetBindable<bool>(FrameworkSetting.MinimiseOnFocusLossInFullscreen);
Children = new Drawable[] Children = new Drawable[]
{ {
@ -98,21 +100,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
localSensitivity.BindValueChanged(val => handlerSensitivity.Value = val.NewValue); localSensitivity.BindValueChanged(val => handlerSensitivity.Value = val.NewValue);
windowMode.BindValueChanged(mode => windowMode.BindValueChanged(_ => updateConfineMouseModeSettingVisibility());
{ minimiseOnFocusLoss.BindValueChanged(_ => updateConfineMouseModeSettingVisibility(), true);
bool isFullscreen = mode.NewValue == WindowMode.Fullscreen;
if (isFullscreen)
{
confineMouseModeSetting.Current.Disabled = true;
confineMouseModeSetting.TooltipText = MouseSettingsStrings.NotApplicableFullscreen;
}
else
{
confineMouseModeSetting.Current.Disabled = false;
confineMouseModeSetting.TooltipText = string.Empty;
}
}, true);
highPrecisionMouse.Current.BindValueChanged(highPrecision => highPrecisionMouse.Current.BindValueChanged(highPrecision =>
{ {
@ -126,6 +115,25 @@ namespace osu.Game.Overlays.Settings.Sections.Input
}, true); }, true);
} }
/// <summary>
/// Updates disabled state and tooltip of <see cref="confineMouseModeSetting"/> to match when <see cref="ConfineMouseTracker"/> is overriding the confine mode.
/// </summary>
private void updateConfineMouseModeSettingVisibility()
{
bool confineModeOverriden = windowMode.Value == WindowMode.Fullscreen && minimiseOnFocusLoss.Value;
if (confineModeOverriden)
{
confineMouseModeSetting.Current.Disabled = true;
confineMouseModeSetting.TooltipText = MouseSettingsStrings.NotApplicableFullscreen;
}
else
{
confineMouseModeSetting.Current.Disabled = false;
confineMouseModeSetting.TooltipText = string.Empty;
}
}
public partial class SensitivitySetting : SettingsSlider<double, SensitivitySlider> public partial class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
{ {
public SensitivitySetting() public SensitivitySetting()

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@ -151,9 +151,12 @@ namespace osu.Game.Overlays
base.Update(); base.Update();
if (!headerTextVisibilityCache.IsValid) if (!headerTextVisibilityCache.IsValid)
{
// These toolbox grouped may be contracted to only show icons. // These toolbox grouped may be contracted to only show icons.
// For now, let's hide the header to avoid text truncation weirdness in such cases. // For now, let's hide the header to avoid text truncation weirdness in such cases.
headerText.FadeTo(headerText.DrawWidth < DrawWidth ? 1 : 0, 150, Easing.OutQuint); headerText.FadeTo(headerText.DrawWidth < DrawWidth ? 1 : 0, 150, Easing.OutQuint);
headerTextVisibilityCache.Validate();
}
} }
protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source) protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source)

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@ -26,6 +26,8 @@ namespace osu.Game.Overlays.Toolbar
{ {
public abstract partial class ToolbarButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction> public abstract partial class ToolbarButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
{ {
public const float PADDING = 3;
protected GlobalAction? Hotkey { get; set; } protected GlobalAction? Hotkey { get; set; }
public void SetIcon(Drawable icon) public void SetIcon(Drawable icon)
@ -63,6 +65,7 @@ namespace osu.Game.Overlays.Toolbar
protected virtual Anchor TooltipAnchor => Anchor.TopLeft; protected virtual Anchor TooltipAnchor => Anchor.TopLeft;
protected readonly Container ButtonContent;
protected ConstrainedIconContainer IconContainer; protected ConstrainedIconContainer IconContainer;
protected SpriteText DrawableText; protected SpriteText DrawableText;
protected Box HoverBackground; protected Box HoverBackground;
@ -80,59 +83,66 @@ namespace osu.Game.Overlays.Toolbar
protected ToolbarButton() protected ToolbarButton()
{ {
Width = Toolbar.HEIGHT; AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.Y;
Padding = new MarginPadding(3);
Children = new Drawable[] Children = new Drawable[]
{ {
BackgroundContent = new Container ButtonContent = new Container
{ {
RelativeSizeAxes = Axes.Both, Width = Toolbar.HEIGHT,
Masking = true,
CornerRadius = 6,
CornerExponent = 3f,
Children = new Drawable[]
{
HoverBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(80).Opacity(180),
Blending = BlendingParameters.Additive,
Alpha = 0,
},
flashBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Colour = Color4.White.Opacity(100),
Blending = BlendingParameters.Additive,
},
}
},
Flow = new FillFlowContainer
{
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = Toolbar.HEIGHT / 2, Right = Toolbar.HEIGHT / 2 },
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X, Padding = new MarginPadding(PADDING),
Children = new Drawable[] Children = new Drawable[]
{ {
IconContainer = new ConstrainedIconContainer BackgroundContent = new Container
{ {
Anchor = Anchor.CentreLeft, RelativeSizeAxes = Axes.Both,
Origin = Anchor.CentreLeft, Masking = true,
Size = new Vector2(20), CornerRadius = 6,
Alpha = 0, CornerExponent = 3f,
Children = new Drawable[]
{
HoverBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(80).Opacity(180),
Blending = BlendingParameters.Additive,
Alpha = 0,
},
flashBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Colour = Color4.White.Opacity(100),
Blending = BlendingParameters.Additive,
},
}
}, },
DrawableText = new OsuSpriteText Flow = new FillFlowContainer
{ {
Anchor = Anchor.CentreLeft, Direction = FillDirection.Horizontal,
Origin = Anchor.CentreLeft, Spacing = new Vector2(5),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = Toolbar.HEIGHT / 2, Right = Toolbar.HEIGHT / 2 },
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
IconContainer = new ConstrainedIconContainer
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Size = new Vector2(20),
Alpha = 0,
},
DrawableText = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
},
}, },
}, },
}, },

View File

@ -42,52 +42,59 @@ namespace osu.Game.Overlays.Toolbar
clockDisplayMode = config.GetBindable<ToolbarClockDisplayMode>(OsuSetting.ToolbarClockDisplayMode); clockDisplayMode = config.GetBindable<ToolbarClockDisplayMode>(OsuSetting.ToolbarClockDisplayMode);
prefer24HourTime = config.GetBindable<bool>(OsuSetting.Prefer24HourTime); prefer24HourTime = config.GetBindable<bool>(OsuSetting.Prefer24HourTime);
Padding = new MarginPadding(3);
Children = new Drawable[] Children = new Drawable[]
{ {
new Container new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 6,
CornerExponent = 3f,
Children = new Drawable[]
{
hoverBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(80).Opacity(180),
Blending = BlendingParameters.Additive,
Alpha = 0,
},
flashBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Colour = Color4.White.Opacity(100),
Blending = BlendingParameters.Additive,
},
}
},
new FillFlowContainer
{ {
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal, Padding = new MarginPadding(ToolbarButton.PADDING),
Spacing = new Vector2(5),
Padding = new MarginPadding(10),
Children = new Drawable[] Children = new Drawable[]
{ {
analog = new AnalogClockDisplay new Container
{ {
Anchor = Anchor.CentreLeft, RelativeSizeAxes = Axes.Both,
Origin = Anchor.CentreLeft, Masking = true,
CornerRadius = 6,
CornerExponent = 3f,
Children = new Drawable[]
{
hoverBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(80).Opacity(180),
Blending = BlendingParameters.Additive,
Alpha = 0,
},
flashBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Colour = Color4.White.Opacity(100),
Blending = BlendingParameters.Additive,
},
}
}, },
digital = new DigitalClockDisplay new FillFlowContainer
{ {
Anchor = Anchor.CentreLeft, RelativeSizeAxes = Axes.Y,
Origin = Anchor.CentreLeft, AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
Padding = new MarginPadding(10),
Children = new Drawable[]
{
analog = new AnalogClockDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
digital = new DigitalClockDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
}
}
} }
} }
} }

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@ -12,7 +12,7 @@ namespace osu.Game.Overlays.Toolbar
{ {
public ToolbarHomeButton() public ToolbarHomeButton()
{ {
Width *= 1.4f; ButtonContent.Width *= 1.4f;
Hotkey = GlobalAction.Home; Hotkey = GlobalAction.Home;
} }

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@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Toolbar
public ToolbarMusicButton() public ToolbarMusicButton()
{ {
Hotkey = GlobalAction.ToggleNowPlaying; Hotkey = GlobalAction.ToggleNowPlaying;
AutoSizeAxes = Axes.X; ButtonContent.AutoSizeAxes = Axes.X;
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]

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@ -48,7 +48,7 @@ namespace osu.Game.Overlays.Toolbar
public RulesetButton() public RulesetButton()
{ {
Padding = new MarginPadding(3) ButtonContent.Padding = new MarginPadding(PADDING)
{ {
Bottom = 5 Bottom = 5
}; };

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@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Toolbar
{ {
public ToolbarSettingsButton() public ToolbarSettingsButton()
{ {
Width *= 1.4f; ButtonContent.Width *= 1.4f;
Hotkey = GlobalAction.ToggleSettings; Hotkey = GlobalAction.ToggleSettings;
} }

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@ -34,7 +34,7 @@ namespace osu.Game.Overlays.Toolbar
public ToolbarUserButton() public ToolbarUserButton()
{ {
AutoSizeAxes = Axes.X; ButtonContent.AutoSizeAxes = Axes.X;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

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@ -17,8 +17,6 @@ namespace osu.Game.Overlays.Wiki
{ {
public partial class WikiHeader : BreadcrumbControlOverlayHeader public partial class WikiHeader : BreadcrumbControlOverlayHeader
{ {
private const string index_path = "Main_Page";
public static LocalisableString IndexPageString => LayoutStrings.HeaderHelpIndex; public static LocalisableString IndexPageString => LayoutStrings.HeaderHelpIndex;
public readonly Bindable<APIWikiPage> WikiPageData = new Bindable<APIWikiPage>(); public readonly Bindable<APIWikiPage> WikiPageData = new Bindable<APIWikiPage>();
@ -45,7 +43,7 @@ namespace osu.Game.Overlays.Wiki
TabControl.AddItem(IndexPageString); TabControl.AddItem(IndexPageString);
if (e.NewValue.Path == index_path) if (e.NewValue.Path == WikiOverlay.INDEX_PATH)
{ {
Current.Value = IndexPageString; Current.Value = IndexPageString;
return; return;

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@ -19,11 +19,11 @@ namespace osu.Game.Overlays
{ {
public partial class WikiOverlay : OnlineOverlay<WikiHeader> public partial class WikiOverlay : OnlineOverlay<WikiHeader>
{ {
private const string index_path = @"main_page"; public const string INDEX_PATH = @"Main_page";
public string CurrentPath => path.Value; public string CurrentPath => path.Value;
private readonly Bindable<string> path = new Bindable<string>(index_path); private readonly Bindable<string> path = new Bindable<string>(INDEX_PATH);
private readonly Bindable<APIWikiPage> wikiData = new Bindable<APIWikiPage>(); private readonly Bindable<APIWikiPage> wikiData = new Bindable<APIWikiPage>();
@ -43,7 +43,7 @@ namespace osu.Game.Overlays
{ {
} }
public void ShowPage(string pagePath = index_path) public void ShowPage(string pagePath = INDEX_PATH)
{ {
path.Value = pagePath.Trim('/'); path.Value = pagePath.Trim('/');
Show(); Show();
@ -137,7 +137,7 @@ namespace osu.Game.Overlays
wikiData.Value = response; wikiData.Value = response;
path.Value = response.Path; path.Value = response.Path;
if (response.Layout == index_path) if (response.Layout.Equals(INDEX_PATH, StringComparison.OrdinalIgnoreCase))
{ {
LoadDisplay(new WikiMainPage LoadDisplay(new WikiMainPage
{ {
@ -161,7 +161,7 @@ namespace osu.Game.Overlays
path.Value = "error"; path.Value = "error";
LoadDisplay(articlePage = new WikiArticlePage($@"{api.WebsiteRootUrl}/wiki/", LoadDisplay(articlePage = new WikiArticlePage($@"{api.WebsiteRootUrl}/wiki/",
$"Something went wrong when trying to fetch page \"{originalPath}\".\n\n[Return to the main page](Main_Page).")); $"Something went wrong when trying to fetch page \"{originalPath}\".\n\n[Return to the main page]({INDEX_PATH})."));
} }
private void showParentPage() private void showParentPage()

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage? Icon => OsuIcon.ModCinema; public override IconUsage? Icon => OsuIcon.ModCinema;
public override LocalisableString Description => "Watch the video without visual distractions."; public override LocalisableString Description => "Watch the video without visual distractions.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModAutoplay), typeof(ModNoFail) }).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModFailCondition) }).ToArray();
public void ApplyToHUD(HUDOverlay overlay) public void ApplyToHUD(HUDOverlay overlay)
{ {

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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mods
{ {
public abstract class ModFailCondition : Mod, IApplicableToHealthProcessor, IApplicableFailOverride public abstract class ModFailCondition : Mod, IApplicableToHealthProcessor, IApplicableFailOverride
{ {
public override Type[] IncompatibleMods => new[] { typeof(ModNoFail) }; public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModCinema) };
[SettingSource("Restart on fail", "Automatically restarts when failed.")] [SettingSource("Restart on fail", "Automatically restarts when failed.")]
public BindableBool Restart { get; } = new BindableBool(); public BindableBool Restart { get; } = new BindableBool();

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@ -56,9 +56,6 @@ namespace osu.Game.Rulesets.Mods
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{ {
Combo.BindTo(scoreProcessor.Combo); Combo.BindTo(scoreProcessor.Combo);
// Default value of ScoreProcessor's Rank in Flashlight Mod should be SS+
scoreProcessor.Rank.Value = ScoreRank.XH;
} }
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) public ScoreRank AdjustRank(ScoreRank rank, double accuracy)

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@ -17,8 +17,6 @@ namespace osu.Game.Rulesets.Mods
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{ {
// Default value of ScoreProcessor's Rank in Hidden Mod should be SS+
scoreProcessor.Rank.Value = ScoreRank.XH;
} }
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) public ScoreRank AdjustRank(ScoreRank rank, double accuracy)

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@ -599,7 +599,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
float balanceAdjustAmount = positionalHitsoundsLevel.Value * 2; float balanceAdjustAmount = positionalHitsoundsLevel.Value * 2;
double returnedValue = balanceAdjustAmount * (position - 0.5f); double returnedValue = balanceAdjustAmount * (position - 0.5f);
return returnedValue; // Rounded to reduce the overhead of audio adjustments (which are currently bindable heavy).
// Balance is very hard to perceive in small increments anyways.
return Math.Round(returnedValue, 2);
} }
/// <summary> /// <summary>

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@ -57,5 +57,40 @@ namespace osu.Game.Rulesets.Objects.Legacy
return (float)(1.0f - 0.7f * IBeatmapDifficultyInfo.DifficultyRange(circleSize)) / 2 * (applyFudge ? broken_gamefield_rounding_allowance : 1); return (float)(1.0f - 0.7f * IBeatmapDifficultyInfo.DifficultyRange(circleSize)) / 2 * (applyFudge ? broken_gamefield_rounding_allowance : 1);
} }
public static int CalculateDifficultyPeppyStars(BeatmapDifficulty difficulty, int objectCount, int drainLength)
{
/*
* WARNING: DO NOT TOUCH IF YOU DO NOT KNOW WHAT YOU ARE DOING
*
* It so happens that in stable, due to .NET Framework internals, float math would be performed
* using x87 registers and opcodes.
* .NET (Core) however uses SSE instructions on 32- and 64-bit words.
* x87 registers are _80 bits_ wide. Which is notably wider than _both_ float and double.
* Therefore, on a significant number of beatmaps, the rounding would not produce correct values.
*
* Thus, to crudely - but, seemingly *mostly* accurately, after checking across all ranked maps - emulate this,
* use `decimal`, which is slow, but has bigger precision than `double`.
* At the time of writing, there is _one_ ranked exception to this - namely https://osu.ppy.sh/beatmapsets/1156087#osu/2625853 -
* but it is considered an "acceptable casualty", since in that case scores aren't inflated by _that_ much compared to others.
*/
decimal objectToDrainRatio = drainLength != 0
? Math.Clamp((decimal)objectCount / drainLength * 8, 0, 16)
: 16;
/*
* Notably, THE `double` CASTS BELOW ARE IMPORTANT AND MUST REMAIN.
* Their goal is to trick the compiler / runtime into NOT promoting from single-precision float, as doing so would prompt it
* to attempt to "silently" fix the single-precision values when converting to decimal,
* which is NOT what the x87 FPU does.
*/
decimal drainRate = (decimal)(double)difficulty.DrainRate;
decimal overallDifficulty = (decimal)(double)difficulty.OverallDifficulty;
decimal circleSize = (decimal)(double)difficulty.CircleSize;
return (int)Math.Round((drainRate + overallDifficulty + circleSize + objectToDrainRatio) / 38 * 5);
}
} }
} }

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Scoring
/// </summary> /// </summary>
[Description(@"")] [Description(@"")]
[EnumMember(Value = "none")] [EnumMember(Value = "none")]
[Order(14)] [Order(15)]
None, None,
/// <summary> /// <summary>
@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Scoring
/// Indicates small tick miss. /// Indicates small tick miss.
/// </summary> /// </summary>
[EnumMember(Value = "small_tick_miss")] [EnumMember(Value = "small_tick_miss")]
[Order(11)] [Order(12)]
SmallTickMiss, SmallTickMiss,
/// <summary> /// <summary>
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Scoring
/// </summary> /// </summary>
[EnumMember(Value = "large_tick_miss")] [EnumMember(Value = "large_tick_miss")]
[Description("-")] [Description("-")]
[Order(10)] [Order(11)]
LargeTickMiss, LargeTickMiss,
/// <summary> /// <summary>
@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Scoring
/// </summary> /// </summary>
[Description("S Bonus")] [Description("S Bonus")]
[EnumMember(Value = "small_bonus")] [EnumMember(Value = "small_bonus")]
[Order(9)] [Order(10)]
SmallBonus, SmallBonus,
/// <summary> /// <summary>
@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Scoring
/// </summary> /// </summary>
[Description("L Bonus")] [Description("L Bonus")]
[EnumMember(Value = "large_bonus")] [EnumMember(Value = "large_bonus")]
[Order(8)] [Order(9)]
LargeBonus, LargeBonus,
/// <summary> /// <summary>
@ -119,14 +119,14 @@ namespace osu.Game.Rulesets.Scoring
/// </summary> /// </summary>
[EnumMember(Value = "ignore_miss")] [EnumMember(Value = "ignore_miss")]
[Description("-")] [Description("-")]
[Order(13)] [Order(14)]
IgnoreMiss, IgnoreMiss,
/// <summary> /// <summary>
/// Indicates a hit that should be ignored for scoring purposes. /// Indicates a hit that should be ignored for scoring purposes.
/// </summary> /// </summary>
[EnumMember(Value = "ignore_hit")] [EnumMember(Value = "ignore_hit")]
[Order(12)] [Order(13)]
IgnoreHit, IgnoreHit,
/// <summary> /// <summary>
@ -136,14 +136,14 @@ namespace osu.Game.Rulesets.Scoring
/// May be paired with <see cref="IgnoreHit"/>. /// May be paired with <see cref="IgnoreHit"/>.
/// </remarks> /// </remarks>
[EnumMember(Value = "combo_break")] [EnumMember(Value = "combo_break")]
[Order(15)] [Order(16)]
ComboBreak, ComboBreak,
/// <summary> /// <summary>
/// A special judgement similar to <see cref="LargeTickHit"/> that's used to increase the valuation of the final tick of a slider. /// A special judgement similar to <see cref="LargeTickHit"/> that's used to increase the valuation of the final tick of a slider.
/// </summary> /// </summary>
[EnumMember(Value = "slider_tail_hit")] [EnumMember(Value = "slider_tail_hit")]
[Order(16)] [Order(8)]
SliderTailHit, SliderTailHit,
/// <summary> /// <summary>

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@ -86,7 +86,9 @@ namespace osu.Game.Rulesets.Scoring
/// <summary> /// <summary>
/// The current rank. /// The current rank.
/// </summary> /// </summary>
public readonly Bindable<ScoreRank> Rank = new Bindable<ScoreRank>(ScoreRank.X); public IBindable<ScoreRank> Rank => rank;
private readonly Bindable<ScoreRank> rank = new Bindable<ScoreRank>(ScoreRank.X);
/// <summary> /// <summary>
/// The highest combo achieved by this score. /// The highest combo achieved by this score.
@ -167,14 +169,14 @@ namespace osu.Game.Rulesets.Scoring
if (!beatmapApplied) if (!beatmapApplied)
throw new InvalidOperationException($"Cannot access maximum statistics before calling {nameof(ApplyBeatmap)}."); throw new InvalidOperationException($"Cannot access maximum statistics before calling {nameof(ApplyBeatmap)}.");
return new Dictionary<HitResult, int>(maximumResultCounts); return new Dictionary<HitResult, int>(MaximumResultCounts);
} }
} }
private bool beatmapApplied; private bool beatmapApplied;
private readonly Dictionary<HitResult, int> scoreResultCounts = new Dictionary<HitResult, int>(); protected readonly Dictionary<HitResult, int> ScoreResultCounts = new Dictionary<HitResult, int>();
private readonly Dictionary<HitResult, int> maximumResultCounts = new Dictionary<HitResult, int>(); protected readonly Dictionary<HitResult, int> MaximumResultCounts = new Dictionary<HitResult, int>();
private readonly List<HitEvent> hitEvents = new List<HitEvent>(); private readonly List<HitEvent> hitEvents = new List<HitEvent>();
private HitObject? lastHitObject; private HitObject? lastHitObject;
@ -186,9 +188,13 @@ namespace osu.Game.Rulesets.Scoring
Combo.ValueChanged += combo => HighestCombo.Value = Math.Max(HighestCombo.Value, combo.NewValue); Combo.ValueChanged += combo => HighestCombo.Value = Math.Max(HighestCombo.Value, combo.NewValue);
Accuracy.ValueChanged += accuracy => Accuracy.ValueChanged += accuracy =>
{ {
Rank.Value = RankFromAccuracy(accuracy.NewValue); // Once failed, we shouldn't update the rank anymore.
if (rank.Value == ScoreRank.F)
return;
rank.Value = RankFromAccuracy(accuracy.NewValue);
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>()) foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
Rank.Value = mod.AdjustRank(Rank.Value, accuracy.NewValue); rank.Value = mod.AdjustRank(Rank.Value, accuracy.NewValue);
}; };
Mods.ValueChanged += mods => Mods.ValueChanged += mods =>
@ -216,7 +222,7 @@ namespace osu.Game.Rulesets.Scoring
if (result.FailedAtJudgement) if (result.FailedAtJudgement)
return; return;
scoreResultCounts[result.Type] = scoreResultCounts.GetValueOrDefault(result.Type) + 1; ScoreResultCounts[result.Type] = ScoreResultCounts.GetValueOrDefault(result.Type) + 1;
if (result.Type.IncreasesCombo()) if (result.Type.IncreasesCombo())
Combo.Value++; Combo.Value++;
@ -272,7 +278,7 @@ namespace osu.Game.Rulesets.Scoring
if (result.FailedAtJudgement) if (result.FailedAtJudgement)
return; return;
scoreResultCounts[result.Type] = scoreResultCounts.GetValueOrDefault(result.Type) - 1; ScoreResultCounts[result.Type] = ScoreResultCounts.GetValueOrDefault(result.Type) - 1;
if (result.Judgement.MaxResult.AffectsAccuracy()) if (result.Judgement.MaxResult.AffectsAccuracy())
{ {
@ -394,13 +400,13 @@ namespace osu.Game.Rulesets.Scoring
maximumComboPortion = currentComboPortion; maximumComboPortion = currentComboPortion;
maximumAccuracyJudgementCount = currentAccuracyJudgementCount; maximumAccuracyJudgementCount = currentAccuracyJudgementCount;
maximumResultCounts.Clear(); MaximumResultCounts.Clear();
maximumResultCounts.AddRange(scoreResultCounts); MaximumResultCounts.AddRange(ScoreResultCounts);
MaximumTotalScore = TotalScore.Value; MaximumTotalScore = TotalScore.Value;
} }
scoreResultCounts.Clear(); ScoreResultCounts.Clear();
currentBaseScore = 0; currentBaseScore = 0;
currentMaximumBaseScore = 0; currentMaximumBaseScore = 0;
@ -411,8 +417,7 @@ namespace osu.Game.Rulesets.Scoring
TotalScore.Value = 0; TotalScore.Value = 0;
Accuracy.Value = 1; Accuracy.Value = 1;
Combo.Value = 0; Combo.Value = 0;
Rank.Disabled = false; rank.Value = ScoreRank.X;
Rank.Value = ScoreRank.X;
HighestCombo.Value = 0; HighestCombo.Value = 0;
} }
@ -430,10 +435,10 @@ namespace osu.Game.Rulesets.Scoring
score.MaximumStatistics.Clear(); score.MaximumStatistics.Clear();
foreach (var result in HitResultExtensions.ALL_TYPES) foreach (var result in HitResultExtensions.ALL_TYPES)
score.Statistics[result] = scoreResultCounts.GetValueOrDefault(result); score.Statistics[result] = ScoreResultCounts.GetValueOrDefault(result);
foreach (var result in HitResultExtensions.ALL_TYPES) foreach (var result in HitResultExtensions.ALL_TYPES)
score.MaximumStatistics[result] = maximumResultCounts.GetValueOrDefault(result); score.MaximumStatistics[result] = MaximumResultCounts.GetValueOrDefault(result);
// Populate total score after everything else. // Populate total score after everything else.
score.TotalScore = TotalScore.Value; score.TotalScore = TotalScore.Value;
@ -448,7 +453,7 @@ namespace osu.Game.Rulesets.Scoring
return; return;
score.Passed = false; score.Passed = false;
Rank.Value = ScoreRank.F; rank.Value = ScoreRank.F;
PopulateScore(score); PopulateScore(score);
} }
@ -464,8 +469,8 @@ namespace osu.Game.Rulesets.Scoring
HighestCombo.Value = frame.Header.MaxCombo; HighestCombo.Value = frame.Header.MaxCombo;
TotalScore.Value = frame.Header.TotalScore; TotalScore.Value = frame.Header.TotalScore;
scoreResultCounts.Clear(); ScoreResultCounts.Clear();
scoreResultCounts.AddRange(frame.Header.Statistics); ScoreResultCounts.AddRange(frame.Header.Statistics);
SetScoreProcessorStatistics(frame.Header.ScoreProcessorStatistics); SetScoreProcessorStatistics(frame.Header.ScoreProcessorStatistics);

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@ -13,6 +13,7 @@ using osu.Game.Extensions;
using osu.Game.IO.Legacy; using osu.Game.IO.Legacy;
using osu.Game.IO.Serialization; using osu.Game.IO.Serialization;
using osu.Game.Replays.Legacy; using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Types; using osu.Game.Rulesets.Replays.Types;
using SharpCompress.Compressors.LZMA; using SharpCompress.Compressors.LZMA;
@ -36,9 +37,15 @@ namespace osu.Game.Scoring.Legacy
/// <item><description>30000007: Adjust osu!mania combo and accuracy portions and judgement scoring values. Reconvert all scores.</description></item> /// <item><description>30000007: Adjust osu!mania combo and accuracy portions and judgement scoring values. Reconvert all scores.</description></item>
/// <item><description>30000008: Add accuracy conversion. Reconvert all scores.</description></item> /// <item><description>30000008: Add accuracy conversion. Reconvert all scores.</description></item>
/// <item><description>30000009: Fix edge cases in conversion for scores which have 0.0x mod multiplier on stable. Reconvert all scores.</description></item> /// <item><description>30000009: Fix edge cases in conversion for scores which have 0.0x mod multiplier on stable. Reconvert all scores.</description></item>
/// <item><description>30000010: Fix mania score V1 conversion using score V1 accuracy rather than V2 accuracy. Reconvert all scores.</description></item>
/// <item><description>30000011: Re-do catch scoring to mirror stable Score V2 as closely as feasible. Reconvert all scores.</description></item>
/// <item><description>
/// 30000012: Fix incorrect total score conversion on selected beatmaps after implementing the more correct
/// <see cref="LegacyRulesetExtensions.CalculateDifficultyPeppyStars"/> method. Reconvert all scores.
/// </description></item>
/// </list> /// </list>
/// </remarks> /// </remarks>
public const int LATEST_VERSION = 30000009; public const int LATEST_VERSION = 30000012;
/// <summary> /// <summary>
/// The first stable-compatible YYYYMMDD format version given to lazer usage of replays. /// The first stable-compatible YYYYMMDD format version given to lazer usage of replays.

View File

@ -62,6 +62,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected override bool OnDragStart(DragStartEvent e) protected override bool OnDragStart(DragStartEvent e)
{ {
if (e.Button != MouseButton.Left)
return false;
if (rotationHandler == null) return false; if (rotationHandler == null) return false;
rotationHandler.Begin(); rotationHandler.Begin();

View File

@ -95,6 +95,8 @@ namespace osu.Game.Screens.Menu
Colour = Color4.Black Colour = Color4.Black
}; };
public override bool? AllowGlobalTrackControl => false;
protected IntroScreen([CanBeNull] Func<MainMenu> createNextScreen = null) protected IntroScreen([CanBeNull] Func<MainMenu> createNextScreen = null)
{ {
this.createNextScreen = createNextScreen; this.createNextScreen = createNextScreen;

View File

@ -5,6 +5,7 @@
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
@ -25,6 +26,7 @@ using osu.Game.Input.Bindings;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Dialog;
using osu.Game.Overlays.SkinEditor; using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
@ -49,6 +51,8 @@ namespace osu.Game.Screens.Menu
public override bool AllowExternalScreenChange => true; public override bool AllowExternalScreenChange => true;
public override bool? AllowGlobalTrackControl => true;
private Screen songSelect; private Screen songSelect;
private MenuSideFlashes sideFlashes; private MenuSideFlashes sideFlashes;
@ -390,7 +394,12 @@ namespace osu.Game.Screens.Menu
if (requiresConfirmation) if (requiresConfirmation)
{ {
if (dialogOverlay.CurrentDialog is ConfirmExitDialog exitDialog) if (dialogOverlay.CurrentDialog is ConfirmExitDialog exitDialog)
exitDialog.PerformOkAction(); {
if (exitDialog.Buttons.OfType<PopupDialogOkButton>().FirstOrDefault() != null)
exitDialog.PerformOkAction();
else
exitDialog.Flash();
}
else else
{ {
dialogOverlay.Push(new ConfirmExitDialog(() => dialogOverlay.Push(new ConfirmExitDialog(() =>

View File

@ -349,6 +349,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
addItemButton.Alpha = localUserCanAddItem ? 1 : 0; addItemButton.Alpha = localUserCanAddItem ? 1 : 0;
Scheduler.AddOnce(UpdateMods); Scheduler.AddOnce(UpdateMods);
Activity.Value = new UserActivity.InLobby(Room);
} }
private bool localUserCanAddItem => client.IsHost || Room.QueueMode.Value != QueueMode.HostOnly; private bool localUserCanAddItem => client.IsHost || Room.QueueMode.Value != QueueMode.HostOnly;

View File

@ -26,9 +26,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
{ {
protected override bool PauseOnFocusLost => false; protected override bool PauseOnFocusLost => false;
// Disallow fails in multiplayer for now.
protected override bool CheckModsAllowFailure() => false;
protected override UserActivity InitialActivity => new UserActivity.InMultiplayerGame(Beatmap.Value.BeatmapInfo, Ruleset.Value); protected override UserActivity InitialActivity => new UserActivity.InMultiplayerGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);
[Resolved] [Resolved]
@ -55,6 +52,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
{ {
AllowPause = false, AllowPause = false,
AllowRestart = false, AllowRestart = false,
AllowFailAnimation = false,
AllowSkipping = room.AutoSkip.Value, AllowSkipping = room.AutoSkip.Value,
AutomaticallySkipIntro = room.AutoSkip.Value, AutomaticallySkipIntro = room.AutoSkip.Value,
AlwaysShowLeaderboard = true, AlwaysShowLeaderboard = true,

View File

@ -4,12 +4,14 @@
#nullable disable #nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps.Timing; using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play.Break; using osu.Game.Screens.Play.Break;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
@ -113,7 +115,7 @@ namespace osu.Game.Screens.Play
if (scoreProcessor != null) if (scoreProcessor != null)
{ {
info.AccuracyDisplay.Current.BindTo(scoreProcessor.Accuracy); info.AccuracyDisplay.Current.BindTo(scoreProcessor.Accuracy);
info.GradeDisplay.Current.BindTo(scoreProcessor.Rank); ((IBindable<ScoreRank>)info.GradeDisplay.Current).BindTo(scoreProcessor.Rank);
} }
} }

View File

@ -46,7 +46,7 @@ namespace osu.Game.Screens.Play
public bool HasPassed { get; set; } public bool HasPassed { get; set; }
/// <summary> /// <summary>
/// Whether the user failed during gameplay. /// Whether the user failed during gameplay. This is only set when the gameplay session has completed due to the fail.
/// </summary> /// </summary>
public bool HasFailed { get; set; } public bool HasFailed { get; set; }

View File

@ -83,12 +83,14 @@ namespace osu.Game.Screens.Play.HUD
}, },
fractionPart = new ArgonCounterTextComponent(Anchor.TopLeft) fractionPart = new ArgonCounterTextComponent(Anchor.TopLeft)
{ {
RequiredDisplayDigits = { Value = 2 },
WireframeOpacity = { BindTarget = WireframeOpacity }, WireframeOpacity = { BindTarget = WireframeOpacity },
Scale = new Vector2(0.5f), Scale = new Vector2(0.5f),
}, },
percentText = new ArgonCounterTextComponent(Anchor.TopLeft) percentText = new ArgonCounterTextComponent(Anchor.TopLeft)
{ {
Text = @"%", Text = @"%",
RequiredDisplayDigits = { Value = 1 },
WireframeOpacity = { BindTarget = WireframeOpacity } WireframeOpacity = { BindTarget = WireframeOpacity }
}, },
} }

View File

@ -57,6 +57,31 @@ namespace osu.Game.Screens.Play.HUD
}); });
} }
public override int DisplayedCount
{
get => base.DisplayedCount;
set
{
base.DisplayedCount = value;
updateWireframe();
}
}
private void updateWireframe()
{
text.RequiredDisplayDigits.Value = getDigitsRequiredForDisplayCount();
}
private int getDigitsRequiredForDisplayCount()
{
// one for the single presumed starting digit, one for the "x" at the end.
int digitsRequired = 2;
long c = DisplayedCount;
while ((c /= 10) > 0)
digitsRequired++;
return digitsRequired;
}
protected override LocalisableString FormatCount(int count) => $@"{count}x"; protected override LocalisableString FormatCount(int count) => $@"{count}x";
protected override IHasText CreateText() => text = new ArgonCounterTextComponent(Anchor.TopLeft, MatchesStrings.MatchScoreStatsCombo.ToUpper()) protected override IHasText CreateText() => text = new ArgonCounterTextComponent(Anchor.TopLeft, MatchesStrings.MatchScoreStatsCombo.ToUpper())

View File

@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Linq; using System.Collections.Generic;
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@ -33,14 +33,7 @@ namespace osu.Game.Screens.Play.HUD
public LocalisableString Text public LocalisableString Text
{ {
get => textPart.Text; get => textPart.Text;
set set => textPart.Text = value;
{
int remainingCount = RequiredDisplayDigits.Value - value.ToString().Count(char.IsDigit);
string remainingText = remainingCount > 0 ? new string('#', remainingCount) : string.Empty;
wireframesPart.Text = remainingText + value;
textPart.Text = value;
}
} }
public ArgonCounterTextComponent(Anchor anchor, LocalisableString? label = null) public ArgonCounterTextComponent(Anchor anchor, LocalisableString? label = null)
@ -81,6 +74,8 @@ namespace osu.Game.Screens.Play.HUD
} }
} }
}; };
RequiredDisplayDigits.BindValueChanged(digits => wireframesPart.Text = new string('#', digits.NewValue));
} }
private string textLookup(char c) private string textLookup(char c)
@ -137,33 +132,49 @@ namespace osu.Game.Screens.Play.HUD
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(TextureStore textures) private void load(TextureStore textures)
{ {
const string font_name = @"argon-counter";
Spacing = new Vector2(-2f, 0f); Spacing = new Vector2(-2f, 0f);
Font = new FontUsage(@"argon-counter", 1); Font = new FontUsage(font_name, 1);
glyphStore = new GlyphStore(textures, getLookup); glyphStore = new GlyphStore(font_name, textures, getLookup);
} }
protected override TextBuilder CreateTextBuilder(ITexturedGlyphLookupStore store) => base.CreateTextBuilder(glyphStore); protected override TextBuilder CreateTextBuilder(ITexturedGlyphLookupStore store) => base.CreateTextBuilder(glyphStore);
private class GlyphStore : ITexturedGlyphLookupStore private class GlyphStore : ITexturedGlyphLookupStore
{ {
private readonly string fontName;
private readonly TextureStore textures; private readonly TextureStore textures;
private readonly Func<char, string> getLookup; private readonly Func<char, string> getLookup;
public GlyphStore(TextureStore textures, Func<char, string> getLookup) private readonly Dictionary<char, ITexturedCharacterGlyph?> cache = new Dictionary<char, ITexturedCharacterGlyph?>();
public GlyphStore(string fontName, TextureStore textures, Func<char, string> getLookup)
{ {
this.fontName = fontName;
this.textures = textures; this.textures = textures;
this.getLookup = getLookup; this.getLookup = getLookup;
} }
public ITexturedCharacterGlyph? Get(string? fontName, char character) public ITexturedCharacterGlyph? Get(string? fontName, char character)
{ {
// We only service one font.
if (fontName != this.fontName)
return null;
if (cache.TryGetValue(character, out var cached))
return cached;
string lookup = getLookup(character); string lookup = getLookup(character);
var texture = textures.Get($"Gameplay/Fonts/{fontName}-{lookup}"); var texture = textures.Get($"Gameplay/Fonts/{fontName}-{lookup}");
if (texture == null) TexturedCharacterGlyph? glyph = null;
return null;
return new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, texture.Height, null), texture, 0.125f); if (texture != null)
glyph = new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, texture.Height, null), texture, 0.125f);
cache[character] = glyph;
return glyph;
} }
public Task<ITexturedCharacterGlyph?> GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character)); public Task<ITexturedCharacterGlyph?> GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character));

View File

@ -3,9 +3,9 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -58,39 +58,12 @@ namespace osu.Game.Screens.Play.HUD
private bool displayingMiss => resetMissBarDelegate != null; private bool displayingMiss => resetMissBarDelegate != null;
private readonly List<Vector2> missBarVertices = new List<Vector2>(); private readonly List<Vector2> vertices = new List<Vector2>();
private readonly List<Vector2> healthBarVertices = new List<Vector2>();
private double glowBarValue; private double glowBarValue;
public double GlowBarValue
{
get => glowBarValue;
set
{
if (glowBarValue == value)
return;
glowBarValue = value;
Scheduler.AddOnce(updatePathVertices);
}
}
private double healthBarValue; private double healthBarValue;
public double HealthBarValue
{
get => healthBarValue;
set
{
if (healthBarValue == value)
return;
healthBarValue = value;
Scheduler.AddOnce(updatePathVertices);
}
}
public const float MAIN_PATH_RADIUS = 10f; public const float MAIN_PATH_RADIUS = 10f;
private const float curve_start_offset = 70; private const float curve_start_offset = 70;
@ -100,6 +73,8 @@ namespace osu.Game.Screens.Play.HUD
private readonly LayoutValue drawSizeLayout = new LayoutValue(Invalidation.DrawSize); private readonly LayoutValue drawSizeLayout = new LayoutValue(Invalidation.DrawSize);
private readonly Cached pathVerticesCache = new Cached();
public ArgonHealthDisplay() public ArgonHealthDisplay()
{ {
AddLayout(drawSizeLayout); AddLayout(drawSizeLayout);
@ -158,7 +133,6 @@ namespace osu.Game.Screens.Play.HUD
base.LoadComplete(); base.LoadComplete();
HealthProcessor.NewJudgement += onNewJudgement; HealthProcessor.NewJudgement += onNewJudgement;
Current.BindValueChanged(onCurrentChanged, true);
// we're about to set `RelativeSizeAxes` depending on the value of `UseRelativeSize`. // we're about to set `RelativeSizeAxes` depending on the value of `UseRelativeSize`.
// setting `RelativeSizeAxes` internally transforms absolute sizing to relative and back to keep the size the same, // setting `RelativeSizeAxes` internally transforms absolute sizing to relative and back to keep the size the same,
@ -173,31 +147,6 @@ namespace osu.Game.Screens.Play.HUD
private void onNewJudgement(JudgementResult result) => pendingMissAnimation |= !result.IsHit; private void onNewJudgement(JudgementResult result) => pendingMissAnimation |= !result.IsHit;
private void onCurrentChanged(ValueChangedEvent<double> valueChangedEvent)
// schedule display updates one frame later to ensure we know the judgement result causing this change (if there is one).
=> Scheduler.AddOnce(updateDisplay);
private void updateDisplay()
{
double newHealth = Current.Value;
if (newHealth >= GlowBarValue)
finishMissDisplay();
double time = newHealth > GlowBarValue ? 500 : 250;
// TODO: this should probably use interpolation in update.
this.TransformTo(nameof(HealthBarValue), newHealth, time, Easing.OutQuint);
if (pendingMissAnimation && newHealth < GlowBarValue)
triggerMissDisplay();
pendingMissAnimation = false;
if (!displayingMiss)
this.TransformTo(nameof(GlowBarValue), newHealth, time, Easing.OutQuint);
}
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
@ -208,30 +157,44 @@ namespace osu.Game.Screens.Play.HUD
drawSizeLayout.Validate(); drawSizeLayout.Validate();
} }
healthBarValue = Interpolation.DampContinuously(healthBarValue, Current.Value, 50, Time.Elapsed);
if (!displayingMiss)
glowBarValue = Interpolation.DampContinuously(glowBarValue, Current.Value, 50, Time.Elapsed);
mainBar.Alpha = (float)Interpolation.DampContinuously(mainBar.Alpha, Current.Value > 0 ? 1 : 0, 40, Time.Elapsed); mainBar.Alpha = (float)Interpolation.DampContinuously(mainBar.Alpha, Current.Value > 0 ? 1 : 0, 40, Time.Elapsed);
glowBar.Alpha = (float)Interpolation.DampContinuously(glowBar.Alpha, GlowBarValue > 0 ? 1 : 0, 40, Time.Elapsed); glowBar.Alpha = (float)Interpolation.DampContinuously(glowBar.Alpha, glowBarValue > 0 ? 1 : 0, 40, Time.Elapsed);
updatePathVertices();
}
protected override void HealthChanged(bool increase)
{
if (Current.Value >= glowBarValue)
finishMissDisplay();
if (pendingMissAnimation)
{
triggerMissDisplay();
pendingMissAnimation = false;
}
base.HealthChanged(increase);
} }
protected override void FinishInitialAnimation(double value) protected override void FinishInitialAnimation(double value)
{ {
base.FinishInitialAnimation(value); base.FinishInitialAnimation(value);
this.TransformTo(nameof(HealthBarValue), value, 500, Easing.OutQuint); this.TransformTo(nameof(healthBarValue), value, 500, Easing.OutQuint);
this.TransformTo(nameof(GlowBarValue), value, 250, Easing.OutQuint); this.TransformTo(nameof(glowBarValue), value, 250, Easing.OutQuint);
} }
protected override void Flash() protected override void Flash()
{ {
base.Flash(); base.Flash();
mainBar.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour.Opacity(0.8f))
.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.OutQuint);
if (!displayingMiss) if (!displayingMiss)
{ {
glowBar.TransformTo(nameof(BarPath.BarColour), Colour4.White, 30, Easing.OutQuint) // TODO: REMOVE THIS. It's recreating textures.
.Then()
.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 1000, Easing.OutQuint);
glowBar.TransformTo(nameof(BarPath.GlowColour), Colour4.White, 30, Easing.OutQuint) glowBar.TransformTo(nameof(BarPath.GlowColour), Colour4.White, 30, Easing.OutQuint)
.Then() .Then()
.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.OutQuint); .TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.OutQuint);
@ -245,13 +208,15 @@ namespace osu.Game.Screens.Play.HUD
this.Delay(500).Schedule(() => this.Delay(500).Schedule(() =>
{ {
this.TransformTo(nameof(GlowBarValue), Current.Value, 300, Easing.OutQuint); this.TransformTo(nameof(glowBarValue), Current.Value, 300, Easing.OutQuint);
finishMissDisplay(); finishMissDisplay();
}, out resetMissBarDelegate); }, out resetMissBarDelegate);
// TODO: REMOVE THIS. It's recreating textures.
glowBar.TransformTo(nameof(BarPath.BarColour), new Colour4(255, 147, 147, 255), 100, Easing.OutQuint).Then() glowBar.TransformTo(nameof(BarPath.BarColour), new Colour4(255, 147, 147, 255), 100, Easing.OutQuint).Then()
.TransformTo(nameof(BarPath.BarColour), new Colour4(255, 93, 93, 255), 800, Easing.OutQuint); .TransformTo(nameof(BarPath.BarColour), new Colour4(255, 93, 93, 255), 800, Easing.OutQuint);
// TODO: REMOVE THIS. It's recreating textures.
glowBar.TransformTo(nameof(BarPath.GlowColour), new Colour4(253, 0, 0, 255).Lighten(0.2f)) glowBar.TransformTo(nameof(BarPath.GlowColour), new Colour4(253, 0, 0, 255).Lighten(0.2f))
.TransformTo(nameof(BarPath.GlowColour), new Colour4(253, 0, 0, 255), 800, Easing.OutQuint); .TransformTo(nameof(BarPath.GlowColour), new Colour4(253, 0, 0, 255), 800, Easing.OutQuint);
} }
@ -263,6 +228,7 @@ namespace osu.Game.Screens.Play.HUD
if (Current.Value > 0) if (Current.Value > 0)
{ {
// TODO: REMOVE THIS. It's recreating textures.
glowBar.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 300, Easing.In); glowBar.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 300, Easing.In);
glowBar.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.In); glowBar.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.In);
} }
@ -302,7 +268,6 @@ namespace osu.Game.Screens.Play.HUD
if (DrawWidth - padding < rescale_cutoff) if (DrawWidth - padding < rescale_cutoff)
rescalePathProportionally(); rescalePathProportionally();
List<Vector2> vertices = new List<Vector2>();
barPath.GetPathToProgress(vertices, 0.0, 1.0); barPath.GetPathToProgress(vertices, 0.0, 1.0);
background.Vertices = vertices; background.Vertices = vertices;
@ -332,20 +297,25 @@ namespace osu.Game.Screens.Play.HUD
private void updatePathVertices() private void updatePathVertices()
{ {
barPath.GetPathToProgress(healthBarVertices, 0.0, healthBarValue); barPath.GetPathToProgress(vertices, 0.0, healthBarValue);
barPath.GetPathToProgress(missBarVertices, healthBarValue, Math.Max(glowBarValue, healthBarValue)); if (vertices.Count == 0) vertices.Add(Vector2.Zero);
Vector2 initialVertex = vertices[0];
for (int i = 0; i < vertices.Count; i++)
vertices[i] -= initialVertex;
if (healthBarVertices.Count == 0) mainBar.Vertices = vertices;
healthBarVertices.Add(Vector2.Zero); mainBar.Position = initialVertex;
if (missBarVertices.Count == 0) barPath.GetPathToProgress(vertices, healthBarValue, Math.Max(glowBarValue, healthBarValue));
missBarVertices.Add(Vector2.Zero); if (vertices.Count == 0) vertices.Add(Vector2.Zero);
initialVertex = vertices[0];
for (int i = 0; i < vertices.Count; i++)
vertices[i] -= initialVertex;
glowBar.Vertices = missBarVertices.Select(v => v - missBarVertices[0]).ToList(); glowBar.Vertices = vertices;
glowBar.Position = missBarVertices[0]; glowBar.Position = initialVertex;
mainBar.Vertices = healthBarVertices.Select(v => v - healthBarVertices[0]).ToList(); pathVerticesCache.Validate();
mainBar.Position = healthBarVertices[0];
} }
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)
@ -358,14 +328,17 @@ namespace osu.Game.Screens.Play.HUD
private partial class BackgroundPath : SmoothPath private partial class BackgroundPath : SmoothPath
{ {
private static readonly Color4 colour_white = Color4.White.Opacity(0.8f);
private static readonly Color4 colour_black = Color4.Black.Opacity(0.2f);
protected override Color4 ColourAt(float position) protected override Color4 ColourAt(float position)
{ {
if (position <= 0.16f) if (position <= 0.16f)
return Color4.White.Opacity(0.8f); return colour_white;
return Interpolation.ValueAt(position, return Interpolation.ValueAt(position,
Color4.White.Opacity(0.8f), colour_white,
Color4.Black.Opacity(0.2f), colour_black,
-0.5f, 1f, Easing.OutQuint); -0.5f, 1f, Easing.OutQuint);
} }
} }
@ -404,12 +377,14 @@ namespace osu.Game.Screens.Play.HUD
public float GlowPortion { get; init; } public float GlowPortion { get; init; }
private static readonly Colour4 transparent_black = Colour4.Black.Opacity(0.0f);
protected override Color4 ColourAt(float position) protected override Color4 ColourAt(float position)
{ {
if (position >= GlowPortion) if (position >= GlowPortion)
return BarColour; return BarColour;
return Interpolation.ValueAt(position, Colour4.Black.Opacity(0.0f), GlowColour, 0.0, GlowPortion, Easing.InQuint); return Interpolation.ValueAt(position, transparent_black, GlowColour, 0.0, GlowPortion, Easing.InQuint);
} }
} }
} }

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -15,6 +16,8 @@ namespace osu.Game.Screens.Play.HUD
{ {
public partial class ArgonScoreCounter : GameplayScoreCounter, ISerialisableDrawable public partial class ArgonScoreCounter : GameplayScoreCounter, ISerialisableDrawable
{ {
private ArgonScoreTextComponent scoreText = null!;
protected override double RollingDuration => 500; protected override double RollingDuration => 500;
protected override Easing RollingEasing => Easing.OutQuint; protected override Easing RollingEasing => Easing.OutQuint;
@ -33,13 +36,42 @@ namespace osu.Game.Screens.Play.HUD
protected override LocalisableString FormatCount(long count) => count.ToLocalisableString(); protected override LocalisableString FormatCount(long count) => count.ToLocalisableString();
protected override IHasText CreateText() => new ArgonScoreTextComponent(Anchor.TopRight, BeatmapsetsStrings.ShowScoreboardHeadersScore.ToUpper()) protected override IHasText CreateText() => scoreText = new ArgonScoreTextComponent(Anchor.TopRight, BeatmapsetsStrings.ShowScoreboardHeadersScore.ToUpper())
{ {
RequiredDisplayDigits = { BindTarget = RequiredDisplayDigits },
WireframeOpacity = { BindTarget = WireframeOpacity }, WireframeOpacity = { BindTarget = WireframeOpacity },
ShowLabel = { BindTarget = ShowLabel }, ShowLabel = { BindTarget = ShowLabel },
}; };
public ArgonScoreCounter()
{
RequiredDisplayDigits.BindValueChanged(_ => updateWireframe());
}
public override long DisplayedCount
{
get => base.DisplayedCount;
set
{
base.DisplayedCount = value;
updateWireframe();
}
}
private void updateWireframe()
{
scoreText.RequiredDisplayDigits.Value =
Math.Max(RequiredDisplayDigits.Value, getDigitsRequiredForDisplayCount());
}
private int getDigitsRequiredForDisplayCount()
{
int digitsRequired = 1;
long c = DisplayedCount;
while ((c /= 10) > 0)
digitsRequired++;
return digitsRequired;
}
private partial class ArgonScoreTextComponent : ArgonCounterTextComponent private partial class ArgonScoreTextComponent : ArgonCounterTextComponent
{ {
public ArgonScoreTextComponent(Anchor anchor, LocalisableString? label = null) public ArgonScoreTextComponent(Anchor anchor, LocalisableString? label = null)

View File

@ -11,11 +11,6 @@ namespace osu.Game.Screens.Play.HUD
{ {
public bool UsesFixedAnchor { get; set; } public bool UsesFixedAnchor { get; set; }
protected ComboCounter()
{
Current.Value = DisplayedCount = 0;
}
protected override double GetProportionalDuration(int currentValue, int newValue) protected override double GetProportionalDuration(int currentValue, int newValue)
{ {
return Math.Abs(currentValue - newValue) * RollingDuration * 100.0f; return Math.Abs(currentValue - newValue) * RollingDuration * 100.0f;

View File

@ -100,11 +100,11 @@ namespace osu.Game.Screens.Play.HUD
protected override void Update() protected override void Update()
{ {
base.Update();
double target = Math.Clamp(max_alpha * (1 - Current.Value / low_health_threshold), 0, max_alpha); double target = Math.Clamp(max_alpha * (1 - Current.Value / low_health_threshold), 0, max_alpha);
boxes.Alpha = (float)Interpolation.Lerp(boxes.Alpha, target, Clock.ElapsedFrameTime * 0.01f); boxes.Alpha = (float)Interpolation.Lerp(boxes.Alpha, target, Clock.ElapsedFrameTime * 0.01f);
base.Update();
} }
} }
} }

View File

@ -8,6 +8,7 @@ using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
@ -30,11 +31,13 @@ namespace osu.Game.Screens.Play.HUD
public Bindable<double> Current { get; } = new BindableDouble public Bindable<double> Current { get; } = new BindableDouble
{ {
MinValue = 0, MinValue = 0,
MaxValue = 1 MaxValue = 1,
}; };
private BindableNumber<double> health = null!; private BindableNumber<double> health = null!;
protected bool InitialAnimationPlaying => initialIncrease != null;
private ScheduledDelegate? initialIncrease; private ScheduledDelegate? initialIncrease;
/// <summary> /// <summary>
@ -56,13 +59,6 @@ namespace osu.Game.Screens.Play.HUD
// Don't bind directly so we can animate the startup procedure. // Don't bind directly so we can animate the startup procedure.
health = HealthProcessor.Health.GetBoundCopy(); health = HealthProcessor.Health.GetBoundCopy();
health.BindValueChanged(h =>
{
if (initialIncrease != null)
FinishInitialAnimation(h.OldValue);
Current.Value = h.NewValue;
});
if (hudOverlay != null) if (hudOverlay != null)
showHealthBar.BindTo(hudOverlay.ShowHealthBar); showHealthBar.BindTo(hudOverlay.ShowHealthBar);
@ -70,12 +66,42 @@ namespace osu.Game.Screens.Play.HUD
// this probably shouldn't be operating on `this.` // this probably shouldn't be operating on `this.`
showHealthBar.BindValueChanged(healthBar => this.FadeTo(healthBar.NewValue ? 1 : 0, HUDOverlay.FADE_DURATION, HUDOverlay.FADE_EASING), true); showHealthBar.BindValueChanged(healthBar => this.FadeTo(healthBar.NewValue ? 1 : 0, HUDOverlay.FADE_DURATION, HUDOverlay.FADE_EASING), true);
initialHealthValue = health.Value;
if (PlayInitialIncreaseAnimation) if (PlayInitialIncreaseAnimation)
startInitialAnimation(); startInitialAnimation();
else else
Current.Value = health.Value; Current.Value = health.Value;
} }
private double lastValue;
private double initialHealthValue;
protected override void Update()
{
base.Update();
if (!InitialAnimationPlaying || health.Value != initialHealthValue)
{
Current.Value = health.Value;
if (initialIncrease != null)
FinishInitialAnimation(Current.Value);
}
// Health changes every frame in draining situations.
// Manually handle value changes to avoid bindable event flow overhead.
if (!Precision.AlmostEquals(lastValue, Current.Value, 0.001f))
{
HealthChanged(Current.Value > lastValue);
lastValue = Current.Value;
}
}
protected virtual void HealthChanged(bool increase)
{
}
private void startInitialAnimation() private void startInitialAnimation()
{ {
if (Current.Value >= health.Value) if (Current.Value >= health.Value)

View File

@ -40,6 +40,12 @@ namespace osu.Game.Screens.Play
Precision = 0.1, Precision = 0.1,
}; };
/// <summary>
/// Whether the audio playback rate should be validated.
/// Mostly disabled for tests.
/// </summary>
internal bool ShouldValidatePlaybackRate { get; init; }
/// <summary> /// <summary>
/// Whether the audio playback is within acceptable ranges. /// Whether the audio playback is within acceptable ranges.
/// Will become false if audio playback is not going as expected. /// Will become false if audio playback is not going as expected.
@ -223,6 +229,9 @@ namespace osu.Game.Screens.Play
private void checkPlaybackValidity() private void checkPlaybackValidity()
{ {
if (!ShouldValidatePlaybackRate)
return;
if (GameplayClock.IsRunning) if (GameplayClock.IsRunning)
{ {
elapsedGameplayClockTime += GameplayClock.ElapsedFrameTime; elapsedGameplayClockTime += GameplayClock.ElapsedFrameTime;

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