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Adjust scaling numbers to be closer to stable

This commit is contained in:
Bartłomiej Dach 2021-08-12 22:33:09 +02:00
parent e79150d4da
commit b84f238106
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
RelativeSizeAxes = Axes.Both;
Scale = new Vector2(0.4f);
Scale = new Vector2(0.5f);
InternalChildren = new[]
{
@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
explosion1.Position = new Vector2(explosionOffset, 0);
explosion1.FadeOutFromOne(300);
explosion1.ScaleTo(new Vector2(20 * scale, 1.1f), 160, Easing.Out);
explosion1.ScaleTo(new Vector2(16 * scale, 1.1f), 160, Easing.Out);
}
explosion2.Scale = new Vector2(0.9f, 1);