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Adjust scaling numbers to be closer to stable
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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Anchor = Anchor.BottomCentre;
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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Scale = new Vector2(0.4f);
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Scale = new Vector2(0.5f);
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InternalChildren = new[]
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InternalChildren = new[]
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{
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{
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@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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explosion1.Position = new Vector2(explosionOffset, 0);
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explosion1.Position = new Vector2(explosionOffset, 0);
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explosion1.FadeOutFromOne(300);
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explosion1.FadeOutFromOne(300);
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explosion1.ScaleTo(new Vector2(20 * scale, 1.1f), 160, Easing.Out);
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explosion1.ScaleTo(new Vector2(16 * scale, 1.1f), 160, Easing.Out);
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}
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}
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explosion2.Scale = new Vector2(0.9f, 1);
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explosion2.Scale = new Vector2(0.9f, 1);
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