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Add missing licence headers and fixup using statements.
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@ -1,8 +1,10 @@
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using System.Collections.Generic;
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// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
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using OpenTK;
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using OpenTK;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Graphics.Transformations;
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@ -1,9 +1,11 @@
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using System.Collections.Generic;
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// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
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using System.Collections.Generic;
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using OpenTK;
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using OpenTK;
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using System.Linq;
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using System.Linq;
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using System.Diagnostics;
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using System.Diagnostics;
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using osu.Framework.MathUtils;
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using osu.Framework.MathUtils;
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using System;
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namespace osu.Game.Modes.Osu.Objects
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namespace osu.Game.Modes.Osu.Objects
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{
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{
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@ -4,8 +4,6 @@
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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using osu.Game.Modes;
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using osu.Game.Modes;
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using osu.Game.Online.API;
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using osu.Game.Screens.Play;
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namespace osu.Game.Configuration
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namespace osu.Game.Configuration
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{
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{
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@ -1,12 +1,12 @@
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using System;
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// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
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using osu.Framework;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.GameModes;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -15,11 +15,7 @@ using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Database;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.Processing;
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using osu.Game.Graphics.Processing;
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using osu.Game.IPC;
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using osu.Game.Online;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Online.API.Requests;
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namespace osu.Game
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namespace osu.Game
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{
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{
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@ -1,8 +1,9 @@
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using osu.Framework;
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// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Options.Graphics
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namespace osu.Game.Overlays.Options.Graphics
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