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Remove unnecessary comments
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@ -118,7 +118,6 @@ namespace osu.Game.Beatmaps
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IBeatmapProcessor processor = rulesetInstance.CreateBeatmapProcessor(converted);
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// Pre-process
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processor?.PreProcess();
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// Compute default values for hitobjects, including creating nested hitobjects in-case they're needed
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@ -129,7 +128,6 @@ namespace osu.Game.Beatmaps
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foreach (var obj in converted.HitObjects)
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mod.ApplyToHitObject(obj);
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// Post-process
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processor?.PostProcess();
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return converted;
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