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mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:37:28 +08:00

Added a comment and fixed some wonky formatting

This commit is contained in:
OpenSauce 2023-01-10 11:43:28 +00:00
parent e3d14db285
commit b694e0d441

View File

@ -22,7 +22,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.UI
{
using TaikoInput = TaikoAction;
using TaikoInput = TaikoAction; // Functionally identical to TaikoAction, it's just a readability thing
/// <summary>
/// An overlay that captures and displays osu!taiko mouse and touch input.
/// </summary>
@ -158,7 +158,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private bool validMouse(MouseButtonEvent e) =>
leftRim.Contains(e.ScreenSpaceMouseDownPosition) || rightRim.Contains(e.ScreenSpaceMouseDownPosition);
#pragma warning disable format
#pragma warning disable format
private TaikoAction getTaikoActionFromInput(TaikoInput input)
{
switch (configTouchControlScheme.Value)
@ -196,8 +196,8 @@ namespace osu.Game.Rulesets.Taiko.UI
}
return TaikoAction.LeftCentre;
}
#pragma warning restore format
#pragma warning restore format
private TaikoAction getTaikoActionFromPosition(Vector2 inputPosition)
{
bool centreHit = leftCentre.Contains(inputPosition) || rightCentre.Contains(inputPosition);
@ -236,7 +236,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{
Color4 colour = ((Func<Color4>)(() =>
{
#pragma warning disable format
#pragma warning disable format
switch (handledAction)
{
case TaikoAction.LeftRim: return colours.Blue;
@ -244,7 +244,7 @@ namespace osu.Game.Rulesets.Taiko.UI
case TaikoAction.RightCentre: return colours.Red;
case TaikoAction.RightRim: return colours.Blue;
}
#pragma warning restore format
#pragma warning restore format
return colours.Red;
}))();