diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index 0f14e5d06f..5a6dc70ea3 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -22,7 +22,7 @@ using osuTK.Graphics; namespace osu.Game.Rulesets.Taiko.UI { - using TaikoInput = TaikoAction; + using TaikoInput = TaikoAction; // Functionally identical to TaikoAction, it's just a readability thing /// /// An overlay that captures and displays osu!taiko mouse and touch input. /// @@ -158,7 +158,7 @@ namespace osu.Game.Rulesets.Taiko.UI private bool validMouse(MouseButtonEvent e) => leftRim.Contains(e.ScreenSpaceMouseDownPosition) || rightRim.Contains(e.ScreenSpaceMouseDownPosition); -#pragma warning disable format + #pragma warning disable format private TaikoAction getTaikoActionFromInput(TaikoInput input) { switch (configTouchControlScheme.Value) @@ -177,28 +177,28 @@ namespace osu.Game.Rulesets.Taiko.UI case TaikoTouchControlScheme.DDKK: switch (input) { - case TaikoInput.LeftRim: return TaikoAction.LeftCentre; - case TaikoInput.LeftCentre: return TaikoAction.RightCentre; + case TaikoInput.LeftRim: return TaikoAction.LeftCentre; + case TaikoInput.LeftCentre: return TaikoAction.RightCentre; case TaikoInput.RightCentre: return TaikoAction.LeftRim; - case TaikoInput.RightRim: return TaikoAction.RightRim; + case TaikoInput.RightRim: return TaikoAction.RightRim; } break; case TaikoTouchControlScheme.KKDD: switch (input) { - case TaikoInput.LeftRim: return TaikoAction.LeftRim; - case TaikoInput.LeftCentre: return TaikoAction.RightRim; + case TaikoInput.LeftRim: return TaikoAction.LeftRim; + case TaikoInput.LeftCentre: return TaikoAction.RightRim; case TaikoInput.RightCentre: return TaikoAction.LeftCentre; - case TaikoInput.RightRim: return TaikoAction.RightCentre; + case TaikoInput.RightRim: return TaikoAction.RightCentre; } break; } return TaikoAction.LeftCentre; } + #pragma warning restore format -#pragma warning restore format - private TaikoAction getTaikoActionFromPosition(Vector2 inputPosition) + private TaikoAction getTaikoActionFromPosition(Vector2 inputPosition) { bool centreHit = leftCentre.Contains(inputPosition) || rightCentre.Contains(inputPosition); bool leftSide = ToLocalSpace(inputPosition).X < DrawWidth / 2; @@ -236,15 +236,15 @@ namespace osu.Game.Rulesets.Taiko.UI { Color4 colour = ((Func)(() => { -#pragma warning disable format + #pragma warning disable format switch (handledAction) { - case TaikoAction.LeftRim: return colours.Blue; - case TaikoAction.LeftCentre: return colours.Red; + case TaikoAction.LeftRim: return colours.Blue; + case TaikoAction.LeftCentre: return colours.Red; case TaikoAction.RightCentre: return colours.Red; - case TaikoAction.RightRim: return colours.Blue; + case TaikoAction.RightRim: return colours.Blue; } -#pragma warning restore format + #pragma warning restore format return colours.Red; }))();