diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs
index 0f14e5d06f..5a6dc70ea3 100644
--- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs
+++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs
@@ -22,7 +22,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.UI
{
- using TaikoInput = TaikoAction;
+ using TaikoInput = TaikoAction; // Functionally identical to TaikoAction, it's just a readability thing
///
/// An overlay that captures and displays osu!taiko mouse and touch input.
///
@@ -158,7 +158,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private bool validMouse(MouseButtonEvent e) =>
leftRim.Contains(e.ScreenSpaceMouseDownPosition) || rightRim.Contains(e.ScreenSpaceMouseDownPosition);
-#pragma warning disable format
+ #pragma warning disable format
private TaikoAction getTaikoActionFromInput(TaikoInput input)
{
switch (configTouchControlScheme.Value)
@@ -177,28 +177,28 @@ namespace osu.Game.Rulesets.Taiko.UI
case TaikoTouchControlScheme.DDKK:
switch (input)
{
- case TaikoInput.LeftRim: return TaikoAction.LeftCentre;
- case TaikoInput.LeftCentre: return TaikoAction.RightCentre;
+ case TaikoInput.LeftRim: return TaikoAction.LeftCentre;
+ case TaikoInput.LeftCentre: return TaikoAction.RightCentre;
case TaikoInput.RightCentre: return TaikoAction.LeftRim;
- case TaikoInput.RightRim: return TaikoAction.RightRim;
+ case TaikoInput.RightRim: return TaikoAction.RightRim;
}
break;
case TaikoTouchControlScheme.KKDD:
switch (input)
{
- case TaikoInput.LeftRim: return TaikoAction.LeftRim;
- case TaikoInput.LeftCentre: return TaikoAction.RightRim;
+ case TaikoInput.LeftRim: return TaikoAction.LeftRim;
+ case TaikoInput.LeftCentre: return TaikoAction.RightRim;
case TaikoInput.RightCentre: return TaikoAction.LeftCentre;
- case TaikoInput.RightRim: return TaikoAction.RightCentre;
+ case TaikoInput.RightRim: return TaikoAction.RightCentre;
}
break;
}
return TaikoAction.LeftCentre;
}
+ #pragma warning restore format
-#pragma warning restore format
- private TaikoAction getTaikoActionFromPosition(Vector2 inputPosition)
+ private TaikoAction getTaikoActionFromPosition(Vector2 inputPosition)
{
bool centreHit = leftCentre.Contains(inputPosition) || rightCentre.Contains(inputPosition);
bool leftSide = ToLocalSpace(inputPosition).X < DrawWidth / 2;
@@ -236,15 +236,15 @@ namespace osu.Game.Rulesets.Taiko.UI
{
Color4 colour = ((Func)(() =>
{
-#pragma warning disable format
+ #pragma warning disable format
switch (handledAction)
{
- case TaikoAction.LeftRim: return colours.Blue;
- case TaikoAction.LeftCentre: return colours.Red;
+ case TaikoAction.LeftRim: return colours.Blue;
+ case TaikoAction.LeftCentre: return colours.Red;
case TaikoAction.RightCentre: return colours.Red;
- case TaikoAction.RightRim: return colours.Blue;
+ case TaikoAction.RightRim: return colours.Blue;
}
-#pragma warning restore format
+ #pragma warning restore format
return colours.Red;
}))();