mirror of
https://github.com/ppy/osu.git
synced 2025-02-05 08:52:55 +08:00
Fix and use score user's IsBot property in results screen animation
While a mod-created replay did flag itself as performed by a bot, the extension method converting it into a Score did not copy all the generated properties. As noted, it might be preferable for ModCreatedUser to inherit APIUser and forward it as-is to the Score instance. Related to PR #24675
This commit is contained in:
parent
4915b2563c
commit
b658b0e346
@ -21,8 +21,10 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
{
|
{
|
||||||
User = new APIUser
|
User = new APIUser
|
||||||
{
|
{
|
||||||
Id = APIUser.SYSTEM_USER_ID,
|
// TODO: Some fields weren't copied from replayData.User (namely IsBot and Id). Should ModCreatedUser inherit from APIUser so we could pass it verbatim to avoid future mistakes ?
|
||||||
|
Id = replayData.User.OnlineID,
|
||||||
Username = replayData.User.Username,
|
Username = replayData.User.Username,
|
||||||
|
IsBot = replayData.User.IsBot,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -156,7 +156,7 @@ namespace osu.Game.Screens.Ranking
|
|||||||
if (Score != null)
|
if (Score != null)
|
||||||
{
|
{
|
||||||
// only show flair / animation when arriving after watching a play that isn't autoplay.
|
// only show flair / animation when arriving after watching a play that isn't autoplay.
|
||||||
bool shouldFlair = player != null && Score.Mods.All(m => m.UserPlayable);
|
bool shouldFlair = player != null && !Score.User.IsBot;
|
||||||
|
|
||||||
ScorePanelList.AddScore(Score, shouldFlair);
|
ScorePanelList.AddScore(Score, shouldFlair);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user