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osu-lazer/osu.Game/Rulesets/Mods/ModExtensions.cs
Nabile Rahmani b658b0e346 Fix and use score user's IsBot property in results screen animation
While a mod-created replay did flag itself as performed by a bot, the extension method converting it into a Score did not copy all the generated properties.

As noted, it might be preferable for ModCreatedUser to inherit APIUser and forward it as-is to the Score instance.

Related to PR #24675
2023-08-29 23:28:50 +02:00

34 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mods
{
public static class ModExtensions
{
public static Score CreateScoreFromReplayData(this ICreateReplayData mod, IBeatmap beatmap, IReadOnlyList<Mod> mods)
{
var replayData = mod.CreateReplayData(beatmap, mods);
return new Score
{
Replay = replayData.Replay,
ScoreInfo =
{
User = new APIUser
{
// TODO: Some fields weren't copied from replayData.User (namely IsBot and Id). Should ModCreatedUser inherit from APIUser so we could pass it verbatim to avoid future mistakes ?
Id = replayData.User.OnlineID,
Username = replayData.User.Username,
IsBot = replayData.User.IsBot,
}
}
};
}
}
}