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Fix playfield getting cut off (again) at tall aspect ratios
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@ -62,12 +62,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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private void load()
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private void load()
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{
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{
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// Give a bit of breathing room around the playfield content.
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// Give a bit of breathing room around the playfield content.
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PlayfieldContentContainer.Padding = new MarginPadding
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PlayfieldContentContainer.Padding = new MarginPadding(10);
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{
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Vertical = 10,
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// Intentionally use the left toolbox size for both sides to vertically centre the playfield.
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Horizontal = TOOLBOX_CONTRACTED_SIZE_LEFT + 10,
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};
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LayerBelowRuleset.AddRange(new Drawable[]
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LayerBelowRuleset.AddRange(new Drawable[]
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{
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{
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@ -117,13 +117,10 @@ namespace osu.Game.Rulesets.Edit
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{
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{
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PlayfieldContentContainer = new Container
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PlayfieldContentContainer = new Container
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{
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{
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Name = "Content",
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Name = "Playfield content",
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Padding = new MarginPadding
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RelativeSizeAxes = Axes.Y,
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{
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Anchor = Anchor.Centre,
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Left = TOOLBOX_CONTRACTED_SIZE_LEFT,
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Origin = Anchor.Centre,
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Right = TOOLBOX_CONTRACTED_SIZE_RIGHT,
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},
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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// layers below playfield
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// layers below playfield
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@ -240,6 +237,14 @@ namespace osu.Game.Rulesets.Edit
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});
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});
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}
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}
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protected override void Update()
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{
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base.Update();
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// Ensure that the playfield is always centered but also doesn't get cut off by toolboxes.
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PlayfieldContentContainer.Width = Math.Max(1024, DrawWidth) - TOOLBOX_CONTRACTED_SIZE_RIGHT * 2;
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}
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public override Playfield Playfield => drawableRulesetWrapper.Playfield;
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public override Playfield Playfield => drawableRulesetWrapper.Playfield;
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public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
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public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
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