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Merge pull request #10950 from ekrctb/pool-scrolling
Support hit object pooling in ScrollingPlayfield
This commit is contained in:
commit
b56e832e83
@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Mania.UI
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DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)hitObject;
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maniaObject.CheckHittable = hitPolicy.IsHittable;
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HitObjectContainer.Add(hitObject);
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base.Add(hitObject);
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}
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public override bool Remove(DrawableHitObject h)
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@ -21,13 +21,13 @@ using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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using osuTK.Graphics;
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using JetBrains.Annotations;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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@ -46,6 +46,50 @@ namespace osu.Game.Tests.Visual.Gameplay
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[SetUp]
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public void Setup() => Schedule(() => testClock.CurrentTime = 0);
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[TestCase("pooled")]
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[TestCase("non-pooled")]
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public void TestHitObjectLifetime(string pooled)
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{
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var beatmap = createBeatmap(_ => pooled == "pooled" ? new TestPooledHitObject() : new TestHitObject());
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
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createTest(beatmap);
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assertPosition(0, 0f);
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assertDead(3);
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setTime(3 * time_range);
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assertPosition(3, 0f);
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assertDead(0);
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setTime(0 * time_range);
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assertPosition(0, 0f);
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assertDead(3);
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}
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[TestCase("pooled")]
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[TestCase("non-pooled")]
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public void TestNestedHitObject(string pooled)
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{
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var beatmap = createBeatmap(i =>
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{
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var h = pooled == "pooled" ? new TestPooledParentHitObject() : new TestParentHitObject();
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h.Duration = 300;
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h.ChildTimeOffset = i % 3 * 100;
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return h;
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});
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
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createTest(beatmap);
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assertPosition(0, 0f);
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assertHeight(0);
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assertChildPosition(0);
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setTime(5 * time_range);
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assertPosition(5, 0f);
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assertHeight(5);
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assertChildPosition(5);
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}
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[Test]
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public void TestRelativeBeatLengthScaleSingleTimingPoint()
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{
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@ -147,8 +191,37 @@ namespace osu.Game.Tests.Visual.Gameplay
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assertPosition(1, 1);
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}
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/// <summary>
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/// Get a <see cref="DrawableTestHitObject" /> corresponding to the <paramref name="index"/>'th <see cref="TestHitObject"/>.
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/// When the hit object is not alive, `null` is returned.
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/// </summary>
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[CanBeNull]
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private DrawableTestHitObject getDrawableHitObject(int index)
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{
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var hitObject = drawableRuleset.Beatmap.HitObjects.ElementAt(index);
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return (DrawableTestHitObject)drawableRuleset.Playfield.HitObjectContainer.AliveObjects.FirstOrDefault(obj => obj.HitObject == hitObject);
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}
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private float yScale => drawableRuleset.Playfield.HitObjectContainer.DrawHeight;
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private void assertDead(int index) => AddAssert($"hitobject {index} is dead", () => getDrawableHitObject(index) == null);
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private void assertHeight(int index) => AddAssert($"hitobject {index} height", () =>
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{
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var d = getDrawableHitObject(index);
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return d != null && Precision.AlmostEquals(d.DrawHeight, yScale * (float)(d.HitObject.Duration / time_range), 0.1f);
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});
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private void assertChildPosition(int index) => AddAssert($"hitobject {index} child position", () =>
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{
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var d = getDrawableHitObject(index);
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return d is DrawableTestParentHitObject && Precision.AlmostEquals(
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d.NestedHitObjects.First().DrawPosition.Y,
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yScale * (float)((TestParentHitObject)d.HitObject).ChildTimeOffset / time_range, 0.1f);
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});
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private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}",
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() => Precision.AlmostEquals(drawableRuleset.Playfield.AllHitObjects.ElementAt(index).DrawPosition.Y, drawableRuleset.Playfield.HitObjectContainer.DrawHeight * relativeY));
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() => Precision.AlmostEquals(getDrawableHitObject(index)?.DrawPosition.Y ?? -1, yScale * relativeY));
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private void setTime(double time)
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{
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@ -160,12 +233,16 @@ namespace osu.Game.Tests.Visual.Gameplay
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/// The hitobjects are spaced <see cref="time_range"/> milliseconds apart.
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/// </summary>
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/// <returns>The <see cref="IBeatmap"/>.</returns>
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private IBeatmap createBeatmap()
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private IBeatmap createBeatmap(Func<int, TestHitObject> createAction = null)
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{
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var beatmap = new Beatmap<HitObject> { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } };
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var beatmap = new Beatmap<TestHitObject> { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } };
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for (int i = 0; i < 10; i++)
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beatmap.HitObjects.Add(new HitObject { StartTime = i * time_range });
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{
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var h = createAction?.Invoke(i) ?? new TestHitObject();
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h.StartTime = i * time_range;
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beatmap.HitObjects.Add(h);
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}
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return beatmap;
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}
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@ -225,7 +302,21 @@ namespace osu.Game.Tests.Visual.Gameplay
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TimeRange.Value = time_range;
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}
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public override DrawableHitObject<TestHitObject> CreateDrawableRepresentation(TestHitObject h) => new DrawableTestHitObject(h);
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public override DrawableHitObject<TestHitObject> CreateDrawableRepresentation(TestHitObject h)
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{
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switch (h)
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{
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case TestPooledHitObject _:
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case TestPooledParentHitObject _:
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return null;
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case TestParentHitObject p:
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return new DrawableTestParentHitObject(p);
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default:
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return new DrawableTestHitObject(h);
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}
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}
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protected override PassThroughInputManager CreateInputManager() => new PassThroughInputManager();
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@ -265,6 +356,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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}
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});
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RegisterPool<TestPooledHitObject, DrawableTestPooledHitObject>(1);
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RegisterPool<TestPooledParentHitObject, DrawableTestPooledParentHitObject>(1);
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}
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}
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@ -277,30 +371,46 @@ namespace osu.Game.Tests.Visual.Gameplay
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public override bool CanConvert() => true;
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protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
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{
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yield return new TestHitObject
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{
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StartTime = original.StartTime,
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Duration = (original as IHasDuration)?.Duration ?? 100
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};
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}
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protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken) =>
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throw new NotImplementedException();
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}
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#endregion
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#region HitObject
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private class TestHitObject : ConvertHitObject, IHasDuration
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private class TestHitObject : HitObject, IHasDuration
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{
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public double EndTime => StartTime + Duration;
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public double Duration { get; set; }
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public double Duration { get; set; } = 100;
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}
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private class TestPooledHitObject : TestHitObject
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{
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}
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private class TestParentHitObject : TestHitObject
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{
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public double ChildTimeOffset;
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protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
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{
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AddNested(new TestHitObject { StartTime = StartTime + ChildTimeOffset });
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}
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}
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private class TestPooledParentHitObject : TestParentHitObject
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{
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protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
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{
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AddNested(new TestPooledHitObject { StartTime = StartTime + ChildTimeOffset });
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}
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}
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private class DrawableTestHitObject : DrawableHitObject<TestHitObject>
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{
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public DrawableTestHitObject(TestHitObject hitObject)
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public DrawableTestHitObject([CanBeNull] TestHitObject hitObject)
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: base(hitObject)
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{
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Anchor = Anchor.TopCentre;
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@ -324,6 +434,52 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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});
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}
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protected override void Update() => LifetimeEnd = HitObject.EndTime;
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}
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private class DrawableTestPooledHitObject : DrawableTestHitObject
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{
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public DrawableTestPooledHitObject()
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: base(null)
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{
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InternalChildren[0].Colour = Color4.LightSkyBlue;
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InternalChildren[1].Colour = Color4.Blue;
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}
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}
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private class DrawableTestParentHitObject : DrawableTestHitObject
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{
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private readonly Container<DrawableHitObject> container;
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public DrawableTestParentHitObject([CanBeNull] TestHitObject hitObject)
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: base(hitObject)
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{
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InternalChildren[0].Colour = Color4.LightYellow;
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InternalChildren[1].Colour = Color4.Yellow;
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AddInternal(container = new Container<DrawableHitObject>
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{
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RelativeSizeAxes = Axes.Both,
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});
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}
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protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) =>
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new DrawableTestHitObject((TestHitObject)hitObject);
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protected override void AddNestedHitObject(DrawableHitObject hitObject) => container.Add(hitObject);
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protected override void ClearNestedHitObjects() => container.Clear(false);
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}
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private class DrawableTestPooledParentHitObject : DrawableTestParentHitObject
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{
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public DrawableTestPooledParentHitObject()
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: base(null)
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{
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InternalChildren[0].Colour = Color4.LightSeaGreen;
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InternalChildren[1].Colour = Color4.Green;
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}
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}
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#endregion
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@ -114,6 +114,7 @@ namespace osu.Game.Rulesets.UI
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bindStartTime(drawable);
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AddInternal(drawableMap[entry] = drawable, false);
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OnAdd(drawable);
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HitObjectUsageBegan?.Invoke(entry.HitObject);
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}
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@ -129,6 +130,7 @@ namespace osu.Game.Rulesets.UI
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drawableMap.Remove(entry);
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OnRemove(drawable);
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unbindStartTime(drawable);
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RemoveInternal(drawable);
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@ -147,10 +149,12 @@ namespace osu.Game.Rulesets.UI
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hitObject.OnRevertResult += onRevertResult;
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AddInternal(hitObject);
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OnAdd(hitObject);
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}
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public virtual bool Remove(DrawableHitObject hitObject)
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{
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OnRemove(hitObject);
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if (!RemoveInternal(hitObject))
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return false;
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@ -178,6 +182,26 @@ namespace osu.Game.Rulesets.UI
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#endregion
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/// <summary>
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/// Invoked when a <see cref="DrawableHitObject"/> is added to this container.
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/// </summary>
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/// <remarks>
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/// This method is not invoked for nested <see cref="DrawableHitObject"/>s.
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/// </remarks>
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protected virtual void OnAdd(DrawableHitObject drawableHitObject)
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{
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}
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/// <summary>
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/// Invoked when a <see cref="DrawableHitObject"/> is removed from this container.
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/// </summary>
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/// <remarks>
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/// This method is not invoked for nested <see cref="DrawableHitObject"/>s.
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/// </remarks>
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protected virtual void OnRemove(DrawableHitObject drawableHitObject)
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{
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}
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public virtual void Clear(bool disposeChildren = true)
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{
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lifetimeManager.ClearEntries();
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@ -135,9 +135,7 @@ namespace osu.Game.Rulesets.UI
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/// <param name="h">The DrawableHitObject to add.</param>
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public virtual void Add(DrawableHitObject h)
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{
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if (h.IsInitialized)
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throw new InvalidOperationException($"{nameof(Add)} doesn't support {nameof(DrawableHitObject)} reuse. Use pooling instead.");
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if (!h.IsInitialized)
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onNewDrawableHitObject(h);
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HitObjectContainer.Add(h);
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@ -2,13 +2,10 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Layout;
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using osu.Framework.Threading;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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@ -19,7 +16,16 @@ namespace osu.Game.Rulesets.UI.Scrolling
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{
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private readonly IBindable<double> timeRange = new BindableDouble();
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly Dictionary<DrawableHitObject, InitialState> hitObjectInitialStateCache = new Dictionary<DrawableHitObject, InitialState>();
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/// <summary>
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/// Hit objects which require lifetime computation in the next update call.
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/// </summary>
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private readonly HashSet<DrawableHitObject> toComputeLifetime = new HashSet<DrawableHitObject>();
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/// <summary>
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/// A set containing all <see cref="HitObjectContainer.AliveObjects"/> which have an up-to-date layout.
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/// </summary>
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private readonly HashSet<DrawableHitObject> layoutComputed = new HashSet<DrawableHitObject>();
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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@ -27,10 +33,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
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// Responds to changes in the layout. When the layout changes, all hit object states must be recomputed.
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private readonly LayoutValue layoutCache = new LayoutValue(Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo);
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// A combined cache across all hit object states to reduce per-update iterations.
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// When invalidated, one or more (but not necessarily all) hitobject states must be re-validated.
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private readonly Cached combinedObjCache = new Cached();
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public ScrollingHitObjectContainer()
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{
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RelativeSizeAxes = Axes.Both;
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@ -48,37 +50,12 @@ namespace osu.Game.Rulesets.UI.Scrolling
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timeRange.ValueChanged += _ => layoutCache.Invalidate();
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}
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public override void Add(DrawableHitObject hitObject)
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{
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combinedObjCache.Invalidate();
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hitObject.DefaultsApplied += onDefaultsApplied;
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base.Add(hitObject);
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}
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public override bool Remove(DrawableHitObject hitObject)
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{
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var result = base.Remove(hitObject);
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if (result)
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{
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combinedObjCache.Invalidate();
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hitObjectInitialStateCache.Remove(hitObject);
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hitObject.DefaultsApplied -= onDefaultsApplied;
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}
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return result;
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}
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public override void Clear(bool disposeChildren = true)
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{
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foreach (var h in Objects)
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h.DefaultsApplied -= onDefaultsApplied;
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base.Clear(disposeChildren);
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combinedObjCache.Invalidate();
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hitObjectInitialStateCache.Clear();
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toComputeLifetime.Clear();
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layoutComputed.Clear();
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}
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/// <summary>
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@ -173,15 +150,40 @@ namespace osu.Game.Rulesets.UI.Scrolling
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}
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}
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private void onDefaultsApplied(DrawableHitObject drawableObject)
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protected override void OnAdd(DrawableHitObject drawableHitObject) => onAddRecursive(drawableHitObject);
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protected override void OnRemove(DrawableHitObject drawableHitObject) => onRemoveRecursive(drawableHitObject);
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private void onAddRecursive(DrawableHitObject hitObject)
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{
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// The cache may not exist if the hitobject state hasn't been computed yet (e.g. if the hitobject was added + defaults applied in the same frame).
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// In such a case, combinedObjCache will take care of updating the hitobject.
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if (hitObjectInitialStateCache.TryGetValue(drawableObject, out var state))
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{
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combinedObjCache.Invalidate();
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state.Cache.Invalidate();
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invalidateHitObject(hitObject);
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hitObject.DefaultsApplied += invalidateHitObject;
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foreach (var nested in hitObject.NestedHitObjects)
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onAddRecursive(nested);
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}
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private void onRemoveRecursive(DrawableHitObject hitObject)
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{
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toComputeLifetime.Remove(hitObject);
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layoutComputed.Remove(hitObject);
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hitObject.DefaultsApplied -= invalidateHitObject;
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foreach (var nested in hitObject.NestedHitObjects)
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onRemoveRecursive(nested);
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}
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/// <summary>
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/// Make this <see cref="DrawableHitObject"/> lifetime and layout computed in next update.
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/// </summary>
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private void invalidateHitObject(DrawableHitObject hitObject)
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{
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// Lifetime computation is delayed until next update because
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// when the hit object is not pooled this container is not loaded here and `scrollLength` cannot be computed.
|
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toComputeLifetime.Add(hitObject);
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layoutComputed.Remove(hitObject);
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}
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private float scrollLength;
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@ -192,17 +194,18 @@ namespace osu.Game.Rulesets.UI.Scrolling
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if (!layoutCache.IsValid)
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{
|
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foreach (var state in hitObjectInitialStateCache.Values)
|
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state.Cache.Invalidate();
|
||||
combinedObjCache.Invalidate();
|
||||
toComputeLifetime.Clear();
|
||||
|
||||
foreach (var hitObject in Objects)
|
||||
{
|
||||
if (hitObject.HitObject != null)
|
||||
toComputeLifetime.Add(hitObject);
|
||||
}
|
||||
|
||||
layoutComputed.Clear();
|
||||
|
||||
scrollingInfo.Algorithm.Reset();
|
||||
|
||||
layoutCache.Validate();
|
||||
}
|
||||
|
||||
if (!combinedObjCache.IsValid)
|
||||
{
|
||||
switch (direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
@ -215,32 +218,24 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
break;
|
||||
}
|
||||
|
||||
foreach (var obj in Objects)
|
||||
{
|
||||
if (!hitObjectInitialStateCache.TryGetValue(obj, out var state))
|
||||
state = hitObjectInitialStateCache[obj] = new InitialState(new Cached());
|
||||
|
||||
if (state.Cache.IsValid)
|
||||
continue;
|
||||
|
||||
state.ScheduledComputation?.Cancel();
|
||||
state.ScheduledComputation = computeInitialStateRecursive(obj);
|
||||
|
||||
computeLifetimeStartRecursive(obj);
|
||||
|
||||
state.Cache.Validate();
|
||||
layoutCache.Validate();
|
||||
}
|
||||
|
||||
combinedObjCache.Validate();
|
||||
}
|
||||
}
|
||||
|
||||
private void computeLifetimeStartRecursive(DrawableHitObject hitObject)
|
||||
{
|
||||
foreach (var hitObject in toComputeLifetime)
|
||||
hitObject.LifetimeStart = computeOriginAdjustedLifetimeStart(hitObject);
|
||||
|
||||
foreach (var obj in hitObject.NestedHitObjects)
|
||||
computeLifetimeStartRecursive(obj);
|
||||
toComputeLifetime.Clear();
|
||||
|
||||
// only AliveObjects need to be considered for layout (reduces overhead in the case of scroll speed changes).
|
||||
foreach (var obj in AliveObjects)
|
||||
{
|
||||
if (layoutComputed.Contains(obj))
|
||||
continue;
|
||||
|
||||
updateLayoutRecursive(obj);
|
||||
|
||||
layoutComputed.Add(obj);
|
||||
}
|
||||
}
|
||||
|
||||
private double computeOriginAdjustedLifetimeStart(DrawableHitObject hitObject)
|
||||
@ -271,7 +266,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
return scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, originAdjustment, timeRange.Value, scrollLength);
|
||||
}
|
||||
|
||||
private ScheduledDelegate computeInitialStateRecursive(DrawableHitObject hitObject) => hitObject.Schedule(() =>
|
||||
private void updateLayoutRecursive(DrawableHitObject hitObject)
|
||||
{
|
||||
if (hitObject.HitObject is IHasDuration e)
|
||||
{
|
||||
@ -291,12 +286,12 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
|
||||
foreach (var obj in hitObject.NestedHitObjects)
|
||||
{
|
||||
computeInitialStateRecursive(obj);
|
||||
updateLayoutRecursive(obj);
|
||||
|
||||
// Nested hitobjects don't need to scroll, but they do need accurate positions
|
||||
updatePosition(obj, hitObject.HitObject.StartTime);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildrenLife()
|
||||
{
|
||||
@ -328,19 +323,5 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private class InitialState
|
||||
{
|
||||
[NotNull]
|
||||
public readonly Cached Cache;
|
||||
|
||||
[CanBeNull]
|
||||
public ScheduledDelegate ScheduledComputation;
|
||||
|
||||
public InitialState(Cached cache)
|
||||
{
|
||||
Cache = cache;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
{
|
||||
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
public new ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)base.HitObjectContainer;
|
||||
|
||||
[Resolved]
|
||||
protected IScrollingInfo ScrollingInfo { get; private set; }
|
||||
|
||||
@ -27,14 +29,12 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
/// <summary>
|
||||
/// Given a position in screen space, return the time within this column.
|
||||
/// </summary>
|
||||
public virtual double TimeAtScreenSpacePosition(Vector2 screenSpacePosition) =>
|
||||
((ScrollingHitObjectContainer)HitObjectContainer).TimeAtScreenSpacePosition(screenSpacePosition);
|
||||
public virtual double TimeAtScreenSpacePosition(Vector2 screenSpacePosition) => HitObjectContainer.TimeAtScreenSpacePosition(screenSpacePosition);
|
||||
|
||||
/// <summary>
|
||||
/// Given a time, return the screen space position within this column.
|
||||
/// </summary>
|
||||
public virtual Vector2 ScreenSpacePositionAtTime(double time)
|
||||
=> ((ScrollingHitObjectContainer)HitObjectContainer).ScreenSpacePositionAtTime(time);
|
||||
public virtual Vector2 ScreenSpacePositionAtTime(double time) => HitObjectContainer.ScreenSpacePositionAtTime(time);
|
||||
|
||||
protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user