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Shift hue of selection handler box to not collide with blueprints

This commit is contained in:
Dean Herbert 2020-07-17 17:51:39 +09:00
parent ea6f257dc2
commit b4b230288b

View File

@ -67,7 +67,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Masking = true, Masking = true,
BorderThickness = BORDER_RADIUS, BorderThickness = BORDER_RADIUS,
BorderColour = colours.Yellow, BorderColour = colours.YellowDark,
Child = new Box Child = new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -83,13 +83,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
{ {
new Box new Box
{ {
Colour = colours.Yellow, Colour = colours.YellowDark,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
selectionDetailsText = new OsuSpriteText selectionDetailsText = new OsuSpriteText
{ {
Padding = new MarginPadding(2), Padding = new MarginPadding(2),
Colour = colours.Gray0, Colour = colours.Gray0,
Font = OsuFont.Default.With(size: 11)
} }
} }
} }