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Add note about rotation not working as expected

This commit is contained in:
Dean Herbert 2021-04-29 16:16:52 +09:00
parent 1516e2ffef
commit b460181f15

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@ -88,6 +88,7 @@ namespace osu.Game.Skinning.Editor
public override bool HandleRotation(float angle)
{
// TODO: this doesn't correctly account for origin/anchor specs being different in a multi-selection.
foreach (var c in SelectedBlueprints)
((Drawable)c.Item).Rotation += angle;