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Add test coverage
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@ -643,6 +643,54 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmap == filteredBeatmap);
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AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmap == filteredBeatmap);
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}
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}
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[Test]
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public void TestChangingRulesetOnMultiRulesetBeatmap()
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{
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int changeCount = 0;
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AddStep("change convert setting", () => config.Set(OsuSetting.ShowConvertedBeatmaps, false));
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AddStep("bind beatmap changed", () =>
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{
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Beatmap.ValueChanged += onChange;
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changeCount = 0;
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});
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changeRuleset(0);
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createSongSelect();
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AddStep("import multi-ruleset map", () =>
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{
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var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
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manager.Import(createTestBeatmapSet(usableRulesets)).Wait();
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});
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int previousSetID = 0;
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AddUntilStep("wait for selection", () => !Beatmap.IsDefault);
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AddStep("record set ID", () => previousSetID = Beatmap.Value.BeatmapSetInfo.ID);
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AddAssert("selection changed once", () => changeCount == 1);
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AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
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changeRuleset(3);
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AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
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AddUntilStep("selection changed", () => changeCount > 1);
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AddAssert("Selected beatmap still same set", () => Beatmap.Value.BeatmapSetInfo.ID == previousSetID);
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AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.ID == 3);
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AddAssert("selection changed only fired twice", () => changeCount == 2);
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AddStep("unbind beatmap changed", () => Beatmap.ValueChanged -= onChange);
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AddStep("change convert setting", () => config.Set(OsuSetting.ShowConvertedBeatmaps, true));
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void onChange(ValueChangedEvent<WorkingBeatmap> valueChangedEvent) => changeCount++;
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}
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[Test]
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[Test]
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public void TestDifficultyIconSelectingForDifferentRuleset()
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public void TestDifficultyIconSelectingForDifferentRuleset()
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{
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{
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