diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index aa531ba106..a825e2d6fa 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -643,6 +643,54 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmap == filteredBeatmap); } + [Test] + public void TestChangingRulesetOnMultiRulesetBeatmap() + { + int changeCount = 0; + + AddStep("change convert setting", () => config.Set(OsuSetting.ShowConvertedBeatmaps, false)); + AddStep("bind beatmap changed", () => + { + Beatmap.ValueChanged += onChange; + changeCount = 0; + }); + + changeRuleset(0); + + createSongSelect(); + + AddStep("import multi-ruleset map", () => + { + var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray(); + manager.Import(createTestBeatmapSet(usableRulesets)).Wait(); + }); + + int previousSetID = 0; + + AddUntilStep("wait for selection", () => !Beatmap.IsDefault); + + AddStep("record set ID", () => previousSetID = Beatmap.Value.BeatmapSetInfo.ID); + AddAssert("selection changed once", () => changeCount == 1); + + AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0); + + changeRuleset(3); + + AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3); + + AddUntilStep("selection changed", () => changeCount > 1); + + AddAssert("Selected beatmap still same set", () => Beatmap.Value.BeatmapSetInfo.ID == previousSetID); + AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.ID == 3); + + AddAssert("selection changed only fired twice", () => changeCount == 2); + + AddStep("unbind beatmap changed", () => Beatmap.ValueChanged -= onChange); + AddStep("change convert setting", () => config.Set(OsuSetting.ShowConvertedBeatmaps, true)); + + void onChange(ValueChangedEvent valueChangedEvent) => changeCount++; + } + [Test] public void TestDifficultyIconSelectingForDifferentRuleset() {