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Remove ability to set arbitrary accent colours
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parent
7f5587d894
commit
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@ -2,9 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Game.Overlays.Profile.Header.Components;
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using osu.Game.Overlays.Profile.Header.Components;
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using osuTK.Graphics;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Catch;
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@ -37,8 +35,6 @@ namespace osu.Game.Tests.Visual.Online
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AddStep("set taiko as default", () => selector.SetDefaultRuleset(new TaikoRuleset().RulesetInfo));
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AddStep("set taiko as default", () => selector.SetDefaultRuleset(new TaikoRuleset().RulesetInfo));
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AddStep("set catch as default", () => selector.SetDefaultRuleset(new CatchRuleset().RulesetInfo));
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AddStep("set catch as default", () => selector.SetDefaultRuleset(new CatchRuleset().RulesetInfo));
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AddStep("select default ruleset", selector.SelectDefaultRuleset);
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AddStep("select default ruleset", selector.SelectDefaultRuleset);
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AddStep("set random colour", () => selector.AccentColour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1));
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}
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}
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}
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}
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}
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}
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@ -16,23 +16,6 @@ namespace osu.Game.Overlays.Profile.Header.Components
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{
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{
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private Color4 accentColour = Color4.White;
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private Color4 accentColour = Color4.White;
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public Color4 AccentColour
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{
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get => accentColour;
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set
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{
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if (accentColour == value)
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return;
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accentColour = value;
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foreach (TabItem<RulesetInfo> tabItem in TabContainer)
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{
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((ProfileRulesetTabItem)tabItem).AccentColour = value;
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}
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}
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}
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public ProfileRulesetSelector()
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public ProfileRulesetSelector()
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{
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{
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TabContainer.Masking = false;
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TabContainer.Masking = false;
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@ -43,13 +26,11 @@ namespace osu.Game.Overlays.Profile.Header.Components
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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AccentColour = colours.Seafoam;
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accentColour = colours.Seafoam;
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}
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new ProfileRulesetTabItem(value)
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foreach (TabItem<RulesetInfo> tabItem in TabContainer)
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{
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((ProfileRulesetTabItem)tabItem).AccentColour = accentColour;
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AccentColour = AccentColour
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}
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};
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public void SetDefaultRuleset(RulesetInfo ruleset)
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public void SetDefaultRuleset(RulesetInfo ruleset)
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{
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{
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@ -71,6 +52,11 @@ namespace osu.Game.Overlays.Profile.Header.Components
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}
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}
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}
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}
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new ProfileRulesetTabItem(value)
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{
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AccentColour = accentColour
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};
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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{
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{
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Direction = FillDirection.Horizontal,
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Direction = FillDirection.Horizontal,
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@ -15,7 +15,7 @@ using osuTK.Graphics;
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namespace osu.Game.Overlays.Profile.Header.Components
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namespace osu.Game.Overlays.Profile.Header.Components
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{
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{
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public class ProfileRulesetTabItem : TabItem<RulesetInfo>
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public class ProfileRulesetTabItem : TabItem<RulesetInfo>, IHasAccentColour
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{
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{
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private readonly OsuSpriteText text;
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private readonly OsuSpriteText text;
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private readonly SpriteIcon icon;
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private readonly SpriteIcon icon;
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