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Add keycount to song select details panel and carousel panels
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@ -57,10 +57,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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public static int GetColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty)
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{
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if (new ManiaRuleset().RulesetInfo.Equals(difficulty.SourceRuleset))
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return GetColumnCountForNonConvert(difficulty);
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double roundedCircleSize = Math.Round(difficulty.CircleSize);
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if (new ManiaRuleset().RulesetInfo.Equals(difficulty.SourceRuleset))
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return (int)Math.Max(1, roundedCircleSize);
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double roundedOverallDifficulty = Math.Round(difficulty.OverallDifficulty);
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int countSliderOrSpinner = difficulty.TotalObjectCount - difficulty.CircleCount;
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@ -76,12 +77,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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return Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7));
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}
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public static int GetColumnCountForNonConvert(IBeatmapDifficultyInfo difficulty)
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{
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double roundedCircleSize = Math.Round(difficulty.CircleSize);
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return (int)Math.Max(1, roundedCircleSize);
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}
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public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
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protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)
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@ -4,6 +4,7 @@
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Filter;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Scoring.Legacy;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Filter;
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@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Mania
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public bool Matches(BeatmapInfo beatmapInfo)
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{
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return !keys.HasFilter || (beatmapInfo.Ruleset.OnlineID == new ManiaRuleset().LegacyID && keys.IsInRange(ManiaBeatmapConverter.GetColumnCountForNonConvert(beatmapInfo.Difficulty)));
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return !keys.HasFilter || keys.IsInRange(ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo)));
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}
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public bool TryParseCustomKeywordCriteria(string key, Operator op, string value)
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@ -420,6 +420,9 @@ namespace osu.Game.Rulesets.Mania
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public override RulesetSetupSection CreateEditorSetupSection() => new ManiaSetupSection();
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public override DifficultySection CreateEditorDifficultySection() => new ManiaDifficultySection();
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public int GetKeyCount(IBeatmapInfo beatmapInfo)
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=> ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo));
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}
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public enum PlayfieldType
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Scoring.Legacy;
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namespace osu.Game.Rulesets
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@ -14,6 +15,12 @@ namespace osu.Game.Rulesets
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/// </summary>
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int LegacyID { get; }
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/// <summary>
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/// Retrieves the number of mania keys required to play the beatmap.
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/// </summary>
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/// <returns></returns>
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int GetKeyCount(IBeatmapInfo beatmapInfo) => 0;
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ILegacyScoreSimulator CreateLegacyScoreSimulator();
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}
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}
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@ -1,10 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Scoring.Legacy
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{
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@ -31,9 +29,6 @@ namespace osu.Game.Rulesets.Scoring.Legacy
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/// <summary>
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/// The count of hitcircles in the beatmap.
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/// </summary>
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/// <remarks>
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/// When converting from osu! ruleset beatmaps, this is equivalent to the sum of sliders and spinners in the beatmap.
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/// </remarks>
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public int CircleCount { get; set; }
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/// <summary>
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@ -47,22 +42,17 @@ namespace osu.Game.Rulesets.Scoring.Legacy
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double IBeatmapDifficultyInfo.SliderTickRate => 0;
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int IBeatmapDifficultyInfo.EndTimeObjectCount => TotalObjectCount - CircleCount;
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public static LegacyBeatmapConversionDifficultyInfo FromAPIBeatmap(APIBeatmap apiBeatmap) => new LegacyBeatmapConversionDifficultyInfo
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{
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SourceRuleset = apiBeatmap.Ruleset,
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CircleSize = apiBeatmap.CircleSize,
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OverallDifficulty = apiBeatmap.OverallDifficulty,
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CircleCount = apiBeatmap.CircleCount,
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TotalObjectCount = apiBeatmap.SliderCount + apiBeatmap.SpinnerCount + apiBeatmap.CircleCount
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};
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public static LegacyBeatmapConversionDifficultyInfo FromAPIBeatmap(APIBeatmap apiBeatmap) => FromBeatmapInfo(apiBeatmap);
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public static LegacyBeatmapConversionDifficultyInfo FromBeatmap(IBeatmap beatmap) => new LegacyBeatmapConversionDifficultyInfo
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public static LegacyBeatmapConversionDifficultyInfo FromBeatmap(IBeatmap beatmap) => FromBeatmapInfo(beatmap.BeatmapInfo);
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public static LegacyBeatmapConversionDifficultyInfo FromBeatmapInfo(IBeatmapInfo beatmapInfo) => new LegacyBeatmapConversionDifficultyInfo
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{
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SourceRuleset = beatmap.BeatmapInfo.Ruleset,
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CircleSize = beatmap.Difficulty.CircleSize,
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OverallDifficulty = beatmap.Difficulty.OverallDifficulty,
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CircleCount = beatmap.HitObjects.Count(h => h is not IHasDuration),
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TotalObjectCount = beatmap.HitObjects.Count
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SourceRuleset = beatmapInfo.Ruleset,
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CircleSize = beatmapInfo.Difficulty.CircleSize,
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OverallDifficulty = beatmapInfo.Difficulty.OverallDifficulty,
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CircleCount = beatmapInfo.Difficulty.TotalObjectCount - beatmapInfo.Difficulty.EndTimeObjectCount,
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TotalObjectCount = beatmapInfo.Difficulty.TotalObjectCount
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};
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}
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}
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@ -27,6 +27,7 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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@ -57,6 +58,8 @@ namespace osu.Game.Screens.Select.Carousel
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private StarCounter starCounter = null!;
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private DifficultyIcon difficultyIcon = null!;
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private OsuSpriteText keyCountText = null!;
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[Resolved]
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private BeatmapSetOverlay? beatmapOverlay { get; set; }
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@ -69,6 +72,9 @@ namespace osu.Game.Screens.Select.Carousel
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; } = null!;
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private IBindable<StarDifficulty?> starDifficultyBindable = null!;
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private CancellationTokenSource? starDifficultyCancellationSource;
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@ -133,6 +139,13 @@ namespace osu.Game.Screens.Select.Carousel
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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keyCountText = new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 20),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Alpha = 0,
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},
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new OsuSpriteText
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{
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Text = beatmapInfo.DifficultyName,
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@ -167,6 +180,13 @@ namespace osu.Game.Screens.Select.Carousel
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ruleset.BindValueChanged(_ => updateKeyCount());
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}
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protected override void Selected()
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{
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base.Selected();
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@ -216,11 +236,28 @@ namespace osu.Game.Screens.Select.Carousel
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if (d.NewValue != null)
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difficultyIcon.Current.Value = d.NewValue.Value;
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}, true);
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updateKeyCount();
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}
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base.ApplyState();
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}
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private void updateKeyCount()
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{
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if (ruleset.Value.OnlineID == 3)
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{
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// Account for mania differences locally for now.
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// Eventually this should be handled in a more modular way, allowing rulesets to add more information to the panel.
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ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.Value.CreateInstance();
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keyCountText.Alpha = 1;
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keyCountText.Text = $"[{legacyRuleset.GetKeyCount(beatmapInfo)}K]";
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}
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else
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keyCountText.Alpha = 0;
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}
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public MenuItem[] ContextMenuItems
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{
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get
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@ -126,13 +126,21 @@ namespace osu.Game.Screens.Select.Details
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mod.ApplyToDifficulty(adjustedDifficulty);
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}
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switch (BeatmapInfo?.Ruleset.OnlineID)
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switch (gameRuleset.Value.OnlineID)
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{
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case 3:
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// Account for mania differences locally for now
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// Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes
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// Account for mania differences locally for now.
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// Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes.
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ILegacyRuleset legacyRuleset = (ILegacyRuleset)gameRuleset.Value.CreateInstance();
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// For the time being, the key count is static no matter what, because:
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// a) The method doesn't have knowledge of the active keymods. Doing so may require considerations for filtering.
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// b) Using the difficulty adjustment mod to adjust OD doesn't have an effect on conversion.
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int keyCount = baseDifficulty == null ? 0 : legacyRuleset.GetKeyCount(BeatmapInfo);
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FirstValue.Title = BeatmapsetsStrings.ShowStatsCsMania;
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FirstValue.Value = (baseDifficulty?.CircleSize ?? 0, null);
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FirstValue.Value = (keyCount, keyCount);
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break;
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default:
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