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Fix ever-increasing flashlight-strain

This commit is contained in:
Dan Balasescu 2022-06-13 20:41:32 +09:00
parent 4e3dd1ce18
commit b300bc1e24

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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
protected override double StrainValueAt(DifficultyHitObject current) protected override double StrainValueAt(DifficultyHitObject current)
{ {
currentStrain *= strainDecay(current.DeltaTime); currentStrain *= strainDecay(current.DeltaTime);
currentStrain += currentStrain += FlashlightEvaluator.EvaluateDifficultyOf(current, Mods.Any(m => m is OsuModHidden)) * skillMultiplier; currentStrain += FlashlightEvaluator.EvaluateDifficultyOf(current, Mods.Any(m => m is OsuModHidden)) * skillMultiplier;
return currentStrain; return currentStrain;
} }