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Fix notification count including fading (already closed) notifications
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parent
a2407948ed
commit
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@ -75,7 +75,7 @@ namespace osu.Game.Overlays
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private void notificationClosed()
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private void notificationClosed()
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{
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{
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// hide ourselves if all notifications have been dismissed.
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// hide ourselves if all notifications have been dismissed.
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if (sections.Select(c => c.DisplayedCount).Sum() > 0)
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if (sections.Select(c => c.DisplayedCount).Sum() == 0)
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State = Visibility.Hidden;
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State = Visibility.Hidden;
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}
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}
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@ -142,12 +142,12 @@ namespace osu.Game.Overlays.Notifications
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NotificationContent.MoveToX(0, 500, Easing.OutQuint);
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NotificationContent.MoveToX(0, 500, Easing.OutQuint);
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}
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}
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private bool wasClosed;
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public bool WasClosed;
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public virtual void Close()
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public virtual void Close()
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{
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{
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if (wasClosed) return;
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if (WasClosed) return;
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wasClosed = true;
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WasClosed = true;
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Closed?.Invoke();
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Closed?.Invoke();
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this.FadeOut(100);
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this.FadeOut(100);
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@ -24,12 +24,9 @@ namespace osu.Game.Overlays.Notifications
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private FlowContainer<Notification> notifications;
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private FlowContainer<Notification> notifications;
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public int DisplayedCount => notifications.Count;
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public int DisplayedCount => notifications.Count(n => !n.WasClosed);
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public void Add(Notification notification)
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public void Add(Notification notification) => notifications.Add(notification);
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{
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notifications.Add(notification);
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}
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public IEnumerable<Type> AcceptTypes;
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public IEnumerable<Type> AcceptTypes;
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