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mirror of https://github.com/ppy/osu.git synced 2025-01-28 02:02:53 +08:00

Merge branch 'master' into bubble_mod_implementation_clean

This commit is contained in:
Dean Herbert 2023-05-02 16:59:55 +09:00
commit b2b9f2a036
224 changed files with 3286 additions and 1193 deletions

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@ -13,17 +13,17 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v2 uses: actions/checkout@v3
# FIXME: Tools won't run in .NET 6.0 unless you install 3.1.x LTS side by side. # FIXME: Tools won't run in .NET 6.0 unless you install 3.1.x LTS side by side.
# https://itnext.io/how-to-support-multiple-net-sdks-in-github-actions-workflows-b988daa884e # https://itnext.io/how-to-support-multiple-net-sdks-in-github-actions-workflows-b988daa884e
- name: Install .NET 3.1.x LTS - name: Install .NET 3.1.x LTS
uses: actions/setup-dotnet@v1 uses: actions/setup-dotnet@v3
with: with:
dotnet-version: "3.1.x" dotnet-version: "3.1.x"
- name: Install .NET 6.0.x - name: Install .NET 6.0.x
uses: actions/setup-dotnet@v1 uses: actions/setup-dotnet@v3
with: with:
dotnet-version: "6.0.x" dotnet-version: "6.0.x"
@ -77,10 +77,10 @@ jobs:
timeout-minutes: 60 timeout-minutes: 60
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v2 uses: actions/checkout@v3
- name: Install .NET 6.0.x - name: Install .NET 6.0.x
uses: actions/setup-dotnet@v1 uses: actions/setup-dotnet@v3
with: with:
dotnet-version: "6.0.x" dotnet-version: "6.0.x"
@ -94,7 +94,7 @@ jobs:
# Attempt to upload results even if test fails. # Attempt to upload results even if test fails.
# https://docs.github.com/en/actions/reference/context-and-expression-syntax-for-github-actions#always # https://docs.github.com/en/actions/reference/context-and-expression-syntax-for-github-actions#always
- name: Upload Test Results - name: Upload Test Results
uses: actions/upload-artifact@v2 uses: actions/upload-artifact@v3
if: ${{ always() }} if: ${{ always() }}
with: with:
name: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}} name: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
@ -106,10 +106,10 @@ jobs:
timeout-minutes: 60 timeout-minutes: 60
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v2 uses: actions/checkout@v3
- name: Install .NET 6.0.x - name: Install .NET 6.0.x
uses: actions/setup-dotnet@v1 uses: actions/setup-dotnet@v3
with: with:
dotnet-version: "6.0.x" dotnet-version: "6.0.x"
@ -125,10 +125,10 @@ jobs:
timeout-minutes: 60 timeout-minutes: 60
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v2 uses: actions/checkout@v3
- name: Install .NET 6.0.x - name: Install .NET 6.0.x
uses: actions/setup-dotnet@v1 uses: actions/setup-dotnet@v3
with: with:
dotnet-version: "6.0.x" dotnet-version: "6.0.x"

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@ -48,8 +48,8 @@ jobs:
CONTINUE="no" CONTINUE="no"
fi fi
echo "::set-output name=continue::${CONTINUE}" echo "continue=${CONTINUE}" >> $GITHUB_OUTPUT
echo "::set-output name=matrix::${MATRIX_JSON}" echo "matrix=${MATRIX_JSON}" >> $GITHUB_OUTPUT
diffcalc: diffcalc:
name: Run name: Run
runs-on: self-hosted runs-on: self-hosted
@ -80,34 +80,34 @@ jobs:
env: env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: | run: |
echo "::set-output name=branchname::$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.ref' | sed 's/\"//g')" echo "branchname=$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.ref' | sed 's/\"//g')" >> $GITHUB_OUTPUT
echo "::set-output name=repo::$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.repo.full_name' | sed 's/\"//g')" echo "repo=$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.repo.full_name' | sed 's/\"//g')" >> $GITHUB_OUTPUT
# Checkout osu # Checkout osu
- name: Checkout osu (master) - name: Checkout osu (master)
uses: actions/checkout@v2 uses: actions/checkout@v3
with: with:
path: 'master/osu' path: 'master/osu'
- name: Checkout osu (pr) - name: Checkout osu (pr)
uses: actions/checkout@v2 uses: actions/checkout@v3
with: with:
path: 'pr/osu' path: 'pr/osu'
repository: ${{ steps.upstreambranch.outputs.repo }} repository: ${{ steps.upstreambranch.outputs.repo }}
ref: ${{ steps.upstreambranch.outputs.branchname }} ref: ${{ steps.upstreambranch.outputs.branchname }}
- name: Checkout osu-difficulty-calculator (master) - name: Checkout osu-difficulty-calculator (master)
uses: actions/checkout@v2 uses: actions/checkout@v3
with: with:
repository: ppy/osu-difficulty-calculator repository: ppy/osu-difficulty-calculator
path: 'master/osu-difficulty-calculator' path: 'master/osu-difficulty-calculator'
- name: Checkout osu-difficulty-calculator (pr) - name: Checkout osu-difficulty-calculator (pr)
uses: actions/checkout@v2 uses: actions/checkout@v3
with: with:
repository: ppy/osu-difficulty-calculator repository: ppy/osu-difficulty-calculator
path: 'pr/osu-difficulty-calculator' path: 'pr/osu-difficulty-calculator'
- name: Install .NET 5.0.x - name: Install .NET 5.0.x
uses: actions/setup-dotnet@v1 uses: actions/setup-dotnet@v3
with: with:
dotnet-version: "5.0.x" dotnet-version: "5.0.x"

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@ -13,7 +13,7 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v2 uses: actions/checkout@v3
with: with:
fetch-depth: 0 fetch-depth: 0

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@ -105,7 +105,7 @@ When it comes to contributing to the project, the two main things you can do to
If you wish to help with localisation efforts, head over to [crowdin](https://crowdin.com/project/osu-web). If you wish to help with localisation efforts, head over to [crowdin](https://crowdin.com/project/osu-web).
For those interested, we love to reward quality contributions via [bounties](https://docs.google.com/spreadsheets/d/1jNXfj_S3Pb5PErA-czDdC9DUu4IgUbe1Lt8E7CYUJuE/view?&rm=minimal#gid=523803337), paid out via PayPal or osu!supporter tags. Don't hesitate to [request a bounty](https://docs.google.com/forms/d/e/1FAIpQLSet_8iFAgPMG526pBZ2Kic6HSh7XPM3fE8xPcnWNkMzINDdYg/viewform) for your work on this project. We love to reward quality contributions. If you have made a large contribution, or are a regular contributor, you are welcome to [submit an expense via opencollective](https://opencollective.com/ppy/expenses/new). If you have any questions, feel free to [reach out to peppy](mailto:pe@ppy.sh) before doing so.
## Licence ## Licence

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@ -11,7 +11,7 @@
<AndroidManifestMerger>manifestmerger.jar</AndroidManifestMerger> <AndroidManifestMerger>manifestmerger.jar</AndroidManifestMerger>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.314.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2023.418.0" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<AndroidManifestOverlay Include="$(MSBuildThisFileDirectory)osu.Android\Properties\AndroidManifestOverlay.xml" /> <AndroidManifestOverlay Include="$(MSBuildThisFileDirectory)osu.Android\Properties\AndroidManifestOverlay.xml" />

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@ -5,7 +5,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.IO; using System.IO;
using System.Linq;
using System.Reflection; using System.Reflection;
using System.Runtime.Versioning; using System.Runtime.Versioning;
using System.Threading.Tasks; using System.Threading.Tasks;
@ -139,7 +138,17 @@ namespace osu.Desktop
desktopWindow.CursorState |= CursorState.Hidden; desktopWindow.CursorState |= CursorState.Hidden;
desktopWindow.Title = Name; desktopWindow.Title = Name;
desktopWindow.DragDrop += f => fileDrop(new[] { f }); desktopWindow.DragDrop += f =>
{
// on macOS, URL associations are handled via SDL_DROPFILE events.
if (f.StartsWith(OSU_PROTOCOL, StringComparison.Ordinal))
{
HandleLink(f);
return;
}
fileDrop(new[] { f });
};
} }
protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo(); protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo();
@ -151,10 +160,6 @@ namespace osu.Desktop
{ {
lock (importableFiles) lock (importableFiles)
{ {
string firstExtension = Path.GetExtension(filePaths.First());
if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
importableFiles.AddRange(filePaths); importableFiles.AddRange(filePaths);
Logger.Log($"Adding {filePaths.Length} files for import"); Logger.Log($"Adding {filePaths.Length} files for import");

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@ -1,17 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using Foundation;
using osu.Framework.iOS;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Catch.Tests.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameAppDelegate
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
}
}

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@ -1,9 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable using osu.Framework.iOS;
using osu.Game.Tests;
using UIKit;
namespace osu.Game.Rulesets.Catch.Tests.iOS namespace osu.Game.Rulesets.Catch.Tests.iOS
{ {
@ -11,7 +10,7 @@ namespace osu.Game.Rulesets.Catch.Tests.iOS
{ {
public static void Main(string[] args) public static void Main(string[] args)
{ {
UIApplication.Main(args, null, typeof(AppDelegate)); GameApplication.Main(new OsuTestBrowser());
} }
} }
} }

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@ -48,7 +48,6 @@ namespace osu.Game.Rulesets.Catch.Edit
private void load() private void load()
{ {
// todo: enable distance spacing once catch supports applying it to its existing distance snap grid implementation. // todo: enable distance spacing once catch supports applying it to its existing distance snap grid implementation.
RightSideToolboxContainer.Alpha = 0;
DistanceSpacingMultiplier.Disabled = true; DistanceSpacingMultiplier.Disabled = true;
LayerBelowRuleset.Add(new PlayfieldBorder LayerBelowRuleset.Add(new PlayfieldBorder

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@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Catch.Mods
{ {
public class CatchModDaycore : ModDaycore public class CatchModDaycore : ModDaycore
{ {
public override double ScoreMultiplier => 0.3;
} }
} }

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.Mods
public DifficultyBindable CircleSize { get; } = new DifficultyBindable public DifficultyBindable CircleSize { get; } = new DifficultyBindable
{ {
Precision = 0.1f, Precision = 0.1f,
MinValue = 1, MinValue = 0,
MaxValue = 10, MaxValue = 10,
ExtendedMaxValue = 11, ExtendedMaxValue = 11,
ReadCurrentFromDifficulty = diff => diff.CircleSize, ReadCurrentFromDifficulty = diff => diff.CircleSize,
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Catch.Mods
public DifficultyBindable ApproachRate { get; } = new DifficultyBindable public DifficultyBindable ApproachRate { get; } = new DifficultyBindable
{ {
Precision = 0.1f, Precision = 0.1f,
MinValue = 1, MinValue = 0,
MaxValue = 10, MaxValue = 10,
ExtendedMaxValue = 11, ExtendedMaxValue = 11,
ReadCurrentFromDifficulty = diff => diff.ApproachRate, ReadCurrentFromDifficulty = diff => diff.ApproachRate,

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@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Catch.Mods
{ {
public class CatchModDoubleTime : ModDoubleTime public class CatchModDoubleTime : ModDoubleTime
{ {
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
} }
} }

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@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Catch.Mods
{ {
public class CatchModHalfTime : ModHalfTime public class CatchModHalfTime : ModHalfTime
{ {
public override double ScoreMultiplier => 0.3;
} }
} }

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@ -8,6 +8,5 @@ namespace osu.Game.Rulesets.Catch.Mods
{ {
public class CatchModNightcore : ModNightcore<CatchHitObject> public class CatchModNightcore : ModNightcore<CatchHitObject>
{ {
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
} }
} }

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@ -136,6 +136,7 @@ namespace osu.Game.Rulesets.Catch.UI
Origin = Anchor.TopCentre; Origin = Anchor.TopCentre;
Size = new Vector2(BASE_SIZE); Size = new Vector2(BASE_SIZE);
if (difficulty != null) if (difficulty != null)
Scale = calculateScale(difficulty); Scale = calculateScale(difficulty);
@ -333,8 +334,11 @@ namespace osu.Game.Rulesets.Catch.UI
base.Update(); base.Update();
var scaleFromDirection = new Vector2((int)VisualDirection, 1); var scaleFromDirection = new Vector2((int)VisualDirection, 1);
body.Scale = scaleFromDirection; body.Scale = scaleFromDirection;
caughtObjectContainer.Scale = hitExplosionContainer.Scale = flipCatcherPlate ? scaleFromDirection : Vector2.One; // Inverse of catcher scale is applied here, as catcher gets scaled by circle size and so do the incoming fruit.
caughtObjectContainer.Scale = (1 / Scale.X) * (flipCatcherPlate ? scaleFromDirection : Vector2.One);
hitExplosionContainer.Scale = flipCatcherPlate ? scaleFromDirection : Vector2.One;
// Correct overshooting. // Correct overshooting.
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) || if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
@ -414,10 +418,13 @@ namespace osu.Game.Rulesets.Catch.UI
private void clearPlate(DroppedObjectAnimation animation) private void clearPlate(DroppedObjectAnimation animation)
{ {
var droppedObjects = caughtObjectContainer.Children.Select(getDroppedObject).ToArray(); var caughtObjects = caughtObjectContainer.Children.ToArray();
caughtObjectContainer.Clear(false); caughtObjectContainer.Clear(false);
// Use the already returned PoolableDrawables for new objects
var droppedObjects = caughtObjects.Select(getDroppedObject).ToArray();
droppedObjectTarget.AddRange(droppedObjects); droppedObjectTarget.AddRange(droppedObjects);
foreach (var droppedObject in droppedObjects) foreach (var droppedObject in droppedObjects)
@ -426,10 +433,10 @@ namespace osu.Game.Rulesets.Catch.UI
private void removeFromPlate(CaughtObject caughtObject, DroppedObjectAnimation animation) private void removeFromPlate(CaughtObject caughtObject, DroppedObjectAnimation animation)
{ {
var droppedObject = getDroppedObject(caughtObject);
caughtObjectContainer.Remove(caughtObject, false); caughtObjectContainer.Remove(caughtObject, false);
var droppedObject = getDroppedObject(caughtObject);
droppedObjectTarget.Add(droppedObject); droppedObjectTarget.Add(droppedObject);
applyDropAnimation(droppedObject, animation); applyDropAnimation(droppedObject, animation);
@ -452,6 +459,8 @@ namespace osu.Game.Rulesets.Catch.UI
break; break;
} }
// Define lifetime start for dropped objects to be disposed correctly when rewinding replay
d.LifetimeStart = Clock.CurrentTime;
d.Expire(); d.Expire();
} }

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@ -1,17 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using Foundation;
using osu.Framework.iOS;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Mania.Tests.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameAppDelegate
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
}
}

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@ -1,9 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable using osu.Framework.iOS;
using osu.Game.Tests;
using UIKit;
namespace osu.Game.Rulesets.Mania.Tests.iOS namespace osu.Game.Rulesets.Mania.Tests.iOS
{ {
@ -11,7 +10,7 @@ namespace osu.Game.Rulesets.Mania.Tests.iOS
{ {
public static void Main(string[] args) public static void Main(string[] args)
{ {
UIApplication.Main(args, null, typeof(AppDelegate)); GameApplication.Main(new OsuTestBrowser());
} }
} }
} }

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@ -3,6 +3,9 @@
#nullable disable #nullable disable
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests namespace osu.Game.Rulesets.Mania.Tests
@ -10,5 +13,19 @@ namespace osu.Game.Rulesets.Mania.Tests
public partial class TestSceneManiaPlayer : PlayerTestScene public partial class TestSceneManiaPlayer : PlayerTestScene
{ {
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("change direction to down", () => changeDirectionTo(ManiaScrollingDirection.Down));
AddStep("change direction to up", () => changeDirectionTo(ManiaScrollingDirection.Up));
}
private void changeDirectionTo(ManiaScrollingDirection direction)
{
var rulesetConfig = (ManiaRulesetConfigManager)RulesetConfigs.GetConfigFor(new ManiaRuleset()).AsNonNull();
rulesetConfig.SetValue(ManiaRulesetSetting.ScrollDirection, direction);
}
} }
} }

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@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Mania.Mods
{ {
public class ManiaModDaycore : ModDaycore public class ManiaModDaycore : ModDaycore
{ {
public override double ScoreMultiplier => 0.5;
} }
} }

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@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Mania.Mods
{ {
public class ManiaModDoubleTime : ModDoubleTime public class ManiaModDoubleTime : ModDoubleTime
{ {
public override double ScoreMultiplier => 1;
} }
} }

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@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Mania.Mods
{ {
public class ManiaModHalfTime : ModHalfTime public class ManiaModHalfTime : ModHalfTime
{ {
public override double ScoreMultiplier => 0.5;
} }
} }

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@ -8,6 +8,5 @@ namespace osu.Game.Rulesets.Mania.Mods
{ {
public class ManiaModNightcore : ModNightcore<ManiaHitObject> public class ManiaModNightcore : ModNightcore<ManiaHitObject>
{ {
public override double ScoreMultiplier => 1;
} }
} }

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@ -236,6 +236,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}; };
// Position and resize the body to lie half-way under the head and the tail notes. // Position and resize the body to lie half-way under the head and the tail notes.
// The rationale for this is account for heads/tails with corner radius.
bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Head.Height / 2; bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Head.Height / 2;
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2; bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{ {
protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteTail; protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteTail;
protected DrawableHoldNote HoldNote => (DrawableHoldNote)ParentHitObject; protected internal DrawableHoldNote HoldNote => (DrawableHoldNote)ParentHitObject;
public DrawableHoldNoteTail() public DrawableHoldNoteTail()
: this(null) : this(null)

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@ -43,9 +43,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
{ {
largeFaint = new Container largeFaint = new Container
{ {
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Height = ArgonNotePiece.NOTE_ACCENT_RATIO,
Masking = true, Masking = true,
CornerRadius = ArgonNotePiece.CORNER_RADIUS, CornerRadius = ArgonNotePiece.CORNER_RADIUS,
Blending = BlendingParameters.Additive, Blending = BlendingParameters.Additive,
@ -80,11 +79,15 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
if (direction.NewValue == ScrollingDirection.Up) if (direction.NewValue == ScrollingDirection.Up)
{ {
Anchor = Anchor.TopCentre; Anchor = Anchor.TopCentre;
largeFaint.Anchor = Anchor.TopCentre;
largeFaint.Origin = Anchor.TopCentre;
Y = ArgonNotePiece.NOTE_HEIGHT / 2; Y = ArgonNotePiece.NOTE_HEIGHT / 2;
} }
else else
{ {
Anchor = Anchor.BottomCentre; Anchor = Anchor.BottomCentre;
largeFaint.Anchor = Anchor.BottomCentre;
largeFaint.Origin = Anchor.BottomCentre;
Y = -ArgonNotePiece.NOTE_HEIGHT / 2; Y = -ArgonNotePiece.NOTE_HEIGHT / 2;
} }
} }

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
private void load(IScrollingInfo scrollingInfo) private void load(IScrollingInfo scrollingInfo)
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Height = ArgonNotePiece.NOTE_HEIGHT; Height = ArgonNotePiece.NOTE_HEIGHT * ArgonNotePiece.NOTE_ACCENT_RATIO;
Masking = true; Masking = true;
CornerRadius = ArgonNotePiece.CORNER_RADIUS; CornerRadius = ArgonNotePiece.CORNER_RADIUS;

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@ -20,10 +20,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
public partial class ArgonHoldBodyPiece : CompositeDrawable, IHoldNoteBody public partial class ArgonHoldBodyPiece : CompositeDrawable, IHoldNoteBody
{ {
protected readonly Bindable<Color4> AccentColour = new Bindable<Color4>(); protected readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
protected readonly IBindable<bool> IsHitting = new Bindable<bool>();
private Drawable background = null!; private Drawable background = null!;
private Box foreground = null!; private ArgonHoldNoteHittingLayer hittingLayer = null!;
public ArgonHoldBodyPiece() public ArgonHoldBodyPiece()
{ {
@ -32,7 +31,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
// Without this, the width of the body will be slightly larger than the head/tail. // Without this, the width of the body will be slightly larger than the head/tail.
Masking = true; Masking = true;
CornerRadius = ArgonNotePiece.CORNER_RADIUS; CornerRadius = ArgonNotePiece.CORNER_RADIUS;
Blending = BlendingParameters.Additive;
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
@ -41,12 +39,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
InternalChildren = new[] InternalChildren = new[]
{ {
background = new Box { RelativeSizeAxes = Axes.Both }, background = new Box { RelativeSizeAxes = Axes.Both },
foreground = new Box hittingLayer = new ArgonHoldNoteHittingLayer()
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
Alpha = 0,
},
}; };
if (drawableObject != null) if (drawableObject != null)
@ -54,44 +47,19 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
var holdNote = (DrawableHoldNote)drawableObject; var holdNote = (DrawableHoldNote)drawableObject;
AccentColour.BindTo(holdNote.AccentColour); AccentColour.BindTo(holdNote.AccentColour);
IsHitting.BindTo(holdNote.IsHitting); hittingLayer.AccentColour.BindTo(holdNote.AccentColour);
((IBindable<bool>)hittingLayer.IsHitting).BindTo(holdNote.IsHitting);
} }
AccentColour.BindValueChanged(colour => AccentColour.BindValueChanged(colour =>
{ {
background.Colour = colour.NewValue.Darken(1.2f); background.Colour = colour.NewValue.Darken(0.6f);
foreground.Colour = colour.NewValue.Opacity(0.2f);
}, true); }, true);
IsHitting.BindValueChanged(hitting =>
{
const float animation_length = 50;
foreground.ClearTransforms();
if (hitting.NewValue)
{
// wait for the next sync point
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
using (foreground.BeginDelayedSequence(synchronisedOffset))
{
foreground.FadeTo(1, animation_length).Then()
.FadeTo(0.5f, animation_length)
.Loop();
}
}
else
{
foreground.FadeOut(animation_length);
}
});
} }
public void Recycle() public void Recycle()
{ {
foreground.ClearTransforms(); hittingLayer.Recycle();
foreground.Alpha = 0;
} }
} }
} }

View File

@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
internal partial class ArgonHoldNoteHeadPiece : ArgonNotePiece
{
protected override Drawable CreateIcon() => new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = 2,
Size = new Vector2(20, 5),
};
}
}

View File

@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osuTK.Graphics;
using Box = osu.Framework.Graphics.Shapes.Box;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public partial class ArgonHoldNoteHittingLayer : Box
{
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
public readonly Bindable<bool> IsHitting = new Bindable<bool>();
public ArgonHoldNoteHittingLayer()
{
RelativeSizeAxes = Axes.Both;
Blending = BlendingParameters.Additive;
Alpha = 0;
}
protected override void LoadComplete()
{
base.LoadComplete();
AccentColour.BindValueChanged(colour =>
{
Colour = colour.NewValue.Lighten(0.2f).Opacity(0.3f);
}, true);
IsHitting.BindValueChanged(hitting =>
{
const float animation_length = 80;
ClearTransforms();
if (hitting.NewValue)
{
// wait for the next sync point
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
using (BeginDelayedSequence(synchronisedOffset))
{
this.FadeTo(1, animation_length, Easing.OutSine).Then()
.FadeTo(0.5f, animation_length, Easing.InSine)
.Loop();
}
}
else
{
this.FadeOut(animation_length);
}
}, true);
}
public void Recycle()
{
ClearTransforms();
Alpha = 0;
}
}
}

View File

@ -5,8 +5,10 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osuTK; using osuTK;
@ -16,47 +18,68 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
{ {
internal partial class ArgonHoldNoteTailPiece : CompositeDrawable internal partial class ArgonHoldNoteTailPiece : CompositeDrawable
{ {
[Resolved]
private DrawableHitObject? drawableObject { get; set; }
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>(); private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly IBindable<Color4> accentColour = new Bindable<Color4>(); private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
private readonly Box shadeBackground; private readonly Box foreground;
private readonly Box shadeForeground; private readonly ArgonHoldNoteHittingLayer hittingLayer;
private readonly Box foregroundAdditive;
public ArgonHoldNoteTailPiece() public ArgonHoldNoteTailPiece()
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Height = ArgonNotePiece.NOTE_HEIGHT; Height = ArgonNotePiece.NOTE_HEIGHT;
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
Masking = true;
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
shadeBackground = new Box
{
RelativeSizeAxes = Axes.Both,
},
new Container new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.X,
Height = ArgonNotePiece.NOTE_ACCENT_RATIO, Height = ArgonNotePiece.NOTE_HEIGHT,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
CornerRadius = ArgonNotePiece.CORNER_RADIUS, CornerRadius = ArgonNotePiece.CORNER_RADIUS,
Masking = true, Masking = true,
Children = new Drawable[] Children = new Drawable[]
{ {
shadeForeground = new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0), Colour4.Black),
// Avoid ugly single pixel overlap.
Height = 0.9f,
}, },
}, new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Height = ArgonNotePiece.NOTE_ACCENT_RATIO,
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
Masking = true,
Children = new Drawable[]
{
foreground = new Box
{
RelativeSizeAxes = Axes.Both,
},
hittingLayer = new ArgonHoldNoteHittingLayer(),
foregroundAdditive = new Box
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
Height = 0.5f,
},
},
},
}
}, },
}; };
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject) private void load(IScrollingInfo scrollingInfo)
{ {
direction.BindTo(scrollingInfo.Direction); direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true); direction.BindValueChanged(onDirectionChanged, true);
@ -65,9 +88,24 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
{ {
accentColour.BindTo(drawableObject.AccentColour); accentColour.BindTo(drawableObject.AccentColour);
accentColour.BindValueChanged(onAccentChanged, true); accentColour.BindValueChanged(onAccentChanged, true);
drawableObject.HitObjectApplied += hitObjectApplied;
} }
} }
private void hitObjectApplied(DrawableHitObject drawableHitObject)
{
var holdNoteTail = (DrawableHoldNoteTail)drawableHitObject;
hittingLayer.Recycle();
hittingLayer.AccentColour.UnbindBindings();
hittingLayer.AccentColour.BindTo(holdNoteTail.HoldNote.AccentColour);
hittingLayer.IsHitting.UnbindBindings();
((IBindable<bool>)hittingLayer.IsHitting).BindTo(holdNoteTail.HoldNote.IsHitting);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction) private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{ {
Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Up ? -1 : 1); Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Up ? -1 : 1);
@ -75,8 +113,20 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
private void onAccentChanged(ValueChangedEvent<Color4> accent) private void onAccentChanged(ValueChangedEvent<Color4> accent)
{ {
shadeBackground.Colour = accent.NewValue.Darken(1.7f); foreground.Colour = accent.NewValue.Darken(0.6f); // matches body
shadeForeground.Colour = accent.NewValue.Darken(1.1f);
foregroundAdditive.Colour = ColourInfo.GradientVertical(
accent.NewValue.Opacity(0.4f),
accent.NewValue.Opacity(0)
);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableObject != null)
drawableObject.HitObjectApplied -= hitObjectApplied;
} }
} }
} }

View File

@ -26,7 +26,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
private readonly IBindable<Color4> accentColour = new Bindable<Color4>(); private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
private readonly Box colouredBox; private readonly Box colouredBox;
private readonly Box shadow;
public ArgonNotePiece() public ArgonNotePiece()
{ {
@ -36,11 +35,12 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
CornerRadius = CORNER_RADIUS; CornerRadius = CORNER_RADIUS;
Masking = true; Masking = true;
InternalChildren = new Drawable[] InternalChildren = new[]
{ {
shadow = new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0), Colour4.Black)
}, },
new Container new Container
{ {
@ -65,18 +65,22 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = CORNER_RADIUS * 2, Height = CORNER_RADIUS * 2,
}, },
new SpriteIcon CreateIcon(),
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = 4,
Icon = FontAwesome.Solid.AngleDown,
Size = new Vector2(20),
Scale = new Vector2(1, 0.7f)
}
}; };
} }
protected virtual Drawable CreateIcon() => new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = 4,
// TODO: replace with a non-squashed version.
// The 0.7f height scale should be removed.
Icon = FontAwesome.Solid.AngleDown,
Size = new Vector2(20),
Scale = new Vector2(1, 0.7f)
};
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject) private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject)
{ {
@ -105,8 +109,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
accent.NewValue.Lighten(0.1f), accent.NewValue.Lighten(0.1f),
accent.NewValue accent.NewValue
); );
shadow.Colour = accent.NewValue.Darken(0.5f);
} }
} }
} }

View File

@ -50,6 +50,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
return new ArgonHoldNoteTailPiece(); return new ArgonHoldNoteTailPiece();
case ManiaSkinComponents.HoldNoteHead: case ManiaSkinComponents.HoldNoteHead:
return new ArgonHoldNoteHeadPiece();
case ManiaSkinComponents.Note: case ManiaSkinComponents.Note:
return new ArgonNotePiece(); return new ArgonNotePiece();
@ -69,12 +71,23 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
return base.GetDrawableComponent(lookup); return base.GetDrawableComponent(lookup);
} }
private static readonly Color4 colour_special_column = new Color4(169, 106, 255, 255);
private const int total_colours = 6;
private static readonly Color4 colour_yellow = new Color4(255, 197, 40, 255);
private static readonly Color4 colour_orange = new Color4(252, 109, 1, 255);
private static readonly Color4 colour_pink = new Color4(213, 35, 90, 255);
private static readonly Color4 colour_purple = new Color4(203, 60, 236, 255);
private static readonly Color4 colour_cyan = new Color4(72, 198, 255, 255);
private static readonly Color4 colour_green = new Color4(100, 192, 92, 255);
public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup) public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
{ {
if (lookup is ManiaSkinConfigurationLookup maniaLookup) if (lookup is ManiaSkinConfigurationLookup maniaLookup)
{ {
int column = maniaLookup.ColumnIndex ?? 0; int columnIndex = maniaLookup.ColumnIndex ?? 0;
var stage = beatmap.GetStageForColumnIndex(column); var stage = beatmap.GetStageForColumnIndex(columnIndex);
switch (maniaLookup.Lookup) switch (maniaLookup.Lookup)
{ {
@ -87,53 +100,12 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
case LegacyManiaSkinConfigurationLookups.ColumnWidth: case LegacyManiaSkinConfigurationLookups.ColumnWidth:
return SkinUtils.As<TValue>(new Bindable<float>( return SkinUtils.As<TValue>(new Bindable<float>(
stage.IsSpecialColumn(column) ? 120 : 60 stage.IsSpecialColumn(columnIndex) ? 120 : 60
)); ));
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour: case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
Color4 colour; var colour = getColourForLayout(columnIndex, stage);
const int total_colours = 7;
if (stage.IsSpecialColumn(column))
colour = new Color4(159, 101, 255, 255);
else
{
switch (column % total_colours)
{
case 0:
colour = new Color4(240, 216, 0, 255);
break;
case 1:
colour = new Color4(240, 101, 0, 255);
break;
case 2:
colour = new Color4(240, 0, 130, 255);
break;
case 3:
colour = new Color4(192, 0, 240, 255);
break;
case 4:
colour = new Color4(0, 96, 240, 255);
break;
case 5:
colour = new Color4(0, 226, 240, 255);
break;
case 6:
colour = new Color4(0, 240, 96, 255);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
return SkinUtils.As<TValue>(new Bindable<Color4>(colour)); return SkinUtils.As<TValue>(new Bindable<Color4>(colour));
} }
@ -141,5 +113,203 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
return base.GetConfig<TLookup, TValue>(lookup); return base.GetConfig<TLookup, TValue>(lookup);
} }
private Color4 getColourForLayout(int columnIndex, StageDefinition stage)
{
// Account for cases like dual-stage (assume that all stages have the same column count for now).
columnIndex %= stage.Columns;
// For now, these are defined per column count as per https://user-images.githubusercontent.com/50823728/218038463-b450f46c-ef21-4551-b133-f866be59970c.png
// See https://github.com/ppy/osu/discussions/21996 for discussion.
switch (stage.Columns)
{
case 1:
return colour_yellow;
case 2:
switch (columnIndex)
{
case 0: return colour_green;
case 1: return colour_cyan;
default: throw new ArgumentOutOfRangeException();
}
case 3:
switch (columnIndex)
{
case 0: return colour_pink;
case 1: return colour_orange;
case 2: return colour_yellow;
default: throw new ArgumentOutOfRangeException();
}
case 4:
switch (columnIndex)
{
case 0: return colour_yellow;
case 1: return colour_orange;
case 2: return colour_pink;
case 3: return colour_purple;
default: throw new ArgumentOutOfRangeException();
}
case 5:
switch (columnIndex)
{
case 0: return colour_pink;
case 1: return colour_orange;
case 2: return colour_yellow;
case 3: return colour_green;
case 4: return colour_cyan;
default: throw new ArgumentOutOfRangeException();
}
case 6:
switch (columnIndex)
{
case 0: return colour_pink;
case 1: return colour_orange;
case 2: return colour_yellow;
case 3: return colour_cyan;
case 4: return colour_purple;
case 5: return colour_pink;
default: throw new ArgumentOutOfRangeException();
}
case 7:
switch (columnIndex)
{
case 0: return colour_pink;
case 1: return colour_cyan;
case 2: return colour_pink;
case 3: return colour_special_column;
case 4: return colour_green;
case 5: return colour_cyan;
case 6: return colour_green;
default: throw new ArgumentOutOfRangeException();
}
case 8:
switch (columnIndex)
{
case 0: return colour_purple;
case 1: return colour_pink;
case 2: return colour_orange;
case 3: return colour_yellow;
case 4: return colour_yellow;
case 5: return colour_orange;
case 6: return colour_pink;
case 7: return colour_purple;
default: throw new ArgumentOutOfRangeException();
}
case 9:
switch (columnIndex)
{
case 0: return colour_purple;
case 1: return colour_pink;
case 2: return colour_orange;
case 3: return colour_yellow;
case 4: return colour_special_column;
case 5: return colour_yellow;
case 6: return colour_orange;
case 7: return colour_pink;
case 8: return colour_purple;
default: throw new ArgumentOutOfRangeException();
}
case 10:
switch (columnIndex)
{
case 0: return colour_purple;
case 1: return colour_pink;
case 2: return colour_orange;
case 3: return colour_yellow;
case 4: return colour_cyan;
case 5: return colour_green;
case 6: return colour_yellow;
case 7: return colour_orange;
case 8: return colour_pink;
case 9: return colour_purple;
default: throw new ArgumentOutOfRangeException();
}
}
// fallback for unhandled scenarios
if (stage.IsSpecialColumn(columnIndex))
return colour_special_column;
switch (columnIndex % total_colours)
{
case 0: return colour_yellow;
case 1: return colour_orange;
case 2: return colour_pink;
case 3: return colour_purple;
case 4: return colour_cyan;
case 5: return colour_green;
default: throw new ArgumentOutOfRangeException();
}
}
} }
} }

View File

@ -1,17 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using Foundation;
using osu.Framework.iOS;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Osu.Tests.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameAppDelegate
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
}
}

View File

@ -1,9 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable using osu.Framework.iOS;
using osu.Game.Tests;
using UIKit;
namespace osu.Game.Rulesets.Osu.Tests.iOS namespace osu.Game.Rulesets.Osu.Tests.iOS
{ {
@ -11,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Tests.iOS
{ {
public static void Main(string[] args) public static void Main(string[] args)
{ {
UIApplication.Main(args, null, typeof(AppDelegate)); GameApplication.Main(new OsuTestBrowser());
} }
} }
} }

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@ -8,6 +8,7 @@ using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
@ -18,6 +19,7 @@ using osu.Framework.Testing.Input;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Skinning; using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
@ -40,6 +42,8 @@ namespace osu.Game.Rulesets.Osu.Tests
private Drawable background; private Drawable background;
private readonly Bindable<bool> ripples = new Bindable<bool>();
public TestSceneGameplayCursor() public TestSceneGameplayCursor()
{ {
var ruleset = new OsuRuleset(); var ruleset = new OsuRuleset();
@ -57,6 +61,8 @@ namespace osu.Game.Rulesets.Osu.Tests
}); });
}); });
AddToggleStep("ripples", v => ripples.Value = v);
AddSliderStep("circle size", 0f, 10f, 0f, val => AddSliderStep("circle size", 0f, 10f, 0f, val =>
{ {
config.SetValue(OsuSetting.AutoCursorSize, true); config.SetValue(OsuSetting.AutoCursorSize, true);
@ -67,6 +73,13 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("test cursor container", () => loadContent(false)); AddStep("test cursor container", () => loadContent(false));
} }
[BackgroundDependencyLoader]
private void load()
{
var rulesetConfig = (OsuRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
rulesetConfig.BindWith(OsuRulesetSetting.ShowCursorRipples, ripples);
}
[TestCase(1, 1)] [TestCase(1, 1)]
[TestCase(5, 1)] [TestCase(5, 1)]
[TestCase(10, 1)] [TestCase(10, 1)]

View File

@ -21,7 +21,7 @@ using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -34,9 +34,9 @@ namespace osu.Game.Rulesets.Osu.Tests
[Resolved] [Resolved]
private OsuConfigManager config { get; set; } = null!; private OsuConfigManager config { get; set; } = null!;
private TestActionKeyCounter leftKeyCounter = null!; private DefaultKeyCounter leftKeyCounter = null!;
private TestActionKeyCounter rightKeyCounter = null!; private DefaultKeyCounter rightKeyCounter = null!;
private OsuInputManager osuInputManager = null!; private OsuInputManager osuInputManager = null!;
@ -59,14 +59,14 @@ namespace osu.Game.Rulesets.Osu.Tests
Origin = Anchor.Centre, Origin = Anchor.Centre,
Children = new Drawable[] Children = new Drawable[]
{ {
leftKeyCounter = new TestActionKeyCounter(OsuAction.LeftButton) leftKeyCounter = new DefaultKeyCounter(new TestActionKeyCounterTrigger(OsuAction.LeftButton))
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.CentreRight, Origin = Anchor.CentreRight,
Depth = float.MinValue, Depth = float.MinValue,
X = -100, X = -100,
}, },
rightKeyCounter = new TestActionKeyCounter(OsuAction.RightButton) rightKeyCounter = new DefaultKeyCounter(new TestActionKeyCounterTrigger(OsuAction.RightButton))
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
@ -150,6 +150,42 @@ namespace osu.Game.Rulesets.Osu.Tests
assertKeyCounter(1, 1); assertKeyCounter(1, 1);
} }
[Test]
public void TestPositionalTrackingAfterLongDistanceTravelled()
{
// When a single touch has already travelled enough distance on screen, it should remain as the positional
// tracking touch until released (unless a direct touch occurs).
beginTouch(TouchSource.Touch1);
assertKeyCounter(1, 0);
checkPressed(OsuAction.LeftButton);
checkPosition(TouchSource.Touch1);
// cover some distance
beginTouch(TouchSource.Touch1, new Vector2(0));
beginTouch(TouchSource.Touch1, new Vector2(9999));
beginTouch(TouchSource.Touch1, new Vector2(0));
beginTouch(TouchSource.Touch1, new Vector2(9999));
beginTouch(TouchSource.Touch1);
beginTouch(TouchSource.Touch2);
assertKeyCounter(1, 1);
checkNotPressed(OsuAction.LeftButton);
checkPressed(OsuAction.RightButton);
// in this case, touch 2 should not become the positional tracking touch.
checkPosition(TouchSource.Touch1);
// even if the second touch moves on the screen, the original tracking touch is retained.
beginTouch(TouchSource.Touch2, new Vector2(0));
beginTouch(TouchSource.Touch2, new Vector2(9999));
beginTouch(TouchSource.Touch2, new Vector2(0));
beginTouch(TouchSource.Touch2, new Vector2(9999));
checkPosition(TouchSource.Touch1);
}
[Test] [Test]
public void TestPositionalInputUpdatesOnlyFromMostRecentTouch() public void TestPositionalInputUpdatesOnlyFromMostRecentTouch()
{ {
@ -562,8 +598,8 @@ namespace osu.Game.Rulesets.Osu.Tests
private void assertKeyCounter(int left, int right) private void assertKeyCounter(int left, int right)
{ {
AddAssert($"The left key was pressed {left} times", () => leftKeyCounter.CountPresses, () => Is.EqualTo(left)); AddAssert($"The left key was pressed {left} times", () => leftKeyCounter.CountPresses.Value, () => Is.EqualTo(left));
AddAssert($"The right key was pressed {right} times", () => rightKeyCounter.CountPresses, () => Is.EqualTo(right)); AddAssert($"The right key was pressed {right} times", () => rightKeyCounter.CountPresses.Value, () => Is.EqualTo(right));
} }
private void releaseAllTouches() private void releaseAllTouches()
@ -579,11 +615,11 @@ namespace osu.Game.Rulesets.Osu.Tests
private void checkNotPressed(OsuAction action) => AddAssert($"Not pressing {action}", () => !osuInputManager.PressedActions.Contains(action)); private void checkNotPressed(OsuAction action) => AddAssert($"Not pressing {action}", () => !osuInputManager.PressedActions.Contains(action));
private void checkPressed(OsuAction action) => AddAssert($"Is pressing {action}", () => osuInputManager.PressedActions.Contains(action)); private void checkPressed(OsuAction action) => AddAssert($"Is pressing {action}", () => osuInputManager.PressedActions.Contains(action));
public partial class TestActionKeyCounter : KeyCounter, IKeyBindingHandler<OsuAction> public partial class TestActionKeyCounterTrigger : InputTrigger, IKeyBindingHandler<OsuAction>
{ {
public OsuAction Action { get; } public OsuAction Action { get; }
public TestActionKeyCounter(OsuAction action) public TestActionKeyCounterTrigger(OsuAction action)
: base(action.ToString()) : base(action.ToString())
{ {
Action = action; Action = action;
@ -593,8 +629,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
if (e.Action == Action) if (e.Action == Action)
{ {
IsLit = true; Activate();
Increment();
} }
return false; return false;
@ -602,7 +637,8 @@ namespace osu.Game.Rulesets.Osu.Tests
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e) public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
{ {
if (e.Action == Action) IsLit = false; if (e.Action == Action)
Deactivate();
} }
} }

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@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
SetDefault(OsuRulesetSetting.SnakingInSliders, true); SetDefault(OsuRulesetSetting.SnakingInSliders, true);
SetDefault(OsuRulesetSetting.SnakingOutSliders, true); SetDefault(OsuRulesetSetting.SnakingOutSliders, true);
SetDefault(OsuRulesetSetting.ShowCursorTrail, true); SetDefault(OsuRulesetSetting.ShowCursorTrail, true);
SetDefault(OsuRulesetSetting.ShowCursorRipples, false);
SetDefault(OsuRulesetSetting.PlayfieldBorderStyle, PlayfieldBorderStyle.None); SetDefault(OsuRulesetSetting.PlayfieldBorderStyle, PlayfieldBorderStyle.None);
} }
} }
@ -31,6 +32,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
SnakingInSliders, SnakingInSliders,
SnakingOutSliders, SnakingOutSliders,
ShowCursorTrail, ShowCursorTrail,
ShowCursorRipples,
PlayfieldBorderStyle, PlayfieldBorderStyle,
} }
} }

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
protected override bool AlwaysShowWhenSelected => true; protected override bool AlwaysShowWhenSelected => true;
protected override bool ShouldBeAlive => base.ShouldBeAlive protected override bool ShouldBeAlive => base.ShouldBeAlive
|| (ShowHitMarkers.Value && editorClock.CurrentTime >= Item.StartTime && editorClock.CurrentTime - Item.GetEndTime() < HitCircleOverlapMarker.FADE_OUT_EXTENSION); || (DrawableObject is not DrawableSpinner && ShowHitMarkers.Value && editorClock.CurrentTime >= Item.StartTime && editorClock.CurrentTime - Item.GetEndTime() < HitCircleOverlapMarker.FADE_OUT_EXTENSION);
protected OsuSelectionBlueprint(T hitObject) protected OsuSelectionBlueprint(T hitObject)
: base(hitObject) : base(hitObject)

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@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModDaycore : ModDaycore public class OsuModDaycore : ModDaycore
{ {
public override double ScoreMultiplier => 0.3;
} }
} }

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@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModDoubleTime : ModDoubleTime public class OsuModDoubleTime : ModDoubleTime
{ {
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
} }
} }

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@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModHalfTime : ModHalfTime public class OsuModHalfTime : ModHalfTime
{ {
public override double ScoreMultiplier => 0.3;
} }
} }

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@ -8,6 +8,5 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModNightcore : ModNightcore<OsuHitObject> public class OsuModNightcore : ModNightcore<OsuHitObject>
{ {
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
} }
} }

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@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Osu
Cursor, Cursor,
CursorTrail, CursorTrail,
CursorParticles, CursorParticles,
CursorRipple,
SliderScorePoint, SliderScorePoint,
ReverseArrow, ReverseArrow,
HitCircleText, HitCircleText,

View File

@ -100,6 +100,28 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
return null; return null;
case OsuSkinComponents.CursorRipple:
if (GetTexture("cursor-ripple") != null)
{
var ripple = this.GetAnimation("cursor-ripple", false, false);
// In stable this element was scaled down to 50% and opacity 20%, but this makes the elements WAY too big and inflexible.
// If anyone complains about these not being applied, this can be uncommented.
//
// But if no one complains I'd rather fix this in lazer. Wiki documentation doesn't mention size,
// so we might be okay.
//
// if (ripple != null)
// {
// ripple.Scale = new Vector2(0.5f);
// ripple.Alpha = 0.2f;
// }
return ripple;
}
return null;
case OsuSkinComponents.CursorParticles: case OsuSkinComponents.CursorParticles:
if (GetTexture("star2") != null) if (GetTexture("star2") != null)
return new LegacyCursorParticles(); return new LegacyCursorParticles();

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@ -252,13 +252,14 @@ namespace osu.Game.Rulesets.Osu.Skinning
renderer.SetBlend(BlendingParameters.Additive); renderer.SetBlend(BlendingParameters.Additive);
renderer.PushLocalMatrix(DrawInfo.Matrix); renderer.PushLocalMatrix(DrawInfo.Matrix);
TextureShader.Bind(); BindTextureShader(renderer);
texture.Bind(); texture.Bind();
for (int i = 0; i < points.Count; i++) for (int i = 0; i < points.Count; i++)
drawPointQuad(points[i], textureRect, i + firstVisiblePointIndex); drawPointQuad(points[i], textureRect, i + firstVisiblePointIndex);
TextureShader.Unbind(); UnbindTextureShader(renderer);
renderer.PopLocalMatrix(); renderer.PopLocalMatrix();
} }

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@ -0,0 +1,105 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.UI.Cursor
{
public partial class CursorRippleVisualiser : CompositeDrawable, IKeyBindingHandler<OsuAction>
{
private readonly Bindable<bool> showRipples = new Bindable<bool>(true);
private readonly DrawablePool<CursorRipple> ripplePool = new DrawablePool<CursorRipple>(20);
public CursorRippleVisualiser()
{
RelativeSizeAxes = Axes.Both;
}
public Vector2 CursorScale { get; set; } = Vector2.One;
[BackgroundDependencyLoader(true)]
private void load(OsuRulesetConfigManager? rulesetConfig)
{
rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorRipples, showRipples);
}
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
{
if (showRipples.Value)
{
AddInternal(ripplePool.Get(r =>
{
r.Position = e.MousePosition;
r.Scale = CursorScale;
}));
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
{
}
private partial class CursorRipple : PoolableDrawable
{
private Drawable ripple = null!;
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre;
InternalChild = ripple = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorRipple), _ => new DefaultCursorRipple())
{
Blending = BlendingParameters.Additive,
};
}
protected override void PrepareForUse()
{
base.PrepareForUse();
ClearTransforms(true);
ripple.ScaleTo(0.1f)
.ScaleTo(1, 700, Easing.Out);
this
.FadeOutFromOne(700)
.Expire(true);
}
}
public partial class DefaultCursorRipple : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new RingPiece(3)
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2),
Alpha = 0.1f,
}
};
}
}
}
}

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@ -40,6 +40,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private Bindable<float> userCursorScale; private Bindable<float> userCursorScale;
private Bindable<bool> autoCursorScale; private Bindable<bool> autoCursorScale;
private readonly CursorRippleVisualiser rippleVisualiser;
public OsuCursorContainer() public OsuCursorContainer()
{ {
InternalChild = fadeContainer = new Container InternalChild = fadeContainer = new Container
@ -48,6 +50,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Children = new[] Children = new[]
{ {
cursorTrail = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorTrail), _ => new DefaultCursorTrail(), confineMode: ConfineMode.NoScaling), cursorTrail = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorTrail), _ => new DefaultCursorTrail(), confineMode: ConfineMode.NoScaling),
rippleVisualiser = new CursorRippleVisualiser(),
new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorParticles), confineMode: ConfineMode.NoScaling), new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorParticles), confineMode: ConfineMode.NoScaling),
} }
}; };
@ -82,6 +85,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
var newScale = new Vector2(e.NewValue); var newScale = new Vector2(e.NewValue);
ActiveCursor.Scale = newScale; ActiveCursor.Scale = newScale;
rippleVisualiser.CursorScale = newScale;
cursorTrail.Scale = newScale; cursorTrail.Scale = newScale;
}, true); }, true);

View File

@ -43,6 +43,11 @@ namespace osu.Game.Rulesets.Osu.UI
LabelText = RulesetSettingsStrings.CursorTrail, LabelText = RulesetSettingsStrings.CursorTrail,
Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorTrail) Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorTrail)
}, },
new SettingsCheckbox
{
LabelText = RulesetSettingsStrings.CursorRipples,
Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorRipples)
},
new SettingsEnumDropdown<PlayfieldBorderStyle> new SettingsEnumDropdown<PlayfieldBorderStyle>
{ {
LabelText = RulesetSettingsStrings.PlayfieldBorderStyle, LabelText = RulesetSettingsStrings.PlayfieldBorderStyle,

View File

@ -22,6 +22,13 @@ namespace osu.Game.Rulesets.Osu.UI
/// </summary> /// </summary>
private readonly List<TrackedTouch> trackedTouches = new List<TrackedTouch>(); private readonly List<TrackedTouch> trackedTouches = new List<TrackedTouch>();
/// <summary>
/// The distance (in local pixels) that a touch must move before being considered a permanent tracking touch.
/// After this distance is covered, any extra touches on the screen will be considered as button inputs, unless
/// a new touch directly interacts with a hit circle.
/// </summary>
private const float distance_before_position_tracking_lock_in = 100;
private TrackedTouch? positionTrackingTouch; private TrackedTouch? positionTrackingTouch;
private readonly OsuInputManager osuInputManager; private readonly OsuInputManager osuInputManager;
@ -97,26 +104,32 @@ namespace osu.Game.Rulesets.Osu.UI
return; return;
} }
// ..or if the current position tracking touch was not a direct touch (this one is debatable and may be change in the future, but it's the simplest way to handle) // ..or if the current position tracking touch was not a direct touch (and didn't travel across the screen too far).
if (!positionTrackingTouch.DirectTouch) if (!positionTrackingTouch.DirectTouch && positionTrackingTouch.DistanceTravelled < distance_before_position_tracking_lock_in)
{ {
positionTrackingTouch = newTouch; positionTrackingTouch = newTouch;
return; return;
} }
// In the case the new touch was not used for position tracking, we should also check the previous position tracking touch. // In the case the new touch was not used for position tracking, we should also check the previous position tracking touch.
// If it was a direct touch and still has its action pressed, that action should be released. // If it still has its action pressed, that action should be released.
// //
// This is done to allow tracking with the initial touch while still having both Left/Right actions available for alternating with two more touches. // This is done to allow tracking with the initial touch while still having both Left/Right actions available for alternating with two more touches.
if (positionTrackingTouch.DirectTouch && positionTrackingTouch.Action is OsuAction directTouchAction) if (positionTrackingTouch.Action is OsuAction touchAction)
{ {
osuInputManager.KeyBindingContainer.TriggerReleased(directTouchAction); osuInputManager.KeyBindingContainer.TriggerReleased(touchAction);
positionTrackingTouch.Action = null; positionTrackingTouch.Action = null;
} }
} }
private void handleTouchMovement(TouchEvent touchEvent) private void handleTouchMovement(TouchEvent touchEvent)
{ {
if (touchEvent is TouchMoveEvent moveEvent)
{
var trackedTouch = trackedTouches.Single(t => t.Source == touchEvent.Touch.Source);
trackedTouch.DistanceTravelled += moveEvent.Delta.Length;
}
// Movement should only be tracked for the most recent touch. // Movement should only be tracked for the most recent touch.
if (touchEvent.Touch.Source != positionTrackingTouch?.Source) if (touchEvent.Touch.Source != positionTrackingTouch?.Source)
return; return;
@ -148,8 +161,16 @@ namespace osu.Game.Rulesets.Osu.UI
public OsuAction? Action; public OsuAction? Action;
/// <summary>
/// Whether the touch was on a hit circle receptor.
/// </summary>
public readonly bool DirectTouch; public readonly bool DirectTouch;
/// <summary>
/// The total distance on screen travelled by this touch (in local pixels).
/// </summary>
public float DistanceTravelled;
public TrackedTouch(TouchSource source, OsuAction? action, bool directTouch) public TrackedTouch(TouchSource source, OsuAction? action, bool directTouch)
{ {
Source = source; Source = source;

View File

@ -1,17 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using Foundation;
using osu.Framework.iOS;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Taiko.Tests.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameAppDelegate
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
}
}

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@ -1,9 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable using osu.Framework.iOS;
using osu.Game.Tests;
using UIKit;
namespace osu.Game.Rulesets.Taiko.Tests.iOS namespace osu.Game.Rulesets.Taiko.Tests.iOS
{ {
@ -11,7 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.iOS
{ {
public static void Main(string[] args) public static void Main(string[] args)
{ {
UIApplication.Main(args, null, typeof(AppDelegate)); GameApplication.Main(new OsuTestBrowser());
} }
} }
} }

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects;
@ -35,20 +33,11 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
protected override bool OnMouseDown(MouseDownEvent e) protected override bool OnMouseDown(MouseDownEvent e)
{ {
switch (e.Button) if (e.Button != MouseButton.Left)
{ return false;
case MouseButton.Left:
HitObject.Type = HitType.Centre;
EndPlacement(true);
return true;
case MouseButton.Right: EndPlacement(true);
HitObject.Type = HitType.Rim; return true;
EndPlacement(true);
return true;
}
return false;
} }
public override void UpdateTimeAndPosition(SnapResult result) public override void UpdateTimeAndPosition(SnapResult result)

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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset) public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
{ {
var drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset; var drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
drawableTaikoRuleset.LockPlayfieldMaxAspect.Value = false; drawableTaikoRuleset.LockPlayfieldAspectRange.Value = false;
var playfield = (TaikoPlayfield)drawableRuleset.Playfield; var playfield = (TaikoPlayfield)drawableRuleset.Playfield;
playfield.ClassicHitTargetPosition.Value = true; playfield.ClassicHitTargetPosition.Value = true;

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@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Taiko.Mods
{ {
public class TaikoModDaycore : ModDaycore public class TaikoModDaycore : ModDaycore
{ {
public override double ScoreMultiplier => 0.3;
} }
} }

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@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Taiko.Mods
{ {
public class TaikoModDoubleTime : ModDoubleTime public class TaikoModDoubleTime : ModDoubleTime
{ {
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
} }
} }

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@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Taiko.Mods
{ {
public class TaikoModHalfTime : ModHalfTime public class TaikoModHalfTime : ModHalfTime
{ {
public override double ScoreMultiplier => 0.3;
} }
} }

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@ -8,6 +8,5 @@ namespace osu.Game.Rulesets.Taiko.Mods
{ {
public class TaikoModNightcore : ModNightcore<TaikoHitObject> public class TaikoModNightcore : ModNightcore<TaikoHitObject>
{ {
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
} }
} }

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{ {
public new BindableDouble TimeRange => base.TimeRange; public new BindableDouble TimeRange => base.TimeRange;
public readonly BindableBool LockPlayfieldMaxAspect = new BindableBool(true); public readonly BindableBool LockPlayfieldAspectRange = new BindableBool(true);
public new TaikoInputManager KeyBindingInputManager => (TaikoInputManager)base.KeyBindingInputManager; public new TaikoInputManager KeyBindingInputManager => (TaikoInputManager)base.KeyBindingInputManager;
@ -69,7 +69,9 @@ namespace osu.Game.Rulesets.Taiko.UI
const float scroll_rate = 10; const float scroll_rate = 10;
// Since the time range will depend on a positional value, it is referenced to the x480 pixel space. // Since the time range will depend on a positional value, it is referenced to the x480 pixel space.
float ratio = DrawHeight / 480; // Width is used because it defines how many notes fit on the playfield.
// We clamp the ratio to the maximum aspect ratio to keep scroll speed consistent on widths lower than the default.
float ratio = Math.Max(DrawSize.X / 768f, TaikoPlayfieldAdjustmentContainer.MAXIMUM_ASPECT);
TimeRange.Value = (Playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate; TimeRange.Value = (Playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate;
} }
@ -92,7 +94,7 @@ namespace osu.Game.Rulesets.Taiko.UI
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer
{ {
LockPlayfieldMaxAspect = { BindTarget = LockPlayfieldMaxAspect } LockPlayfieldAspectRange = { BindTarget = LockPlayfieldAspectRange }
}; };
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo); protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);

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@ -11,9 +11,11 @@ namespace osu.Game.Rulesets.Taiko.UI
public partial class TaikoPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer public partial class TaikoPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
{ {
private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768; private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
private const float default_aspect = 16f / 9f;
public readonly IBindable<bool> LockPlayfieldMaxAspect = new BindableBool(true); public const float MAXIMUM_ASPECT = 16f / 9f;
public const float MINIMUM_ASPECT = 5f / 4f;
public readonly IBindable<bool> LockPlayfieldAspectRange = new BindableBool(true);
protected override void Update() protected override void Update()
{ {
@ -26,12 +28,22 @@ namespace osu.Game.Rulesets.Taiko.UI
// //
// As a middle-ground, the aspect ratio can still be adjusted in the downwards direction but has a maximum limit. // As a middle-ground, the aspect ratio can still be adjusted in the downwards direction but has a maximum limit.
// This is still a bit weird, because readability changes with window size, but it is what it is. // This is still a bit weird, because readability changes with window size, but it is what it is.
if (LockPlayfieldMaxAspect.Value && Parent.ChildSize.X / Parent.ChildSize.Y > default_aspect) if (LockPlayfieldAspectRange.Value)
height *= Math.Clamp(Parent.ChildSize.X / Parent.ChildSize.Y, 0.4f, 4) / default_aspect; {
float currentAspect = Parent.ChildSize.X / Parent.ChildSize.Y;
if (currentAspect > MAXIMUM_ASPECT)
height *= currentAspect / MAXIMUM_ASPECT;
else if (currentAspect < MINIMUM_ASPECT)
height *= currentAspect / MINIMUM_ASPECT;
}
// Limit the maximum relative height of the playfield to one-third of available area to avoid it masking out on extreme resolutions.
height = Math.Min(height, 1f / 3f);
Height = height; Height = height;
// Position the taiko playfield exactly one playfield from the top of the screen. // Position the taiko playfield exactly one playfield from the top of the screen, if there is enough space for it.
// Note that the relative height cannot exceed one-third - if that limit is hit, the playfield will be exactly centered.
RelativePositionAxes = Axes.Y; RelativePositionAxes = Axes.Y;
Y = height; Y = height;
} }

View File

@ -1,16 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using Foundation;
using osu.Framework.iOS;
namespace osu.Game.Tests.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameAppDelegate
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
}
}

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@ -1,9 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable using osu.Framework.iOS;
using UIKit;
namespace osu.Game.Tests.iOS namespace osu.Game.Tests.iOS
{ {
@ -11,7 +9,7 @@ namespace osu.Game.Tests.iOS
{ {
public static void Main(string[] args) public static void Main(string[] args)
{ {
UIApplication.Main(args, null, typeof(AppDelegate)); GameApplication.Main(new OsuTestBrowser());
} }
} }
} }

View File

@ -1,9 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Diagnostics;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
@ -161,6 +160,51 @@ namespace osu.Game.Tests.Beatmaps.Formats
} }
} }
[Test]
public void TestDecodeVideoWithLowercaseExtension()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("video-with-lowercase-extension.osb"))
using (var stream = new LineBufferedReader(resStream))
{
var beatmap = decoder.Decode(stream);
var metadata = beatmap.Metadata;
Assert.AreEqual("BG.jpg", metadata.BackgroundFile);
}
}
[Test]
public void TestDecodeVideoWithUppercaseExtension()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("video-with-uppercase-extension.osb"))
using (var stream = new LineBufferedReader(resStream))
{
var beatmap = decoder.Decode(stream);
var metadata = beatmap.Metadata;
Assert.AreEqual("BG.jpg", metadata.BackgroundFile);
}
}
[Test]
public void TestDecodeImageSpecifiedAsVideo()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("image-specified-as-video.osb"))
using (var stream = new LineBufferedReader(resStream))
{
var beatmap = decoder.Decode(stream);
var metadata = beatmap.Metadata;
Assert.AreEqual("BG.jpg", metadata.BackgroundFile);
}
}
[Test] [Test]
public void TestDecodeBeatmapTimingPoints() public void TestDecodeBeatmapTimingPoints()
{ {
@ -320,6 +364,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
{ {
var comboColors = decoder.Decode(stream).ComboColours; var comboColors = decoder.Decode(stream).ComboColours;
Debug.Assert(comboColors != null);
Color4[] expectedColors = Color4[] expectedColors =
{ {
new Color4(142, 199, 255, 255), new Color4(142, 199, 255, 255),
@ -330,7 +376,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
new Color4(255, 177, 140, 255), new Color4(255, 177, 140, 255),
new Color4(100, 100, 100, 255), // alpha is specified as 100, but should be ignored. new Color4(100, 100, 100, 255), // alpha is specified as 100, but should be ignored.
}; };
Assert.AreEqual(expectedColors.Length, comboColors?.Count); Assert.AreEqual(expectedColors.Length, comboColors.Count);
for (int i = 0; i < expectedColors.Length; i++) for (int i = 0; i < expectedColors.Length; i++)
Assert.AreEqual(expectedColors[i], comboColors[i]); Assert.AreEqual(expectedColors[i], comboColors[i]);
} }
@ -415,14 +461,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsNotNull(positionData); Assert.IsNotNull(positionData);
Assert.IsNotNull(curveData); Assert.IsNotNull(curveData);
Assert.AreEqual(new Vector2(192, 168), positionData.Position); Assert.AreEqual(new Vector2(192, 168), positionData!.Position);
Assert.AreEqual(956, hitObjects[0].StartTime); Assert.AreEqual(956, hitObjects[0].StartTime);
Assert.IsTrue(hitObjects[0].Samples.Any(s => s.Name == HitSampleInfo.HIT_NORMAL)); Assert.IsTrue(hitObjects[0].Samples.Any(s => s.Name == HitSampleInfo.HIT_NORMAL));
positionData = hitObjects[1] as IHasPosition; positionData = hitObjects[1] as IHasPosition;
Assert.IsNotNull(positionData); Assert.IsNotNull(positionData);
Assert.AreEqual(new Vector2(304, 56), positionData.Position); Assert.AreEqual(new Vector2(304, 56), positionData!.Position);
Assert.AreEqual(1285, hitObjects[1].StartTime); Assert.AreEqual(1285, hitObjects[1].StartTime);
Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP)); Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP));
} }
@ -578,8 +624,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
[Test] [Test]
public void TestFallbackDecoderForCorruptedHeader() public void TestFallbackDecoderForCorruptedHeader()
{ {
Decoder<Beatmap> decoder = null; Decoder<Beatmap> decoder = null!;
Beatmap beatmap = null; Beatmap beatmap = null!;
using (var resStream = TestResources.OpenResource("corrupted-header.osu")) using (var resStream = TestResources.OpenResource("corrupted-header.osu"))
using (var stream = new LineBufferedReader(resStream)) using (var stream = new LineBufferedReader(resStream))
@ -596,8 +642,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
[Test] [Test]
public void TestFallbackDecoderForMissingHeader() public void TestFallbackDecoderForMissingHeader()
{ {
Decoder<Beatmap> decoder = null; Decoder<Beatmap> decoder = null!;
Beatmap beatmap = null; Beatmap beatmap = null!;
using (var resStream = TestResources.OpenResource("missing-header.osu")) using (var resStream = TestResources.OpenResource("missing-header.osu"))
using (var stream = new LineBufferedReader(resStream)) using (var stream = new LineBufferedReader(resStream))
@ -614,8 +660,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
[Test] [Test]
public void TestDecodeFileWithEmptyLinesAtStart() public void TestDecodeFileWithEmptyLinesAtStart()
{ {
Decoder<Beatmap> decoder = null; Decoder<Beatmap> decoder = null!;
Beatmap beatmap = null; Beatmap beatmap = null!;
using (var resStream = TestResources.OpenResource("empty-lines-at-start.osu")) using (var resStream = TestResources.OpenResource("empty-lines-at-start.osu"))
using (var stream = new LineBufferedReader(resStream)) using (var stream = new LineBufferedReader(resStream))
@ -632,8 +678,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
[Test] [Test]
public void TestDecodeFileWithEmptyLinesAndNoHeader() public void TestDecodeFileWithEmptyLinesAndNoHeader()
{ {
Decoder<Beatmap> decoder = null; Decoder<Beatmap> decoder = null!;
Beatmap beatmap = null; Beatmap beatmap = null!;
using (var resStream = TestResources.OpenResource("empty-line-instead-of-header.osu")) using (var resStream = TestResources.OpenResource("empty-line-instead-of-header.osu"))
using (var stream = new LineBufferedReader(resStream)) using (var stream = new LineBufferedReader(resStream))
@ -650,8 +696,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
[Test] [Test]
public void TestDecodeFileWithContentImmediatelyAfterHeader() public void TestDecodeFileWithContentImmediatelyAfterHeader()
{ {
Decoder<Beatmap> decoder = null; Decoder<Beatmap> decoder = null!;
Beatmap beatmap = null; Beatmap beatmap = null!;
using (var resStream = TestResources.OpenResource("no-empty-line-after-header.osu")) using (var resStream = TestResources.OpenResource("no-empty-line-after-header.osu"))
using (var stream = new LineBufferedReader(resStream)) using (var stream = new LineBufferedReader(resStream))
@ -678,7 +724,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
[Test] [Test]
public void TestAllowFallbackDecoderOverwrite() public void TestAllowFallbackDecoderOverwrite()
{ {
Decoder<Beatmap> decoder = null; Decoder<Beatmap> decoder = null!;
using (var resStream = TestResources.OpenResource("corrupted-header.osu")) using (var resStream = TestResources.OpenResource("corrupted-header.osu"))
using (var stream = new LineBufferedReader(resStream)) using (var stream = new LineBufferedReader(resStream))

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osuTK; using osuTK;
@ -30,35 +28,35 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsTrue(storyboard.HasDrawable); Assert.IsTrue(storyboard.HasDrawable);
Assert.AreEqual(6, storyboard.Layers.Count()); Assert.AreEqual(6, storyboard.Layers.Count());
StoryboardLayer background = storyboard.Layers.FirstOrDefault(l => l.Depth == 3); StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
Assert.IsNotNull(background); Assert.IsNotNull(background);
Assert.AreEqual(16, background.Elements.Count); Assert.AreEqual(16, background.Elements.Count);
Assert.IsTrue(background.VisibleWhenFailing); Assert.IsTrue(background.VisibleWhenFailing);
Assert.IsTrue(background.VisibleWhenPassing); Assert.IsTrue(background.VisibleWhenPassing);
Assert.AreEqual("Background", background.Name); Assert.AreEqual("Background", background.Name);
StoryboardLayer fail = storyboard.Layers.FirstOrDefault(l => l.Depth == 2); StoryboardLayer fail = storyboard.Layers.Single(l => l.Depth == 2);
Assert.IsNotNull(fail); Assert.IsNotNull(fail);
Assert.AreEqual(0, fail.Elements.Count); Assert.AreEqual(0, fail.Elements.Count);
Assert.IsTrue(fail.VisibleWhenFailing); Assert.IsTrue(fail.VisibleWhenFailing);
Assert.IsFalse(fail.VisibleWhenPassing); Assert.IsFalse(fail.VisibleWhenPassing);
Assert.AreEqual("Fail", fail.Name); Assert.AreEqual("Fail", fail.Name);
StoryboardLayer pass = storyboard.Layers.FirstOrDefault(l => l.Depth == 1); StoryboardLayer pass = storyboard.Layers.Single(l => l.Depth == 1);
Assert.IsNotNull(pass); Assert.IsNotNull(pass);
Assert.AreEqual(0, pass.Elements.Count); Assert.AreEqual(0, pass.Elements.Count);
Assert.IsFalse(pass.VisibleWhenFailing); Assert.IsFalse(pass.VisibleWhenFailing);
Assert.IsTrue(pass.VisibleWhenPassing); Assert.IsTrue(pass.VisibleWhenPassing);
Assert.AreEqual("Pass", pass.Name); Assert.AreEqual("Pass", pass.Name);
StoryboardLayer foreground = storyboard.Layers.FirstOrDefault(l => l.Depth == 0); StoryboardLayer foreground = storyboard.Layers.Single(l => l.Depth == 0);
Assert.IsNotNull(foreground); Assert.IsNotNull(foreground);
Assert.AreEqual(151, foreground.Elements.Count); Assert.AreEqual(151, foreground.Elements.Count);
Assert.IsTrue(foreground.VisibleWhenFailing); Assert.IsTrue(foreground.VisibleWhenFailing);
Assert.IsTrue(foreground.VisibleWhenPassing); Assert.IsTrue(foreground.VisibleWhenPassing);
Assert.AreEqual("Foreground", foreground.Name); Assert.AreEqual("Foreground", foreground.Name);
StoryboardLayer overlay = storyboard.Layers.FirstOrDefault(l => l.Depth == int.MinValue); StoryboardLayer overlay = storyboard.Layers.Single(l => l.Depth == int.MinValue);
Assert.IsNotNull(overlay); Assert.IsNotNull(overlay);
Assert.IsEmpty(overlay.Elements); Assert.IsEmpty(overlay.Elements);
Assert.IsTrue(overlay.VisibleWhenFailing); Assert.IsTrue(overlay.VisibleWhenFailing);
@ -76,7 +74,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var sprite = background.Elements.ElementAt(0) as StoryboardSprite; var sprite = background.Elements.ElementAt(0) as StoryboardSprite;
Assert.NotNull(sprite); Assert.NotNull(sprite);
Assert.IsTrue(sprite.HasCommands); Assert.IsTrue(sprite!.HasCommands);
Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition); Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition);
Assert.IsTrue(sprite.IsDrawable); Assert.IsTrue(sprite.IsDrawable);
Assert.AreEqual(Anchor.Centre, sprite.Origin); Assert.AreEqual(Anchor.Centre, sprite.Origin);
@ -97,6 +95,27 @@ namespace osu.Game.Tests.Beatmaps.Formats
} }
} }
[Test]
public void TestLoopWithoutExplicitFadeOut()
{
var decoder = new LegacyStoryboardDecoder();
using (var resStream = TestResources.OpenResource("animation-loop-no-explicit-end-time.osb"))
using (var stream = new LineBufferedReader(resStream))
{
var storyboard = decoder.Decode(stream);
StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
Assert.AreEqual(1, background.Elements.Count);
Assert.AreEqual(2000, background.Elements[0].StartTime);
Assert.AreEqual(2000, (background.Elements[0] as StoryboardAnimation)?.EarliestTransformTime);
Assert.AreEqual(3000, (background.Elements[0] as StoryboardAnimation)?.GetEndTime());
Assert.AreEqual(12000, (background.Elements[0] as StoryboardAnimation)?.EndTimeForDisplay);
}
}
[Test] [Test]
public void TestCorrectAnimationStartTime() public void TestCorrectAnimationStartTime()
{ {
@ -171,6 +190,55 @@ namespace osu.Game.Tests.Beatmaps.Formats
} }
} }
[Test]
public void TestDecodeVideoWithLowercaseExtension()
{
var decoder = new LegacyStoryboardDecoder();
using (var resStream = TestResources.OpenResource("video-with-lowercase-extension.osb"))
using (var stream = new LineBufferedReader(resStream))
{
var storyboard = decoder.Decode(stream);
StoryboardLayer video = storyboard.Layers.Single(l => l.Name == "Video");
Assert.That(video.Elements.Count, Is.EqualTo(1));
Assert.AreEqual("Video.avi", ((StoryboardVideo)video.Elements[0]).Path);
}
}
[Test]
public void TestDecodeVideoWithUppercaseExtension()
{
var decoder = new LegacyStoryboardDecoder();
using (var resStream = TestResources.OpenResource("video-with-uppercase-extension.osb"))
using (var stream = new LineBufferedReader(resStream))
{
var storyboard = decoder.Decode(stream);
StoryboardLayer video = storyboard.Layers.Single(l => l.Name == "Video");
Assert.That(video.Elements.Count, Is.EqualTo(1));
Assert.AreEqual("Video.AVI", ((StoryboardVideo)video.Elements[0]).Path);
}
}
[Test]
public void TestDecodeImageSpecifiedAsVideo()
{
var decoder = new LegacyStoryboardDecoder();
using (var resStream = TestResources.OpenResource("image-specified-as-video.osb"))
using (var stream = new LineBufferedReader(resStream))
{
var storyboard = decoder.Decode(stream);
StoryboardLayer video = storyboard.Layers.Single(l => l.Name == "Video");
Assert.That(video.Elements.Count, Is.Zero);
}
}
[Test] [Test]
public void TestDecodeOutOfRangeLoopAnimationType() public void TestDecodeOutOfRangeLoopAnimationType()
{ {

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@ -176,6 +176,7 @@ namespace osu.Game.Tests.Resources
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
}, },
BeatmapInfo = beatmap, BeatmapInfo = beatmap,
BeatmapHash = beatmap.Hash,
Ruleset = beatmap.Ruleset, Ruleset = beatmap.Ruleset,
Mods = new Mod[] { new TestModHardRock(), new TestModDoubleTime() }, Mods = new Mod[] { new TestModHardRock(), new TestModDoubleTime() },
TotalScore = 2845370, TotalScore = 2845370,

View File

@ -0,0 +1,6 @@
[Events]
//Storyboard Layer 0 (Background)
Animation,Background,Centre,"img.jpg",320,240,2,150,LoopForever
F,0,2000,,0,1
L,2000,10
F,18,0,1000,1,0

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@ -0,0 +1,4 @@
osu file format v14
[Events]
Video,0,"BG.jpg",0,0

View File

@ -0,0 +1,5 @@
osu file format v14
[Events]
0,0,"BG.jpg",0,0
Video,0,"Video.avi",0,0

View File

@ -0,0 +1,5 @@
osu file format v14
[Events]
0,0,"BG.jpg",0,0
Video,0,"Video.AVI",0,0

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@ -164,7 +164,7 @@ namespace osu.Game.Tests.Rulesets
this.parentManager = parentManager; this.parentManager = parentManager;
} }
public override byte[] LoadRaw(string name) => parentManager.LoadRaw(name); public override byte[] GetRawData(string fileName) => parentManager.GetRawData(fileName);
public bool IsDisposed { get; private set; } public bool IsDisposed { get; private set; }

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
@ -51,9 +49,11 @@ namespace osu.Game.Tests.Testing
[Test] [Test]
public void TestRetrieveShader() public void TestRetrieveShader()
{ {
AddAssert("ruleset shaders retrieved", () => AddStep("ruleset shaders retrieved without error", () =>
Dependencies.Get<ShaderManager>().LoadRaw(@"sh_TestVertex.vs") != null && {
Dependencies.Get<ShaderManager>().LoadRaw(@"sh_TestFragment.fs") != null); Dependencies.Get<ShaderManager>().GetRawData(@"sh_TestVertex.vs");
Dependencies.Get<ShaderManager>().GetRawData(@"sh_TestFragment.fs");
});
} }
[Test] [Test]
@ -76,12 +76,12 @@ namespace osu.Game.Tests.Testing
} }
public override IResourceStore<byte[]> CreateResourceStore() => new NamespacedResourceStore<byte[]>(TestResources.GetStore(), @"Resources"); public override IResourceStore<byte[]> CreateResourceStore() => new NamespacedResourceStore<byte[]>(TestResources.GetStore(), @"Resources");
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new TestRulesetConfigManager(); public override IRulesetConfigManager CreateConfig(SettingsStore? settings) => new TestRulesetConfigManager();
public override IEnumerable<Mod> GetModsFor(ModType type) => Array.Empty<Mod>(); public override IEnumerable<Mod> GetModsFor(ModType type) => Array.Empty<Mod>();
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => null; public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) => null!;
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null; public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null!;
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null; public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null!;
} }
private class TestRulesetConfigManager : IRulesetConfigManager private class TestRulesetConfigManager : IRulesetConfigManager

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@ -311,6 +311,7 @@ namespace osu.Game.Tests.Visual.Background
public bool IsDrawable => true; public bool IsDrawable => true;
public double StartTime => double.MinValue; public double StartTime => double.MinValue;
public double EndTime => double.MaxValue; public double EndTime => double.MaxValue;
public double EndTimeForDisplay => double.MaxValue;
public Drawable CreateDrawable() => new DrawableTestStoryboardElement(); public Drawable CreateDrawable() => new DrawableTestStoryboardElement();
} }

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@ -100,8 +100,10 @@ namespace osu.Game.Tests.Visual.Background
private IUniformBuffer<TriangleBorderData>? borderDataBuffer; private IUniformBuffer<TriangleBorderData>? borderDataBuffer;
public override void Draw(IRenderer renderer) protected override void BindUniformResources(IShader shader, IRenderer renderer)
{ {
base.BindUniformResources(shader, renderer);
borderDataBuffer ??= renderer.CreateUniformBuffer<TriangleBorderData>(); borderDataBuffer ??= renderer.CreateUniformBuffer<TriangleBorderData>();
borderDataBuffer.Data = borderDataBuffer.Data with borderDataBuffer.Data = borderDataBuffer.Data with
{ {
@ -109,9 +111,7 @@ namespace osu.Game.Tests.Visual.Background
TexelSize = texelSize TexelSize = texelSize
}; };
TextureShader.BindUniformBlock("m_BorderData", borderDataBuffer); shader.BindUniformBlock("m_BorderData", borderDataBuffer);
base.Draw(renderer);
} }
protected override bool CanDrawOpaqueInterior => false; protected override bool CanDrawOpaqueInterior => false;

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@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Game.Database;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.Editing
{
public partial class TestSceneLocallyModifyingOnlineBeatmaps : EditorSavingTestScene
{
public override void SetUpSteps()
{
CreateInitialBeatmap = () =>
{
var importedSet = Game.BeatmapManager.Import(new ImportTask(TestResources.GetTestBeatmapForImport())).GetResultSafely();
return Game.BeatmapManager.GetWorkingBeatmap(importedSet!.Value.Beatmaps.First());
};
base.SetUpSteps();
}
[Test]
public void TestLocallyModifyingOnlineBeatmap()
{
AddAssert("editor beatmap has online ID", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.GreaterThan(0));
AddStep("delete first hitobject", () => EditorBeatmap.RemoveAt(0));
SaveEditor();
ReloadEditorToSameBeatmap();
AddAssert("editor beatmap online ID reset", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.EqualTo(-1));
}
}
}

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@ -35,14 +35,14 @@ namespace osu.Game.Tests.Visual.Gameplay
var referenceBeatmap = CreateBeatmap(new OsuRuleset().RulesetInfo); var referenceBeatmap = CreateBeatmap(new OsuRuleset().RulesetInfo);
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0); AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2)); AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Counters.Any(kc => kc.CountPresses.Value > 2));
seekTo(referenceBeatmap.Breaks[0].StartTime); seekTo(referenceBeatmap.Breaks[0].StartTime);
AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting); AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting.Value);
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1); AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000)); AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0)); AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Counters.All(kc => kc.CountPresses.Value == 0));
seekTo(referenceBeatmap.HitObjects[^1].GetEndTime()); seekTo(referenceBeatmap.HitObjects[^1].GetEndTime());
AddUntilStep("results displayed", () => getResultsScreen()?.IsLoaded == true); AddUntilStep("results displayed", () => getResultsScreen()?.IsLoaded == true);

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@ -31,11 +31,11 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning); AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
addSeekStep(3000); addSeekStep(3000);
AddAssert("all judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged)); AddAssert("all judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Select(kc => kc.CountPresses).Sum() == 15); AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Counters.Select(kc => kc.CountPresses.Value).Sum() == 15);
AddStep("clear results", () => Player.Results.Clear()); AddStep("clear results", () => Player.Results.Clear());
addSeekStep(0); addSeekStep(0);
AddAssert("none judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged)); AddAssert("none judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
AddUntilStep("key counters reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0)); AddUntilStep("key counters reset", () => Player.HUDOverlay.KeyCounter.Counters.All(kc => kc.CountPresses.Value == 0));
AddAssert("no results triggered", () => Player.Results.Count == 0); AddAssert("no results triggered", () => Player.Results.Count == 0);
} }

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@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual.Gameplay
// best way to check without exposing. // best way to check without exposing.
private Drawable hideTarget => hudOverlay.KeyCounter; private Drawable hideTarget => hudOverlay.KeyCounter;
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First(); private Drawable keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
@ -267,7 +267,7 @@ namespace osu.Game.Tests.Visual.Gameplay
hudOverlay = new HUDOverlay(null, Array.Empty<Mod>()); hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
// Add any key just to display the key counter visually. // Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space)); hudOverlay.KeyCounter.Add(new KeyCounterKeyboardTrigger(Key.Space));
scoreProcessor.Combo.Value = 1; scoreProcessor.Combo.Value = 1;

View File

@ -8,6 +8,8 @@ using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osuTK;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
@ -17,43 +19,63 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
public TestSceneKeyCounter() public TestSceneKeyCounter()
{ {
KeyCounterKeyboard testCounter; KeyCounterDisplay defaultDisplay = new DefaultKeyCounterDisplay
KeyCounterDisplay kc = new KeyCounterDisplay
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Children = new KeyCounter[] Position = new Vector2(0, 72.7f)
{
testCounter = new KeyCounterKeyboard(Key.X),
new KeyCounterKeyboard(Key.X),
new KeyCounterMouse(MouseButton.Left),
new KeyCounterMouse(MouseButton.Right),
},
}; };
KeyCounterDisplay argonDisplay = new ArgonKeyCounterDisplay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Position = new Vector2(0, -72.7f)
};
defaultDisplay.AddRange(new InputTrigger[]
{
new KeyCounterKeyboardTrigger(Key.X),
new KeyCounterKeyboardTrigger(Key.X),
new KeyCounterMouseTrigger(MouseButton.Left),
new KeyCounterMouseTrigger(MouseButton.Right),
});
argonDisplay.AddRange(new InputTrigger[]
{
new KeyCounterKeyboardTrigger(Key.X),
new KeyCounterKeyboardTrigger(Key.X),
new KeyCounterMouseTrigger(MouseButton.Left),
new KeyCounterMouseTrigger(MouseButton.Right),
});
var testCounter = (DefaultKeyCounter)defaultDisplay.Counters.First();
AddStep("Add random", () => AddStep("Add random", () =>
{ {
Key key = (Key)((int)Key.A + RNG.Next(26)); Key key = (Key)((int)Key.A + RNG.Next(26));
kc.Add(new KeyCounterKeyboard(key)); defaultDisplay.Add(new KeyCounterKeyboardTrigger(key));
argonDisplay.Add(new KeyCounterKeyboardTrigger(key));
}); });
Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key; Key testKey = ((KeyCounterKeyboardTrigger)defaultDisplay.Counters.First().Trigger).Key;
void addPressKeyStep() addPressKeyStep();
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses.Value == 1);
addPressKeyStep();
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses.Value == 2);
AddStep("Disable counting", () =>
{ {
AddStep($"Press {testKey} key", () => InputManager.Key(testKey)); argonDisplay.IsCounting.Value = false;
} defaultDisplay.IsCounting.Value = false;
});
addPressKeyStep();
AddAssert($"Check {testKey} count has not changed", () => testCounter.CountPresses.Value == 2);
addPressKeyStep(); Add(defaultDisplay);
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 1); Add(argonDisplay);
addPressKeyStep();
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 2);
AddStep("Disable counting", () => testCounter.IsCounting = false);
addPressKeyStep();
AddAssert($"Check {testKey} count has not changed", () => testCounter.CountPresses == 2);
Add(kc); void addPressKeyStep() => AddStep($"Press {testKey} key", () => InputManager.Key(testKey));
} }
} }
} }

View File

@ -45,6 +45,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[Resolved] [Resolved]
private SessionStatics sessionStatics { get; set; } private SessionStatics sessionStatics { get; set; }
[Resolved]
private OsuConfigManager config { get; set; }
[Cached(typeof(INotificationOverlay))] [Cached(typeof(INotificationOverlay))]
private readonly NotificationOverlay notificationOverlay; private readonly NotificationOverlay notificationOverlay;
@ -317,6 +320,7 @@ namespace osu.Game.Tests.Visual.Gameplay
saveVolumes(); saveVolumes();
setFullVolume(); setFullVolume();
AddStep("enable storyboards", () => config.SetValue(OsuSetting.ShowStoryboard, true));
AddStep("change epilepsy warning", () => epilepsyWarning = warning); AddStep("change epilepsy warning", () => epilepsyWarning = warning);
AddStep("load dummy beatmap", () => resetPlayer(false)); AddStep("load dummy beatmap", () => resetPlayer(false));
@ -333,12 +337,30 @@ namespace osu.Game.Tests.Visual.Gameplay
restoreVolumes(); restoreVolumes();
} }
[Test]
public void TestEpilepsyWarningWithDisabledStoryboard()
{
saveVolumes();
setFullVolume();
AddStep("disable storyboards", () => config.SetValue(OsuSetting.ShowStoryboard, false));
AddStep("change epilepsy warning", () => epilepsyWarning = true);
AddStep("load dummy beatmap", () => resetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddUntilStep("epilepsy warning absent", () => getWarning() == null);
restoreVolumes();
}
[Test] [Test]
public void TestEpilepsyWarningEarlyExit() public void TestEpilepsyWarningEarlyExit()
{ {
saveVolumes(); saveVolumes();
setFullVolume(); setFullVolume();
AddStep("enable storyboards", () => config.SetValue(OsuSetting.ShowStoryboard, true));
AddStep("set epilepsy warning", () => epilepsyWarning = true); AddStep("set epilepsy warning", () => epilepsyWarning = true);
AddStep("load dummy beatmap", () => resetPlayer(false)); AddStep("load dummy beatmap", () => resetPlayer(false));
@ -449,7 +471,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("click notification", () => notification.TriggerClick()); AddStep("click notification", () => notification.TriggerClick());
} }
private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault(); private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault(w => w.IsAlive);
private partial class TestPlayerLoader : PlayerLoader private partial class TestPlayerLoader : PlayerLoader
{ {

View File

@ -164,6 +164,36 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("all results reverted", () => playfield.JudgedObjects.Count, () => Is.EqualTo(0)); AddAssert("all results reverted", () => playfield.JudgedObjects.Count, () => Is.EqualTo(0));
} }
[Test]
public void TestRevertNestedObjects()
{
ManualClock clock = null;
var beatmap = new Beatmap();
beatmap.HitObjects.Add(new TestHitObjectWithNested { Duration = 40 });
createTest(beatmap, 10, () => new FramedClock(clock = new ManualClock()));
AddStep("skip to middle of object", () => clock.CurrentTime = (beatmap.HitObjects[0].StartTime + beatmap.HitObjects[0].GetEndTime()) / 2);
AddAssert("2 objects judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(2));
AddStep("skip to before end of object", () => clock.CurrentTime = beatmap.HitObjects[0].GetEndTime() - 1);
AddAssert("3 objects judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(3));
DrawableHitObject drawableHitObject = null;
HashSet<HitObject> revertedHitObjects = new HashSet<HitObject>();
AddStep("retrieve drawable hit object", () => drawableHitObject = playfield.ChildrenOfType<DrawableTestHitObjectWithNested>().Single());
AddStep("set up revert tracking", () =>
{
revertedHitObjects.Clear();
drawableHitObject.OnRevertResult += (ho, _) => revertedHitObjects.Add(ho.HitObject);
});
AddStep("skip back to object start", () => clock.CurrentTime = beatmap.HitObjects[0].StartTime);
AddAssert("3 reverts fired", () => revertedHitObjects, () => Has.Count.EqualTo(3));
AddAssert("no objects judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(0));
}
[Test] [Test]
public void TestApplyHitResultOnKilled() public void TestApplyHitResultOnKilled()
{ {
@ -258,6 +288,8 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
RegisterPool<TestHitObject, DrawableTestHitObject>(poolSize); RegisterPool<TestHitObject, DrawableTestHitObject>(poolSize);
RegisterPool<TestKilledHitObject, DrawableTestKilledHitObject>(poolSize); RegisterPool<TestKilledHitObject, DrawableTestKilledHitObject>(poolSize);
RegisterPool<TestHitObjectWithNested, DrawableTestHitObjectWithNested>(poolSize);
RegisterPool<NestedHitObject, DrawableNestedHitObject>(poolSize);
} }
protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new TestHitObjectLifetimeEntry(hitObject); protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new TestHitObjectLifetimeEntry(hitObject);
@ -388,6 +420,120 @@ namespace osu.Game.Tests.Visual.Gameplay
} }
} }
private class TestHitObjectWithNested : TestHitObject
{
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
{
base.CreateNestedHitObjects(cancellationToken);
for (int i = 0; i < 3; ++i)
AddNested(new NestedHitObject { StartTime = (float)Duration * (i + 1) / 4 });
}
}
private class NestedHitObject : ConvertHitObject
{
}
private partial class DrawableTestHitObjectWithNested : DrawableHitObject<TestHitObjectWithNested>
{
private Container nestedContainer;
public DrawableTestHitObjectWithNested()
: base(null)
{
}
[BackgroundDependencyLoader]
private void load()
{
AddRangeInternal(new Drawable[]
{
new Circle
{
RelativeSizeAxes = Axes.Both,
Colour = Colour4.Red
},
nestedContainer = new Container
{
RelativeSizeAxes = Axes.Both
}
});
}
protected override void OnApply()
{
base.OnApply();
Size = new Vector2(200, 50);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
base.AddNestedHitObject(hitObject);
nestedContainer.Add(hitObject);
}
protected override void ClearNestedHitObjects()
{
base.ClearNestedHitObjects();
nestedContainer.Clear(false);
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
base.CheckForResult(userTriggered, timeOffset);
if (timeOffset >= 0)
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
}
private partial class DrawableNestedHitObject : DrawableHitObject<NestedHitObject>
{
public DrawableNestedHitObject()
: this(null)
{
}
public DrawableNestedHitObject(NestedHitObject hitObject)
: base(hitObject)
{
Size = new Vector2(15);
Colour = Colour4.White;
RelativePositionAxes = Axes.Both;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(new Circle
{
RelativeSizeAxes = Axes.Both,
});
}
protected override void OnApply()
{
base.OnApply();
X = (float)((HitObject.StartTime - ParentHitObject!.HitObject.StartTime) / (ParentHitObject.HitObject.GetEndTime() - ParentHitObject.HitObject.StartTime));
Y = 0.5f;
LifetimeStart = ParentHitObject.LifetimeStart;
LifetimeEnd = ParentHitObject.LifetimeEnd;
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
base.CheckForResult(userTriggered, timeOffset);
if (timeOffset >= 0)
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
}
#endregion #endregion
} }
} }

View File

@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override void AddCheckSteps() protected override void AddCheckSteps()
{ {
AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0); AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0)); AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Counters.Any(kc => kc.CountPresses.Value > 0));
AddAssert("cannot fail", () => !((ScoreAccessibleReplayPlayer)Player).AllowFail); AddAssert("cannot fail", () => !((ScoreAccessibleReplayPlayer)Player).AllowFail);
} }

View File

@ -8,6 +8,7 @@ using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
using osuTK.Input; using osuTK.Input;
@ -45,6 +46,18 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("Time still stopped", () => lastTime == Player.GameplayClockContainer.CurrentTime); AddAssert("Time still stopped", () => lastTime == Player.GameplayClockContainer.CurrentTime);
} }
[Test]
public void TestDoesNotFailOnExit()
{
loadPlayerWithBeatmap();
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
AddAssert("ensure rank is not fail", () => Player.ScoreProcessor.Rank.Value, () => Is.Not.EqualTo(ScoreRank.F));
AddStep("exit player", () => Player.Exit());
AddUntilStep("wait for exit", () => Player.Parent == null);
AddAssert("ensure rank is not fail", () => Player.ScoreProcessor.Rank.Value, () => Is.Not.EqualTo(ScoreRank.F));
}
[Test] [Test]
public void TestPauseViaSpaceWithSkip() public void TestPauseViaSpaceWithSkip()
{ {

View File

@ -17,6 +17,8 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Play.HUD.HitErrorMeters; using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Skinning.Components;
using osuTK;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
@ -52,6 +54,134 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for loaded", () => skinEditor.IsLoaded); AddUntilStep("wait for loaded", () => skinEditor.IsLoaded);
} }
[Test]
public void TestDragSelection()
{
BigBlackBox box1 = null!;
BigBlackBox box2 = null!;
BigBlackBox box3 = null!;
AddStep("Add big black boxes", () =>
{
var target = Player.ChildrenOfType<SkinComponentsContainer>().First();
target.Add(box1 = new BigBlackBox
{
Position = new Vector2(-90),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
target.Add(box2 = new BigBlackBox
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
target.Add(box3 = new BigBlackBox
{
Position = new Vector2(90),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
});
// This step is specifically added to reproduce an edge case which was found during cyclic selection development.
// If everything is working as expected it should not affect the subsequent drag selections.
AddRepeatStep("Select top left", () =>
{
InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.TopLeft + new Vector2(box1.ScreenSpaceDrawQuad.Width / 8));
InputManager.Click(MouseButton.Left);
}, 2);
AddStep("Begin drag top left", () =>
{
InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.TopLeft - new Vector2(box1.ScreenSpaceDrawQuad.Width / 4));
InputManager.PressButton(MouseButton.Left);
});
AddStep("Drag to bottom right", () =>
{
InputManager.MoveMouseTo(box3.ScreenSpaceDrawQuad.TopRight + new Vector2(-box3.ScreenSpaceDrawQuad.Width / 8, box3.ScreenSpaceDrawQuad.Height / 4));
});
AddStep("Release button", () =>
{
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("First two boxes selected", () => skinEditor.SelectedComponents, () => Is.EqualTo(new[] { box1, box2 }));
AddStep("Begin drag bottom right", () =>
{
InputManager.MoveMouseTo(box3.ScreenSpaceDrawQuad.BottomRight + new Vector2(box3.ScreenSpaceDrawQuad.Width / 4));
InputManager.PressButton(MouseButton.Left);
});
AddStep("Drag to top left", () =>
{
InputManager.MoveMouseTo(box2.ScreenSpaceDrawQuad.Centre - new Vector2(box2.ScreenSpaceDrawQuad.Width / 4));
});
AddStep("Release button", () =>
{
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("Last two boxes selected", () => skinEditor.SelectedComponents, () => Is.EqualTo(new[] { box2, box3 }));
// Test cyclic selection doesn't trigger in this state.
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
AddAssert("Last two boxes still selected", () => skinEditor.SelectedComponents, () => Is.EqualTo(new[] { box2, box3 }));
}
[Test]
public void TestCyclicSelection()
{
SkinBlueprint[] blueprints = null!;
AddStep("Add big black boxes", () =>
{
InputManager.MoveMouseTo(skinEditor.ChildrenOfType<BigBlackBox>().First());
InputManager.Click(MouseButton.Left);
InputManager.Click(MouseButton.Left);
InputManager.Click(MouseButton.Left);
});
AddAssert("Three black boxes added", () => targetContainer.Components.OfType<BigBlackBox>().Count(), () => Is.EqualTo(3));
AddStep("Store black box blueprints", () =>
{
blueprints = skinEditor.ChildrenOfType<SkinBlueprint>().Where(b => b.Item is BigBlackBox).ToArray();
});
AddAssert("Selection is black box 1", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[0].Item));
AddStep("move cursor to black box", () =>
{
// Slightly offset from centre to avoid random failures (see https://github.com/ppy/osu-framework/issues/5669).
InputManager.MoveMouseTo(((Drawable)blueprints[0].Item).ScreenSpaceDrawQuad.Centre + new Vector2(1));
});
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
AddAssert("Selection is black box 2", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[1].Item));
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
AddAssert("Selection is black box 3", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[2].Item));
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
AddAssert("Selection is black box 1", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[0].Item));
AddStep("select all boxes", () =>
{
skinEditor.SelectedComponents.Clear();
skinEditor.SelectedComponents.AddRange(targetContainer.Components.OfType<BigBlackBox>().Skip(1));
});
AddAssert("all boxes selected", () => skinEditor.SelectedComponents, () => Has.Count.EqualTo(2));
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
AddAssert("all boxes still selected", () => skinEditor.SelectedComponents, () => Has.Count.EqualTo(2));
}
[TestCase(false)] [TestCase(false)]
[TestCase(true)] [TestCase(true)]
public void TestBringToFront(bool alterSelectionOrder) public void TestBringToFront(bool alterSelectionOrder)

View File

@ -14,6 +14,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Tests.Gameplay; using osu.Game.Tests.Gameplay;
using osuTK.Input; using osuTK.Input;
@ -57,7 +58,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}; };
// Add any key just to display the key counter visually. // Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space)); hudOverlay.KeyCounter.Add(new KeyCounterKeyboardTrigger(Key.Space));
scoreProcessor.Combo.Value = 1; scoreProcessor.Combo.Value = 1;
return new Container return new Container

View File

@ -18,6 +18,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Tests.Gameplay; using osu.Game.Tests.Gameplay;
using osuTK.Input; using osuTK.Input;
@ -43,7 +44,7 @@ namespace osu.Game.Tests.Visual.Gameplay
// best way to check without exposing. // best way to check without exposing.
private Drawable hideTarget => hudOverlay.KeyCounter; private Drawable hideTarget => hudOverlay.KeyCounter;
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First(); private Drawable keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
[Test] [Test]
public void TestComboCounterIncrementing() public void TestComboCounterIncrementing()
@ -88,7 +89,7 @@ namespace osu.Game.Tests.Visual.Gameplay
hudOverlay = new HUDOverlay(null, Array.Empty<Mod>()); hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
// Add any key just to display the key counter visually. // Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space)); hudOverlay.KeyCounter.Add(new KeyCounterKeyboardTrigger(Key.Space));
action?.Invoke(hudOverlay); action?.Invoke(hudOverlay);

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
@ -22,8 +20,10 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
public partial class TestSceneSkinnableSound : OsuTestScene public partial class TestSceneSkinnableSound : OsuTestScene
{ {
private TestSkinSourceContainer skinSource; private TestSkinSourceContainer skinSource = null!;
private PausableSkinnableSound skinnableSound; private PausableSkinnableSound skinnableSound = null!;
private const string sample_lookup = "Gameplay/normal-sliderslide";
[SetUpSteps] [SetUpSteps]
public void SetUpSteps() public void SetUpSteps()
@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}; };
// has to be added after the hierarchy above else the `ISkinSource` dependency won't be cached. // has to be added after the hierarchy above else the `ISkinSource` dependency won't be cached.
skinSource.Add(skinnableSound = new PausableSkinnableSound(new SampleInfo("Gameplay/normal-sliderslide"))); skinSource.Add(skinnableSound = new PausableSkinnableSound(new SampleInfo(sample_lookup)));
}); });
} }
@ -99,10 +99,28 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("sample not playing", () => !skinnableSound.IsPlaying); AddAssert("sample not playing", () => !skinnableSound.IsPlaying);
} }
[Test]
public void TestSampleUpdatedBeforePlaybackWhenNotPresent()
{
AddStep("make sample non-present", () => skinnableSound.Hide());
AddUntilStep("ensure not present", () => skinnableSound.IsPresent, () => Is.False);
AddUntilStep("ensure sample loaded", () => skinnableSound.ChildrenOfType<DrawableSample>().Single().Name, () => Is.EqualTo(sample_lookup));
AddStep("change source", () =>
{
skinSource.OverridingSample = new SampleVirtual("new skin");
skinSource.TriggerSourceChanged();
});
AddStep("start sample", () => skinnableSound.Play());
AddUntilStep("sample updated", () => skinnableSound.ChildrenOfType<DrawableSample>().Single().Name, () => Is.EqualTo("new skin"));
}
[Test] [Test]
public void TestSkinChangeDoesntPlayOnPause() public void TestSkinChangeDoesntPlayOnPause()
{ {
DrawableSample sample = null; DrawableSample? sample = null;
AddStep("start sample", () => AddStep("start sample", () =>
{ {
skinnableSound.Play(); skinnableSound.Play();
@ -118,7 +136,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("retrieve and ensure current sample is different", () => AddAssert("retrieve and ensure current sample is different", () =>
{ {
DrawableSample oldSample = sample; DrawableSample? oldSample = sample;
sample = skinnableSound.ChildrenOfType<DrawableSample>().Single(); sample = skinnableSound.ChildrenOfType<DrawableSample>().Single();
return sample != oldSample; return sample != oldSample;
}); });
@ -134,20 +152,29 @@ namespace osu.Game.Tests.Visual.Gameplay
private partial class TestSkinSourceContainer : Container, ISkinSource, ISamplePlaybackDisabler private partial class TestSkinSourceContainer : Container, ISkinSource, ISamplePlaybackDisabler
{ {
[Resolved] [Resolved]
private ISkinSource source { get; set; } private ISkinSource source { get; set; } = null!;
public event Action SourceChanged; public event Action? SourceChanged;
public Bindable<bool> SamplePlaybackDisabled { get; } = new Bindable<bool>(); public Bindable<bool> SamplePlaybackDisabled { get; } = new Bindable<bool>();
public ISample? OverridingSample;
IBindable<bool> ISamplePlaybackDisabler.SamplePlaybackDisabled => SamplePlaybackDisabled; IBindable<bool> ISamplePlaybackDisabler.SamplePlaybackDisabled => SamplePlaybackDisabled;
public Drawable GetDrawableComponent(ISkinComponentLookup lookup) => source?.GetDrawableComponent(lookup); public Drawable? GetDrawableComponent(ISkinComponentLookup lookup) => source.GetDrawableComponent(lookup);
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => source?.GetTexture(componentName, wrapModeS, wrapModeT); public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => source.GetTexture(componentName, wrapModeS, wrapModeT);
public ISample GetSample(ISampleInfo sampleInfo) => source?.GetSample(sampleInfo); public ISample? GetSample(ISampleInfo sampleInfo) => OverridingSample ?? source.GetSample(sampleInfo);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source?.GetConfig<TLookup, TValue>(lookup);
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : source?.FindProvider(lookupFunction); public IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
public IEnumerable<ISkin> AllSources => new[] { this }.Concat(source?.AllSources ?? Enumerable.Empty<ISkin>()); where TLookup : notnull
where TValue : notnull
{
return source.GetConfig<TLookup, TValue>(lookup);
}
public ISkin? FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : source.FindProvider(lookupFunction);
public IEnumerable<ISkin> AllSources => new[] { this }.Concat(source.AllSources);
public void TriggerSourceChanged() public void TriggerSourceChanged()
{ {

View File

@ -13,6 +13,7 @@ using osu.Framework.Screens;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
@ -106,6 +107,26 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for fail overlay", () => Player.FailOverlay.State.Value == Visibility.Visible); AddUntilStep("wait for fail overlay", () => Player.FailOverlay.State.Value == Visibility.Visible);
} }
[Test]
public void TestSaveFailedReplayWithStoryboardEndedDoesNotProgress()
{
CreateTest(() =>
{
AddStep("fail on first judgement", () => currentFailConditions = (_, _) => true);
AddStep("set storyboard duration to 0s", () => currentStoryboardDuration = 0);
});
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.CurrentTime >= currentStoryboardDuration);
AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed);
AddUntilStep("wait for fail overlay", () => Player.FailOverlay.State.Value == Visibility.Visible);
AddUntilStep("wait for button clickable", () => Player.ChildrenOfType<SaveFailedScoreButton>().First().ChildrenOfType<OsuClickableContainer>().First().Enabled.Value);
AddStep("click save button", () => Player.ChildrenOfType<SaveFailedScoreButton>().First().ChildrenOfType<OsuClickableContainer>().First().TriggerClick());
// Test a regression where importing the fail replay would cause progression to results screen in a failed state.
AddWaitStep("wait some", 10);
AddAssert("player is still current screen", () => Player.IsCurrentScreen());
}
[Test] [Test]
public void TestShowResultsFalse() public void TestShowResultsFalse()
{ {

View File

@ -114,6 +114,19 @@ namespace osu.Game.Tests.Visual.Menus
} }
} }
[TestCase(OverlayActivation.All)]
[TestCase(OverlayActivation.Disabled)]
public void TestButtonKeyboardInputRespectsOverlayActivation(OverlayActivation mode)
{
AddStep($"set activation mode to {mode}", () => toolbar.OverlayActivationMode.Value = mode);
AddStep("hide toolbar", () => toolbar.Hide());
if (mode == OverlayActivation.Disabled)
AddAssert("check buttons not accepting input", () => InputManager.NonPositionalInputQueue.OfType<ToolbarButton>().Count(), () => Is.Zero);
else
AddAssert("check buttons accepting input", () => InputManager.NonPositionalInputQueue.OfType<ToolbarButton>().Count(), () => Is.Not.Zero);
}
[TestCase(OverlayActivation.All)] [TestCase(OverlayActivation.All)]
[TestCase(OverlayActivation.Disabled)] [TestCase(OverlayActivation.Disabled)]
public void TestRespectsOverlayActivation(OverlayActivation mode) public void TestRespectsOverlayActivation(OverlayActivation mode)

View File

@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Menu;
namespace osu.Game.Tests.Visual.Navigation
{
public partial class TestSceneBeatmapEditorNavigation : OsuGameTestScene
{
/// <summary>
/// When entering the editor, a new beatmap is created as part of the asynchronous load process.
/// This test ensures that in the case of an early exit from the editor (ie. while it's still loading)
/// doesn't leave a dangling beatmap behind.
///
/// This may not fail 100% due to timing, but has a pretty high chance of hitting a failure so works well enough
/// as a test.
/// </summary>
[Test]
public void TestCancelNavigationToEditor()
{
BeatmapSetInfo[] beatmapSets = null!;
AddStep("Fetch initial beatmaps", () => beatmapSets = allBeatmapSets());
AddStep("Set current beatmap to default", () => Game.Beatmap.SetDefault());
AddStep("Push editor loader", () => Game.ScreenStack.Push(new EditorLoader()));
AddUntilStep("Wait for loader current", () => Game.ScreenStack.CurrentScreen is EditorLoader);
AddStep("Close editor while loading", () => Game.ScreenStack.CurrentScreen.Exit());
AddUntilStep("Wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
AddAssert("Check no new beatmaps were made", () => allBeatmapSets().SequenceEqual(beatmapSets));
BeatmapSetInfo[] allBeatmapSets() => Game.Realm.Run(realm => realm.All<BeatmapSetInfo>().Where(x => !x.DeletePending).ToArray());
}
}
}

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@ -14,6 +14,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Overlays.Settings.Sections.Input; using osu.Game.Overlays.Settings.Sections.Input;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osu.Game.Tests.Beatmaps.IO; using osu.Game.Tests.Beatmaps.IO;
using osuTK.Input; using osuTK.Input;
@ -69,10 +70,10 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("wait for gameplay", () => player?.IsBreakTime.Value == false); AddUntilStep("wait for gameplay", () => player?.IsBreakTime.Value == false);
AddStep("press 'z'", () => InputManager.Key(Key.Z)); AddStep("press 'z'", () => InputManager.Key(Key.Z));
AddAssert("key counter didn't increase", () => keyCounter.CountPresses == 0); AddAssert("key counter didn't increase", () => keyCounter.CountPresses.Value == 0);
AddStep("press 's'", () => InputManager.Key(Key.S)); AddStep("press 's'", () => InputManager.Key(Key.S));
AddAssert("key counter did increase", () => keyCounter.CountPresses == 1); AddAssert("key counter did increase", () => keyCounter.CountPresses.Value == 1);
} }
private KeyBindingsSubsection osuBindingSubsection => keyBindingPanel private KeyBindingsSubsection osuBindingSubsection => keyBindingPanel

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@ -14,6 +14,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps.Drawables; using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.API.Requests.Responses;
@ -26,7 +27,7 @@ using APIUser = osu.Game.Online.API.Requests.Responses.APIUser;
namespace osu.Game.Tests.Visual.Online namespace osu.Game.Tests.Visual.Online
{ {
public partial class TestSceneBeatmapSetOverlay : OsuTestScene public partial class TestSceneBeatmapSetOverlay : OsuManualInputManagerTestScene
{ {
private readonly TestBeatmapSetOverlay overlay; private readonly TestBeatmapSetOverlay overlay;
@ -281,6 +282,22 @@ namespace osu.Game.Tests.Visual.Online
AddAssert(@"type is correct", () => type == lookupType.ToString()); AddAssert(@"type is correct", () => type == lookupType.ToString());
} }
[Test]
public void TestBeatmapSetWithGuestDifficulty()
{
AddStep("show map", () => overlay.ShowBeatmapSet(createBeatmapSetWithGuestDifficulty()));
AddStep("move mouse to host difficulty", () =>
{
InputManager.MoveMouseTo(overlay.ChildrenOfType<DifficultyIcon>().ElementAt(0));
});
AddAssert("guest mapper information not shown", () => overlay.ChildrenOfType<BeatmapPicker>().Single().ChildrenOfType<OsuSpriteText>().All(s => s.Text != "BanchoBot"));
AddStep("move mouse to guest difficulty", () =>
{
InputManager.MoveMouseTo(overlay.ChildrenOfType<DifficultyIcon>().ElementAt(1));
});
AddAssert("guest mapper information shown", () => overlay.ChildrenOfType<BeatmapPicker>().Single().ChildrenOfType<OsuSpriteText>().Any(s => s.Text == "BanchoBot"));
}
private APIBeatmapSet createManyDifficultiesBeatmapSet() private APIBeatmapSet createManyDifficultiesBeatmapSet()
{ {
var set = getBeatmapSet(); var set = getBeatmapSet();
@ -320,6 +337,60 @@ namespace osu.Game.Tests.Visual.Online
return beatmapSet; return beatmapSet;
} }
private APIBeatmapSet createBeatmapSetWithGuestDifficulty()
{
var set = getBeatmapSet();
var beatmaps = new List<APIBeatmap>();
var guestUser = new APIUser
{
Username = @"BanchoBot",
Id = 3,
};
set.RelatedUsers = new[]
{
set.Author, guestUser
};
beatmaps.Add(new APIBeatmap
{
OnlineID = 1145,
DifficultyName = "Host Diff",
RulesetID = Ruleset.Value.OnlineID,
StarRating = 1.4,
OverallDifficulty = 3.5f,
AuthorID = set.AuthorID,
FailTimes = new APIFailTimes
{
Fails = Enumerable.Range(1, 100).Select(j => j % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(j => j % 12 - 6).ToArray(),
},
Status = BeatmapOnlineStatus.Graveyard
});
beatmaps.Add(new APIBeatmap
{
OnlineID = 1919,
DifficultyName = "Guest Diff",
RulesetID = Ruleset.Value.OnlineID,
StarRating = 8.1,
OverallDifficulty = 3.5f,
AuthorID = 3,
FailTimes = new APIFailTimes
{
Fails = Enumerable.Range(1, 100).Select(j => j % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(j => j % 12 - 6).ToArray(),
},
Status = BeatmapOnlineStatus.Graveyard
});
set.Beatmaps = beatmaps.ToArray();
return set;
}
private void downloadAssert(bool shown) private void downloadAssert(bool shown)
{ {
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.HeaderContent.DownloadButtonsVisible == shown); AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.HeaderContent.DownloadButtonsVisible == shown);

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@ -126,6 +126,7 @@ namespace osu.Game.Tests.Visual.Online
Id = 13926, Id = 13926,
TournamentId = 35, TournamentId = 35,
ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2022/profile/winner_US.jpg", ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2022/profile/winner_US.jpg",
Image = "https://assets.ppy.sh/tournament-banners/official/owc2022/profile/winner_US@2x.jpg",
}, },
Badges = new[] Badges = new[]
{ {

View File

@ -84,16 +84,80 @@ namespace osu.Game.Tests.Visual.SongSelect
}); });
clearScores(); clearScores();
checkCount(0); checkDisplayedCount(0);
loadMoreScores(() => beatmapInfo); importMoreScores(() => beatmapInfo);
checkCount(10); checkDisplayedCount(10);
loadMoreScores(() => beatmapInfo); importMoreScores(() => beatmapInfo);
checkCount(20); checkDisplayedCount(20);
clearScores(); clearScores();
checkCount(0); checkDisplayedCount(0);
}
[Test]
public void TestLocalScoresDisplayOnBeatmapEdit()
{
BeatmapInfo beatmapInfo = null!;
string originalHash = string.Empty;
AddStep(@"Set scope", () => leaderboard.Scope = BeatmapLeaderboardScope.Local);
AddStep(@"Import beatmap", () =>
{
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
beatmapInfo = beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First();
leaderboard.BeatmapInfo = beatmapInfo;
});
clearScores();
checkDisplayedCount(0);
AddStep(@"Perform initial save to guarantee stable hash", () =>
{
IBeatmap beatmap = beatmapManager.GetWorkingBeatmap(beatmapInfo).Beatmap;
beatmapManager.Save(beatmapInfo, beatmap);
originalHash = beatmapInfo.Hash;
});
importMoreScores(() => beatmapInfo);
checkDisplayedCount(10);
checkStoredCount(10);
AddStep(@"Save with changes", () =>
{
IBeatmap beatmap = beatmapManager.GetWorkingBeatmap(beatmapInfo).Beatmap;
beatmap.Difficulty.ApproachRate = 12;
beatmapManager.Save(beatmapInfo, beatmap);
});
AddAssert("Hash changed", () => beatmapInfo.Hash, () => Is.Not.EqualTo(originalHash));
checkDisplayedCount(0);
checkStoredCount(10);
importMoreScores(() => beatmapInfo);
importMoreScores(() => beatmapInfo);
checkDisplayedCount(20);
checkStoredCount(30);
AddStep(@"Revert changes", () =>
{
IBeatmap beatmap = beatmapManager.GetWorkingBeatmap(beatmapInfo).Beatmap;
beatmap.Difficulty.ApproachRate = 8;
beatmapManager.Save(beatmapInfo, beatmap);
});
AddAssert("Hash restored", () => beatmapInfo.Hash, () => Is.EqualTo(originalHash));
checkDisplayedCount(10);
checkStoredCount(30);
clearScores();
checkDisplayedCount(0);
checkStoredCount(0);
} }
[Test] [Test]
@ -162,9 +226,9 @@ namespace osu.Game.Tests.Visual.SongSelect
}); });
} }
private void loadMoreScores(Func<BeatmapInfo> beatmapInfo) private void importMoreScores(Func<BeatmapInfo> beatmapInfo)
{ {
AddStep(@"Load new scores via manager", () => AddStep(@"Import new scores", () =>
{ {
foreach (var score in generateSampleScores(beatmapInfo())) foreach (var score in generateSampleScores(beatmapInfo()))
scoreManager.Import(score); scoreManager.Import(score);
@ -176,8 +240,11 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("Clear all scores", () => scoreManager.Delete()); AddStep("Clear all scores", () => scoreManager.Delete());
} }
private void checkCount(int expected) => private void checkDisplayedCount(int expected) =>
AddUntilStep("Correct count displayed", () => leaderboard.ChildrenOfType<LeaderboardScore>().Count() == expected); AddUntilStep($"{expected} scores displayed", () => leaderboard.ChildrenOfType<LeaderboardScore>().Count(), () => Is.EqualTo(expected));
private void checkStoredCount(int expected) =>
AddUntilStep($"Total scores stored is {expected}", () => Realm.Run(r => r.All<ScoreInfo>().Count(s => !s.DeletePending)), () => Is.EqualTo(expected));
private static ScoreInfo[] generateSampleScores(BeatmapInfo beatmapInfo) private static ScoreInfo[] generateSampleScores(BeatmapInfo beatmapInfo)
{ {
@ -210,6 +277,7 @@ namespace osu.Game.Tests.Visual.SongSelect
}, },
Ruleset = new OsuRuleset().RulesetInfo, Ruleset = new OsuRuleset().RulesetInfo,
BeatmapInfo = beatmapInfo, BeatmapInfo = beatmapInfo,
BeatmapHash = beatmapInfo.Hash,
User = new APIUser User = new APIUser
{ {
Id = 6602580, Id = 6602580,
@ -226,6 +294,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Date = DateTime.Now.AddSeconds(-30), Date = DateTime.Now.AddSeconds(-30),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo, BeatmapInfo = beatmapInfo,
BeatmapHash = beatmapInfo.Hash,
Ruleset = new OsuRuleset().RulesetInfo, Ruleset = new OsuRuleset().RulesetInfo,
User = new APIUser User = new APIUser
{ {
@ -243,6 +312,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Date = DateTime.Now.AddSeconds(-70), Date = DateTime.Now.AddSeconds(-70),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo, BeatmapInfo = beatmapInfo,
BeatmapHash = beatmapInfo.Hash,
Ruleset = new OsuRuleset().RulesetInfo, Ruleset = new OsuRuleset().RulesetInfo,
User = new APIUser User = new APIUser
@ -261,6 +331,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Date = DateTime.Now.AddMinutes(-40), Date = DateTime.Now.AddMinutes(-40),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo, BeatmapInfo = beatmapInfo,
BeatmapHash = beatmapInfo.Hash,
Ruleset = new OsuRuleset().RulesetInfo, Ruleset = new OsuRuleset().RulesetInfo,
User = new APIUser User = new APIUser
@ -279,6 +350,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Date = DateTime.Now.AddHours(-2), Date = DateTime.Now.AddHours(-2),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo, BeatmapInfo = beatmapInfo,
BeatmapHash = beatmapInfo.Hash,
Ruleset = new OsuRuleset().RulesetInfo, Ruleset = new OsuRuleset().RulesetInfo,
User = new APIUser User = new APIUser
@ -297,6 +369,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Date = DateTime.Now.AddHours(-25), Date = DateTime.Now.AddHours(-25),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo, BeatmapInfo = beatmapInfo,
BeatmapHash = beatmapInfo.Hash,
Ruleset = new OsuRuleset().RulesetInfo, Ruleset = new OsuRuleset().RulesetInfo,
User = new APIUser User = new APIUser
@ -315,6 +388,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Date = DateTime.Now.AddHours(-50), Date = DateTime.Now.AddHours(-50),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo, BeatmapInfo = beatmapInfo,
BeatmapHash = beatmapInfo.Hash,
Ruleset = new OsuRuleset().RulesetInfo, Ruleset = new OsuRuleset().RulesetInfo,
User = new APIUser User = new APIUser
@ -333,6 +407,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Date = DateTime.Now.AddHours(-72), Date = DateTime.Now.AddHours(-72),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo, BeatmapInfo = beatmapInfo,
BeatmapHash = beatmapInfo.Hash,
Ruleset = new OsuRuleset().RulesetInfo, Ruleset = new OsuRuleset().RulesetInfo,
User = new APIUser User = new APIUser
@ -351,6 +426,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Date = DateTime.Now.AddMonths(-3), Date = DateTime.Now.AddMonths(-3),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo, BeatmapInfo = beatmapInfo,
BeatmapHash = beatmapInfo.Hash,
Ruleset = new OsuRuleset().RulesetInfo, Ruleset = new OsuRuleset().RulesetInfo,
User = new APIUser User = new APIUser
@ -369,6 +445,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Date = DateTime.Now.AddYears(-2), Date = DateTime.Now.AddYears(-2),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo, BeatmapInfo = beatmapInfo,
BeatmapHash = beatmapInfo.Hash,
Ruleset = new OsuRuleset().RulesetInfo, Ruleset = new OsuRuleset().RulesetInfo,
User = new APIUser User = new APIUser

View File

@ -1068,6 +1068,21 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("options disabled", () => !songSelect.ChildrenOfType<FooterButtonOptions>().Single().Enabled.Value); AddAssert("options disabled", () => !songSelect.ChildrenOfType<FooterButtonOptions>().Single().Enabled.Value);
} }
[Test]
public void TestTextBoxBeatmapDifficultyCount()
{
createSongSelect();
AddAssert("0 matching shown", () => songSelect.ChildrenOfType<FilterControl>().Single().InformationalText == "0 matches");
addRulesetImportStep(0);
AddAssert("3 matching shown", () => songSelect.ChildrenOfType<FilterControl>().Single().InformationalText == "3 matches");
AddStep("delete all beatmaps", () => manager.Delete());
AddUntilStep("wait for no beatmap", () => Beatmap.IsDefault);
AddAssert("0 matching shown", () => songSelect.ChildrenOfType<FilterControl>().Single().InformationalText == "0 matches");
}
private void waitForInitialSelection() private void waitForInitialSelection()
{ {
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault); AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);

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@ -14,10 +14,11 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapListing; using osu.Game.Overlays.BeatmapListing;
using osuTK; using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface namespace osu.Game.Tests.Visual.UserInterface
{ {
public partial class TestSceneBeatmapListingSortTabControl : OsuTestScene public partial class TestSceneBeatmapListingSortTabControl : OsuManualInputManagerTestScene
{ {
private readonly BeatmapListingSortTabControl control; private readonly BeatmapListingSortTabControl control;
@ -111,6 +112,29 @@ namespace osu.Game.Tests.Visual.UserInterface
resetUsesCriteriaOnCategory(SortCriteria.Updated, SearchCategory.Mine); resetUsesCriteriaOnCategory(SortCriteria.Updated, SearchCategory.Mine);
} }
[Test]
public void TestSortDirectionOnCriteriaChange()
{
AddStep("set category to leaderboard", () => control.Reset(SearchCategory.Leaderboard, false));
AddAssert("sort direction is descending", () => control.SortDirection.Value == SortDirection.Descending);
AddStep("click ranked sort button", () =>
{
InputManager.MoveMouseTo(control.TabControl.ChildrenOfType<BeatmapListingSortTabControl.BeatmapTabButton>().Single(s => s.Active.Value));
InputManager.Click(MouseButton.Left);
});
AddAssert("sort direction is ascending", () => control.SortDirection.Value == SortDirection.Ascending);
AddStep("click first inactive sort button", () =>
{
InputManager.MoveMouseTo(control.TabControl.ChildrenOfType<BeatmapListingSortTabControl.BeatmapTabButton>().First(s => !s.Active.Value));
InputManager.Click(MouseButton.Left);
});
AddAssert("sort direction is descending", () => control.SortDirection.Value == SortDirection.Descending);
}
private void criteriaShowsOnCategory(bool expected, SortCriteria criteria, SearchCategory category) private void criteriaShowsOnCategory(bool expected, SortCriteria criteria, SearchCategory category)
{ {
AddAssert($"{criteria.ToString().ToLowerInvariant()} {(expected ? "shown" : "not shown")} on {category.ToString().ToLowerInvariant()}", () => AddAssert($"{criteria.ToString().ToLowerInvariant()} {(expected ? "shown" : "not shown")} on {category.ToString().ToLowerInvariant()}", () =>

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@ -94,6 +94,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
OnlineID = i, OnlineID = i,
BeatmapInfo = beatmapInfo, BeatmapInfo = beatmapInfo,
BeatmapHash = beatmapInfo.Hash,
Accuracy = RNG.NextDouble(), Accuracy = RNG.NextDouble(),
TotalScore = RNG.Next(1, 1000000), TotalScore = RNG.Next(1, 1000000),
MaxCombo = RNG.Next(1, 1000), MaxCombo = RNG.Next(1, 1000),

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@ -14,6 +14,7 @@ using osu.Framework.Localisation;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods; using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
using osu.Game.Rulesets; using osu.Game.Rulesets;
@ -67,6 +68,19 @@ namespace osu.Game.Tests.Visual.UserInterface
} }
} }
}); });
r.Add(new ModPreset
{
Name = "Half Time 0.5x",
Description = "Very slow",
Ruleset = r.Find<RulesetInfo>(OsuRuleset.SHORT_NAME),
Mods = new[]
{
new OsuModHalfTime
{
SpeedChange = { Value = 0.5 }
}
}
});
}); });
}); });
} }
@ -566,6 +580,28 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("5 columns visible", () => this.ChildrenOfType<ModColumn>().Count(col => col.IsPresent) == 5); AddAssert("5 columns visible", () => this.ChildrenOfType<ModColumn>().Count(col => col.IsPresent) == 5);
} }
[Test]
public void TestModMultiplierUpdates()
{
createScreen();
AddStep("select mod preset with half time", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<ModPresetPanel>().Single(preset => preset.Preset.Value.Name == "Half Time 0.5x"));
InputManager.Click(MouseButton.Left);
});
AddAssert("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.5));
// this is highly unorthodox in a test, but because the `ModSettingChangeTracker` machinery heavily leans on events and object disposal and re-creation,
// it is instrumental in the reproduction of the failure scenario that this test is supposed to cover.
AddStep("force collection", GC.Collect);
AddStep("open customisation area", () => modSelectOverlay.CustomisationButton!.TriggerClick());
AddStep("reset half time speed to default", () => modSelectOverlay.ChildrenOfType<ModSettingsArea>().Single()
.ChildrenOfType<RestoreDefaultValueButton<double>>().Single().TriggerClick());
AddUntilStep("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.7));
}
private void waitForColumnLoad() => AddUntilStep("all column content loaded", private void waitForColumnLoad() => AddUntilStep("all column content loaded",
() => modSelectOverlay.ChildrenOfType<ModColumn>().Any() && modSelectOverlay.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded)); () => modSelectOverlay.ChildrenOfType<ModColumn>().Any() && modSelectOverlay.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded));

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@ -332,13 +332,6 @@ namespace osu.Game.Tournament
private void saveChanges() private void saveChanges()
{ {
foreach (var r in ladder.Rounds)
r.Matches = ladder.Matches.Where(p => p.Round.Value == r).Select(p => p.ID).ToList();
ladder.Progressions = ladder.Matches.Where(p => p.Progression.Value != null).Select(p => new TournamentProgression(p.ID, p.Progression.Value.ID)).Concat(
ladder.Matches.Where(p => p.LosersProgression.Value != null).Select(p => new TournamentProgression(p.ID, p.LosersProgression.Value.ID, true)))
.ToList();
// Serialise before opening stream for writing, so if there's a failure it will leave the file in the previous state. // Serialise before opening stream for writing, so if there's a failure it will leave the file in the previous state.
string serialisedLadder = GetSerialisedLadder(); string serialisedLadder = GetSerialisedLadder();
@ -349,6 +342,13 @@ namespace osu.Game.Tournament
public string GetSerialisedLadder() public string GetSerialisedLadder()
{ {
foreach (var r in ladder.Rounds)
r.Matches = ladder.Matches.Where(p => p.Round.Value == r).Select(p => p.ID).ToList();
ladder.Progressions = ladder.Matches.Where(p => p.Progression.Value != null).Select(p => new TournamentProgression(p.ID, p.Progression.Value.ID)).Concat(
ladder.Matches.Where(p => p.LosersProgression.Value != null).Select(p => new TournamentProgression(p.ID, p.LosersProgression.Value.ID, true)))
.ToList();
return JsonConvert.SerializeObject(ladder, return JsonConvert.SerializeObject(ladder,
new JsonSerializerSettings new JsonSerializerSettings
{ {

View File

@ -35,7 +35,7 @@ namespace osu.Game.Beatmaps
protected override string[] HashableFileTypes => new[] { ".osu" }; protected override string[] HashableFileTypes => new[] { ".osu" };
public Action<(BeatmapSetInfo beatmapSet, bool isBatch)>? ProcessBeatmap { private get; set; } public ProcessBeatmapDelegate? ProcessBeatmap { private get; set; }
public BeatmapImporter(Storage storage, RealmAccess realm) public BeatmapImporter(Storage storage, RealmAccess realm)
: base(storage, realm) : base(storage, realm)
@ -59,7 +59,7 @@ namespace osu.Game.Beatmaps
first.PerformRead(s => first.PerformRead(s =>
{ {
// Re-run processing even in this case. We might have outdated metadata. // Re-run processing even in this case. We might have outdated metadata.
ProcessBeatmap?.Invoke((s, false)); ProcessBeatmap?.Invoke(s, MetadataLookupScope.OnlineFirst);
}); });
return first; return first;
} }
@ -206,7 +206,7 @@ namespace osu.Game.Beatmaps
protected override void PostImport(BeatmapSetInfo model, Realm realm, ImportParameters parameters) protected override void PostImport(BeatmapSetInfo model, Realm realm, ImportParameters parameters)
{ {
base.PostImport(model, realm, parameters); base.PostImport(model, realm, parameters);
ProcessBeatmap?.Invoke((model, parameters.Batch)); ProcessBeatmap?.Invoke(model, parameters.Batch ? MetadataLookupScope.LocalCacheFirst : MetadataLookupScope.OnlineFirst);
} }
private void validateOnlineIds(BeatmapSetInfo beatmapSet, Realm realm) private void validateOnlineIds(BeatmapSetInfo beatmapSet, Realm realm)

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@ -167,7 +167,7 @@ namespace osu.Game.Beatmaps
/// </remarks> /// </remarks>
public double DistanceSpacing { get; set; } = 1.0; public double DistanceSpacing { get; set; } = 1.0;
public int BeatDivisor { get; set; } public int BeatDivisor { get; set; } = 4;
public int GridSize { get; set; } public int GridSize { get; set; }

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