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Increase HP lost for misses
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@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Judgements
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return -DEFAULT_MAX_HEALTH_INCREASE;
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case HitResult.Miss:
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return -DEFAULT_MAX_HEALTH_INCREASE;
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return -DEFAULT_MAX_HEALTH_INCREASE * 2;
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case HitResult.Meh:
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return DEFAULT_MAX_HEALTH_INCREASE * 0.05;
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