mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 13:22:55 +08:00
Correct comments
This commit is contained in:
parent
b7c1e8cc5a
commit
b1ecac514a
@ -101,7 +101,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
private float getRandomOffset(float stdDev)
|
||||
{
|
||||
// Range: [0.5;2]
|
||||
// Range: [0.5, 2]
|
||||
// Higher angle sharpness -> lower multiplier
|
||||
float customMultiplier = (1.5f * AngleSharpness.MaxValue - AngleSharpness.Value) / (1.5f * AngleSharpness.MaxValue - AngleSharpness.Default);
|
||||
|
||||
return OsuHitObjectGenerationUtils.RandomGaussian(random, 0, stdDev * customMultiplier);
|
||||
@ -112,14 +113,14 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
/// <param name="flowDirection">Whether the relative angle should be positive or negative.</param>
|
||||
private float getRelativeTargetAngle(float targetDistance, float offset, bool flowDirection)
|
||||
{
|
||||
// Range [0.1;1]
|
||||
// Range: [0.1, 1]
|
||||
float angleSharpness = AngleSharpness.Value / AngleSharpness.MaxValue;
|
||||
// Range [0;0.9]
|
||||
// Range: [0, 0.9]
|
||||
float angleWideness = 1 - angleSharpness;
|
||||
|
||||
// Range: [-60;30]
|
||||
// Range: [-60, 30]
|
||||
float customOffsetX = angleSharpness * 100 - 70;
|
||||
// Range: [-0.075;0.15]
|
||||
// Range: [-0.075, 0.15]
|
||||
float customOffsetY = angleWideness * 0.25f - 0.075f;
|
||||
|
||||
targetDistance += customOffsetX;
|
||||
|
Loading…
Reference in New Issue
Block a user