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Correct comments

This commit is contained in:
Pasi4K5 2022-09-20 23:13:38 +02:00
parent b7c1e8cc5a
commit b1ecac514a

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@ -101,7 +101,8 @@ namespace osu.Game.Rulesets.Osu.Mods
private float getRandomOffset(float stdDev)
{
// Range: [0.5;2]
// Range: [0.5, 2]
// Higher angle sharpness -> lower multiplier
float customMultiplier = (1.5f * AngleSharpness.MaxValue - AngleSharpness.Value) / (1.5f * AngleSharpness.MaxValue - AngleSharpness.Default);
return OsuHitObjectGenerationUtils.RandomGaussian(random, 0, stdDev * customMultiplier);
@ -112,14 +113,14 @@ namespace osu.Game.Rulesets.Osu.Mods
/// <param name="flowDirection">Whether the relative angle should be positive or negative.</param>
private float getRelativeTargetAngle(float targetDistance, float offset, bool flowDirection)
{
// Range [0.1;1]
// Range: [0.1, 1]
float angleSharpness = AngleSharpness.Value / AngleSharpness.MaxValue;
// Range [0;0.9]
// Range: [0, 0.9]
float angleWideness = 1 - angleSharpness;
// Range: [-60;30]
// Range: [-60, 30]
float customOffsetX = angleSharpness * 100 - 70;
// Range: [-0.075;0.15]
// Range: [-0.075, 0.15]
float customOffsetY = angleWideness * 0.25f - 0.075f;
targetDistance += customOffsetX;