From b1ecac514ad7fd0580878f02942d237e7c9763b0 Mon Sep 17 00:00:00 2001 From: Pasi4K5 Date: Tue, 20 Sep 2022 23:13:38 +0200 Subject: [PATCH] Correct comments --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index e1ebecc6f2..78c7aa53f4 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -101,7 +101,8 @@ namespace osu.Game.Rulesets.Osu.Mods private float getRandomOffset(float stdDev) { - // Range: [0.5;2] + // Range: [0.5, 2] + // Higher angle sharpness -> lower multiplier float customMultiplier = (1.5f * AngleSharpness.MaxValue - AngleSharpness.Value) / (1.5f * AngleSharpness.MaxValue - AngleSharpness.Default); return OsuHitObjectGenerationUtils.RandomGaussian(random, 0, stdDev * customMultiplier); @@ -112,14 +113,14 @@ namespace osu.Game.Rulesets.Osu.Mods /// Whether the relative angle should be positive or negative. private float getRelativeTargetAngle(float targetDistance, float offset, bool flowDirection) { - // Range [0.1;1] + // Range: [0.1, 1] float angleSharpness = AngleSharpness.Value / AngleSharpness.MaxValue; - // Range [0;0.9] + // Range: [0, 0.9] float angleWideness = 1 - angleSharpness; - // Range: [-60;30] + // Range: [-60, 30] float customOffsetX = angleSharpness * 100 - 70; - // Range: [-0.075;0.15] + // Range: [-0.075, 0.15] float customOffsetY = angleWideness * 0.25f - 0.075f; targetDistance += customOffsetX;