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Rename finisher -> accented.
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4e31e3b443
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@ -44,7 +44,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps
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IHasRepeats repeatsData = original as IHasRepeats;
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IHasEndTime endTimeData = original as IHasEndTime;
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bool isFinisher = ((original.Sample?.Type ?? SampleType.None) & SampleType.Finish) > 0;
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bool accented = ((original.Sample?.Type ?? SampleType.None) & SampleType.Finish) > 0;
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if (distanceData != null)
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{
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@ -52,7 +52,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps
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{
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StartTime = original.StartTime,
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Sample = original.Sample,
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IsFinisher = isFinisher,
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Accented = accented,
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Distance = distanceData.Distance * (repeatsData?.RepeatCount ?? 1)
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};
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@ -65,7 +65,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps
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{
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StartTime = original.StartTime,
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Sample = original.Sample,
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IsFinisher = isFinisher,
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Accented = accented,
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EndTime = original.StartTime + endTimeData.Duration * bash_convert_factor
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};
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@ -75,7 +75,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps
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{
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StartTime = original.StartTime,
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Sample = original.Sample,
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IsFinisher = isFinisher
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Accented = accented
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};
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}
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}
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@ -20,9 +20,10 @@ namespace osu.Game.Modes.Taiko.Objects
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public double PreEmpt;
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/// <summary>
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/// Whether this HitObject is a finisher.
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/// Whether this HitObject is accented.
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/// Accented hit objects give more points for hitting the hit object with both keys.
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/// </summary>
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public bool IsFinisher;
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public bool Accented;
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/// <summary>
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/// Whether this HitObject is in Kiai time.
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@ -134,7 +134,7 @@ namespace osu.Game.Modes.Taiko.Scoring
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hpIncreaseGood = hpMultiplierNormal * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.Difficulty.DrainRate, hp_hit_good_max, hp_hit_good, hp_hit_good);
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hpIncreaseMiss = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.Difficulty.DrainRate, hp_miss_min, hp_miss_mid, hp_miss_max);
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var finishers = beatmap.HitObjects.FindAll(o => o is Hit && o.IsFinisher);
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var finishers = beatmap.HitObjects.FindAll(o => o is Hit && o.Accented);
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// This is a linear function that awards:
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// 10 times bonus points for hitting a finisher with both keys with 30 finishers in the map
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@ -149,7 +149,7 @@ namespace osu.Game.Modes.Taiko.Scoring
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{
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Result = HitResult.Hit,
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TaikoResult = TaikoHitResult.Great,
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SecondHit = obj.IsFinisher
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SecondHit = obj.Accented
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});
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}
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else if (obj is DrumRoll)
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@ -160,7 +160,7 @@ namespace osu.Game.Modes.Taiko.Scoring
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{
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Result = HitResult.Hit,
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TaikoResult = TaikoHitResult.Great,
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SecondHit = obj.IsFinisher
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SecondHit = obj.Accented
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});
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}
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@ -168,7 +168,7 @@ namespace osu.Game.Modes.Taiko.Scoring
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{
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Result = HitResult.Hit,
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TaikoResult = TaikoHitResult.Great,
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SecondHit = obj.IsFinisher
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SecondHit = obj.Accented
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});
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}
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else if (obj is Bash)
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