diff --git a/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs
index f873b7b929..b2676bf28a 100644
--- a/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs
+++ b/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs
@@ -44,7 +44,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps
IHasRepeats repeatsData = original as IHasRepeats;
IHasEndTime endTimeData = original as IHasEndTime;
- bool isFinisher = ((original.Sample?.Type ?? SampleType.None) & SampleType.Finish) > 0;
+ bool accented = ((original.Sample?.Type ?? SampleType.None) & SampleType.Finish) > 0;
if (distanceData != null)
{
@@ -52,7 +52,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps
{
StartTime = original.StartTime,
Sample = original.Sample,
- IsFinisher = isFinisher,
+ Accented = accented,
Distance = distanceData.Distance * (repeatsData?.RepeatCount ?? 1)
};
@@ -65,7 +65,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps
{
StartTime = original.StartTime,
Sample = original.Sample,
- IsFinisher = isFinisher,
+ Accented = accented,
EndTime = original.StartTime + endTimeData.Duration * bash_convert_factor
};
@@ -75,7 +75,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps
{
StartTime = original.StartTime,
Sample = original.Sample,
- IsFinisher = isFinisher
+ Accented = accented
};
}
}
diff --git a/osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs b/osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs
index a27d842053..0ec1c2b93c 100644
--- a/osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs
+++ b/osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs
@@ -20,9 +20,10 @@ namespace osu.Game.Modes.Taiko.Objects
public double PreEmpt;
///
- /// Whether this HitObject is a finisher.
+ /// Whether this HitObject is accented.
+ /// Accented hit objects give more points for hitting the hit object with both keys.
///
- public bool IsFinisher;
+ public bool Accented;
///
/// Whether this HitObject is in Kiai time.
diff --git a/osu.Game.Modes.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Modes.Taiko/Scoring/TaikoScoreProcessor.cs
index acf739d137..944da3244d 100644
--- a/osu.Game.Modes.Taiko/Scoring/TaikoScoreProcessor.cs
+++ b/osu.Game.Modes.Taiko/Scoring/TaikoScoreProcessor.cs
@@ -134,7 +134,7 @@ namespace osu.Game.Modes.Taiko.Scoring
hpIncreaseGood = hpMultiplierNormal * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.Difficulty.DrainRate, hp_hit_good_max, hp_hit_good, hp_hit_good);
hpIncreaseMiss = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.Difficulty.DrainRate, hp_miss_min, hp_miss_mid, hp_miss_max);
- var finishers = beatmap.HitObjects.FindAll(o => o is Hit && o.IsFinisher);
+ var finishers = beatmap.HitObjects.FindAll(o => o is Hit && o.Accented);
// This is a linear function that awards:
// 10 times bonus points for hitting a finisher with both keys with 30 finishers in the map
@@ -149,7 +149,7 @@ namespace osu.Game.Modes.Taiko.Scoring
{
Result = HitResult.Hit,
TaikoResult = TaikoHitResult.Great,
- SecondHit = obj.IsFinisher
+ SecondHit = obj.Accented
});
}
else if (obj is DrumRoll)
@@ -160,7 +160,7 @@ namespace osu.Game.Modes.Taiko.Scoring
{
Result = HitResult.Hit,
TaikoResult = TaikoHitResult.Great,
- SecondHit = obj.IsFinisher
+ SecondHit = obj.Accented
});
}
@@ -168,7 +168,7 @@ namespace osu.Game.Modes.Taiko.Scoring
{
Result = HitResult.Hit,
TaikoResult = TaikoHitResult.Great,
- SecondHit = obj.IsFinisher
+ SecondHit = obj.Accented
});
}
else if (obj is Bash)