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Merge branch 'master' into shift-taiko-playfield

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Dean Herbert 2024-01-26 18:15:30 +09:00 committed by GitHub
commit afc4b63473
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121 changed files with 1129 additions and 974 deletions

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Tests
[STAThread] [STAThread]
public static int Main(string[] args) public static int Main(string[] args)
{ {
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true })) using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu"))
{ {
host.Run(new OsuTestBrowser()); host.Run(new OsuTestBrowser());
return 0; return 0;

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@ -10,7 +10,7 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon.Tests
[STAThread] [STAThread]
public static int Main(string[] args) public static int Main(string[] args)
{ {
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true })) using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu"))
{ {
host.Run(new OsuTestBrowser()); host.Run(new OsuTestBrowser());
return 0; return 0;

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@ -10,7 +10,7 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyScrolling.Tests
[STAThread] [STAThread]
public static int Main(string[] args) public static int Main(string[] args)
{ {
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true })) using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu"))
{ {
host.Run(new OsuTestBrowser()); host.Run(new OsuTestBrowser());
return 0; return 0;

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@ -10,7 +10,7 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon.Tests
[STAThread] [STAThread]
public static int Main(string[] args) public static int Main(string[] args)
{ {
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true })) using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu"))
{ {
host.Run(new OsuTestBrowser()); host.Run(new OsuTestBrowser());
return 0; return 0;

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@ -10,7 +10,7 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -16,15 +16,14 @@
"osu.Game.Tournament.Tests\\osu.Game.Tournament.Tests.csproj", "osu.Game.Tournament.Tests\\osu.Game.Tournament.Tests.csproj",
"osu.Game.Tournament\\osu.Game.Tournament.csproj", "osu.Game.Tournament\\osu.Game.Tournament.csproj",
"osu.Game\\osu.Game.csproj", "osu.Game\\osu.Game.csproj",
"Templates\\Rulesets\\ruleset-empty\\osu.Game.Rulesets.EmptyFreeform\\osu.Game.Rulesets.EmptyFreeform.csproj",
"Templates\\Rulesets\\ruleset-empty\\osu.Game.Rulesets.EmptyFreeform.Tests\\osu.Game.Rulesets.EmptyFreeform.Tests.csproj", "Templates\\Rulesets\\ruleset-empty\\osu.Game.Rulesets.EmptyFreeform.Tests\\osu.Game.Rulesets.EmptyFreeform.Tests.csproj",
"Templates\\Rulesets\\ruleset-example\\osu.Game.Rulesets.Pippidon\\osu.Game.Rulesets.Pippidon.csproj", "Templates\\Rulesets\\ruleset-empty\\osu.Game.Rulesets.EmptyFreeform\\osu.Game.Rulesets.EmptyFreeform.csproj",
"Templates\\Rulesets\\ruleset-example\\osu.Game.Rulesets.Pippidon.Tests\\osu.Game.Rulesets.Pippidon.Tests.csproj", "Templates\\Rulesets\\ruleset-example\\osu.Game.Rulesets.Pippidon.Tests\\osu.Game.Rulesets.Pippidon.Tests.csproj",
"Templates\\Rulesets\\ruleset-scrolling-empty\\osu.Game.Rulesets.EmptyScrolling\\osu.Game.Rulesets.EmptyScrolling.csproj", "Templates\\Rulesets\\ruleset-example\\osu.Game.Rulesets.Pippidon\\osu.Game.Rulesets.Pippidon.csproj",
"Templates\\Rulesets\\ruleset-scrolling-empty\\osu.Game.Rulesets.EmptyScrolling.Tests\\osu.Game.Rulesets.EmptyScrolling.Tests.csproj", "Templates\\Rulesets\\ruleset-scrolling-empty\\osu.Game.Rulesets.EmptyScrolling.Tests\\osu.Game.Rulesets.EmptyScrolling.Tests.csproj",
"Templates\\Rulesets\\ruleset-scrolling-example\\osu.Game.Rulesets.Pippidon\\osu.Game.Rulesets.Pippidon.csproj", "Templates\\Rulesets\\ruleset-scrolling-empty\\osu.Game.Rulesets.EmptyScrolling\\osu.Game.Rulesets.EmptyScrolling.csproj",
"Templates\\Rulesets\\ruleset-scrolling-example\\osu.Game.Rulesets.Pippidon.Tests\\osu.Game.Rulesets.Pippidon.Tests.csproj" "Templates\\Rulesets\\ruleset-scrolling-example\\osu.Game.Rulesets.Pippidon.Tests\\osu.Game.Rulesets.Pippidon.Tests.csproj",
"Templates\\Rulesets\\ruleset-scrolling-example\\osu.Game.Rulesets.Pippidon\\osu.Game.Rulesets.Pippidon.csproj"
] ]
} }
} }

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@ -102,7 +102,7 @@ namespace osu.Desktop
} }
} }
using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { BindIPC = !tournamentClient })) using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { IPCPort = !tournamentClient ? OsuGame.IPC_PORT : null }))
{ {
if (!host.IsPrimaryInstance) if (!host.IsPrimaryInstance)
{ {

View File

@ -23,9 +23,9 @@
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Clowd.Squirrel" Version="2.10.2" /> <PackageReference Include="Clowd.Squirrel" Version="2.11.1" />
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" /> <PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
<PackageReference Include="System.IO.Packaging" Version="7.0.0" /> <PackageReference Include="System.IO.Packaging" Version="8.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" /> <PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Resources"> <ItemGroup Label="Resources">

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@ -8,7 +8,7 @@
<ItemGroup> <ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.13.9" /> <PackageReference Include="BenchmarkDotNet" Version="0.13.9" />
<PackageReference Include="nunit" Version="3.13.3" /> <PackageReference Include="nunit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup> </ItemGroup>

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" /> <Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">

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@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Catch.Scoring
return baseIncrease * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base)); return baseIncrease * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base));
} }
public override ScoreRank RankFromAccuracy(double accuracy) public override ScoreRank RankFromScore(double accuracy, IReadOnlyDictionary<HitResult, int> results)
{ {
if (accuracy == accuracy_cutoff_x) if (accuracy == accuracy_cutoff_x)
return ScoreRank.X; return ScoreRank.X;

View File

@ -1,10 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
@ -16,37 +14,35 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[Test] [Test]
public void TestMinor() public void TestMinor()
{ {
AddStep("Create barlines", () => recreate()); AddStep("Create barlines", recreate);
} }
private void recreate(Func<IEnumerable<BarLine>>? createBarLines = null) private void recreate()
{ {
var stageDefinitions = new List<StageDefinition> var stageDefinitions = new List<StageDefinition>
{ {
new StageDefinition(4), new StageDefinition(4),
}; };
SetContents(_ => new ManiaPlayfield(stageDefinitions).With(s => SetContents(_ =>
{ {
if (createBarLines != null) var maniaPlayfield = new ManiaPlayfield(stageDefinitions);
// Must be scheduled so the pool is loaded before we try and retrieve from it.
Schedule(() =>
{ {
var barLines = createBarLines(); for (int i = 0; i < 64; i++)
foreach (var b in barLines)
s.Add(b);
return;
}
for (int i = 0; i < 64; i++)
{
s.Add(new BarLine
{ {
StartTime = Time.Current + i * 500, maniaPlayfield.Add(new BarLine
Major = i % 4 == 0, {
}); StartTime = Time.Current + i * 500,
} Major = i % 4 == 0,
})); });
}
});
return maniaPlayfield;
});
} }
} }
} }

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" /> <Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">

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@ -25,16 +25,16 @@ namespace osu.Game.Rulesets.Osu.Tests
[Resolved] [Resolved]
private OsuConfigManager config { get; set; } = null!; private OsuConfigManager config { get; set; } = null!;
private readonly List<DrawablePool<TestDrawableOsuJudgement>> pools; private readonly List<DrawablePool<TestDrawableOsuJudgement>> pools = new List<DrawablePool<TestDrawableOsuJudgement>>();
public TestSceneDrawableJudgement() [TestCaseSource(nameof(validResults))]
public void Test(HitResult result)
{ {
pools = new List<DrawablePool<TestDrawableOsuJudgement>>(); showResult(result);
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
showResult(result);
} }
private static IEnumerable<HitResult> validResults => Enum.GetValues<HitResult>().Skip(1);
[Test] [Test]
public void TestHitLightingDisabled() public void TestHitLightingDisabled()
{ {
@ -72,32 +72,33 @@ namespace osu.Game.Rulesets.Osu.Tests
pools.Add(pool = new DrawablePool<TestDrawableOsuJudgement>(1)); pools.Add(pool = new DrawablePool<TestDrawableOsuJudgement>(1));
else else
{ {
pool = pools[poolIndex];
// We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent. // We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent.
pool = pools[poolIndex];
((Container)pool.Parent!).Clear(false); ((Container)pool.Parent!).Clear(false);
} }
var container = new Container var container = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Child = pool,
{
pool,
pool.Get(j => j.Apply(new JudgementResult(new HitObject
{
StartTime = Time.Current
}, new Judgement())
{
Type = result,
}, null)).With(j =>
{
j.Anchor = Anchor.Centre;
j.Origin = Anchor.Centre;
})
}
}; };
// Must be scheduled so the pool is loaded before we try and retrieve from it.
Schedule(() =>
{
container.Add(pool.Get(j => j.Apply(new JudgementResult(new HitObject
{
StartTime = Time.Current
}, new Judgement())
{
Type = result,
}, null)).With(j =>
{
j.Anchor = Anchor.Centre;
j.Origin = Anchor.Centre;
}));
});
poolIndex++; poolIndex++;
return container; return container;
}); });

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
DrawableSlider dho = null; DrawableSlider dho = null;
AddStep("create slider", () => Child = dho = new DrawableSlider(prepareObject(new Slider AddStep("create slider", () => Child = dho = new DrawableSlider(applyDefaults(new Slider
{ {
Position = new Vector2(256, 192), Position = new Vector2(256, 192),
IndexInCurrentCombo = 0, IndexInCurrentCombo = 0,
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddWaitStep("wait for progression", 1); AddWaitStep("wait for progression", 1);
AddStep("apply new slider", () => dho.Apply(prepareObject(new Slider AddStep("apply new slider", () => dho.Apply(applyDefaults(new Slider
{ {
Position = new Vector2(256, 192), Position = new Vector2(256, 192),
ComboIndex = 1, ComboIndex = 1,
@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Child = new SkinProvidingContainer(provider) Child = new SkinProvidingContainer(provider)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = dho = new DrawableSlider(prepareObject(new Slider Child = dho = new DrawableSlider(applyDefaults(new Slider
{ {
Position = new Vector2(256, 192), Position = new Vector2(256, 192),
IndexInCurrentCombo = 0, IndexInCurrentCombo = 0,
@ -97,7 +97,38 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("ball is red", () => dho.ChildrenOfType<LegacySliderBall>().Single().BallColour == Color4.Red); AddAssert("ball is red", () => dho.ChildrenOfType<LegacySliderBall>().Single().BallColour == Color4.Red);
} }
private Slider prepareObject(Slider slider) [Test]
public void TestIncreaseRepeatCount()
{
DrawableSlider dho = null;
AddStep("create slider", () =>
{
Child = dho = new DrawableSlider(applyDefaults(new Slider
{
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0,
StartTime = Time.Current,
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(150, 100),
new Vector2(300, 0),
})
}));
});
AddStep("increase repeat count", () =>
{
dho.HitObject.RepeatCount++;
applyDefaults(dho.HitObject);
});
AddAssert("repeat got custom anchor", () =>
dho.ChildrenOfType<DrawableSliderRepeat>().Single().RelativeAnchorPosition == Vector2.Divide(dho.SliderBody!.PathOffset, dho.DrawSize));
}
private Slider applyDefaults(Slider slider)
{ {
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return slider; return slider;

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@ -3,7 +3,7 @@
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="Moq" Version="4.18.4" /> <PackageReference Include="Moq" Version="4.18.4" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">

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@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private Container<DrawableSliderRepeat> repeatContainer; private Container<DrawableSliderRepeat> repeatContainer;
private PausableSkinnableSound slidingSample; private PausableSkinnableSound slidingSample;
private readonly LayoutValue drawSizeLayout; private readonly LayoutValue relativeAnchorPositionLayout;
public DrawableSlider() public DrawableSlider()
: this(null) : this(null)
@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AlwaysPresent = true, AlwaysPresent = true,
Alpha = 0 Alpha = 0
}; };
AddLayout(drawSizeLayout = new LayoutValue(Invalidation.DrawSize | Invalidation.MiscGeometry)); AddLayout(relativeAnchorPositionLayout = new LayoutValue(Invalidation.DrawSize | Invalidation.MiscGeometry));
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -190,6 +190,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
repeatContainer.Add(repeat); repeatContainer.Add(repeat);
break; break;
} }
relativeAnchorPositionLayout.Invalidate();
} }
protected override void ClearNestedHitObjects() protected override void ClearNestedHitObjects()
@ -265,14 +267,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Size = SliderBody?.Size ?? Vector2.Zero; Size = SliderBody?.Size ?? Vector2.Zero;
OriginPosition = SliderBody?.PathOffset ?? Vector2.Zero; OriginPosition = SliderBody?.PathOffset ?? Vector2.Zero;
if (!drawSizeLayout.IsValid) if (!relativeAnchorPositionLayout.IsValid)
{ {
Vector2 pos = Vector2.Divide(OriginPosition, DrawSize); Vector2 pos = Vector2.Divide(OriginPosition, DrawSize);
foreach (var obj in NestedHitObjects) foreach (var obj in NestedHitObjects)
obj.RelativeAnchorPosition = pos; obj.RelativeAnchorPosition = pos;
Ball.RelativeAnchorPosition = pos; Ball.RelativeAnchorPosition = pos;
drawSizeLayout.Validate(); relativeAnchorPositionLayout.Validate();
} }
} }

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@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Osu.Scoring namespace osu.Game.Rulesets.Osu.Scoring
{ {
@ -14,6 +16,22 @@ namespace osu.Game.Rulesets.Osu.Scoring
{ {
} }
public override ScoreRank RankFromScore(double accuracy, IReadOnlyDictionary<HitResult, int> results)
{
ScoreRank rank = base.RankFromScore(accuracy, results);
switch (rank)
{
case ScoreRank.S:
case ScoreRank.X:
if (results.GetValueOrDefault(HitResult.Miss) > 0)
rank = ScoreRank.A;
break;
}
return rank;
}
protected override HitEvent CreateHitEvent(JudgementResult result) protected override HitEvent CreateHitEvent(JudgementResult result)
=> base.CreateHitEvent(result).With((result as OsuHitCircleJudgementResult)?.CursorPositionAtHit); => base.CreateHitEvent(result).With((result as OsuHitCircleJudgementResult)?.CursorPositionAtHit);
} }

View File

@ -65,14 +65,15 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
if (Result == HitResult.IgnoreMiss || Result == HitResult.LargeTickMiss) if (Result == HitResult.IgnoreMiss || Result == HitResult.LargeTickMiss)
{ {
this.RotateTo(-45); this.RotateTo(-45);
this.ScaleTo(1.8f); this.ScaleTo(1.6f);
this.ScaleTo(1.2f, 100, Easing.In); this.ScaleTo(1.2f, 100, Easing.In);
this.MoveTo(Vector2.Zero); this.FadeOutFromOne(400);
this.MoveToOffset(new Vector2(0, 10), 800, Easing.InQuint);
} }
else if (Result.IsMiss()) else if (Result.IsMiss())
{ {
this.FadeOutFromOne(800);
this.ScaleTo(1.6f); this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In); this.ScaleTo(1, 100, Easing.In);
@ -84,14 +85,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
} }
else else
{ {
this.FadeOutFromOne(800);
JudgementText JudgementText
.FadeInFromZero(300, Easing.OutQuint) .FadeInFromZero(300, Easing.OutQuint)
.ScaleTo(Vector2.One) .ScaleTo(Vector2.One)
.ScaleTo(new Vector2(1.2f), 1800, Easing.OutQuint); .ScaleTo(new Vector2(1.2f), 1800, Easing.OutQuint);
} }
this.FadeOutFromOne(800);
ringExplosion?.PlayAnimation(); ringExplosion?.PlayAnimation();
} }

View File

@ -3,47 +3,39 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Default namespace osu.Game.Rulesets.Osu.Skinning.Default
{ {
public partial class DefaultApproachCircle : SkinnableSprite public partial class DefaultApproachCircle : Sprite
{ {
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
[Resolved] [Resolved]
private DrawableHitObject drawableObject { get; set; } = null!; private DrawableHitObject drawableObject { get; set; } = null!;
public DefaultApproachCircle() private IBindable<Color4> accentColour = null!;
: base("Gameplay/osu/approachcircle")
{
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load(TextureStore textures)
{ {
accentColour.BindTo(drawableObject.AccentColour); Texture = textures.Get(@"Gameplay/osu/approachcircle").WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS * 2);
// account for the sprite being used for the default approach circle being taken from stable,
// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
Scale = new Vector2(128 / 118f);
} }
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
accentColour.BindValueChanged(colour => Colour = colour.NewValue, true);
}
protected override Drawable CreateDefault(ISkinComponentLookup lookup) accentColour = drawableObject.AccentColour.GetBoundCopy();
{ accentColour.BindValueChanged(colour => Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
var drawable = base.CreateDefault(lookup);
// Although this is a non-legacy component, osu-resources currently stores approach circle as a legacy-like texture.
// See LegacyApproachCircle for documentation as to why this is required.
drawable.Scale = new Vector2(128 / 118f);
return drawable;
} }
} }
} }

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Backgrounds;
namespace osu.Game.Rulesets.Osu.Skinning.Default namespace osu.Game.Rulesets.Osu.Skinning.Default
@ -15,6 +16,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
{ {
TriangleScale = 1.2f; TriangleScale = 1.2f;
HideAlphaDiscrepancies = false; HideAlphaDiscrepancies = false;
ClampAxes = Axes.None;
} }
protected override void Update() protected override void Update()

View File

@ -1,9 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -12,40 +13,31 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{ {
// todo: this should probably not be a SkinnableSprite, as this is always created for legacy skins and is recreated on skin change. public partial class LegacyApproachCircle : Sprite
public partial class LegacyApproachCircle : SkinnableSprite
{ {
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
[Resolved] [Resolved]
private DrawableHitObject drawableObject { get; set; } = null!; private DrawableHitObject drawableObject { get; set; } = null!;
public LegacyApproachCircle() private IBindable<Color4> accentColour = null!;
: base("Gameplay/osu/approachcircle", OsuHitObject.OBJECT_DIMENSIONS * 2)
{
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load(ISkinSource skin)
{ {
accentColour.BindTo(drawableObject.AccentColour); var texture = skin.GetTexture(@"approachcircle");
Debug.Assert(texture != null);
Texture = texture.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS * 2);
// account for the sprite being used for the default approach circle being taken from stable,
// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
Scale = new Vector2(128 / 118f);
} }
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
accentColour = drawableObject.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(colour => Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true); accentColour.BindValueChanged(colour => Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
} }
protected override Drawable CreateDefault(ISkinComponentLookup lookup)
{
var drawable = base.CreateDefault(lookup);
// account for the sprite being used for the default approach circle being taken from stable,
// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
drawable.Scale = new Vector2(128 / 118f);
return drawable;
}
} }
} }

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@ -34,19 +34,19 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject, ISkinSource skinSource) private void load(DrawableHitObject drawableObject, ISkinSource skinSource)
{ {
const string lookup_name = @"reversearrow";
drawableRepeat = (DrawableSliderRepeat)drawableObject; drawableRepeat = (DrawableSliderRepeat)drawableObject;
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
string lookupName = new OsuSkinComponentLookup(OsuSkinComponents.ReverseArrow).LookupName; var skin = skinSource.FindProvider(s => s.GetTexture(lookup_name) != null);
var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
InternalChild = arrow = new Sprite InternalChild = arrow = new Sprite
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Texture = skin?.GetTexture(lookupName)?.WithMaximumSize(maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2), Texture = skin?.GetTexture(lookup_name)?.WithMaximumSize(maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2),
}; };
textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin; textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin;

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@ -163,7 +163,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
return null; return null;
case OsuSkinComponents.ApproachCircle: case OsuSkinComponents.ApproachCircle:
return new LegacyApproachCircle(); if (GetTexture(@"approachcircle") != null)
return new LegacyApproachCircle();
return null;
default: default:
throw new UnsupportedSkinComponentException(lookup); throw new UnsupportedSkinComponentException(lookup);

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@ -30,8 +30,11 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Size = new Vector2(200), Size = new Vector2(180f, 200f),
Child = new InputDrum() Child = new InputDrum
{
RelativeSizeAxes = Axes.Both,
}
} }
}); });
} }

View File

@ -1,17 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{ {
@ -37,11 +39,14 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
Beatmap.Value.Track.Start(); Beatmap.Value.Track.Start();
}); });
AddStep("Load playfield", () => SetContents(_ => new TaikoPlayfield AddStep("Load playfield", () => SetContents(_ => new Container
{ {
Height = 0.2f,
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(2f, 1f),
Scale = new Vector2(0.5f),
Child = new TaikoPlayfieldAdjustmentContainer { Child = new TaikoPlayfield() },
})); }));
} }
@ -54,7 +59,20 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
[Test] [Test]
public void TestHeightChanges() public void TestHeightChanges()
{ {
AddRepeatStep("change height", () => this.ChildrenOfType<TaikoPlayfield>().ForEach(p => p.Height = Math.Max(0.2f, (p.Height + 0.2f) % 1f)), 50); int value = 0;
AddRepeatStep("change height", () =>
{
value = (value + 1) % 5;
this.ChildrenOfType<TaikoPlayfieldAdjustmentContainer>().ForEach(p =>
{
var parent = (Container)p.Parent.AsNonNull();
parent.Scale = new Vector2(0.5f + 0.1f * value);
parent.Width = 1f / parent.Scale.X;
parent.Height = 0.5f / parent.Scale.Y;
});
}, 50);
} }
[Test] [Test]

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" /> <Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">

View File

@ -16,9 +16,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
{ {
var drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset; var drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
drawableTaikoRuleset.LockPlayfieldAspectRange.Value = false; drawableTaikoRuleset.LockPlayfieldAspectRange.Value = false;
var playfield = (TaikoPlayfield)drawableRuleset.Playfield;
playfield.ClassicHitTargetPosition.Value = true;
} }
public void ApplyToDrawableHitObject(DrawableHitObject drawable) public void ApplyToDrawableHitObject(DrawableHitObject drawable)

View File

@ -2,9 +2,11 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Taiko.Scoring namespace osu.Game.Rulesets.Taiko.Scoring
{ {
@ -33,6 +35,22 @@ namespace osu.Game.Rulesets.Taiko.Scoring
* strongScaleValue(result); * strongScaleValue(result);
} }
public override ScoreRank RankFromScore(double accuracy, IReadOnlyDictionary<HitResult, int> results)
{
ScoreRank rank = base.RankFromScore(accuracy, results);
switch (rank)
{
case ScoreRank.S:
case ScoreRank.X:
if (results.GetValueOrDefault(HitResult.Miss) > 0)
rank = ScoreRank.A;
break;
}
return rank;
}
public override int GetBaseScoreForResult(HitResult result) public override int GetBaseScoreForResult(HitResult result)
{ {
switch (result) switch (result)

View File

@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
public ArgonInputDrum() public ArgonInputDrum()
{ {
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.X;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
{ {
public DefaultInputDrum() public DefaultInputDrum()
{ {
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.X;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

View File

@ -1,13 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
@ -18,22 +18,20 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
/// </summary> /// </summary>
internal partial class LegacyInputDrum : Container internal partial class LegacyInputDrum : Container
{ {
private Container content = null!;
private LegacyHalfDrum left = null!; private LegacyHalfDrum left = null!;
private LegacyHalfDrum right = null!; private LegacyHalfDrum right = null!;
public LegacyInputDrum() public LegacyInputDrum()
{ {
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.Both;
AutoSizeAxes = Axes.X;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin) private void load(ISkinSource skin)
{ {
Child = content = new Container Child = new Container
{ {
Size = new Vector2(180, 200), RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
new Sprite new Sprite
@ -66,33 +64,24 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
const float ratio = 1.6f; const float ratio = 1.6f;
// because the right half is flipped, we need to position using width - position to get the true "topleft" origin position // because the right half is flipped, we need to position using width - position to get the true "topleft" origin position
float negativeScaleAdjust = content.Width / ratio; const float negative_scale_adjust = TaikoPlayfield.INPUT_DRUM_WIDTH / ratio;
if (skin.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value >= 2.1m) if (skin.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value >= 2.1m)
{ {
left.Centre.Position = new Vector2(0, taiko_bar_y) * ratio; left.Centre.Position = new Vector2(0, taiko_bar_y) * ratio;
right.Centre.Position = new Vector2(negativeScaleAdjust - 56, taiko_bar_y) * ratio; right.Centre.Position = new Vector2(negative_scale_adjust - 56, taiko_bar_y) * ratio;
left.Rim.Position = new Vector2(0, taiko_bar_y) * ratio; left.Rim.Position = new Vector2(0, taiko_bar_y) * ratio;
right.Rim.Position = new Vector2(negativeScaleAdjust - 56, taiko_bar_y) * ratio; right.Rim.Position = new Vector2(negative_scale_adjust - 56, taiko_bar_y) * ratio;
} }
else else
{ {
left.Centre.Position = new Vector2(18, taiko_bar_y + 31) * ratio; left.Centre.Position = new Vector2(18, taiko_bar_y + 31) * ratio;
right.Centre.Position = new Vector2(negativeScaleAdjust - 54, taiko_bar_y + 31) * ratio; right.Centre.Position = new Vector2(negative_scale_adjust - 54, taiko_bar_y + 31) * ratio;
left.Rim.Position = new Vector2(8, taiko_bar_y + 23) * ratio; left.Rim.Position = new Vector2(8, taiko_bar_y + 23) * ratio;
right.Rim.Position = new Vector2(negativeScaleAdjust - 53, taiko_bar_y + 23) * ratio; right.Rim.Position = new Vector2(negative_scale_adjust - 53, taiko_bar_y + 23) * ratio;
} }
} }
protected override void Update()
{
base.Update();
// Relying on RelativeSizeAxes.Both + FillMode.Fit doesn't work due to the precise pixel layout requirements.
// This is a bit ugly but makes the non-legacy implementations a lot cleaner to implement.
content.Scale = new Vector2(DrawHeight / content.Size.Y);
}
/// <summary> /// <summary>
/// A half-drum. Contains one centre and one rim hit. /// A half-drum. Contains one centre and one rim hit.
/// </summary> /// </summary>
@ -153,16 +142,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
if (target != null) if (target != null)
{ {
const float alpha_amount = 1;
const float down_time = 80; const float down_time = 80;
const float up_time = 50; const float up_time = 50;
target.Animate( target
t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time) .FadeTo(1, down_time * (1 - target.Alpha), Easing.Out)
).Then( .Delay(100).FadeOut(up_time);
t => t.FadeOut(up_time)
);
} }
return false; return false;

View File

@ -17,30 +17,24 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
InternalChild = new Container InternalChildren = new Drawable[]
{ {
RelativeSizeAxes = Axes.Both, new Sprite
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{ {
new Sprite Texture = skin.GetTexture("approachcircle"),
{ Scale = new Vector2(0.83f),
Texture = skin.GetTexture("approachcircle"), Alpha = 0.47f, // eyeballed to match stable
Scale = new Vector2(0.83f), Anchor = Anchor.Centre,
Alpha = 0.47f, // eyeballed to match stable Origin = Anchor.Centre,
Anchor = Anchor.Centre, },
Origin = Anchor.Centre, new Sprite
}, {
new Sprite Texture = skin.GetTexture("taikobigcircle"),
{ Scale = new Vector2(0.8f),
Texture = skin.GetTexture("taikobigcircle"), Alpha = 0.22f, // eyeballed to match stable
Scale = new Vector2(0.8f), Anchor = Anchor.Centre,
Alpha = 0.22f, // eyeballed to match stable Origin = Anchor.Centre,
Anchor = Anchor.Centre, },
Origin = Anchor.Centre,
},
}
}; };
} }
} }

View File

@ -14,12 +14,6 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary> /// </summary>
internal partial class InputDrum : Container internal partial class InputDrum : Container
{ {
public InputDrum()
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
@ -27,8 +21,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{ {
new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.InputDrum), _ => new DefaultInputDrum()) new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.InputDrum), _ => new DefaultInputDrum())
{ {
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Both,
AutoSizeAxes = Axes.X,
}, },
}; };
} }

View File

@ -5,7 +5,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
@ -31,10 +30,7 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary> /// </summary>
public const float BASE_HEIGHT = 200; public const float BASE_HEIGHT = 200;
/// <summary> public const float INPUT_DRUM_WIDTH = 180f;
/// Whether the hit target should be nudged further towards the left area, matching the stable "classic" position.
/// </summary>
public Bindable<bool> ClassicHitTargetPosition = new BindableBool();
public Container UnderlayElements { get; private set; } = null!; public Container UnderlayElements { get; private set; } = null!;
@ -49,7 +45,6 @@ namespace osu.Game.Rulesets.Taiko.UI
private ProxyContainer topLevelHitContainer = null!; private ProxyContainer topLevelHitContainer = null!;
private InputDrum inputDrum = null!; private InputDrum inputDrum = null!;
private Container rightArea = null!;
/// <remarks> /// <remarks>
/// <see cref="Playfield.AddNested"/> is purposefully not called on this to prevent i.e. being able to interact /// <see cref="Playfield.AddNested"/> is purposefully not called on this to prevent i.e. being able to interact
@ -61,13 +56,14 @@ namespace osu.Game.Rulesets.Taiko.UI
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
const float hit_target_width = BASE_HEIGHT; const float hit_target_width = BASE_HEIGHT;
const float hit_target_offset = -24f;
inputDrum = new InputDrum inputDrum = new InputDrum
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
Width = INPUT_DRUM_WIDTH,
}; };
InternalChildren = new[] InternalChildren = new[]
@ -76,8 +72,8 @@ namespace osu.Game.Rulesets.Taiko.UI
new Container new Container
{ {
Name = "Left overlay", Name = "Left overlay",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Y,
FillMode = FillMode.Fit, Width = INPUT_DRUM_WIDTH,
BorderColour = colours.Gray0, BorderColour = colours.Gray0,
Children = new[] Children = new[]
{ {
@ -93,10 +89,11 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.None, RelativeSizeAxes = Axes.None,
Y = 0.2f Y = 0.2f
}, },
rightArea = new Container new Container
{ {
Name = "Right area", Name = "Right area",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = INPUT_DRUM_WIDTH },
Children = new Drawable[] Children = new Drawable[]
{ {
new Container new Container
@ -104,6 +101,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Name = "Elements behind hit objects", Name = "Elements behind hit objects",
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
Width = hit_target_width, Width = hit_target_width,
X = hit_target_offset,
Children = new[] Children = new[]
{ {
new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.KiaiGlow), _ => Empty()) new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.KiaiGlow), _ => Empty())
@ -124,7 +122,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{ {
Name = "Bar line content", Name = "Bar line content",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = hit_target_width / 2 }, Padding = new MarginPadding { Left = hit_target_width / 2 + hit_target_offset },
Children = new Drawable[] Children = new Drawable[]
{ {
UnderlayElements = new Container UnderlayElements = new Container
@ -138,7 +136,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{ {
Name = "Masked hit objects content", Name = "Masked hit objects content",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = hit_target_width / 2 }, Padding = new MarginPadding { Left = hit_target_width / 2 + hit_target_offset },
Masking = true, Masking = true,
Child = HitObjectContainer, Child = HitObjectContainer,
}, },
@ -146,7 +144,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{ {
Name = "Overlay content", Name = "Overlay content",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = hit_target_width / 2 }, Padding = new MarginPadding { Left = hit_target_width / 2 + hit_target_offset },
Children = new Drawable[] Children = new Drawable[]
{ {
drumRollHitContainer = new DrumRollHitContainer(), drumRollHitContainer = new DrumRollHitContainer(),
@ -220,14 +218,6 @@ namespace osu.Game.Rulesets.Taiko.UI
topLevelHitContainer.Add(taikoObject.CreateProxiedContent()); topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
} }
protected override void Update()
{
base.Update();
// todo: input drum width should be constant.
rightArea.Padding = new MarginPadding { Left = inputDrum.DrawWidth };
}
#region Pooling support #region Pooling support
public override void Add(HitObject h) public override void Add(HitObject h)

View File

@ -10,7 +10,6 @@ using System.IO;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Extensions; using osu.Framework.Extensions;
using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Legacy; using osu.Game.Beatmaps.Legacy;
@ -23,6 +22,7 @@ using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
@ -59,14 +59,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(2, score.ScoreInfo.Statistics[HitResult.Great]); Assert.AreEqual(2, score.ScoreInfo.Statistics[HitResult.Great]);
Assert.AreEqual(1, score.ScoreInfo.Statistics[HitResult.Good]); Assert.AreEqual(1, score.ScoreInfo.Statistics[HitResult.Good]);
Assert.AreEqual(829_931, score.ScoreInfo.TotalScore); Assert.AreEqual(829_931, score.ScoreInfo.LegacyTotalScore);
Assert.AreEqual(3, score.ScoreInfo.MaxCombo); Assert.AreEqual(3, score.ScoreInfo.MaxCombo);
Assert.IsTrue(score.ScoreInfo.Mods.Any(m => m is ManiaModClassic)); Assert.IsTrue(score.ScoreInfo.Mods.Any(m => m is ManiaModClassic));
Assert.IsTrue(score.ScoreInfo.APIMods.Any(m => m.Acronym == "CL")); Assert.IsTrue(score.ScoreInfo.APIMods.Any(m => m.Acronym == "CL"));
Assert.IsTrue(score.ScoreInfo.ModsJson.Contains("CL")); Assert.IsTrue(score.ScoreInfo.ModsJson.Contains("CL"));
Assert.IsTrue(Precision.AlmostEquals(0.8889, score.ScoreInfo.Accuracy, 0.0001)); Assert.That((2 * 300d + 1 * 200) / (3 * 305d), Is.EqualTo(score.ScoreInfo.Accuracy).Within(0.0001));
Assert.AreEqual(ScoreRank.B, score.ScoreInfo.Rank); Assert.AreEqual(ScoreRank.B, score.ScoreInfo.Rank);
Assert.That(score.Replay.Frames, Is.Not.Empty); Assert.That(score.Replay.Frames, Is.Not.Empty);
@ -252,7 +252,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
} }
[Test] [Test]
public void AccuracyAndRankOfStableScorePreserved() public void AccuracyOfStableScoreRecomputed()
{ {
var memoryStream = new MemoryStream(); var memoryStream = new MemoryStream();
@ -261,15 +261,16 @@ namespace osu.Game.Tests.Beatmaps.Formats
// and we want to emulate a stable score here // and we want to emulate a stable score here
using (var sw = new SerializationWriter(memoryStream, true)) using (var sw = new SerializationWriter(memoryStream, true))
{ {
sw.Write((byte)0); // ruleset id (osu!) sw.Write((byte)3); // ruleset id (mania).
// mania is used intentionally as it is the only ruleset wherein default accuracy calculation is changed in lazer
sw.Write(20240116); // version (anything below `LegacyScoreEncoder.FIRST_LAZER_VERSION` is stable) sw.Write(20240116); // version (anything below `LegacyScoreEncoder.FIRST_LAZER_VERSION` is stable)
sw.Write(string.Empty.ComputeMD5Hash()); // beatmap hash, irrelevant to this test sw.Write(string.Empty.ComputeMD5Hash()); // beatmap hash, irrelevant to this test
sw.Write("username"); // irrelevant to this test sw.Write("username"); // irrelevant to this test
sw.Write(string.Empty.ComputeMD5Hash()); // score hash, irrelevant to this test sw.Write(string.Empty.ComputeMD5Hash()); // score hash, irrelevant to this test
sw.Write((ushort)198); // count300 sw.Write((ushort)1); // count300
sw.Write((ushort)1); // count100 sw.Write((ushort)0); // count100
sw.Write((ushort)0); // count50 sw.Write((ushort)0); // count50
sw.Write((ushort)0); // countGeki sw.Write((ushort)198); // countGeki (perfects / "rainbow 300s" in mania)
sw.Write((ushort)0); // countKatu sw.Write((ushort)0); // countKatu
sw.Write((ushort)1); // countMiss sw.Write((ushort)1); // countMiss
sw.Write(12345678); // total score, irrelevant to this test sw.Write(12345678); // total score, irrelevant to this test
@ -287,13 +288,54 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.Multiple(() => Assert.Multiple(() =>
{ {
Assert.That(decoded.ScoreInfo.Accuracy, Is.EqualTo((double)(198 * 300 + 100) / (200 * 300))); Assert.That(decoded.ScoreInfo.Accuracy, Is.EqualTo((double)(198 * 305 + 300) / (200 * 305)));
Assert.That(decoded.ScoreInfo.Rank, Is.EqualTo(ScoreRank.A)); Assert.That(decoded.ScoreInfo.Rank, Is.EqualTo(ScoreRank.SH));
}); });
} }
[Test] [Test]
public void AccuracyAndRankOfLazerScorePreserved() public void RankOfStableScoreUsesLazerDefinitions()
{
var memoryStream = new MemoryStream();
// local partial implementation of legacy score encoder
// this is done half for readability, half because `LegacyScoreEncoder` forces `LATEST_VERSION`
// and we want to emulate a stable score here
using (var sw = new SerializationWriter(memoryStream, true))
{
sw.Write((byte)0); // ruleset id (osu!)
sw.Write(20240116); // version (anything below `LegacyScoreEncoder.FIRST_LAZER_VERSION` is stable)
sw.Write(string.Empty.ComputeMD5Hash()); // beatmap hash, irrelevant to this test
sw.Write("username"); // irrelevant to this test
sw.Write(string.Empty.ComputeMD5Hash()); // score hash, irrelevant to this test
sw.Write((ushort)195); // count300
sw.Write((ushort)1); // count100
sw.Write((ushort)4); // count50
sw.Write((ushort)0); // countGeki
sw.Write((ushort)0); // countKatu
sw.Write((ushort)0); // countMiss
sw.Write(12345678); // total score, irrelevant to this test
sw.Write((ushort)1000); // max combo, irrelevant to this test
sw.Write(false); // full combo, irrelevant to this test
sw.Write((int)LegacyMods.Hidden); // mods
sw.Write(string.Empty); // hp graph, irrelevant
sw.Write(DateTime.Now); // date, irrelevant
sw.Write(Array.Empty<byte>()); // replay data, irrelevant
sw.Write((long)1234); // legacy online ID, irrelevant
}
memoryStream.Seek(0, SeekOrigin.Begin);
var decoded = new TestLegacyScoreDecoder().Parse(memoryStream);
Assert.Multiple(() =>
{
// In stable this would be an A because there are over 1% 50s. But that's not a thing in lazer.
Assert.That(decoded.ScoreInfo.Rank, Is.EqualTo(ScoreRank.SH));
});
}
[Test]
public void AccuracyRankAndTotalScoreOfLazerScorePreserved()
{ {
var ruleset = new OsuRuleset().RulesetInfo; var ruleset = new OsuRuleset().RulesetInfo;
@ -321,8 +363,10 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.Multiple(() => Assert.Multiple(() =>
{ {
Assert.That(decodedAfterEncode.ScoreInfo.TotalScore, Is.EqualTo(284_537));
Assert.That(decodedAfterEncode.ScoreInfo.LegacyTotalScore, Is.Null);
Assert.That(decodedAfterEncode.ScoreInfo.Accuracy, Is.EqualTo((double)(199 * 300 + 30) / (200 * 300 + 30))); Assert.That(decodedAfterEncode.ScoreInfo.Accuracy, Is.EqualTo((double)(199 * 300 + 30) / (200 * 300 + 30)));
Assert.That(decodedAfterEncode.ScoreInfo.Rank, Is.EqualTo(ScoreRank.SH)); Assert.That(decodedAfterEncode.ScoreInfo.Rank, Is.EqualTo(ScoreRank.A));
}); });
} }
@ -415,6 +459,12 @@ namespace osu.Game.Tests.Beatmaps.Formats
Ruleset = new OsuRuleset().RulesetInfo, Ruleset = new OsuRuleset().RulesetInfo,
Difficulty = new BeatmapDifficulty(), Difficulty = new BeatmapDifficulty(),
BeatmapVersion = beatmapVersion, BeatmapVersion = beatmapVersion,
},
// needs to have at least one objects so that `StandardisedScoreMigrationTools` doesn't die
// when trying to recompute total score.
HitObjects =
{
new HitCircle()
} }
}); });
} }

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@ -9,6 +9,7 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions; using osu.Framework.Extensions;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Scoring.Legacy; using osu.Game.Scoring.Legacy;
@ -210,31 +211,6 @@ namespace osu.Game.Tests.Database
AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(30000001)); AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(30000001));
} }
[Test]
public void TestNonLegacyScoreNotSubjectToUpgrades()
{
ScoreInfo scoreInfo = null!;
TestBackgroundDataStoreProcessor processor = null!;
AddStep("Add score which requires upgrade (and has beatmap)", () =>
{
Realm.Write(r =>
{
r.Add(scoreInfo = new ScoreInfo(ruleset: r.All<RulesetInfo>().First(), beatmap: r.All<BeatmapInfo>().First())
{
TotalScoreVersion = 30000005,
LegacyTotalScore = 123456,
});
});
});
AddStep("Run background processor", () => Add(processor = new TestBackgroundDataStoreProcessor()));
AddUntilStep("Wait for completion", () => processor.Completed);
AddAssert("Score not marked as failed", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.BackgroundReprocessingFailed), () => Is.False);
AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(30000005));
}
public partial class TestBackgroundDataStoreProcessor : BackgroundDataStoreProcessor public partial class TestBackgroundDataStoreProcessor : BackgroundDataStoreProcessor
{ {
protected override int TimeToSleepDuringGameplay => 10; protected override int TimeToSleepDuringGameplay => 10;

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@ -56,24 +56,6 @@ namespace osu.Game.Tests.NonVisual.Skinning
"Gameplay/osu/followpoint", 1 "Gameplay/osu/followpoint", 1
}, },
new object[] new object[]
{
new[] { "followpoint@2x", "followpoint" },
"Gameplay/osu/followpoint",
"followpoint@2x", 2
},
new object[]
{
new[] { "followpoint@2x" },
"Gameplay/osu/followpoint",
"followpoint@2x", 2
},
new object[]
{
new[] { "followpoint" },
"Gameplay/osu/followpoint",
"followpoint", 1
},
new object[]
{ {
// Looking up a filename with extension specified should work. // Looking up a filename with extension specified should work.
new[] { "followpoint.png" }, new[] { "followpoint.png" },

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@ -29,7 +29,8 @@ namespace osu.Game.Tests.Visual.Background
ColourDark = Color4.Gray, ColourDark = Color4.Gray,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Size = new Vector2(0.9f) Size = new Vector2(0.9f),
ClampAxes = Axes.None
} }
}; };
} }
@ -40,7 +41,10 @@ namespace osu.Game.Tests.Visual.Background
AddSliderStep("Triangle scale", 0f, 10f, 1f, s => triangles.TriangleScale = s); AddSliderStep("Triangle scale", 0f, 10f, 1f, s => triangles.TriangleScale = s);
AddSliderStep("Seed", 0, 1000, 0, s => triangles.Reset(s)); AddSliderStep("Seed", 0, 1000, 0, s => triangles.Reset(s));
AddToggleStep("Masking", m => triangles.Masking = m); AddStep("ClampAxes X", () => triangles.ClampAxes = Axes.X);
AddStep("ClampAxes Y", () => triangles.ClampAxes = Axes.Y);
AddStep("ClampAxes Both", () => triangles.ClampAxes = Axes.Both);
AddStep("ClampAxes None", () => triangles.ClampAxes = Axes.None);
} }
} }
} }

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@ -86,7 +86,8 @@ namespace osu.Game.Tests.Visual.Background
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both,
ClampAxes = Axes.None
} }
} }
}, },
@ -128,7 +129,10 @@ namespace osu.Game.Tests.Visual.Background
AddStep("White colour", () => box.Colour = triangles.Colour = maskedTriangles.Colour = Color4.White); AddStep("White colour", () => box.Colour = triangles.Colour = maskedTriangles.Colour = Color4.White);
AddStep("Vertical gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientVertical(Color4.White, Color4.Red)); AddStep("Vertical gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientVertical(Color4.White, Color4.Red));
AddStep("Horizontal gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.Red)); AddStep("Horizontal gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.Red));
AddToggleStep("Masking", m => maskedTriangles.Masking = m); AddStep("ClampAxes X", () => maskedTriangles.ClampAxes = Axes.X);
AddStep("ClampAxes Y", () => maskedTriangles.ClampAxes = Axes.Y);
AddStep("ClampAxes Both", () => maskedTriangles.ClampAxes = Axes.Both);
AddStep("ClampAxes None", () => maskedTriangles.ClampAxes = Axes.None);
} }
} }
} }

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@ -210,6 +210,13 @@ namespace osu.Game.Tests.Visual.Editing
switchPresets(-1); switchPresets(-1);
assertPreset(BeatDivisorType.Custom, 15); assertPreset(BeatDivisorType.Custom, 15);
assertBeatSnap(15); assertBeatSnap(15);
setDivisorViaInput(24);
assertPreset(BeatDivisorType.Custom, 24);
switchPresets(1);
assertPreset(BeatDivisorType.Common);
switchPresets(-2);
assertPreset(BeatDivisorType.Triplets);
} }
private void switchBeatSnap(int direction) => AddRepeatStep($"move snap {(direction > 0 ? "forward" : "backward")}", () => private void switchBeatSnap(int direction) => AddRepeatStep($"move snap {(direction > 0 ? "forward" : "backward")}", () =>

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@ -129,10 +129,8 @@ namespace osu.Game.Tests.Visual.Gameplay
checkRate(1); checkRate(1);
} }
private const int max_frames_catchup = 50;
private void createStabilityContainer(double gameplayStartTime = double.MinValue) => AddStep("create container", () => private void createStabilityContainer(double gameplayStartTime = double.MinValue) => AddStep("create container", () =>
mainContainer.Child = new FrameStabilityContainer(gameplayStartTime) { MaxCatchUpFrames = max_frames_catchup } mainContainer.Child = new FrameStabilityContainer(gameplayStartTime)
.WithChild(consumer = new ClockConsumingChild())); .WithChild(consumer = new ClockConsumingChild()));
private void seekManualTo(double time) => AddStep($"seek manual clock to {time}", () => manualClock.CurrentTime = time); private void seekManualTo(double time) => AddStep($"seek manual clock to {time}", () => manualClock.CurrentTime = time);

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@ -93,15 +93,12 @@ namespace osu.Game.Tests.Visual.Gameplay
double currentTime = masterClock.CurrentTime; double currentTime = masterClock.CurrentTime;
bool goingForward = currentTime >= (masterClock.LastStopTime ?? lastStopTime); bool goingForward = currentTime >= lastStopTime;
alwaysGoingForward &= goingForward; alwaysGoingForward &= goingForward;
if (!goingForward) if (!goingForward)
Logger.Log($"Went too far backwards (last stop: {lastStopTime:N1} current: {currentTime:N1})"); Logger.Log($"Went too far backwards (last stop: {lastStopTime:N1} current: {currentTime:N1})");
if (masterClock.LastStopTime != null)
lastStopTime = masterClock.LastStopTime.Value;
}; };
}); });
@ -125,7 +122,7 @@ namespace osu.Game.Tests.Visual.Gameplay
resumeAndConfirm(); resumeAndConfirm();
AddAssert("Resumed without seeking forward", () => Player.LastResumeTime, () => Is.LessThanOrEqualTo(Player.LastPauseTime)); AddAssert("continued playing forward", () => Player.LastResumeTime, () => Is.GreaterThanOrEqualTo(Player.LastPauseTime));
AddUntilStep("player playing", () => Player.LocalUserPlaying.Value); AddUntilStep("player playing", () => Player.LocalUserPlaying.Value);
} }

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@ -23,6 +23,7 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko; using osu.Game.Rulesets.Taiko;
using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking; using osu.Game.Screens.Ranking;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
@ -383,6 +384,11 @@ namespace osu.Game.Tests.Visual.Gameplay
AllowImportCompletion = new SemaphoreSlim(1); AllowImportCompletion = new SemaphoreSlim(1);
} }
protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart)
{
ShouldValidatePlaybackRate = false,
};
protected override async Task ImportScore(Score score) protected override async Task ImportScore(Score score)
{ {
ScoreImportStarted = true; ScoreImportStarted = true;

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@ -3,6 +3,7 @@
using System; using System;
using System.Linq; using System.Linq;
using System.Threading;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
@ -47,7 +48,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
Child = frameStabilityContainer = new FrameStabilityContainer Child = frameStabilityContainer = new FrameStabilityContainer
{ {
MaxCatchUpFrames = 1 Child = new FakeLoad()
} }
} }
}); });
@ -56,6 +57,15 @@ namespace osu.Game.Tests.Visual.Gameplay
Dependencies.CacheAs<IFrameStableClock>(frameStabilityContainer); Dependencies.CacheAs<IFrameStableClock>(frameStabilityContainer);
} }
private partial class FakeLoad : Drawable
{
protected override void Update()
{
base.Update();
Thread.Sleep(1);
}
}
[SetUpSteps] [SetUpSteps]
public void SetupSteps() public void SetupSteps()
{ {

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@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Navigation
}); });
AddStep("create IPC sender channels", () => AddStep("create IPC sender channels", () =>
{ {
ipcSenderHost = new HeadlessGameHost(gameHost.Name, new HostOptions { BindIPC = true }); ipcSenderHost = new HeadlessGameHost(gameHost.Name, new HostOptions { IPCPort = OsuGame.IPC_PORT });
osuSchemeLinkIPCSender = new OsuSchemeLinkIPCChannel(ipcSenderHost); osuSchemeLinkIPCSender = new OsuSchemeLinkIPCChannel(ipcSenderHost);
archiveImportIPCSender = new ArchiveImportIPCChannel(ipcSenderHost); archiveImportIPCSender = new ArchiveImportIPCChannel(ipcSenderHost);
}); });

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -45,6 +46,16 @@ namespace osu.Game.Tests.Visual.Ranking
addCircleStep(createScore(1, new OsuRuleset())); addCircleStep(createScore(1, new OsuRuleset()));
} }
[Test]
public void TestOsuRankHidden()
{
addCircleStep(createScore(0, new OsuRuleset(), 20, true));
addCircleStep(createScore(0.8, new OsuRuleset(), 5, true));
addCircleStep(createScore(0.95, new OsuRuleset(), 0, true));
addCircleStep(createScore(0.97, new OsuRuleset(), 1, true));
addCircleStep(createScore(1, new OsuRuleset(), 0, true));
}
[Test] [Test]
public void TestCatchRank() public void TestCatchRank()
{ {
@ -65,7 +76,7 @@ namespace osu.Game.Tests.Visual.Ranking
addCircleStep(createScore(1, new CatchRuleset())); addCircleStep(createScore(1, new CatchRuleset()));
} }
private void addCircleStep(ScoreInfo score) => AddStep($"add panel ({score.DisplayAccuracy})", () => private void addCircleStep(ScoreInfo score) => AddStep($"add panel ({score.DisplayAccuracy}, {score.Statistics.GetValueOrDefault(HitResult.Miss)} miss)", () =>
{ {
Children = new Drawable[] Children = new Drawable[]
{ {
@ -92,10 +103,22 @@ namespace osu.Game.Tests.Visual.Ranking
}; };
}); });
private ScoreInfo createScore(double accuracy, Ruleset ruleset) private ScoreInfo createScore(double accuracy, Ruleset ruleset, int missCount = 0, bool hidden = false)
{ {
var scoreProcessor = ruleset.CreateScoreProcessor(); var scoreProcessor = ruleset.CreateScoreProcessor();
var statistics = new Dictionary<HitResult, int>
{
{ HitResult.Miss, missCount },
{ HitResult.Meh, 50 },
{ HitResult.Good, 100 },
{ HitResult.Great, 300 },
};
var mods = hidden
? new[] { new OsuModHidden() }
: new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() };
return new ScoreInfo return new ScoreInfo
{ {
User = new APIUser User = new APIUser
@ -105,19 +128,13 @@ namespace osu.Game.Tests.Visual.Ranking
}, },
BeatmapInfo = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo, BeatmapInfo = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo,
Ruleset = ruleset.RulesetInfo, Ruleset = ruleset.RulesetInfo,
Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() }, Mods = mods,
TotalScore = 2845370, TotalScore = 2845370,
Accuracy = accuracy, Accuracy = accuracy,
MaxCombo = 999, MaxCombo = 999,
Rank = scoreProcessor.RankFromAccuracy(accuracy), Rank = scoreProcessor.RankFromScore(accuracy, statistics),
Date = DateTimeOffset.Now, Date = DateTimeOffset.Now,
Statistics = Statistics = statistics,
{
{ HitResult.Miss, 1 },
{ HitResult.Meh, 50 },
{ HitResult.Good, 100 },
{ HitResult.Great, 300 },
}
}; };
} }
} }

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@ -21,6 +21,7 @@ using osu.Game.Online.API;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens; using osu.Game.Screens;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
@ -71,15 +72,16 @@ namespace osu.Game.Tests.Visual.Ranking
private int onlineScoreID = 1; private int onlineScoreID = 1;
[TestCase(1, ScoreRank.X)] [TestCase(1, ScoreRank.X, 0)]
[TestCase(0.9999, ScoreRank.S)] [TestCase(0.9999, ScoreRank.S, 0)]
[TestCase(0.975, ScoreRank.S)] [TestCase(0.975, ScoreRank.S, 0)]
[TestCase(0.925, ScoreRank.A)] [TestCase(0.975, ScoreRank.A, 1)]
[TestCase(0.85, ScoreRank.B)] [TestCase(0.925, ScoreRank.A, 5)]
[TestCase(0.75, ScoreRank.C)] [TestCase(0.85, ScoreRank.B, 9)]
[TestCase(0.5, ScoreRank.D)] [TestCase(0.75, ScoreRank.C, 11)]
[TestCase(0.2, ScoreRank.D)] [TestCase(0.5, ScoreRank.D, 21)]
public void TestResultsWithPlayer(double accuracy, ScoreRank rank) [TestCase(0.2, ScoreRank.D, 51)]
public void TestResultsWithPlayer(double accuracy, ScoreRank rank, int missCount)
{ {
TestResultsScreen screen = null; TestResultsScreen screen = null;
@ -91,6 +93,7 @@ namespace osu.Game.Tests.Visual.Ranking
score.HitEvents = TestSceneStatisticsPanel.CreatePositionDistributedHitEvents(); score.HitEvents = TestSceneStatisticsPanel.CreatePositionDistributedHitEvents();
score.Accuracy = accuracy; score.Accuracy = accuracy;
score.Rank = rank; score.Rank = rank;
score.Statistics[HitResult.Miss] = missCount;
return screen = createResultsScreen(score); return screen = createResultsScreen(score);
}); });

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@ -4,7 +4,7 @@
<PackageReference Include="DeepEqual" Version="4.2.1" /> <PackageReference Include="DeepEqual" Version="4.2.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="Nito.AsyncEx" Version="5.1.2" /> <PackageReference Include="Nito.AsyncEx" Version="5.1.2" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
<PackageReference Include="Moq" Version="4.18.4" /> <PackageReference Include="Moq" Version="4.18.4" />
</ItemGroup> </ItemGroup>

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@ -12,7 +12,7 @@ namespace osu.Game.Tournament.Tests
[STAThread] [STAThread]
public static int Main(string[] args) public static int Main(string[] args)
{ {
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu-development", new HostOptions { BindIPC = true })) using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu-development"))
{ {
host.Run(new TournamentTestBrowser()); host.Run(new TournamentTestBrowser());
return 0; return 0;

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@ -5,7 +5,7 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">

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@ -27,11 +27,6 @@ namespace osu.Game.Beatmaps
{ {
private readonly bool applyOffsets; private readonly bool applyOffsets;
/// <summary>
/// The total frequency adjustment from pause transforms. Should eventually be handled in a better way.
/// </summary>
public readonly BindableDouble ExternalPauseFrequencyAdjust = new BindableDouble(1);
private readonly OffsetCorrectionClock? userGlobalOffsetClock; private readonly OffsetCorrectionClock? userGlobalOffsetClock;
private readonly OffsetCorrectionClock? platformOffsetClock; private readonly OffsetCorrectionClock? platformOffsetClock;
private readonly OffsetCorrectionClock? userBeatmapOffsetClock; private readonly OffsetCorrectionClock? userBeatmapOffsetClock;
@ -69,13 +64,13 @@ namespace osu.Game.Beatmaps
{ {
// Audio timings in general with newer BASS versions don't match stable. // Audio timings in general with newer BASS versions don't match stable.
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck. // This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
platformOffsetClock = new OffsetCorrectionClock(interpolatedTrack, ExternalPauseFrequencyAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 }; platformOffsetClock = new OffsetCorrectionClock(interpolatedTrack) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
// User global offset (set in settings) should also be applied. // User global offset (set in settings) should also be applied.
userGlobalOffsetClock = new OffsetCorrectionClock(platformOffsetClock, ExternalPauseFrequencyAdjust); userGlobalOffsetClock = new OffsetCorrectionClock(platformOffsetClock);
// User per-beatmap offset will be applied to this final clock. // User per-beatmap offset will be applied to this final clock.
finalClockSource = userBeatmapOffsetClock = new OffsetCorrectionClock(userGlobalOffsetClock, ExternalPauseFrequencyAdjust); finalClockSource = userBeatmapOffsetClock = new OffsetCorrectionClock(userGlobalOffsetClock);
} }
else else
{ {

View File

@ -142,6 +142,7 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.FadePlayfieldWhenHealthLow, true); SetDefault(OsuSetting.FadePlayfieldWhenHealthLow, true);
SetDefault(OsuSetting.KeyOverlay, false); SetDefault(OsuSetting.KeyOverlay, false);
SetDefault(OsuSetting.ReplaySettingsOverlay, true); SetDefault(OsuSetting.ReplaySettingsOverlay, true);
SetDefault(OsuSetting.ReplayPlaybackControlsExpanded, true);
SetDefault(OsuSetting.GameplayLeaderboard, true); SetDefault(OsuSetting.GameplayLeaderboard, true);
SetDefault(OsuSetting.AlwaysPlayFirstComboBreak, true); SetDefault(OsuSetting.AlwaysPlayFirstComboBreak, true);
@ -421,6 +422,7 @@ namespace osu.Game.Configuration
ProfileCoverExpanded, ProfileCoverExpanded,
EditorLimitedDistanceSnap, EditorLimitedDistanceSnap,
ReplaySettingsOverlay, ReplaySettingsOverlay,
ReplayPlaybackControlsExpanded,
AutomaticallyDownloadMissingBeatmaps, AutomaticallyDownloadMissingBeatmaps,
EditorShowSpeedChanges, EditorShowSpeedChanges,
TouchDisableGameplayTaps, TouchDisableGameplayTaps,

View File

@ -12,7 +12,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Extensions; using osu.Game.Extensions;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Overlays; using osu.Game.Overlays;
@ -22,7 +21,7 @@ using osu.Game.Scoring;
using osu.Game.Scoring.Legacy; using osu.Game.Scoring.Legacy;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
namespace osu.Game namespace osu.Game.Database
{ {
/// <summary> /// <summary>
/// Performs background updating of data stores at startup. /// Performs background updating of data stores at startup.
@ -74,6 +73,7 @@ namespace osu.Game
processBeatmapsWithMissingObjectCounts(); processBeatmapsWithMissingObjectCounts();
processScoresWithMissingStatistics(); processScoresWithMissingStatistics();
convertLegacyTotalScoreToStandardised(); convertLegacyTotalScoreToStandardised();
upgradeScoreRanks();
}, TaskCreationOptions.LongRunning).ContinueWith(t => }, TaskCreationOptions.LongRunning).ContinueWith(t =>
{ {
if (t.Exception?.InnerException is ObjectDisposedException) if (t.Exception?.InnerException is ObjectDisposedException)
@ -355,7 +355,7 @@ namespace osu.Game
realmAccess.Write(r => realmAccess.Write(r =>
{ {
ScoreInfo s = r.Find<ScoreInfo>(id)!; ScoreInfo s = r.Find<ScoreInfo>(id)!;
StandardisedScoreMigrationTools.UpdateFromLegacy(s, beatmapManager); StandardisedScoreMigrationTools.UpdateFromLegacy(s, beatmapManager.GetWorkingBeatmap(s.BeatmapInfo));
s.TotalScoreVersion = LegacyScoreEncoder.LATEST_VERSION; s.TotalScoreVersion = LegacyScoreEncoder.LATEST_VERSION;
}); });
@ -376,6 +376,66 @@ namespace osu.Game
completeNotification(notification, processedCount, scoreIds.Count, failedCount); completeNotification(notification, processedCount, scoreIds.Count, failedCount);
} }
private void upgradeScoreRanks()
{
Logger.Log("Querying for scores that need rank upgrades...");
HashSet<Guid> scoreIds = realmAccess.Run(r => new HashSet<Guid>(
r.All<ScoreInfo>()
.Where(s => s.TotalScoreVersion < LegacyScoreEncoder.LATEST_VERSION)
.AsEnumerable()
// must be done after materialisation, as realm doesn't support
// filtering on nested property predicates or projection via `.Select()`
.Where(s => s.Ruleset.IsLegacyRuleset())
.Select(s => s.ID)));
Logger.Log($"Found {scoreIds.Count} scores which require rank upgrades.");
if (scoreIds.Count == 0)
return;
var notification = showProgressNotification(scoreIds.Count, "Adjusting ranks of scores", "scores now have more correct ranks");
int processedCount = 0;
int failedCount = 0;
foreach (var id in scoreIds)
{
if (notification?.State == ProgressNotificationState.Cancelled)
break;
updateNotificationProgress(notification, processedCount, scoreIds.Count);
sleepIfRequired();
try
{
// Can't use async overload because we're not on the update thread.
// ReSharper disable once MethodHasAsyncOverload
realmAccess.Write(r =>
{
ScoreInfo s = r.Find<ScoreInfo>(id)!;
s.Rank = StandardisedScoreMigrationTools.ComputeRank(s);
s.TotalScoreVersion = LegacyScoreEncoder.LATEST_VERSION;
});
++processedCount;
}
catch (ObjectDisposedException)
{
throw;
}
catch (Exception e)
{
Logger.Log($"Failed to update rank score {id}: {e}");
realmAccess.Write(r => r.Find<ScoreInfo>(id)!.BackgroundReprocessingFailed = true);
++failedCount;
}
}
completeNotification(notification, processedCount, scoreIds.Count, failedCount);
}
private void updateNotificationProgress(ProgressNotification? notification, int processedCount, int totalCount) private void updateNotificationProgress(ProgressNotification? notification, int processedCount, int totalCount)
{ {
if (notification == null) if (notification == null)

View File

@ -232,42 +232,60 @@ namespace osu.Game.Database
} }
/// <summary> /// <summary>
/// Updates a legacy <see cref="ScoreInfo"/> to standardised scoring. /// Updates a <see cref="ScoreInfo"/> to standardised scoring.
/// This will recompite the score's <see cref="ScoreInfo.Accuracy"/> (always), <see cref="ScoreInfo.Rank"/> (always),
/// and <see cref="ScoreInfo.TotalScore"/> (if the score comes from stable).
/// The total score from stable - if any applicable - will be stored to <see cref="ScoreInfo.LegacyTotalScore"/>.
/// </summary> /// </summary>
/// <param name="score">The score to update.</param> /// <param name="score">The score to update.</param>
/// <param name="beatmaps">A <see cref="BeatmapManager"/> used for <see cref="WorkingBeatmap"/> lookups.</param> /// <param name="beatmap">The <see cref="WorkingBeatmap"/> applicable for this score.</param>
public static void UpdateFromLegacy(ScoreInfo score, BeatmapManager beatmaps) public static void UpdateFromLegacy(ScoreInfo score, WorkingBeatmap beatmap)
{ {
score.TotalScore = convertFromLegacyTotalScore(score, beatmaps); var ruleset = score.Ruleset.CreateInstance();
score.Accuracy = ComputeAccuracy(score); var scoreProcessor = ruleset.CreateScoreProcessor();
// warning: ordering is important here - both total score and ranks are dependent on accuracy!
score.Accuracy = computeAccuracy(score, scoreProcessor);
score.Rank = computeRank(score, scoreProcessor);
score.TotalScore = convertFromLegacyTotalScore(score, ruleset, beatmap);
} }
/// <summary> /// <summary>
/// Updates a legacy <see cref="ScoreInfo"/> to standardised scoring. /// Updates a <see cref="ScoreInfo"/> to standardised scoring.
/// This will recompute the score's <see cref="ScoreInfo.Accuracy"/> (always), <see cref="ScoreInfo.Rank"/> (always),
/// and <see cref="ScoreInfo.TotalScore"/> (if the score comes from stable).
/// The total score from stable - if any applicable - will be stored to <see cref="ScoreInfo.LegacyTotalScore"/>.
/// </summary> /// </summary>
/// <remarks>
/// This overload is intended for server-side flows.
/// See: https://github.com/ppy/osu-queue-score-statistics/blob/3681e92ac91c6c61922094bdbc7e92e6217dd0fc/osu.Server.Queues.ScoreStatisticsProcessor/Commands/Queue/BatchInserter.cs
/// </remarks>
/// <param name="score">The score to update.</param> /// <param name="score">The score to update.</param>
/// <param name="ruleset">The <see cref="Ruleset"/> in which the score was set.</param>
/// <param name="difficulty">The beatmap difficulty.</param> /// <param name="difficulty">The beatmap difficulty.</param>
/// <param name="attributes">The legacy scoring attributes for the beatmap which the score was set on.</param> /// <param name="attributes">The legacy scoring attributes for the beatmap which the score was set on.</param>
public static void UpdateFromLegacy(ScoreInfo score, LegacyBeatmapConversionDifficultyInfo difficulty, LegacyScoreAttributes attributes) public static void UpdateFromLegacy(ScoreInfo score, Ruleset ruleset, LegacyBeatmapConversionDifficultyInfo difficulty, LegacyScoreAttributes attributes)
{ {
score.TotalScore = convertFromLegacyTotalScore(score, difficulty, attributes); var scoreProcessor = ruleset.CreateScoreProcessor();
score.Accuracy = ComputeAccuracy(score);
// warning: ordering is important here - both total score and ranks are dependent on accuracy!
score.Accuracy = computeAccuracy(score, scoreProcessor);
score.Rank = computeRank(score, scoreProcessor);
score.TotalScore = convertFromLegacyTotalScore(score, ruleset, difficulty, attributes);
} }
/// <summary> /// <summary>
/// Converts from <see cref="ScoreInfo.LegacyTotalScore"/> to the new standardised scoring of <see cref="ScoreProcessor"/>. /// Converts from <see cref="ScoreInfo.LegacyTotalScore"/> to the new standardised scoring of <see cref="ScoreProcessor"/>.
/// </summary> /// </summary>
/// <param name="score">The score to convert the total score of.</param> /// <param name="score">The score to convert the total score of.</param>
/// <param name="beatmaps">A <see cref="BeatmapManager"/> used for <see cref="WorkingBeatmap"/> lookups.</param> /// <param name="ruleset">The <see cref="Ruleset"/> in which the score was set.</param>
/// <param name="beatmap">The <see cref="WorkingBeatmap"/> applicable for this score.</param>
/// <returns>The standardised total score.</returns> /// <returns>The standardised total score.</returns>
private static long convertFromLegacyTotalScore(ScoreInfo score, BeatmapManager beatmaps) private static long convertFromLegacyTotalScore(ScoreInfo score, Ruleset ruleset, WorkingBeatmap beatmap)
{ {
if (!score.IsLegacyScore) if (!score.IsLegacyScore)
return score.TotalScore; return score.TotalScore;
WorkingBeatmap beatmap = beatmaps.GetWorkingBeatmap(score.BeatmapInfo);
Ruleset ruleset = score.Ruleset.CreateInstance();
if (ruleset is not ILegacyRuleset legacyRuleset) if (ruleset is not ILegacyRuleset legacyRuleset)
return score.TotalScore; return score.TotalScore;
@ -283,24 +301,24 @@ namespace osu.Game.Database
ILegacyScoreSimulator sv1Simulator = legacyRuleset.CreateLegacyScoreSimulator(); ILegacyScoreSimulator sv1Simulator = legacyRuleset.CreateLegacyScoreSimulator();
LegacyScoreAttributes attributes = sv1Simulator.Simulate(beatmap, playableBeatmap); LegacyScoreAttributes attributes = sv1Simulator.Simulate(beatmap, playableBeatmap);
return convertFromLegacyTotalScore(score, LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap.Beatmap), attributes); return convertFromLegacyTotalScore(score, ruleset, LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap.Beatmap), attributes);
} }
/// <summary> /// <summary>
/// Converts from <see cref="ScoreInfo.LegacyTotalScore"/> to the new standardised scoring of <see cref="ScoreProcessor"/>. /// Converts from <see cref="ScoreInfo.LegacyTotalScore"/> to the new standardised scoring of <see cref="ScoreProcessor"/>.
/// </summary> /// </summary>
/// <param name="score">The score to convert the total score of.</param> /// <param name="score">The score to convert the total score of.</param>
/// <param name="ruleset">The <see cref="Ruleset"/> in which the score was set.</param>
/// <param name="difficulty">The beatmap difficulty.</param> /// <param name="difficulty">The beatmap difficulty.</param>
/// <param name="attributes">The legacy scoring attributes for the beatmap which the score was set on.</param> /// <param name="attributes">The legacy scoring attributes for the beatmap which the score was set on.</param>
/// <returns>The standardised total score.</returns> /// <returns>The standardised total score.</returns>
private static long convertFromLegacyTotalScore(ScoreInfo score, LegacyBeatmapConversionDifficultyInfo difficulty, LegacyScoreAttributes attributes) private static long convertFromLegacyTotalScore(ScoreInfo score, Ruleset ruleset, LegacyBeatmapConversionDifficultyInfo difficulty, LegacyScoreAttributes attributes)
{ {
if (!score.IsLegacyScore) if (!score.IsLegacyScore)
return score.TotalScore; return score.TotalScore;
Debug.Assert(score.LegacyTotalScore != null); Debug.Assert(score.LegacyTotalScore != null);
Ruleset ruleset = score.Ruleset.CreateInstance();
if (ruleset is not ILegacyRuleset legacyRuleset) if (ruleset is not ILegacyRuleset legacyRuleset)
return score.TotalScore; return score.TotalScore;
@ -474,14 +492,9 @@ namespace osu.Game.Database
break; break;
case 3: case 3:
// in the mania case accuracy actually changes between score V1 and score V2 / standardised
// (PERFECT weighting changes from 300 to 305),
// so for better accuracy recompute accuracy locally based on hit statistics and use that instead,
double scoreV2Accuracy = ComputeAccuracy(score);
convertedTotalScore = (long)Math.Round(( convertedTotalScore = (long)Math.Round((
850000 * comboProportion 850000 * comboProportion
+ 150000 * Math.Pow(scoreV2Accuracy, 2 + 2 * scoreV2Accuracy) + 150000 * Math.Pow(score.Accuracy, 2 + 2 * score.Accuracy)
+ bonusProportion) * modMultiplier); + bonusProportion) * modMultiplier);
break; break;
@ -584,11 +597,8 @@ namespace osu.Game.Database
} }
} }
public static double ComputeAccuracy(ScoreInfo scoreInfo) private static double computeAccuracy(ScoreInfo scoreInfo, ScoreProcessor scoreProcessor)
{ {
Ruleset ruleset = scoreInfo.Ruleset.CreateInstance();
ScoreProcessor scoreProcessor = ruleset.CreateScoreProcessor();
int baseScore = scoreInfo.Statistics.Where(kvp => kvp.Key.AffectsAccuracy()) int baseScore = scoreInfo.Statistics.Where(kvp => kvp.Key.AffectsAccuracy())
.Sum(kvp => kvp.Value * scoreProcessor.GetBaseScoreForResult(kvp.Key)); .Sum(kvp => kvp.Value * scoreProcessor.GetBaseScoreForResult(kvp.Key));
int maxBaseScore = scoreInfo.MaximumStatistics.Where(kvp => kvp.Key.AffectsAccuracy()) int maxBaseScore = scoreInfo.MaximumStatistics.Where(kvp => kvp.Key.AffectsAccuracy())
@ -597,6 +607,18 @@ namespace osu.Game.Database
return maxBaseScore == 0 ? 1 : baseScore / (double)maxBaseScore; return maxBaseScore == 0 ? 1 : baseScore / (double)maxBaseScore;
} }
public static ScoreRank ComputeRank(ScoreInfo scoreInfo) => computeRank(scoreInfo, scoreInfo.Ruleset.CreateInstance().CreateScoreProcessor());
private static ScoreRank computeRank(ScoreInfo scoreInfo, ScoreProcessor scoreProcessor)
{
var rank = scoreProcessor.RankFromScore(scoreInfo.Accuracy, scoreInfo.Statistics);
foreach (var mod in scoreInfo.Mods.OfType<IApplicableToScoreProcessor>())
rank = mod.AdjustRank(rank, scoreInfo.Accuracy);
return rank;
}
/// <summary> /// <summary>
/// Used to populate the <paramref name="score"/> model using data parsed from its corresponding replay file. /// Used to populate the <paramref name="score"/> model using data parsed from its corresponding replay file.
/// </summary> /// </summary>

View File

@ -15,7 +15,6 @@ using osu.Framework.Graphics.Primitives;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Rendering.Vertices;
using osu.Framework.Lists; using osu.Framework.Lists;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@ -78,10 +77,10 @@ namespace osu.Game.Graphics.Backgrounds
} }
/// <summary> /// <summary>
/// If enabled, only the portion of triangles that falls within this <see cref="Drawable"/>'s /// Controls on which <see cref="Axes"/> the portion of triangles that falls within this <see cref="Drawable"/>'s
/// shape is drawn to the screen. /// shape is drawn to the screen. Default is Axes.Both.
/// </summary> /// </summary>
public bool Masking { get; set; } public Axes ClampAxes { get; set; } = Axes.Both;
/// <summary> /// <summary>
/// Whether we should drop-off alpha values of triangles more quickly to improve /// Whether we should drop-off alpha values of triangles more quickly to improve
@ -258,13 +257,12 @@ namespace osu.Game.Graphics.Backgrounds
private IShader shader; private IShader shader;
private Texture texture; private Texture texture;
private bool masking; private Axes clampAxes;
private readonly List<TriangleParticle> parts = new List<TriangleParticle>(); private readonly List<TriangleParticle> parts = new List<TriangleParticle>();
private readonly Vector2 triangleSize = new Vector2(1f, equilateral_triangle_ratio) * triangle_size; private readonly Vector2 triangleSize = new Vector2(1f, equilateral_triangle_ratio) * triangle_size;
private Vector2 size; private Vector2 size;
private IVertexBatch<TexturedVertex2D> vertexBatch;
public TrianglesDrawNode(Triangles source) public TrianglesDrawNode(Triangles source)
: base(source) : base(source)
@ -278,7 +276,7 @@ namespace osu.Game.Graphics.Backgrounds
shader = Source.shader; shader = Source.shader;
texture = Source.texture; texture = Source.texture;
size = Source.DrawSize; size = Source.DrawSize;
masking = Source.Masking; clampAxes = Source.ClampAxes;
parts.Clear(); parts.Clear();
parts.AddRange(Source.parts); parts.AddRange(Source.parts);
@ -290,12 +288,6 @@ namespace osu.Game.Graphics.Backgrounds
{ {
base.Draw(renderer); base.Draw(renderer);
if (Source.AimCount > 0 && (vertexBatch == null || vertexBatch.Size != Source.AimCount))
{
vertexBatch?.Dispose();
vertexBatch = renderer.CreateQuadBatch<TexturedVertex2D>(Source.AimCount, 1);
}
borderDataBuffer ??= renderer.CreateUniformBuffer<TriangleBorderData>(); borderDataBuffer ??= renderer.CreateUniformBuffer<TriangleBorderData>();
borderDataBuffer.Data = borderDataBuffer.Data with borderDataBuffer.Data = borderDataBuffer.Data with
{ {
@ -314,7 +306,7 @@ namespace osu.Game.Graphics.Backgrounds
Vector2 topLeft = particle.Position - new Vector2(relativeSize.X * 0.5f, 0f); Vector2 topLeft = particle.Position - new Vector2(relativeSize.X * 0.5f, 0f);
Quad triangleQuad = masking ? clampToDrawable(topLeft, relativeSize) : new Quad(topLeft.X, topLeft.Y, relativeSize.X, relativeSize.Y); Quad triangleQuad = getClampedQuad(clampAxes, topLeft, relativeSize);
var drawQuad = new Quad( var drawQuad = new Quad(
Vector2Extensions.Transform(triangleQuad.TopLeft * size, DrawInfo.Matrix), Vector2Extensions.Transform(triangleQuad.TopLeft * size, DrawInfo.Matrix),
@ -333,30 +325,35 @@ namespace osu.Game.Graphics.Backgrounds
triangleQuad.Height triangleQuad.Height
) / relativeSize; ) / relativeSize;
renderer.DrawQuad(texture, drawQuad, colourInfo, new RectangleF(0, 0, 1, 1), vertexBatch.AddAction, textureCoords: textureCoords); renderer.DrawQuad(texture, drawQuad, colourInfo, new RectangleF(0, 0, 1, 1), textureCoords: textureCoords);
} }
shader.Unbind(); shader.Unbind();
} }
private static Quad clampToDrawable(Vector2 topLeft, Vector2 size) private static Quad getClampedQuad(Axes clampAxes, Vector2 topLeft, Vector2 size)
{ {
float leftClamped = Math.Clamp(topLeft.X, 0f, 1f); Vector2 clampedTopLeft = topLeft;
float topClamped = Math.Clamp(topLeft.Y, 0f, 1f);
return new Quad( if (clampAxes == Axes.X || clampAxes == Axes.Both)
leftClamped, {
topClamped, clampedTopLeft.X = Math.Clamp(topLeft.X, 0f, 1f);
Math.Clamp(topLeft.X + size.X, 0f, 1f) - leftClamped, size.X = Math.Clamp(topLeft.X + size.X, 0f, 1f) - clampedTopLeft.X;
Math.Clamp(topLeft.Y + size.Y, 0f, 1f) - topClamped }
);
if (clampAxes == Axes.Y || clampAxes == Axes.Both)
{
clampedTopLeft.Y = Math.Clamp(topLeft.Y, 0f, 1f);
size.Y = Math.Clamp(topLeft.Y + size.Y, 0f, 1f) - clampedTopLeft.Y;
}
return new Quad(clampedTopLeft.X, clampedTopLeft.Y, size.X, size.Y);
} }
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)
{ {
base.Dispose(isDisposing); base.Dispose(isDisposing);
vertexBatch?.Dispose();
borderDataBuffer?.Dispose(); borderDataBuffer?.Dispose();
} }
} }

View File

@ -10,7 +10,6 @@ using osu.Framework.Graphics.Primitives;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Rendering.Vertices;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -34,10 +33,10 @@ namespace osu.Game.Graphics.Backgrounds
protected virtual bool CreateNewTriangles => true; protected virtual bool CreateNewTriangles => true;
/// <summary> /// <summary>
/// If enabled, only the portion of triangles that falls within this <see cref="Drawable"/>'s /// Controls on which <see cref="Axes"/> the portion of triangles that falls within this <see cref="Drawable"/>'s
/// shape is drawn to the screen. /// shape is drawn to the screen. Default is Axes.Both.
/// </summary> /// </summary>
public bool Masking { get; set; } public Axes ClampAxes { get; set; } = Axes.Both;
private readonly BindableFloat spawnRatio = new BindableFloat(1f); private readonly BindableFloat spawnRatio = new BindableFloat(1f);
@ -194,9 +193,7 @@ namespace osu.Game.Graphics.Backgrounds
private Vector2 size; private Vector2 size;
private float thickness; private float thickness;
private float texelSize; private float texelSize;
private bool masking; private Axes clampAxes;
private IVertexBatch<TexturedVertex2D>? vertexBatch;
public TrianglesDrawNode(TrianglesV2 source) public TrianglesDrawNode(TrianglesV2 source)
: base(source) : base(source)
@ -211,7 +208,7 @@ namespace osu.Game.Graphics.Backgrounds
texture = Source.texture; texture = Source.texture;
size = Source.DrawSize; size = Source.DrawSize;
thickness = Source.Thickness; thickness = Source.Thickness;
masking = Source.Masking; clampAxes = Source.ClampAxes;
Quad triangleQuad = new Quad( Quad triangleQuad = new Quad(
Vector2Extensions.Transform(Vector2.Zero, DrawInfo.Matrix), Vector2Extensions.Transform(Vector2.Zero, DrawInfo.Matrix),
@ -235,12 +232,6 @@ namespace osu.Game.Graphics.Backgrounds
if (Source.AimCount == 0 || thickness == 0) if (Source.AimCount == 0 || thickness == 0)
return; return;
if (vertexBatch == null || vertexBatch.Size != Source.AimCount)
{
vertexBatch?.Dispose();
vertexBatch = renderer.CreateQuadBatch<TexturedVertex2D>(Source.AimCount, 1);
}
borderDataBuffer ??= renderer.CreateUniformBuffer<TriangleBorderData>(); borderDataBuffer ??= renderer.CreateUniformBuffer<TriangleBorderData>();
borderDataBuffer.Data = borderDataBuffer.Data with borderDataBuffer.Data = borderDataBuffer.Data with
{ {
@ -257,7 +248,7 @@ namespace osu.Game.Graphics.Backgrounds
{ {
Vector2 topLeft = particle.Position - new Vector2(relativeSize.X * 0.5f, 0f); Vector2 topLeft = particle.Position - new Vector2(relativeSize.X * 0.5f, 0f);
Quad triangleQuad = masking ? clampToDrawable(topLeft, relativeSize) : new Quad(topLeft.X, topLeft.Y, relativeSize.X, relativeSize.Y); Quad triangleQuad = getClampedQuad(clampAxes, topLeft, relativeSize);
var drawQuad = new Quad( var drawQuad = new Quad(
Vector2Extensions.Transform(triangleQuad.TopLeft * size, DrawInfo.Matrix), Vector2Extensions.Transform(triangleQuad.TopLeft * size, DrawInfo.Matrix),
@ -273,30 +264,35 @@ namespace osu.Game.Graphics.Backgrounds
triangleQuad.Height triangleQuad.Height
) / relativeSize; ) / relativeSize;
renderer.DrawQuad(texture, drawQuad, DrawColourInfo.Colour.Interpolate(triangleQuad), new RectangleF(0, 0, 1, 1), vertexBatch.AddAction, textureCoords: textureCoords); renderer.DrawQuad(texture, drawQuad, DrawColourInfo.Colour.Interpolate(triangleQuad), new RectangleF(0, 0, 1, 1), textureCoords: textureCoords);
} }
shader.Unbind(); shader.Unbind();
} }
private static Quad clampToDrawable(Vector2 topLeft, Vector2 size) private static Quad getClampedQuad(Axes clampAxes, Vector2 topLeft, Vector2 size)
{ {
float leftClamped = Math.Clamp(topLeft.X, 0f, 1f); Vector2 clampedTopLeft = topLeft;
float topClamped = Math.Clamp(topLeft.Y, 0f, 1f);
return new Quad( if (clampAxes == Axes.X || clampAxes == Axes.Both)
leftClamped, {
topClamped, clampedTopLeft.X = Math.Clamp(topLeft.X, 0f, 1f);
Math.Clamp(topLeft.X + size.X, 0f, 1f) - leftClamped, size.X = Math.Clamp(topLeft.X + size.X, 0f, 1f) - clampedTopLeft.X;
Math.Clamp(topLeft.Y + size.Y, 0f, 1f) - topClamped }
);
if (clampAxes == Axes.Y || clampAxes == Axes.Both)
{
clampedTopLeft.Y = Math.Clamp(topLeft.Y, 0f, 1f);
size.Y = Math.Clamp(topLeft.Y + size.Y, 0f, 1f) - clampedTopLeft.Y;
}
return new Quad(clampedTopLeft.X, clampedTopLeft.Y, size.X, size.Y);
} }
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)
{ {
base.Dispose(isDisposing); base.Dispose(isDisposing);
vertexBatch?.Dispose();
borderDataBuffer?.Dispose(); borderDataBuffer?.Dispose();
} }
} }

View File

@ -122,7 +122,7 @@ namespace osu.Game.Graphics.Containers
protected override void PopIn() protected override void PopIn()
{ {
foreach (var w in wavesContainer.Children) foreach (var w in wavesContainer)
w.Show(); w.Show();
contentContainer.MoveToY(0, APPEAR_DURATION, Easing.OutQuint); contentContainer.MoveToY(0, APPEAR_DURATION, Easing.OutQuint);
@ -132,7 +132,7 @@ namespace osu.Game.Graphics.Containers
protected override void PopOut() protected override void PopOut()
{ {
foreach (var w in wavesContainer.Children) foreach (var w in wavesContainer)
w.Hide(); w.Hide();
contentContainer.MoveToY(2, DISAPPEAR_DURATION, Easing.In); contentContainer.MoveToY(2, DISAPPEAR_DURATION, Easing.In);

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.IO; using System.IO;
using System.Threading; using System.Threading;
@ -24,6 +22,8 @@ using osu.Game.Overlays;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
using SixLabors.ImageSharp; using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Jpeg; using SixLabors.ImageSharp.Formats.Jpeg;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
namespace osu.Game.Graphics namespace osu.Game.Graphics
{ {
@ -37,30 +37,26 @@ namespace osu.Game.Graphics
/// </summary> /// </summary>
public IBindable<bool> CursorVisibility => cursorVisibility; public IBindable<bool> CursorVisibility => cursorVisibility;
private Bindable<ScreenshotFormat> screenshotFormat; [Resolved]
private Bindable<bool> captureMenuCursor; private GameHost host { get; set; } = null!;
[Resolved] [Resolved]
private GameHost host { get; set; } private Clipboard clipboard { get; set; } = null!;
[Resolved] [Resolved]
private Clipboard clipboard { get; set; } private INotificationOverlay notificationOverlay { get; set; } = null!;
private Storage storage;
[Resolved] [Resolved]
private INotificationOverlay notificationOverlay { get; set; } private OsuConfigManager config { get; set; } = null!;
private Sample shutter; private Storage storage = null!;
private Sample? shutter;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config, Storage storage, AudioManager audio) private void load(Storage storage, AudioManager audio)
{ {
this.storage = storage.GetStorageForDirectory(@"screenshots"); this.storage = storage.GetStorageForDirectory(@"screenshots");
screenshotFormat = config.GetBindable<ScreenshotFormat>(OsuSetting.ScreenshotFormat);
captureMenuCursor = config.GetBindable<bool>(OsuSetting.ScreenshotCaptureMenuCursor);
shutter = audio.Samples.Get("UI/shutter"); shutter = audio.Samples.Get("UI/shutter");
} }
@ -72,7 +68,7 @@ namespace osu.Game.Graphics
switch (e.Action) switch (e.Action)
{ {
case GlobalAction.TakeScreenshot: case GlobalAction.TakeScreenshot:
shutter.Play(); shutter?.Play();
TakeScreenshotAsync().FireAndForget(); TakeScreenshotAsync().FireAndForget();
return true; return true;
} }
@ -90,9 +86,12 @@ namespace osu.Game.Graphics
{ {
Interlocked.Increment(ref screenShotTasks); Interlocked.Increment(ref screenShotTasks);
ScreenshotFormat screenshotFormat = config.Get<ScreenshotFormat>(OsuSetting.ScreenshotFormat);
bool captureMenuCursor = config.Get<bool>(OsuSetting.ScreenshotCaptureMenuCursor);
try try
{ {
if (!captureMenuCursor.Value) if (!captureMenuCursor)
{ {
cursorVisibility.Value = false; cursorVisibility.Value = false;
@ -101,7 +100,7 @@ namespace osu.Game.Graphics
int framesWaited = 0; int framesWaited = 0;
using (var framesWaitedEvent = new ManualResetEventSlim(false)) using (ManualResetEventSlim framesWaitedEvent = new ManualResetEventSlim(false))
{ {
ScheduledDelegate waitDelegate = host.DrawThread.Scheduler.AddDelayed(() => ScheduledDelegate waitDelegate = host.DrawThread.Scheduler.AddDelayed(() =>
{ {
@ -117,17 +116,41 @@ namespace osu.Game.Graphics
} }
} }
using (var image = await host.TakeScreenshotAsync().ConfigureAwait(false)) using (Image<Rgba32>? image = await host.TakeScreenshotAsync().ConfigureAwait(false))
{ {
if (config.Get<ScalingMode>(OsuSetting.Scaling) == ScalingMode.Everything)
{
float posX = config.Get<float>(OsuSetting.ScalingPositionX);
float posY = config.Get<float>(OsuSetting.ScalingPositionY);
float sizeX = config.Get<float>(OsuSetting.ScalingSizeX);
float sizeY = config.Get<float>(OsuSetting.ScalingSizeY);
image.Mutate(m =>
{
Rectangle rect = new Rectangle(Point.Empty, m.GetCurrentSize());
// Reduce size by user scale settings...
int sx = (rect.Width - (int)(rect.Width * sizeX)) / 2;
int sy = (rect.Height - (int)(rect.Height * sizeY)) / 2;
rect.Inflate(-sx, -sy);
// ...then adjust the region based on their positional offset.
rect.X = (int)(rect.X * posX) * 2;
rect.Y = (int)(rect.Y * posY) * 2;
m.Crop(rect);
});
}
clipboard.SetImage(image); clipboard.SetImage(image);
(string filename, var stream) = getWritableStream(); (string? filename, Stream? stream) = getWritableStream(screenshotFormat);
if (filename == null) return; if (filename == null) return;
using (stream) using (stream)
{ {
switch (screenshotFormat.Value) switch (screenshotFormat)
{ {
case ScreenshotFormat.Png: case ScreenshotFormat.Png:
await image.SaveAsPngAsync(stream).ConfigureAwait(false); await image.SaveAsPngAsync(stream).ConfigureAwait(false);
@ -140,7 +163,7 @@ namespace osu.Game.Graphics
break; break;
default: default:
throw new InvalidOperationException($"Unknown enum member {nameof(ScreenshotFormat)} {screenshotFormat.Value}."); throw new InvalidOperationException($"Unknown enum member {nameof(ScreenshotFormat)} {screenshotFormat}.");
} }
} }
@ -164,12 +187,12 @@ namespace osu.Game.Graphics
private static readonly object filename_reservation_lock = new object(); private static readonly object filename_reservation_lock = new object();
private (string filename, Stream stream) getWritableStream() private (string? filename, Stream? stream) getWritableStream(ScreenshotFormat format)
{ {
lock (filename_reservation_lock) lock (filename_reservation_lock)
{ {
var dt = DateTime.Now; DateTime dt = DateTime.Now;
string fileExt = screenshotFormat.ToString().ToLowerInvariant(); string fileExt = format.ToString().ToLowerInvariant();
string withoutIndex = $"osu_{dt:yyyy-MM-dd_HH-mm-ss}.{fileExt}"; string withoutIndex = $"osu_{dt:yyyy-MM-dd_HH-mm-ss}.{fileExt}";
if (!storage.Exists(withoutIndex)) if (!storage.Exists(withoutIndex))

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@ -33,7 +33,7 @@ namespace osu.Game.Graphics.UserInterface
Current.ValueChanged += index => Current.ValueChanged += index =>
{ {
foreach (var t in TabContainer.Children.OfType<BreadcrumbTabItem>()) foreach (var t in TabContainer.OfType<BreadcrumbTabItem>())
{ {
int tIndex = TabContainer.IndexOf(t); int tIndex = TabContainer.IndexOf(t);
int tabIndex = TabContainer.IndexOf(TabMap[index.NewValue]); int tabIndex = TabContainer.IndexOf(TabMap[index.NewValue]);

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@ -150,6 +150,7 @@ namespace osu.Game.Graphics.UserInterface
TriangleScale = 4, TriangleScale = 4,
ColourDark = OsuColour.Gray(0.88f), ColourDark = OsuColour.Gray(0.88f),
Shear = new Vector2(-0.2f, 0), Shear = new Vector2(-0.2f, 0),
ClampAxes = Axes.Y
}, },
}, },
}, },

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@ -37,7 +37,7 @@ namespace osu.Game.Graphics.UserInterface
if (Dropdown is IHasAccentColour dropdown) if (Dropdown is IHasAccentColour dropdown)
dropdown.AccentColour = value; dropdown.AccentColour = value;
foreach (var i in TabContainer.Children.OfType<IHasAccentColour>()) foreach (var i in TabContainer.OfType<IHasAccentColour>())
i.AccentColour = value; i.AccentColour = value;
} }
} }
@ -48,7 +48,7 @@ namespace osu.Game.Graphics.UserInterface
protected override TabItem<T> CreateTabItem(T value) => new OsuTabItem(value); protected override TabItem<T> CreateTabItem(T value) => new OsuTabItem(value);
protected virtual float StripWidth => TabContainer.Children.Sum(c => c.IsPresent ? c.DrawWidth + TabContainer.Spacing.X : 0) - TabContainer.Spacing.X; protected virtual float StripWidth => TabContainer.Sum(c => c.IsPresent ? c.DrawWidth + TabContainer.Spacing.X : 0) - TabContainer.Spacing.X;
/// <summary> /// <summary>
/// Whether entries should be automatically populated if <typeparamref name="T"/> is an <see cref="Enum"/> type. /// Whether entries should be automatically populated if <typeparamref name="T"/> is an <see cref="Enum"/> type.

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@ -4,7 +4,6 @@
#nullable disable #nullable disable
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
@ -39,7 +38,7 @@ namespace osu.Game.Graphics.UserInterface
protected override double GetProportionalDuration(long currentValue, long newValue) => protected override double GetProportionalDuration(long currentValue, long newValue) =>
currentValue > newValue ? currentValue - newValue : newValue - currentValue; currentValue > newValue ? currentValue - newValue : newValue - currentValue;
protected override LocalisableString FormatCount(long count) => count.ToLocalisableString(formatString); protected override LocalisableString FormatCount(long count) => count.ToString(formatString);
protected override OsuSpriteText CreateSpriteText() protected override OsuSpriteText CreateSpriteText()
=> base.CreateSpriteText().With(s => s.Font = s.Font.With(fixedWidth: true)); => base.CreateSpriteText().With(s => s.Font = s.Font.With(fixedWidth: true));

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@ -101,7 +101,7 @@ namespace osu.Game.Graphics.UserInterface
public void StopAnimation() public void StopAnimation()
{ {
animate(current); animate(current);
foreach (var star in stars.Children) foreach (var star in stars)
star.FinishTransforms(true); star.FinishTransforms(true);
} }

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@ -6,8 +6,8 @@
using System; using System;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Threading;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Game.Utils;
namespace osu.Game.IO namespace osu.Game.IO
{ {
@ -81,7 +81,7 @@ namespace osu.Game.IO
if (IgnoreSuffixes.Any(suffix => fi.Name.EndsWith(suffix, StringComparison.Ordinal))) if (IgnoreSuffixes.Any(suffix => fi.Name.EndsWith(suffix, StringComparison.Ordinal)))
continue; continue;
allFilesDeleted &= AttemptOperation(() => fi.Delete(), throwOnFailure: false); allFilesDeleted &= FileUtils.AttemptOperation(() => fi.Delete(), throwOnFailure: false);
} }
foreach (DirectoryInfo dir in target.GetDirectories()) foreach (DirectoryInfo dir in target.GetDirectories())
@ -92,11 +92,11 @@ namespace osu.Game.IO
if (IgnoreSuffixes.Any(suffix => dir.Name.EndsWith(suffix, StringComparison.Ordinal))) if (IgnoreSuffixes.Any(suffix => dir.Name.EndsWith(suffix, StringComparison.Ordinal)))
continue; continue;
allFilesDeleted &= AttemptOperation(() => dir.Delete(true), throwOnFailure: false); allFilesDeleted &= FileUtils.AttemptOperation(() => dir.Delete(true), throwOnFailure: false);
} }
if (target.GetFiles().Length == 0 && target.GetDirectories().Length == 0) if (target.GetFiles().Length == 0 && target.GetDirectories().Length == 0)
allFilesDeleted &= AttemptOperation(target.Delete, throwOnFailure: false); allFilesDeleted &= FileUtils.AttemptOperation(target.Delete, throwOnFailure: false);
return allFilesDeleted; return allFilesDeleted;
} }
@ -115,7 +115,7 @@ namespace osu.Game.IO
if (IgnoreSuffixes.Any(suffix => fileInfo.Name.EndsWith(suffix, StringComparison.Ordinal))) if (IgnoreSuffixes.Any(suffix => fileInfo.Name.EndsWith(suffix, StringComparison.Ordinal)))
continue; continue;
AttemptOperation(() => FileUtils.AttemptOperation(() =>
{ {
fileInfo.Refresh(); fileInfo.Refresh();
@ -139,35 +139,5 @@ namespace osu.Game.IO
CopyRecursive(dir, destination.CreateSubdirectory(dir.Name), false); CopyRecursive(dir, destination.CreateSubdirectory(dir.Name), false);
} }
} }
/// <summary>
/// Attempt an IO operation multiple times and only throw if none of the attempts succeed.
/// </summary>
/// <param name="action">The action to perform.</param>
/// <param name="attempts">The number of attempts (250ms wait between each).</param>
/// <param name="throwOnFailure">Whether to throw an exception on failure. If <c>false</c>, will silently fail.</param>
protected static bool AttemptOperation(Action action, int attempts = 10, bool throwOnFailure = true)
{
while (true)
{
try
{
action();
return true;
}
catch (Exception)
{
if (attempts-- == 0)
{
if (throwOnFailure)
throw;
return false;
}
}
Thread.Sleep(250);
}
}
} }
} }

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@ -170,6 +170,8 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.MouseMiddle, GlobalAction.TogglePauseReplay), new KeyBinding(InputKey.MouseMiddle, GlobalAction.TogglePauseReplay),
new KeyBinding(InputKey.Left, GlobalAction.SeekReplayBackward), new KeyBinding(InputKey.Left, GlobalAction.SeekReplayBackward),
new KeyBinding(InputKey.Right, GlobalAction.SeekReplayForward), new KeyBinding(InputKey.Right, GlobalAction.SeekReplayForward),
new KeyBinding(InputKey.Comma, GlobalAction.StepReplayBackward),
new KeyBinding(InputKey.Period, GlobalAction.StepReplayForward),
new KeyBinding(new[] { InputKey.Control, InputKey.H }, GlobalAction.ToggleReplaySettings), new KeyBinding(new[] { InputKey.Control, InputKey.H }, GlobalAction.ToggleReplaySettings),
}; };
@ -411,7 +413,13 @@ namespace osu.Game.Input.Bindings
IncreaseOffset, IncreaseOffset,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseOffset))] [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseOffset))]
DecreaseOffset DecreaseOffset,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.StepReplayForward))]
StepReplayForward,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.StepReplayBackward))]
StepReplayBackward,
} }
public enum GlobalActionCategory public enum GlobalActionCategory

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@ -10,9 +10,9 @@ namespace osu.Game.Localisation
private const string prefix = @"osu.Game.Resources.Localisation.BeatmapOffsetControl"; private const string prefix = @"osu.Game.Resources.Localisation.BeatmapOffsetControl";
/// <summary> /// <summary>
/// "Beatmap offset" /// "Audio offset (this beatmap)"
/// </summary> /// </summary>
public static LocalisableString BeatmapOffset => new TranslatableString(getKey(@"beatmap_offset"), @"Beatmap offset"); public static LocalisableString AudioOffsetThisBeatmap => new TranslatableString(getKey(@"beatmap_offset"), @"Audio offset (this beatmap)");
/// <summary> /// <summary>
/// "Previous play:" /// "Previous play:"

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@ -324,6 +324,16 @@ namespace osu.Game.Localisation
/// </summary> /// </summary>
public static LocalisableString SeekReplayBackward => new TranslatableString(getKey(@"seek_replay_backward"), @"Seek replay backward"); public static LocalisableString SeekReplayBackward => new TranslatableString(getKey(@"seek_replay_backward"), @"Seek replay backward");
/// <summary>
/// "Seek replay forward one frame"
/// </summary>
public static LocalisableString StepReplayForward => new TranslatableString(getKey(@"step_replay_forward"), @"Seek replay forward one frame");
/// <summary>
/// "Step replay backward one frame"
/// </summary>
public static LocalisableString StepReplayBackward => new TranslatableString(getKey(@"step_replay_backward"), @"Step replay backward one frame");
/// <summary> /// <summary>
/// "Toggle chat focus" /// "Toggle chat focus"
/// </summary> /// </summary>

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@ -9,6 +9,16 @@ namespace osu.Game.Localisation
{ {
private const string prefix = @"osu.Game.Resources.Localisation.PlaybackSettings"; private const string prefix = @"osu.Game.Resources.Localisation.PlaybackSettings";
/// <summary>
/// "Step backward one frame"
/// </summary>
public static LocalisableString StepBackward => new TranslatableString(getKey(@"step_backward_frame"), @"Step backward one frame");
/// <summary>
/// "Step forward one frame"
/// </summary>
public static LocalisableString StepForward => new TranslatableString(getKey(@"step_forward_frame"), @"Step forward one frame");
/// <summary> /// <summary>
/// "Seek backward {0} seconds" /// "Seek backward {0} seconds"
/// </summary> /// </summary>

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@ -287,7 +287,7 @@ namespace osu.Game.Online.Leaderboards
double delay = 0; double delay = 0;
foreach (var s in scoreFlowContainer.Children) foreach (var s in scoreFlowContainer)
{ {
using (s.BeginDelayedSequence(delay)) using (s.BeginDelayedSequence(delay))
s.Show(); s.Show();
@ -384,7 +384,7 @@ namespace osu.Game.Online.Leaderboards
if (scoreFlowContainer == null) if (scoreFlowContainer == null)
return; return;
foreach (var c in scoreFlowContainer.Children) foreach (var c in scoreFlowContainer)
{ {
float topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, scoreFlowContainer).Y; float topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, scoreFlowContainer).Y;
float bottomY = topY + LeaderboardScore.HEIGHT; float bottomY = topY + LeaderboardScore.HEIGHT;

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@ -80,6 +80,13 @@ namespace osu.Game
[Cached(typeof(OsuGame))] [Cached(typeof(OsuGame))]
public partial class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>, ILocalUserPlayInfo, IPerformFromScreenRunner, IOverlayManager, ILinkHandler public partial class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>, ILocalUserPlayInfo, IPerformFromScreenRunner, IOverlayManager, ILinkHandler
{ {
#if DEBUG
// Different port allows runnning release and debug builds alongside each other.
public const int IPC_PORT = 44824;
#else
public const int IPC_PORT = 44823;
#endif
/// <summary> /// <summary>
/// The amount of global offset to apply when a left/right anchored overlay is displayed (ie. settings or notifications). /// The amount of global offset to apply when a left/right anchored overlay is displayed (ie. settings or notifications).
/// </summary> /// </summary>

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@ -63,7 +63,7 @@ namespace osu.Game.Overlays.Chat.Listing
flow.ChildrenEnumerable = newChannels.Where(c => c.Type == ChannelType.Public) flow.ChildrenEnumerable = newChannels.Where(c => c.Type == ChannelType.Public)
.Select(c => new ChannelListingItem(c)); .Select(c => new ChannelListingItem(c));
foreach (var item in flow.Children) foreach (var item in flow)
{ {
item.OnRequestJoin += channel => OnRequestJoin?.Invoke(channel); item.OnRequestJoin += channel => OnRequestJoin?.Invoke(channel);
item.OnRequestLeave += channel => OnRequestLeave?.Invoke(channel); item.OnRequestLeave += channel => OnRequestLeave?.Invoke(channel);

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@ -34,7 +34,7 @@ namespace osu.Game.Overlays.Mods
var hsv = new Colour4(value.R, value.G, value.B, 1f).ToHSV(); var hsv = new Colour4(value.R, value.G, value.B, 1f).ToHSV();
var trianglesColour = Colour4.FromHSV(hsv.X, hsv.Y + 0.2f, hsv.Z - 0.1f); var trianglesColour = Colour4.FromHSV(hsv.X, hsv.Y + 0.2f, hsv.Z - 0.1f);
triangles.Colour = ColourInfo.GradientVertical(trianglesColour, trianglesColour.MultiplyAlpha(0f)); triangles.Colour = ColourInfo.GradientVertical(trianglesColour, value);
} }
} }
@ -95,6 +95,7 @@ namespace osu.Game.Overlays.Mods
Height = header_height, Height = header_height,
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
Velocity = 0.7f, Velocity = 0.7f,
ClampAxes = Axes.Y
}, },
headerText = new OsuTextFlowContainer(t => headerText = new OsuTextFlowContainer(t =>
{ {

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@ -405,6 +405,8 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(150), Colour = OsuColour.Gray(150),
FillMode = FillMode.Fill, FillMode = FillMode.Fill,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}, },
new Box new Box
{ {

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@ -41,7 +41,7 @@ namespace osu.Game.Overlays
protected override bool OnHover(HoverEvent e) protected override bool OnHover(HoverEvent e)
{ {
foreach (var streamBadge in TabContainer.Children.OfType<OverlayStreamItem<T>>()) foreach (var streamBadge in TabContainer.OfType<OverlayStreamItem<T>>())
streamBadge.UserHoveringArea = true; streamBadge.UserHoveringArea = true;
return base.OnHover(e); return base.OnHover(e);
@ -49,7 +49,7 @@ namespace osu.Game.Overlays
protected override void OnHoverLost(HoverLostEvent e) protected override void OnHoverLost(HoverLostEvent e)
{ {
foreach (var streamBadge in TabContainer.Children.OfType<OverlayStreamItem<T>>()) foreach (var streamBadge in TabContainer.OfType<OverlayStreamItem<T>>())
streamBadge.UserHoveringArea = false; streamBadge.UserHoveringArea = false;
base.OnHoverLost(e); base.OnHoverLost(e);

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@ -12,12 +12,14 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation; using osu.Game.Localisation;
using osu.Game.Screens.Play.PlayerSettings;
using osuTK; using osuTK;
namespace osu.Game.Overlays.Settings.Sections.Audio namespace osu.Game.Overlays.Settings.Sections.Audio
@ -67,7 +69,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
Children = new Drawable[] Children = new Drawable[]
{ {
new TimeSlider new OffsetSliderBar
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Current = { BindTarget = Current }, Current = { BindTarget = Current },
@ -157,6 +159,11 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
: $@"Based on the last {averageHitErrorHistory.Count} play(s), the suggested offset is {SuggestedOffset.Value:N0} ms."; : $@"Based on the last {averageHitErrorHistory.Count} play(s), the suggested offset is {SuggestedOffset.Value:N0} ms.";
applySuggestion.Enabled.Value = SuggestedOffset.Value != null; applySuggestion.Enabled.Value = SuggestedOffset.Value != null;
} }
private partial class OffsetSliderBar : RoundedSliderBar<double>
{
public override LocalisableString TooltipText => BeatmapOffsetControl.GetOffsetExplanatoryText(Current.Value);
}
} }
} }
} }

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@ -15,6 +15,7 @@ using osu.Game.Localisation;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
using osu.Game.Overlays.Settings.Sections.Maintenance; using osu.Game.Overlays.Settings.Sections.Maintenance;
using osu.Game.Updater; using osu.Game.Updater;
using osu.Game.Utils;
using SharpCompress.Archives.Zip; using SharpCompress.Archives.Zip;
namespace osu.Game.Overlays.Settings.Sections.General namespace osu.Game.Overlays.Settings.Sections.General
@ -111,7 +112,8 @@ namespace osu.Game.Overlays.Settings.Sections.General
using (var outStream = storage.CreateFileSafely(archive_filename)) using (var outStream = storage.CreateFileSafely(archive_filename))
using (var zip = ZipArchive.Create()) using (var zip = ZipArchive.Create())
{ {
foreach (string? f in logStorage.GetFiles(string.Empty, "*.log")) zip.AddEntry(f, logStorage.GetStream(f), true); foreach (string? f in logStorage.GetFiles(string.Empty, "*.log"))
FileUtils.AttemptOperation(z => z.AddEntry(f, logStorage.GetStream(f), true), zip);
zip.SaveTo(outStream); zip.SaveTo(outStream);
} }

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@ -45,13 +45,14 @@ namespace osu.Game.Rulesets.Judgements
if (Result == HitResult.IgnoreMiss || Result == HitResult.LargeTickMiss) if (Result == HitResult.IgnoreMiss || Result == HitResult.LargeTickMiss)
{ {
this.RotateTo(-45); this.RotateTo(-45);
this.ScaleTo(1.8f); this.ScaleTo(1.6f);
this.ScaleTo(1.2f, 100, Easing.In); this.ScaleTo(1.2f, 100, Easing.In);
this.MoveTo(Vector2.Zero); this.FadeOutFromOne(400);
this.MoveToOffset(new Vector2(0, 10), 800, Easing.InQuint); return;
} }
else if (Result.IsMiss())
if (Result.IsMiss())
{ {
this.ScaleTo(1.6f); this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In); this.ScaleTo(1, 100, Easing.In);

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@ -153,6 +153,9 @@ namespace osu.Game.Rulesets.Objects.Pooling
protected override bool CheckChildrenLife() protected override bool CheckChildrenLife()
{ {
if (!IsPresent)
return false;
bool aliveChanged = base.CheckChildrenLife(); bool aliveChanged = base.CheckChildrenLife();
aliveChanged |= lifetimeManager.Update(Time.Current - PastLifetimeExtension, Time.Current + FutureLifetimeExtension); aliveChanged |= lifetimeManager.Update(Time.Current - PastLifetimeExtension, Time.Current + FutureLifetimeExtension);
return aliveChanged; return aliveChanged;

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@ -370,7 +370,7 @@ namespace osu.Game.Rulesets.Scoring
if (rank.Value == ScoreRank.F) if (rank.Value == ScoreRank.F)
return; return;
rank.Value = RankFromAccuracy(Accuracy.Value); rank.Value = RankFromScore(Accuracy.Value, ScoreResultCounts);
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>()) foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
rank.Value = mod.AdjustRank(Rank.Value, Accuracy.Value); rank.Value = mod.AdjustRank(Rank.Value, Accuracy.Value);
} }
@ -505,7 +505,7 @@ namespace osu.Game.Rulesets.Scoring
/// <summary> /// <summary>
/// Given an accuracy (0..1), return the correct <see cref="ScoreRank"/>. /// Given an accuracy (0..1), return the correct <see cref="ScoreRank"/>.
/// </summary> /// </summary>
public virtual ScoreRank RankFromAccuracy(double accuracy) public virtual ScoreRank RankFromScore(double accuracy, IReadOnlyDictionary<HitResult, int> results)
{ {
if (accuracy == accuracy_cutoff_x) if (accuracy == accuracy_cutoff_x)
return ScoreRank.X; return ScoreRank.X;

View File

@ -25,17 +25,15 @@ namespace osu.Game.Rulesets.UI
public ReplayInputHandler? ReplayInputHandler { get; set; } public ReplayInputHandler? ReplayInputHandler { get; set; }
/// <summary> /// <summary>
/// The number of frames (per parent frame) which can be run in an attempt to catch-up to real-time. /// The number of CPU milliseconds to spend at most during seek catch-up.
/// </summary> /// </summary>
public int MaxCatchUpFrames { get; set; } = 5; private const double max_catchup_milliseconds = 10;
/// <summary> /// <summary>
/// Whether to enable frame-stable playback. /// Whether to enable frame-stable playback.
/// </summary> /// </summary>
internal bool FrameStablePlayback { get; set; } = true; internal bool FrameStablePlayback { get; set; } = true;
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && state != PlaybackState.NotValid;
private readonly Bindable<bool> isCatchingUp = new Bindable<bool>(); private readonly Bindable<bool> isCatchingUp = new Bindable<bool>();
private readonly Bindable<bool> waitingOnFrames = new Bindable<bool>(); private readonly Bindable<bool> waitingOnFrames = new Bindable<bool>();
@ -61,6 +59,8 @@ namespace osu.Game.Rulesets.UI
/// </summary> /// </summary>
private readonly FramedClock framedClock; private readonly FramedClock framedClock;
private readonly Stopwatch stopwatch = new Stopwatch();
/// <summary> /// <summary>
/// The current direction of playback to be exposed to frame stable children. /// The current direction of playback to be exposed to frame stable children.
/// </summary> /// </summary>
@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.UI
public override bool UpdateSubTree() public override bool UpdateSubTree()
{ {
int loops = MaxCatchUpFrames; stopwatch.Restart();
do do
{ {
@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.UI
base.UpdateSubTree(); base.UpdateSubTree();
UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat); UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat);
} while (state == PlaybackState.RequiresCatchUp && loops-- > 0); } while (state == PlaybackState.RequiresCatchUp && stopwatch.ElapsedMilliseconds < max_catchup_milliseconds);
return true; return true;
} }
@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.UI
// if waiting on frames, run one update loop to determine if frames have arrived. // if waiting on frames, run one update loop to determine if frames have arrived.
state = PlaybackState.Valid; state = PlaybackState.Valid;
} }
else if (IsPaused.Value) else if (IsPaused.Value && !hasReplayAttached)
{ {
// time should not advance while paused, nor should anything run. // time should not advance while paused, nor should anything run.
state = PlaybackState.NotValid; state = PlaybackState.NotValid;

View File

@ -4,6 +4,7 @@
#nullable disable #nullable disable
using System; using System;
using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
@ -19,6 +20,7 @@ using osu.Game.Replays.Legacy;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using SharpCompress.Compressors.LZMA; using SharpCompress.Compressors.LZMA;
namespace osu.Game.Scoring.Legacy namespace osu.Game.Scoring.Legacy
@ -38,7 +40,6 @@ namespace osu.Game.Scoring.Legacy
}; };
WorkingBeatmap workingBeatmap; WorkingBeatmap workingBeatmap;
byte[] compressedScoreInfo = null;
using (SerializationReader sr = new SerializationReader(stream)) using (SerializationReader sr = new SerializationReader(stream))
{ {
@ -107,6 +108,8 @@ namespace osu.Game.Scoring.Legacy
else if (version >= 20121008) else if (version >= 20121008)
scoreInfo.LegacyOnlineID = sr.ReadInt32(); scoreInfo.LegacyOnlineID = sr.ReadInt32();
byte[] compressedScoreInfo = null;
if (version >= 30000001) if (version >= 30000001)
compressedScoreInfo = sr.ReadByteArray(); compressedScoreInfo = sr.ReadByteArray();
@ -130,10 +133,12 @@ namespace osu.Game.Scoring.Legacy
} }
} }
if (score.ScoreInfo.IsLegacyScore || compressedScoreInfo == null) PopulateMaximumStatistics(score.ScoreInfo, workingBeatmap);
PopulateLegacyAccuracyAndRank(score.ScoreInfo);
else if (score.ScoreInfo.IsLegacyScore)
populateLazerAccuracyAndRank(score.ScoreInfo); score.ScoreInfo.LegacyTotalScore = score.ScoreInfo.TotalScore;
StandardisedScoreMigrationTools.UpdateFromLegacy(score.ScoreInfo, workingBeatmap);
// before returning for database import, we must restore the database-sourced BeatmapInfo. // before returning for database import, we must restore the database-sourced BeatmapInfo.
// if not, the clone operation in GetPlayableBeatmap will cause a dereference and subsequent database exception. // if not, the clone operation in GetPlayableBeatmap will cause a dereference and subsequent database exception.
@ -171,121 +176,65 @@ namespace osu.Game.Scoring.Legacy
} }
/// <summary> /// <summary>
/// Populates the accuracy of a given <see cref="ScoreInfo"/> from its contained statistics. /// Populates the <see cref="ScoreInfo.MaximumStatistics"/> for a given <see cref="ScoreInfo"/>.
/// </summary> /// </summary>
/// <remarks> /// <param name="score">The score to populate the statistics of.</param>
/// Legacy use only. /// <param name="workingBeatmap">The corresponding <see cref="WorkingBeatmap"/>.</param>
/// </remarks> internal static void PopulateMaximumStatistics(ScoreInfo score, WorkingBeatmap workingBeatmap)
/// <param name="score">The <see cref="ScoreInfo"/> to populate.</param>
public static void PopulateLegacyAccuracyAndRank(ScoreInfo score)
{ {
int countMiss = score.GetCountMiss() ?? 0; Debug.Assert(score.BeatmapInfo != null);
int count50 = score.GetCount50() ?? 0;
int count100 = score.GetCount100() ?? 0;
int count300 = score.GetCount300() ?? 0;
int countGeki = score.GetCountGeki() ?? 0;
int countKatu = score.GetCountKatu() ?? 0;
switch (score.Ruleset.OnlineID) if (score.MaximumStatistics.Select(kvp => kvp.Value).Sum() > 0)
return;
var ruleset = score.Ruleset.Detach();
var rulesetInstance = ruleset.CreateInstance();
var scoreProcessor = rulesetInstance.CreateScoreProcessor();
// Populate the maximum statistics.
HitResult maxBasicResult = rulesetInstance.GetHitResults()
.Select(h => h.result)
.Where(h => h.IsBasic()).MaxBy(scoreProcessor.GetBaseScoreForResult);
foreach ((HitResult result, int count) in score.Statistics)
{ {
case 0: switch (result)
{ {
int totalHits = count50 + count100 + count300 + countMiss; case HitResult.LargeTickHit:
score.Accuracy = totalHits > 0 ? (double)(count50 * 50 + count100 * 100 + count300 * 300) / (totalHits * 300) : 1; case HitResult.LargeTickMiss:
score.MaximumStatistics[HitResult.LargeTickHit] = score.MaximumStatistics.GetValueOrDefault(HitResult.LargeTickHit) + count;
break;
float ratio300 = (float)count300 / totalHits; case HitResult.SmallTickHit:
float ratio50 = (float)count50 / totalHits; case HitResult.SmallTickMiss:
score.MaximumStatistics[HitResult.SmallTickHit] = score.MaximumStatistics.GetValueOrDefault(HitResult.SmallTickHit) + count;
break;
if (ratio300 == 1) case HitResult.IgnoreHit:
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X; case HitResult.IgnoreMiss:
else if (ratio300 > 0.9 && ratio50 <= 0.01 && countMiss == 0) case HitResult.SmallBonus:
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S; case HitResult.LargeBonus:
else if ((ratio300 > 0.8 && countMiss == 0) || ratio300 > 0.9) break;
score.Rank = ScoreRank.A;
else if ((ratio300 > 0.7 && countMiss == 0) || ratio300 > 0.8)
score.Rank = ScoreRank.B;
else if (ratio300 > 0.6)
score.Rank = ScoreRank.C;
else
score.Rank = ScoreRank.D;
break;
}
case 1: default:
{ score.MaximumStatistics[maxBasicResult] = score.MaximumStatistics.GetValueOrDefault(maxBasicResult) + count;
int totalHits = count50 + count100 + count300 + countMiss; break;
score.Accuracy = totalHits > 0 ? (double)(count100 * 150 + count300 * 300) / (totalHits * 300) : 1;
float ratio300 = (float)count300 / totalHits;
float ratio50 = (float)count50 / totalHits;
if (ratio300 == 1)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X;
else if (ratio300 > 0.9 && ratio50 <= 0.01 && countMiss == 0)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S;
else if ((ratio300 > 0.8 && countMiss == 0) || ratio300 > 0.9)
score.Rank = ScoreRank.A;
else if ((ratio300 > 0.7 && countMiss == 0) || ratio300 > 0.8)
score.Rank = ScoreRank.B;
else if (ratio300 > 0.6)
score.Rank = ScoreRank.C;
else
score.Rank = ScoreRank.D;
break;
}
case 2:
{
int totalHits = count50 + count100 + count300 + countMiss + countKatu;
score.Accuracy = totalHits > 0 ? (double)(count50 + count100 + count300) / totalHits : 1;
if (score.Accuracy == 1)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X;
else if (score.Accuracy > 0.98)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S;
else if (score.Accuracy > 0.94)
score.Rank = ScoreRank.A;
else if (score.Accuracy > 0.9)
score.Rank = ScoreRank.B;
else if (score.Accuracy > 0.85)
score.Rank = ScoreRank.C;
else
score.Rank = ScoreRank.D;
break;
}
case 3:
{
int totalHits = count50 + count100 + count300 + countMiss + countGeki + countKatu;
score.Accuracy = totalHits > 0 ? (double)(count50 * 50 + count100 * 100 + countKatu * 200 + (count300 + countGeki) * 300) / (totalHits * 300) : 1;
if (score.Accuracy == 1)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X;
else if (score.Accuracy > 0.95)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S;
else if (score.Accuracy > 0.9)
score.Rank = ScoreRank.A;
else if (score.Accuracy > 0.8)
score.Rank = ScoreRank.B;
else if (score.Accuracy > 0.7)
score.Rank = ScoreRank.C;
else
score.Rank = ScoreRank.D;
break;
} }
} }
}
private void populateLazerAccuracyAndRank(ScoreInfo scoreInfo) if (!score.IsLegacyScore)
{ return;
scoreInfo.Accuracy = StandardisedScoreMigrationTools.ComputeAccuracy(scoreInfo);
var rank = currentRuleset.CreateScoreProcessor().RankFromAccuracy(scoreInfo.Accuracy); #pragma warning disable CS0618
// In osu! and osu!mania, some judgements affect combo but aren't stored to scores.
// A special hit result is used to pad out the combo value to match, based on the max combo from the difficulty attributes.
var calculator = rulesetInstance.CreateDifficultyCalculator(workingBeatmap);
var attributes = calculator.Calculate(score.Mods);
foreach (var mod in scoreInfo.Mods.OfType<IApplicableToScoreProcessor>()) int maxComboFromStatistics = score.MaximumStatistics.Where(kvp => kvp.Key.AffectsCombo()).Select(kvp => kvp.Value).DefaultIfEmpty(0).Sum();
rank = mod.AdjustRank(rank, scoreInfo.Accuracy); if (attributes.MaxCombo > maxComboFromStatistics)
score.MaximumStatistics[HitResult.LegacyComboIncrease] = attributes.MaxCombo - maxComboFromStatistics;
scoreInfo.Rank = rank; #pragma warning restore CS0618
} }
private void readLegacyReplay(Replay replay, StreamReader reader) private void readLegacyReplay(Replay replay, StreamReader reader)

View File

@ -43,9 +43,10 @@ namespace osu.Game.Scoring.Legacy
/// 30000012: Fix incorrect total score conversion on selected beatmaps after implementing the more correct /// 30000012: Fix incorrect total score conversion on selected beatmaps after implementing the more correct
/// <see cref="LegacyRulesetExtensions.CalculateDifficultyPeppyStars"/> method. Reconvert all scores. /// <see cref="LegacyRulesetExtensions.CalculateDifficultyPeppyStars"/> method. Reconvert all scores.
/// </description></item> /// </description></item>
/// <item><description>30000013: All local scores will use lazer definitions of ranks for consistency. Recalculates the rank of all scores.</description></item>
/// </list> /// </list>
/// </remarks> /// </remarks>
public const int LATEST_VERSION = 30000012; public const int LATEST_VERSION = 30000013;
/// <summary> /// <summary>
/// The first stable-compatible YYYYMMDD format version given to lazer usage of replays. /// The first stable-compatible YYYYMMDD format version given to lazer usage of replays.

View File

@ -17,7 +17,6 @@ using osu.Game.Scoring.Legacy;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Scoring;
using Realms; using Realms;
namespace osu.Game.Scoring namespace osu.Game.Scoring
@ -91,8 +90,6 @@ namespace osu.Game.Scoring
ArgumentNullException.ThrowIfNull(model.BeatmapInfo); ArgumentNullException.ThrowIfNull(model.BeatmapInfo);
ArgumentNullException.ThrowIfNull(model.Ruleset); ArgumentNullException.ThrowIfNull(model.Ruleset);
PopulateMaximumStatistics(model);
if (string.IsNullOrEmpty(model.StatisticsJson)) if (string.IsNullOrEmpty(model.StatisticsJson))
model.StatisticsJson = JsonConvert.SerializeObject(model.Statistics); model.StatisticsJson = JsonConvert.SerializeObject(model.Statistics);
@ -103,75 +100,6 @@ namespace osu.Game.Scoring
// this requires: max combo, statistics, max statistics (where available), and mods to already be populated on the score. // this requires: max combo, statistics, max statistics (where available), and mods to already be populated on the score.
if (StandardisedScoreMigrationTools.ShouldMigrateToNewStandardised(model)) if (StandardisedScoreMigrationTools.ShouldMigrateToNewStandardised(model))
model.TotalScore = StandardisedScoreMigrationTools.GetNewStandardised(model); model.TotalScore = StandardisedScoreMigrationTools.GetNewStandardised(model);
else if (model.IsLegacyScore)
{
model.LegacyTotalScore = model.TotalScore;
StandardisedScoreMigrationTools.UpdateFromLegacy(model, beatmaps());
}
}
/// <summary>
/// Populates the <see cref="ScoreInfo.MaximumStatistics"/> for a given <see cref="ScoreInfo"/>.
/// </summary>
/// <param name="score">The score to populate the statistics of.</param>
public void PopulateMaximumStatistics(ScoreInfo score)
{
Debug.Assert(score.BeatmapInfo != null);
if (score.MaximumStatistics.Select(kvp => kvp.Value).Sum() > 0)
return;
var beatmap = score.BeatmapInfo!.Detach();
var ruleset = score.Ruleset.Detach();
var rulesetInstance = ruleset.CreateInstance();
var scoreProcessor = rulesetInstance.CreateScoreProcessor();
Debug.Assert(rulesetInstance != null);
// Populate the maximum statistics.
HitResult maxBasicResult = rulesetInstance.GetHitResults()
.Select(h => h.result)
.Where(h => h.IsBasic()).MaxBy(scoreProcessor.GetBaseScoreForResult);
foreach ((HitResult result, int count) in score.Statistics)
{
switch (result)
{
case HitResult.LargeTickHit:
case HitResult.LargeTickMiss:
score.MaximumStatistics[HitResult.LargeTickHit] = score.MaximumStatistics.GetValueOrDefault(HitResult.LargeTickHit) + count;
break;
case HitResult.SmallTickHit:
case HitResult.SmallTickMiss:
score.MaximumStatistics[HitResult.SmallTickHit] = score.MaximumStatistics.GetValueOrDefault(HitResult.SmallTickHit) + count;
break;
case HitResult.IgnoreHit:
case HitResult.IgnoreMiss:
case HitResult.SmallBonus:
case HitResult.LargeBonus:
break;
default:
score.MaximumStatistics[maxBasicResult] = score.MaximumStatistics.GetValueOrDefault(maxBasicResult) + count;
break;
}
}
if (!score.IsLegacyScore)
return;
#pragma warning disable CS0618
// In osu! and osu!mania, some judgements affect combo but aren't stored to scores.
// A special hit result is used to pad out the combo value to match, based on the max combo from the difficulty attributes.
var calculator = rulesetInstance.CreateDifficultyCalculator(beatmaps().GetWorkingBeatmap(beatmap));
var attributes = calculator.Calculate(score.Mods);
int maxComboFromStatistics = score.MaximumStatistics.Where(kvp => kvp.Key.AffectsCombo()).Select(kvp => kvp.Value).DefaultIfEmpty(0).Sum();
if (attributes.MaxCombo > maxComboFromStatistics)
score.MaximumStatistics[HitResult.LegacyComboIncrease] = attributes.MaxCombo - maxComboFromStatistics;
#pragma warning restore CS0618
} }
// Very naive local caching to improve performance of large score imports (where the username is usually the same for most or all scores). // Very naive local caching to improve performance of large score imports (where the username is usually the same for most or all scores).

View File

@ -5,6 +5,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Linq; using System.Linq;
using System.Linq.Expressions; using System.Linq.Expressions;
using System.Threading; using System.Threading;
@ -26,6 +27,7 @@ namespace osu.Game.Scoring
{ {
public class ScoreManager : ModelManager<ScoreInfo>, IModelImporter<ScoreInfo> public class ScoreManager : ModelManager<ScoreInfo>, IModelImporter<ScoreInfo>
{ {
private readonly Func<BeatmapManager> beatmaps;
private readonly OsuConfigManager configManager; private readonly OsuConfigManager configManager;
private readonly ScoreImporter scoreImporter; private readonly ScoreImporter scoreImporter;
private readonly LegacyScoreExporter scoreExporter; private readonly LegacyScoreExporter scoreExporter;
@ -44,6 +46,7 @@ namespace osu.Game.Scoring
OsuConfigManager configManager = null) OsuConfigManager configManager = null)
: base(storage, realm) : base(storage, realm)
{ {
this.beatmaps = beatmaps;
this.configManager = configManager; this.configManager = configManager;
scoreImporter = new ScoreImporter(rulesets, beatmaps, storage, realm, api) scoreImporter = new ScoreImporter(rulesets, beatmaps, storage, realm, api)
@ -171,7 +174,11 @@ namespace osu.Game.Scoring
/// Populates the <see cref="ScoreInfo.MaximumStatistics"/> for a given <see cref="ScoreInfo"/>. /// Populates the <see cref="ScoreInfo.MaximumStatistics"/> for a given <see cref="ScoreInfo"/>.
/// </summary> /// </summary>
/// <param name="score">The score to populate the statistics of.</param> /// <param name="score">The score to populate the statistics of.</param>
public void PopulateMaximumStatistics(ScoreInfo score) => scoreImporter.PopulateMaximumStatistics(score); public void PopulateMaximumStatistics(ScoreInfo score)
{
Debug.Assert(score.BeatmapInfo != null);
LegacyScoreDecoder.PopulateMaximumStatistics(score, beatmaps().GetWorkingBeatmap(score.BeatmapInfo.Detach()));
}
#region Implementation of IPresentImports<ScoreInfo> #region Implementation of IPresentImports<ScoreInfo>

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@ -29,10 +29,11 @@ namespace osu.Game.Screens.Edit
/// Set a divisor, updating the valid divisor range appropriately. /// Set a divisor, updating the valid divisor range appropriately.
/// </summary> /// </summary>
/// <param name="divisor">The intended divisor.</param> /// <param name="divisor">The intended divisor.</param>
public void SetArbitraryDivisor(int divisor) /// <param name="preferKnownPresets">Forces changing the valid divisors to a known preset.</param>
public void SetArbitraryDivisor(int divisor, bool preferKnownPresets = false)
{ {
// If the current valid divisor range doesn't contain the proposed value, attempt to find one which does. // If the current valid divisor range doesn't contain the proposed value, attempt to find one which does.
if (!ValidDivisors.Value.Presets.Contains(divisor)) if (preferKnownPresets || !ValidDivisors.Value.Presets.Contains(divisor))
{ {
if (BeatDivisorPresetCollection.COMMON.Presets.Contains(divisor)) if (BeatDivisorPresetCollection.COMMON.Presets.Contains(divisor))
ValidDivisors.Value = BeatDivisorPresetCollection.COMMON; ValidDivisors.Value = BeatDivisorPresetCollection.COMMON;

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@ -208,11 +208,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
switch (currentType) switch (currentType)
{ {
case BeatDivisorType.Common: case BeatDivisorType.Common:
beatDivisor.SetArbitraryDivisor(4); beatDivisor.SetArbitraryDivisor(4, true);
break; break;
case BeatDivisorType.Triplets: case BeatDivisorType.Triplets:
beatDivisor.SetArbitraryDivisor(6); beatDivisor.SetArbitraryDivisor(6, true);
break; break;
case BeatDivisorType.Custom: case BeatDivisorType.Custom:

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@ -114,7 +114,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected override bool OnMouseDown(MouseDownEvent e) protected override bool OnMouseDown(MouseDownEvent e)
{ {
bool selectionPerformed = performMouseDownActions(e); bool selectionPerformed = performMouseDownActions(e);
bool movementPossible = prepareSelectionMovement(); bool movementPossible = prepareSelectionMovement(e);
// check if selection has occurred // check if selection has occurred
if (selectionPerformed) if (selectionPerformed)
@ -536,9 +536,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary> /// <summary>
/// Attempts to begin the movement of any selected blueprints. /// Attempts to begin the movement of any selected blueprints.
/// </summary> /// </summary>
/// <param name="e">The <see cref="MouseDownEvent"/> defining the beginning of a movement.</param>
/// <returns>Whether a movement is possible.</returns> /// <returns>Whether a movement is possible.</returns>
private bool prepareSelectionMovement() private bool prepareSelectionMovement(MouseDownEvent e)
{ {
if (e.Button == MouseButton.Right)
return false;
if (!SelectionHandler.SelectedBlueprints.Any()) if (!SelectionHandler.SelectedBlueprints.Any())
return false; return false;

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@ -343,7 +343,7 @@ namespace osu.Game.Screens.Menu
{ {
buttonArea.ButtonSystemState = state; buttonArea.ButtonSystemState = state;
foreach (var b in buttonArea.Children.OfType<MainMenuButton>()) foreach (var b in buttonArea.OfType<MainMenuButton>())
b.ButtonSystemState = state; b.ButtonSystemState = state;
} }

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@ -3,6 +3,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Threading;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -43,8 +44,6 @@ namespace osu.Game.Screens.Menu
private const double shoot_duration = 800; private const double shoot_duration = 800;
protected override bool CanSpawnParticles => lastShootTime != null && Time.Current - lastShootTime < shoot_duration;
[Resolved] [Resolved]
private ISkinSource skin { get; set; } = null!; private ISkinSource skin { get; set; } = null!;
@ -57,7 +56,6 @@ namespace osu.Game.Screens.Menu
private void load(TextureStore textures) private void load(TextureStore textures)
{ {
Texture = skin.GetTexture("Menu/fountain-star") ?? textures.Get("Menu/fountain-star"); Texture = skin.GetTexture("Menu/fountain-star") ?? textures.Get("Menu/fountain-star");
Active.Value = true;
} }
protected override FallingParticle CreateParticle() protected override FallingParticle CreateParticle()
@ -81,8 +79,15 @@ namespace osu.Game.Screens.Menu
return lastShootDirection * x_velocity_from_direction * (float)(1 - 2 * (Clock.CurrentTime - lastShootTime!.Value) / shoot_duration) + getRandomVariance(x_velocity_random_variance); return lastShootDirection * x_velocity_from_direction * (float)(1 - 2 * (Clock.CurrentTime - lastShootTime!.Value) / shoot_duration) + getRandomVariance(x_velocity_random_variance);
} }
private ScheduledDelegate? deactivateDelegate;
public void Shoot(int direction) public void Shoot(int direction)
{ {
Active.Value = true;
deactivateDelegate?.Cancel();
deactivateDelegate = Scheduler.AddDelayed(() => Active.Value = false, shoot_duration);
lastShootTime = Clock.CurrentTime; lastShootTime = Clock.CurrentTime;
lastShootDirection = direction; lastShootDirection = direction;
} }

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@ -40,8 +40,6 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
{ {
public override string Title => "Lounge"; public override string Title => "Lounge";
protected override bool PlayExitSound => false;
protected override BackgroundScreen CreateBackground() => new LoungeBackgroundScreen protected override BackgroundScreen CreateBackground() => new LoungeBackgroundScreen
{ {
SelectedRoom = { BindTarget = SelectedRoom } SelectedRoom = { BindTarget = SelectedRoom }

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@ -44,8 +44,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
public override string ShortTitle => "room"; public override string ShortTitle => "room";
protected override bool PlayExitSound => !exitConfirmed;
[Resolved] [Resolved]
private MultiplayerClient client { get; set; } private MultiplayerClient client { get; set; }

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@ -13,6 +13,8 @@ namespace osu.Game.Screens.OnlinePlay
public virtual string ShortTitle => Title; public virtual string ShortTitle => Title;
protected sealed override bool PlayExitSound => false;
[Resolved] [Resolved]
protected IRoomManager? RoomManager { get; private set; } protected IRoomManager? RoomManager { get; private set; }

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@ -223,7 +223,12 @@ namespace osu.Game.Screens
public override bool OnExiting(ScreenExitEvent e) public override bool OnExiting(ScreenExitEvent e)
{ {
if (ValidForResume && PlayExitSound) // Only play the exit sound if we are the last screen in the exit sequence.
// This stops many sample playbacks from stacking when a huge screen purge happens (ie. returning to menu via the home button
// from a deeply nested screen).
bool arrivingAtFinalDestination = e.Next == e.Destination;
if (ValidForResume && PlayExitSound && arrivingAtFinalDestination)
sampleExit?.Play(); sampleExit?.Play();
if (ValidForResume && logo != null) if (ValidForResume && logo != null)

View File

@ -78,8 +78,6 @@ namespace osu.Game.Screens.Play
isPaused.Value = false; isPaused.Value = false;
PrepareStart();
// The case which caused this to be added is FrameStabilityContainer, which manages its own current and elapsed time. // The case which caused this to be added is FrameStabilityContainer, which manages its own current and elapsed time.
// Because we generally update our own current time quicker than children can query it (via Start/Seek/Update), // Because we generally update our own current time quicker than children can query it (via Start/Seek/Update),
// this means that the first frame ever exposed to children may have a non-zero current time. // this means that the first frame ever exposed to children may have a non-zero current time.
@ -99,14 +97,6 @@ namespace osu.Game.Screens.Play
}); });
} }
/// <summary>
/// When <see cref="Start"/> is called, this will be run to give an opportunity to prepare the clock at the correct
/// start location.
/// </summary>
protected virtual void PrepareStart()
{
}
/// <summary> /// <summary>
/// Seek to a specific time in gameplay. /// Seek to a specific time in gameplay.
/// </summary> /// </summary>

View File

@ -42,35 +42,30 @@ namespace osu.Game.Screens.Play.HUD
Origin = anchor; Origin = anchor;
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
InternalChild = new FillFlowContainer InternalChildren = new Drawable[]
{ {
AutoSizeAxes = Axes.Both, labelText = new OsuSpriteText
Direction = FillDirection.Vertical,
Children = new Drawable[]
{ {
labelText = new OsuSpriteText Alpha = 0,
Text = label.GetValueOrDefault(),
Font = OsuFont.Torus.With(size: 12, weight: FontWeight.Bold),
Margin = new MarginPadding { Left = 2.5f },
},
NumberContainer = new Container
{
AutoSizeAxes = Axes.Both,
Children = new[]
{ {
Alpha = 0, wireframesPart = new ArgonCounterSpriteText(wireframesLookup)
Text = label.GetValueOrDefault(),
Font = OsuFont.Torus.With(size: 12, weight: FontWeight.Bold),
Margin = new MarginPadding { Left = 2.5f },
},
NumberContainer = new Container
{
AutoSizeAxes = Axes.Both,
Children = new[]
{ {
wireframesPart = new ArgonCounterSpriteText(wireframesLookup) Anchor = anchor,
{ Origin = anchor,
Anchor = anchor, },
Origin = anchor, textPart = new ArgonCounterSpriteText(textLookup)
}, {
textPart = new ArgonCounterSpriteText(textLookup) Anchor = anchor,
{ Origin = anchor,
Anchor = anchor, },
Origin = anchor,
},
}
} }
} }
}; };
@ -110,7 +105,11 @@ namespace osu.Game.Screens.Play.HUD
{ {
base.LoadComplete(); base.LoadComplete();
WireframeOpacity.BindValueChanged(v => wireframesPart.Alpha = v.NewValue, true); WireframeOpacity.BindValueChanged(v => wireframesPart.Alpha = v.NewValue, true);
ShowLabel.BindValueChanged(s => labelText.Alpha = s.NewValue ? 1 : 0, true); ShowLabel.BindValueChanged(s =>
{
labelText.Alpha = s.NewValue ? 1 : 0;
NumberContainer.Y = s.NewValue ? 12 : 0;
}, true);
} }
private partial class ArgonCounterSpriteText : OsuSpriteText private partial class ArgonCounterSpriteText : OsuSpriteText

View File

@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play.HUD
public bool UsesFixedAnchor { get; set; } public bool UsesFixedAnchor { get; set; }
protected override LocalisableString FormatCount(long count) => count.ToLocalisableString(); protected override LocalisableString FormatCount(long count) => count.ToString();
protected override IHasText CreateText() => scoreText = new ArgonScoreTextComponent(Anchor.TopRight, BeatmapsetsStrings.ShowScoreboardHeadersScore.ToUpper()) protected override IHasText CreateText() => scoreText = new ArgonScoreTextComponent(Anchor.TopRight, BeatmapsetsStrings.ShowScoreboardHeadersScore.ToUpper())
{ {

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