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synced 2024-11-11 15:47:26 +08:00
Fix laggy animations, incorrect hiding logic.
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c88a2fbf8a
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@ -38,25 +38,22 @@ namespace osu.Game.Beatmaps.Drawables
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get { return state; }
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set
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{
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Header.Alpha = value == BeatmapGroupState.Hidden ? 0 : 1;
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switch (value)
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{
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case BeatmapGroupState.Expanded:
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foreach (BeatmapPanel panel in BeatmapPanels)
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panel.FadeIn(250);
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Header.State = PanelSelectedState.Selected;
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if (SelectedPanel != null)
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SelectedPanel.State = PanelSelectedState.Selected;
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foreach (BeatmapPanel panel in BeatmapPanels)
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panel.State = panel == SelectedPanel ? PanelSelectedState.Selected : PanelSelectedState.NotSelected;
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break;
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case BeatmapGroupState.Collapsed:
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case BeatmapGroupState.Hidden:
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Header.State = PanelSelectedState.NotSelected;
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if (SelectedPanel != null)
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SelectedPanel.State = PanelSelectedState.NotSelected;
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foreach (BeatmapPanel panel in BeatmapPanels)
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panel.FadeOut(300, EasingTypes.OutQuint);
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panel.State = PanelSelectedState.Hidden;
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break;
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case BeatmapGroupState.Hidden:
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Header.State = PanelSelectedState.Hidden;
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foreach (BeatmapPanel panel in BeatmapPanels)
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panel.State = PanelSelectedState.Hidden;
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break;
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}
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state = value;
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@ -2,14 +2,11 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.MathUtils;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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@ -17,7 +14,6 @@ using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Input;
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using osu.Game.Modes;
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namespace osu.Game.Beatmaps.Drawables
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{
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@ -33,6 +29,7 @@ namespace osu.Game.Beatmaps.Drawables
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protected override void Selected()
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{
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base.Selected();
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GainedSelection?.Invoke(this);
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background.ColourInfo = ColourInfo.GradientVertical(
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@ -68,12 +68,6 @@ namespace osu.Game.Beatmaps.Drawables
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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FadeInFromZero(250);
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}
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protected override void Selected()
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{
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base.Selected();
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@ -55,6 +55,7 @@ namespace osu.Game.Beatmaps.Drawables
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{
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switch (state)
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{
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case PanelSelectedState.Hidden:
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case PanelSelectedState.NotSelected:
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Deselected();
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break;
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@ -62,6 +63,11 @@ namespace osu.Game.Beatmaps.Drawables
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Selected();
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break;
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}
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if (state == PanelSelectedState.Hidden)
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FadeOut(300, EasingTypes.OutQuint);
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else
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FadeIn(250);
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}
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private PanelSelectedState state = PanelSelectedState.NotSelected;
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@ -112,6 +118,7 @@ namespace osu.Game.Beatmaps.Drawables
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enum PanelSelectedState
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{
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Hidden,
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NotSelected,
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Selected
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}
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@ -97,10 +97,10 @@ namespace osu.Game.Screens.Select
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computeYPositions();
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}
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private void movePanel(Panel panel, bool advance, ref float currentY)
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private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
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{
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yPositions.Add(currentY);
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panel.MoveToY(currentY, 750, EasingTypes.OutExpo);
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panel.MoveToY(currentY, animated && (panel.IsOnScreen || panel.State != PanelSelectedState.Hidden) ? 750 : 0, EasingTypes.OutExpo);
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if (advance)
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currentY += panel.DrawHeight + 5;
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@ -110,7 +110,7 @@ namespace osu.Game.Screens.Select
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/// Computes the target Y positions for every panel in the carousel.
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/// </summary>
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/// <returns>The Y position of the currently selected panel.</returns>
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private float computeYPositions()
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private float computeYPositions(bool animated = true)
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{
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yPositions.Clear();
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@ -119,7 +119,7 @@ namespace osu.Game.Screens.Select
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foreach (BeatmapGroup group in groups)
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{
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movePanel(group.Header, group.State != BeatmapGroupState.Hidden, ref currentY);
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movePanel(group.Header, group.State != BeatmapGroupState.Hidden, animated, ref currentY);
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if (group.State == BeatmapGroupState.Expanded)
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{
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@ -137,7 +137,7 @@ namespace osu.Game.Screens.Select
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if (panel.Alpha == 0)
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panel.MoveToY(headerY);
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movePanel(panel, true, ref currentY);
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movePanel(panel, true, animated, ref currentY);
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}
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}
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else
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@ -147,7 +147,7 @@ namespace osu.Game.Screens.Select
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foreach (BeatmapPanel panel in group.BeatmapPanels)
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{
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panel.MoveToX(0, 500, EasingTypes.OutExpo);
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movePanel(panel, false, ref currentY);
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movePanel(panel, false, animated, ref currentY);
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}
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}
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}
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@ -158,20 +158,20 @@ namespace osu.Game.Screens.Select
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return selectedY;
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}
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public void SelectBeatmap(BeatmapInfo beatmap)
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public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true)
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{
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foreach (BeatmapGroup group in groups)
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{
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var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
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if (panel != null)
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{
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SelectGroup(group, panel);
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SelectGroup(group, panel, animated);
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return;
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}
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}
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}
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public void SelectGroup(BeatmapGroup group, BeatmapPanel panel)
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public void SelectGroup(BeatmapGroup group, BeatmapPanel panel, bool animated = true)
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{
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if (SelectedGroup != null && SelectedGroup != group)
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SelectedGroup.State = BeatmapGroupState.Collapsed;
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@ -180,8 +180,8 @@ namespace osu.Game.Screens.Select
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panel.State = PanelSelectedState.Selected;
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SelectedPanel = panel;
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float selectedY = computeYPositions();
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ScrollTo(selectedY);
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float selectedY = computeYPositions(animated);
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ScrollTo(selectedY, animated);
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}
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private static float offsetX(float dist, float halfHeight)
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@ -246,18 +246,12 @@ namespace osu.Game.Screens.Select
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for (int i = firstIndex; i < lastIndex; ++i)
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{
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Panel p = Lifetime[i];
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p.IsOnScreen = true;
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if (p.State != PanelSelectedState.Hidden)
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p.IsOnScreen = true; //we don't want to update the on-screen state of hidden pannels as they have incorrect (stacked) y values.
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updatePanel(p, halfHeight);
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}
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}
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public void InvalidateVisible()
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{
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Lifetime.StartIndex = 0;
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Lifetime.EndIndex = groups.Count - 1;
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computeYPositions();
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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int direction = 0;
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@ -146,7 +146,7 @@ namespace osu.Game.Screens.Select
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Position = wedged_container_start_position,
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RelativeSizeAxes = Axes.X,
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FilterChanged = filterChanged,
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Exit = () => Exit(),
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Exit = Exit,
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},
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beatmapInfoWedge = new BeatmapInfoWedge
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{
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@ -198,7 +198,6 @@ namespace osu.Game.Screens.Select
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filterTask = null;
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var search = filter.Search;
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BeatmapGroup newSelection = null;
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bool changed = false;
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foreach (var beatmapGroup in carousel)
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{
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var set = beatmapGroup.BeatmapSet;
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@ -209,21 +208,17 @@ namespace osu.Game.Screens.Select
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|| (set.Metadata.TitleUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1;
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if (match)
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{
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changed |= beatmapGroup.State != BeatmapGroupState.Hidden;
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beatmapGroup.State = BeatmapGroupState.Collapsed;
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if (newSelection == null || beatmapGroup.BeatmapSet.OnlineBeatmapSetID == Beatmap.BeatmapSetInfo.OnlineBeatmapSetID)
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newSelection = beatmapGroup;
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}
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else
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{
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changed |= beatmapGroup.State == BeatmapGroupState.Hidden;
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beatmapGroup.State = BeatmapGroupState.Hidden;
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}
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}
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if (newSelection != null)
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selectBeatmap(newSelection.BeatmapSet.Beatmaps[0]);
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if (changed)
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carousel.InvalidateVisible();
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carousel.SelectBeatmap(newSelection.BeatmapSet.Beatmaps[0], false);
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}, 250);
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}
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@ -320,11 +315,9 @@ namespace osu.Game.Screens.Select
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//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
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changeBackground(beatmap);
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selectBeatmap(beatmap.BeatmapInfo);
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carousel.SelectBeatmap(beatmap.BeatmapInfo);
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}
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private void selectBeatmap(BeatmapInfo beatmap) => carousel.SelectBeatmap(beatmap);
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/// <summary>
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/// selection has been changed as the result of interaction with the carousel.
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/// </summary>
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