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https://github.com/ppy/osu.git
synced 2024-12-14 12:33:01 +08:00
Migrate SelectionHandler
to use SelectionRotationHandler
This commit is contained in:
parent
21df0e2d60
commit
aec3ca250c
@ -40,7 +40,6 @@ namespace osu.Game.Rulesets.Osu.Edit
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Quad quad = selectedMovableObjects.Length > 0 ? GeometryUtils.GetSurroundingQuad(selectedMovableObjects) : new Quad();
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Quad quad = selectedMovableObjects.Length > 0 ? GeometryUtils.GetSurroundingQuad(selectedMovableObjects) : new Quad();
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SelectionBox.CanRotate = quad.Width > 0 || quad.Height > 0;
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SelectionBox.CanFlipX = SelectionBox.CanScaleX = quad.Width > 0;
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SelectionBox.CanFlipX = SelectionBox.CanScaleX = quad.Width > 0;
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SelectionBox.CanFlipY = SelectionBox.CanScaleY = quad.Height > 0;
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SelectionBox.CanFlipY = SelectionBox.CanScaleY = quad.Height > 0;
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SelectionBox.CanReverse = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider);
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SelectionBox.CanReverse = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider);
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@ -3,6 +3,7 @@
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using System;
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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@ -22,7 +23,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private const float button_padding = 5;
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private const float button_padding = 5;
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public Func<float, bool>? OnRotation;
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public SelectionRotationHandler? RotationHandler { get; init; }
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public Func<Vector2, Anchor, bool>? OnScale;
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public Func<Vector2, Anchor, bool>? OnScale;
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public Func<Direction, bool, bool>? OnFlip;
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public Func<Direction, bool, bool>? OnFlip;
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public Func<bool>? OnReverse;
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public Func<bool>? OnReverse;
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@ -51,22 +52,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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}
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}
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}
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private bool canRotate;
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private IBindable<bool> canRotate = new BindableBool();
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/// <summary>
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/// Whether rotation support should be enabled.
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/// </summary>
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public bool CanRotate
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{
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get => canRotate;
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set
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{
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if (canRotate == value) return;
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canRotate = value;
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recreate();
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}
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}
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private bool canScaleX;
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private bool canScaleX;
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@ -161,7 +147,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private OsuColour colours { get; set; } = null!;
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private OsuColour colours { get; set; } = null!;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load() => recreate();
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private void load()
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{
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if (RotationHandler != null)
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canRotate.BindTo(RotationHandler.CanRotate);
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canRotate.BindValueChanged(_ => recreate());
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recreate();
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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{
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@ -174,10 +167,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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return CanReverse && reverseButton?.TriggerClick() == true;
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return CanReverse && reverseButton?.TriggerClick() == true;
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case Key.Comma:
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case Key.Comma:
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return CanRotate && rotateCounterClockwiseButton?.TriggerClick() == true;
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return canRotate.Value && rotateCounterClockwiseButton?.TriggerClick() == true;
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case Key.Period:
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case Key.Period:
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return CanRotate && rotateClockwiseButton?.TriggerClick() == true;
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return canRotate.Value && rotateClockwiseButton?.TriggerClick() == true;
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}
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}
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return base.OnKeyDown(e);
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return base.OnKeyDown(e);
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@ -254,14 +247,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (CanScaleY) addYScaleComponents();
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if (CanScaleY) addYScaleComponents();
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if (CanFlipX) addXFlipComponents();
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if (CanFlipX) addXFlipComponents();
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if (CanFlipY) addYFlipComponents();
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if (CanFlipY) addYFlipComponents();
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if (CanRotate) addRotationComponents();
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if (canRotate.Value) addRotationComponents();
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if (CanReverse) reverseButton = addButton(FontAwesome.Solid.Backward, "Reverse pattern (Ctrl-G)", () => OnReverse?.Invoke());
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if (CanReverse) reverseButton = addButton(FontAwesome.Solid.Backward, "Reverse pattern (Ctrl-G)", () => OnReverse?.Invoke());
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}
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}
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private void addRotationComponents()
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private void addRotationComponents()
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{
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{
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rotateCounterClockwiseButton = addButton(FontAwesome.Solid.Undo, "Rotate 90 degrees counter-clockwise (Ctrl-<)", () => OnRotation?.Invoke(-90));
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rotateCounterClockwiseButton = addButton(FontAwesome.Solid.Undo, "Rotate 90 degrees counter-clockwise (Ctrl-<)", () => RotationHandler?.Rotate(-90));
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rotateClockwiseButton = addButton(FontAwesome.Solid.Redo, "Rotate 90 degrees clockwise (Ctrl->)", () => OnRotation?.Invoke(90));
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rotateClockwiseButton = addButton(FontAwesome.Solid.Redo, "Rotate 90 degrees clockwise (Ctrl->)", () => RotationHandler?.Rotate(90));
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addRotateHandle(Anchor.TopLeft);
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addRotateHandle(Anchor.TopLeft);
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addRotateHandle(Anchor.TopRight);
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addRotateHandle(Anchor.TopRight);
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@ -331,7 +324,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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var handle = new SelectionBoxRotationHandle
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var handle = new SelectionBoxRotationHandle
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{
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{
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Anchor = anchor,
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Anchor = anchor,
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HandleRotate = angle => OnRotation?.Invoke(angle)
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RotationHandler = RotationHandler
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};
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};
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handle.OperationStarted += operationStarted;
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handle.OperationStarted += operationStarted;
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@ -4,6 +4,7 @@
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#nullable disable
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#nullable disable
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using System;
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Extensions.EnumExtensions;
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@ -21,7 +22,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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{
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public partial class SelectionBoxRotationHandle : SelectionBoxDragHandle, IHasTooltip
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public partial class SelectionBoxRotationHandle : SelectionBoxDragHandle, IHasTooltip
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{
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{
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public Action<float> HandleRotate { get; set; }
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[CanBeNull]
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public SelectionRotationHandler RotationHandler { get; init; }
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public LocalisableString TooltipText { get; private set; }
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public LocalisableString TooltipText { get; private set; }
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@ -63,10 +65,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected override bool OnDragStart(DragStartEvent e)
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protected override bool OnDragStart(DragStartEvent e)
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{
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{
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bool handle = base.OnDragStart(e);
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if (RotationHandler == null) return false;
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if (handle)
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cumulativeRotation.Value = 0;
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RotationHandler.Begin();
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return handle;
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return true;
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}
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}
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protected override void OnDrag(DragEvent e)
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protected override void OnDrag(DragEvent e)
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@ -99,7 +101,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected override void OnDragEnd(DragEndEvent e)
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protected override void OnDragEnd(DragEndEvent e)
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{
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{
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base.OnDragEnd(e);
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RotationHandler?.Commit();
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UpdateHoverState();
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cumulativeRotation.Value = null;
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cumulativeRotation.Value = null;
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rawCumulativeRotation = 0;
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rawCumulativeRotation = 0;
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TooltipText = default;
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TooltipText = default;
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@ -116,14 +120,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void applyRotation(bool shouldSnap)
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private void applyRotation(bool shouldSnap)
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{
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{
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float oldRotation = cumulativeRotation.Value ?? 0;
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float newRotation = shouldSnap ? snap(rawCumulativeRotation, snap_step) : MathF.Round(rawCumulativeRotation);
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float newRotation = shouldSnap ? snap(rawCumulativeRotation, snap_step) : MathF.Round(rawCumulativeRotation);
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newRotation = (newRotation - 180) % 360 + 180;
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newRotation = (newRotation - 180) % 360 + 180;
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cumulativeRotation.Value = newRotation;
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cumulativeRotation.Value = newRotation;
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HandleRotate?.Invoke(newRotation - oldRotation);
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RotationHandler?.Update(newRotation);
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TooltipText = shouldSnap ? EditorStrings.RotationSnapped(newRotation) : EditorStrings.RotationUnsnapped(newRotation);
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TooltipText = shouldSnap ? EditorStrings.RotationSnapped(newRotation) : EditorStrings.RotationUnsnapped(newRotation);
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}
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}
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@ -84,7 +84,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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OperationStarted = OnOperationBegan,
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OperationStarted = OnOperationBegan,
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OperationEnded = OnOperationEnded,
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OperationEnded = OnOperationEnded,
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OnRotation = HandleRotation,
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RotationHandler = RotationHandler,
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OnScale = HandleScale,
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OnScale = HandleScale,
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OnFlip = HandleFlip,
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OnFlip = HandleFlip,
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OnReverse = HandleReverse,
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OnReverse = HandleReverse,
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@ -16,11 +16,18 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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/// </summary>
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public Bindable<bool> CanRotate { get; private set; } = new BindableBool();
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public Bindable<bool> CanRotate { get; private set; } = new BindableBool();
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public void Rotate(float rotation, Vector2? origin = null)
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{
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Begin();
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Update(rotation, origin);
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Commit();
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}
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public virtual void Begin()
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public virtual void Begin()
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{
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{
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}
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}
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public virtual void Update(float rotation, Vector2 origin)
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public virtual void Update(float rotation, Vector2? origin = null)
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{
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{
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}
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}
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