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osu-lazer/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs

39 lines
964 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components
{
/// <summary>
/// Base handler for editor rotation operations.
/// </summary>
public class SelectionRotationHandler
{
/// <summary>
/// Whether the rotation can currently be performed.
/// </summary>
public Bindable<bool> CanRotate { get; private set; } = new BindableBool();
public void Rotate(float rotation, Vector2? origin = null)
{
Begin();
Update(rotation, origin);
Commit();
}
public virtual void Begin()
{
}
public virtual void Update(float rotation, Vector2? origin = null)
{
}
public virtual void Commit()
{
}
}
}