Merge branch 'master' into intro-testing-improvements
@ -1,5 +1,5 @@
|
||||
<p align="center">
|
||||
<img width="256" height="256" src="assets/lazer.png">
|
||||
<img width="500px" src="assets/lazer.png">
|
||||
</p>
|
||||
|
||||
# osu!
|
||||
@ -100,7 +100,7 @@ Before starting, please make sure you are familiar with the [development and tes
|
||||
|
||||
Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured; with any libraries we are using; with any processes involved with contributing, *please* bring it up. We welcome all feedback so we can make contributing to this project as pain-free as possible.
|
||||
|
||||
For those interested, we love to reward quality contributions via bounties, paid out via paypal or osu! supporter tags. Don't hesitate to [request a bounty](https://docs.google.com/forms/d/e/1FAIpQLSet_8iFAgPMG526pBZ2Kic6HSh7XPM3fE8xPcnWNkMzINDdYg/viewform) for your work on this project.
|
||||
For those interested, we love to reward quality contributions via [bounties](https://docs.google.com/spreadsheets/d/1jNXfj_S3Pb5PErA-czDdC9DUu4IgUbe1Lt8E7CYUJuE/view?&rm=minimal#gid=523803337), paid out via paypal or osu! supporter tags. Don't hesitate to [request a bounty](https://docs.google.com/forms/d/e/1FAIpQLSet_8iFAgPMG526pBZ2Kic6HSh7XPM3fE8xPcnWNkMzINDdYg/viewform) for your work on this project.
|
||||
|
||||
## Licence
|
||||
|
||||
|
BIN
assets/lazer.png
Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 187 KiB |
@ -63,6 +63,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.711.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.719.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 38 KiB |
BIN
osu.Desktop/lazer.ico
Normal file → Executable file
Before Width: | Height: | Size: 91 KiB After Width: | Height: | Size: 85 KiB |
@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
|
||||
|
||||
[TestCase(6.931145117263422, "diffcalc-test")]
|
||||
[TestCase(1.0736587013228804d, "zero-length-sliders")]
|
||||
public void Test(double expected, string name)
|
||||
=> base.Test(expected, name);
|
||||
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
|
||||
this.hitCircle = hitCircle;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2((float)OsuHitObject.OBJECT_RADIUS * 2);
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
Scale = new Vector2(hitCircle.Scale);
|
||||
CornerRadius = Size.X / 2;
|
||||
|
||||
|
@ -24,7 +24,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
InternalChild = body = new ManualSliderBody
|
||||
{
|
||||
AccentColour = Color4.Transparent,
|
||||
PathRadius = slider.Scale * 64
|
||||
};
|
||||
}
|
||||
|
||||
@ -34,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
body.BorderColour = colours.Yellow;
|
||||
|
||||
PositionBindable.BindValueChanged(_ => updatePosition(), true);
|
||||
ScaleBindable.BindValueChanged(scale => body.PathRadius = scale.NewValue * 64, true);
|
||||
ScaleBindable.BindValueChanged(scale => body.PathRadius = scale.NewValue * OsuHitObject.OBJECT_RADIUS, true);
|
||||
}
|
||||
|
||||
private void updatePosition() => Position = slider.StackedPosition;
|
||||
|
@ -29,6 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
ShakeDuration = 30,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
});
|
||||
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
@ -38,6 +39,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
protected override void ClearInternal(bool disposeChildren = true) => shakeContainer.Clear(disposeChildren);
|
||||
protected override bool RemoveInternal(Drawable drawable) => shakeContainer.Remove(drawable);
|
||||
|
||||
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
|
||||
|
||||
protected sealed override void UpdateState(ArmedState state)
|
||||
{
|
||||
double transformTime = HitObject.StartTime - HitObject.TimePreempt;
|
||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
Body = new SnakingSliderBody(s)
|
||||
{
|
||||
PathRadius = s.Scale * 64,
|
||||
PathRadius = s.Scale * OsuHitObject.OBJECT_RADIUS,
|
||||
},
|
||||
ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
|
||||
repeatPoints = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
|
||||
@ -156,6 +156,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnKilled()
|
||||
{
|
||||
base.OnKilled();
|
||||
Body.RecyclePath();
|
||||
}
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
public CirclePiece()
|
||||
{
|
||||
Size = new Vector2((float)OsuHitObject.OBJECT_RADIUS * 2);
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
Masking = true;
|
||||
CornerRadius = Size.X / 2;
|
||||
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public ExplodePiece()
|
||||
{
|
||||
Size = new Vector2(128);
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public FlashPiece()
|
||||
{
|
||||
Size = new Vector2(128);
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public RingPiece()
|
||||
{
|
||||
Size = new Vector2(128);
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
@ -17,8 +17,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition
|
||||
{
|
||||
private const float width = 128;
|
||||
|
||||
private Color4 accentColour = Color4.Black;
|
||||
|
||||
public Func<OsuAction?> GetInitialHitAction;
|
||||
@ -57,8 +55,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Width = width,
|
||||
Height = width,
|
||||
Width = OsuHitObject.OBJECT_RADIUS * 2,
|
||||
Height = OsuHitObject.OBJECT_RADIUS * 2,
|
||||
Alpha = 0,
|
||||
Child = new SkinnableDrawable("Play/osu/sliderfollowcircle", _ => new CircularContainer
|
||||
{
|
||||
@ -84,8 +82,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Alpha = 1,
|
||||
Child = new Container
|
||||
{
|
||||
Width = width,
|
||||
Height = width,
|
||||
Width = OsuHitObject.OBJECT_RADIUS * 2,
|
||||
Height = OsuHitObject.OBJECT_RADIUS * 2,
|
||||
// TODO: support skin filename animation (sliderb0, sliderb1...)
|
||||
Child = new SkinnableDrawable("Play/osu/sliderb", _ => new CircularContainer
|
||||
{
|
||||
|
@ -13,7 +13,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public const float DEFAULT_BORDER_SIZE = 1;
|
||||
|
||||
private readonly SliderPath path;
|
||||
private SliderPath path;
|
||||
|
||||
protected Path Path => path;
|
||||
|
||||
public float PathRadius
|
||||
@ -77,6 +78,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
InternalChild = path = new SliderPath();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialises a new <see cref="SliderPath"/>, releasing all resources retained by the old one.
|
||||
/// </summary>
|
||||
public void RecyclePath()
|
||||
{
|
||||
InternalChild = path = new SliderPath
|
||||
{
|
||||
Position = path.Position,
|
||||
PathRadius = path.PathRadius,
|
||||
AccentColour = path.AccentColour,
|
||||
BorderColour = path.BorderColour,
|
||||
BorderSize = path.BorderSize,
|
||||
Vertices = path.Vertices
|
||||
};
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => path.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
/// <summary>
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
|
||||
{
|
||||
public const double OBJECT_RADIUS = 64;
|
||||
public const float OBJECT_RADIUS = 64;
|
||||
|
||||
public double TimePreempt = 600;
|
||||
public double TimeFadeIn = 400;
|
||||
|
@ -0,0 +1,28 @@
|
||||
osu file format v14
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:3
|
||||
CircleSize:3
|
||||
OverallDifficulty:3
|
||||
ApproachRate:4.5
|
||||
SliderMultiplier:0.799999999999999
|
||||
SliderTickRate:1
|
||||
|
||||
[TimingPoints]
|
||||
800,260.869565217391,3,2,10,60,1,0
|
||||
|
||||
[HitObjects]
|
||||
// Linear
|
||||
78,193,2365,2,0,L|330:193,1,0
|
||||
78,193,3669,2,0,L|330:193,1,0
|
||||
78,193,4973,2,0,L|330:193,1,0
|
||||
|
||||
// Perfect-curve
|
||||
151,206,6278,2,0,P|293:75|345:204,1,0
|
||||
151,206,8104,2,0,P|293:75|345:204,1,0
|
||||
151,206,9930,2,0,P|293:75|345:204,1,0
|
||||
|
||||
// Bezier
|
||||
76,191,11756,2,0,B|176:59|358:340|438:190,1,0
|
||||
76,191,13582,2,0,B|176:59|358:340|438:190,1,0
|
||||
76,191,15408,2,0,B|176:59|358:340|438:190,1,0
|
@ -162,7 +162,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
private readonly TrailPart[] parts = new TrailPart[max_sprites];
|
||||
private Vector2 size;
|
||||
|
||||
private readonly VertexBatch<TexturedTrailVertex> vertexBatch = new QuadBatch<TexturedTrailVertex>(max_sprites, 1);
|
||||
private readonly TrailBatch vertexBatch = new TrailBatch(max_sprites, 1);
|
||||
|
||||
public TrailDrawNode(CursorTrail source)
|
||||
: base(source)
|
||||
@ -196,21 +196,16 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
for (int i = 0; i < parts.Length; ++i)
|
||||
{
|
||||
vertexBatch.DrawTime = parts[i].Time;
|
||||
|
||||
Vector2 pos = parts[i].Position;
|
||||
float localTime = parts[i].Time;
|
||||
|
||||
DrawQuad(
|
||||
texture,
|
||||
new Quad(pos.X - size.X / 2, pos.Y - size.Y / 2, size.X, size.Y),
|
||||
DrawColourInfo.Colour,
|
||||
null,
|
||||
v => vertexBatch.Add(new TexturedTrailVertex
|
||||
{
|
||||
Position = v.Position,
|
||||
TexturePosition = v.TexturePosition,
|
||||
Time = localTime + 1,
|
||||
Colour = v.Colour,
|
||||
}));
|
||||
vertexBatch.AddAction);
|
||||
}
|
||||
|
||||
shader.Unbind();
|
||||
@ -222,6 +217,25 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
vertexBatch.Dispose();
|
||||
}
|
||||
|
||||
// Todo: This shouldn't exist, but is currently used to reduce allocations by caching variable-capturing closures.
|
||||
private class TrailBatch : QuadBatch<TexturedTrailVertex>
|
||||
{
|
||||
public new readonly Action<TexturedVertex2D> AddAction;
|
||||
public float DrawTime;
|
||||
|
||||
public TrailBatch(int size, int maxBuffers)
|
||||
: base(size, maxBuffers)
|
||||
{
|
||||
AddAction = v => Add(new TexturedTrailVertex
|
||||
{
|
||||
Position = v.Position,
|
||||
TexturePosition = v.TexturePosition,
|
||||
Time = DrawTime + 1,
|
||||
Colour = v.Colour,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
|
@ -12,6 +12,7 @@ using osu.Game.Rulesets.UI;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
@ -39,7 +40,13 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 1,
|
||||
},
|
||||
HitObjectContainer,
|
||||
// Todo: This should not exist, but currently helps to reduce LOH allocations due to unbinding skin source events on judgement disposal
|
||||
// Todo: Remove when hitobjects are properly pooled
|
||||
new LocalSkinOverrideContainer(null)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = HitObjectContainer,
|
||||
},
|
||||
approachCircles = new ApproachCircleProxyContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Platform;
|
||||
@ -36,7 +37,7 @@ using osuTK.Graphics;
|
||||
namespace osu.Game.Tests.Visual.Background
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneBackgroundScreenBeatmap : ManualInputManagerTestScene
|
||||
public class TestSceneUserDimContainer : ManualInputManagerTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
@ -137,14 +138,14 @@ namespace osu.Game.Tests.Visual.Background
|
||||
player.StoryboardEnabled.Value = true;
|
||||
});
|
||||
waitForDim();
|
||||
AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible());
|
||||
AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible);
|
||||
AddStep("Storyboard Disabled", () =>
|
||||
{
|
||||
player.ReplacesBackground.Value = false;
|
||||
player.StoryboardEnabled.Value = false;
|
||||
});
|
||||
waitForDim();
|
||||
AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && player.IsStoryboardInvisible());
|
||||
AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && !player.IsStoryboardVisible);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -241,14 +242,15 @@ namespace osu.Game.Tests.Visual.Background
|
||||
{
|
||||
player.StoryboardEnabled.Value = false;
|
||||
player.ReplacesBackground.Value = false;
|
||||
player.CurrentStoryboardContainer.Add(new OsuSpriteText
|
||||
player.DimmableStoryboard.Add(new OsuSpriteText
|
||||
{
|
||||
Size = new Vector2(250, 50),
|
||||
Size = new Vector2(500, 50),
|
||||
Alpha = 1,
|
||||
Colour = Color4.Tomato,
|
||||
Colour = Color4.White,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = "THIS IS A STORYBOARD",
|
||||
Font = new FontUsage(size: 50)
|
||||
});
|
||||
});
|
||||
|
||||
@ -300,7 +302,7 @@ namespace osu.Game.Tests.Visual.Background
|
||||
|
||||
public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;
|
||||
|
||||
public bool IsUserBlurApplied() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2((float)BlurLevel.Value * 25);
|
||||
public bool IsUserBlurApplied() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2((float)BlurLevel.Value * BackgroundScreenBeatmap.USER_BLUR_FACTOR);
|
||||
|
||||
public bool IsUserBlurDisabled() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
|
||||
|
||||
@ -333,17 +335,7 @@ namespace osu.Game.Tests.Visual.Background
|
||||
{
|
||||
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
|
||||
|
||||
protected override UserDimContainer CreateStoryboardContainer()
|
||||
{
|
||||
return new TestUserDimContainer(true)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 1,
|
||||
EnableUserDim = { Value = true }
|
||||
};
|
||||
}
|
||||
|
||||
public UserDimContainer CurrentStoryboardContainer => StoryboardContainer;
|
||||
public new DimmableStoryboard DimmableStoryboard => base.DimmableStoryboard;
|
||||
|
||||
// Whether or not the player should be allowed to load.
|
||||
public bool BlockLoad;
|
||||
@ -357,9 +349,7 @@ namespace osu.Game.Tests.Visual.Background
|
||||
{
|
||||
}
|
||||
|
||||
public bool IsStoryboardVisible() => ((TestUserDimContainer)CurrentStoryboardContainer).CurrentAlpha == 1;
|
||||
|
||||
public bool IsStoryboardInvisible() => ((TestUserDimContainer)CurrentStoryboardContainer).CurrentAlpha <= 1;
|
||||
public bool IsStoryboardVisible => DimmableStoryboard.ContentDisplayed;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, CancellationToken token)
|
||||
@ -392,15 +382,15 @@ namespace osu.Game.Tests.Visual.Background
|
||||
|
||||
private class FadeAccessibleBackground : BackgroundScreenBeatmap
|
||||
{
|
||||
protected override UserDimContainer CreateFadeContainer() => fadeContainer = new TestUserDimContainer { RelativeSizeAxes = Axes.Both };
|
||||
protected override DimmableBackground CreateFadeContainer() => dimmable = new TestDimmableBackground { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public Color4 CurrentColour => fadeContainer.CurrentColour;
|
||||
public Color4 CurrentColour => dimmable.CurrentColour;
|
||||
|
||||
public float CurrentAlpha => fadeContainer.CurrentAlpha;
|
||||
public float CurrentAlpha => dimmable.CurrentAlpha;
|
||||
|
||||
public Vector2 CurrentBlur => Background.BlurSigma;
|
||||
|
||||
private TestUserDimContainer fadeContainer;
|
||||
private TestDimmableBackground dimmable;
|
||||
|
||||
public FadeAccessibleBackground(WorkingBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
@ -408,15 +398,10 @@ namespace osu.Game.Tests.Visual.Background
|
||||
}
|
||||
}
|
||||
|
||||
private class TestUserDimContainer : UserDimContainer
|
||||
private class TestDimmableBackground : BackgroundScreenBeatmap.DimmableBackground
|
||||
{
|
||||
public Color4 CurrentColour => DimContainer.Colour;
|
||||
public float CurrentAlpha => DimContainer.Alpha;
|
||||
|
||||
public TestUserDimContainer(bool isStoryboard = false)
|
||||
: base(isStoryboard)
|
||||
{
|
||||
}
|
||||
public Color4 CurrentColour => Content.Colour;
|
||||
public float CurrentAlpha => Content.Alpha;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,19 +1,88 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneSkipOverlay : OsuTestScene
|
||||
public class TestSceneSkipOverlay : ManualInputManagerTestScene
|
||||
{
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
private SkipOverlay skip;
|
||||
private int requestCount;
|
||||
|
||||
Add(new SkipOverlay(Clock.CurrentTime + 5000));
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
requestCount = 0;
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = new FramedOffsetClock(Clock)
|
||||
{
|
||||
Offset = -Clock.CurrentTime,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
skip = new SkipOverlay(6000)
|
||||
{
|
||||
RequestSeek = _ => requestCount++
|
||||
}
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestFadeOnIdle()
|
||||
{
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero));
|
||||
AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1);
|
||||
AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1);
|
||||
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1);
|
||||
AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClickableAfterFade()
|
||||
{
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddUntilStep("wait for fade", () => skip.Children.First().Alpha == 0);
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
checkRequestCount(1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClickOnlyActuatesOnce()
|
||||
{
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
checkRequestCount(1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDoesntFadeOnMouseDown()
|
||||
{
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("button down", () => InputManager.PressButton(MouseButton.Left));
|
||||
AddUntilStep("wait for overlay disapper", () => !skip.IsAlive);
|
||||
AddAssert("ensure button didn't disappear", () => skip.Children.First().Alpha > 0);
|
||||
AddStep("button up", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
checkRequestCount(0);
|
||||
}
|
||||
|
||||
private void checkRequestCount(int expected) =>
|
||||
AddAssert($"request count is {expected}", () => requestCount == expected);
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ namespace osu.Game.Tournament.Screens.Showcase
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddInternal(new TournamentLogo());
|
||||
AddInternal(new TournamentLogo(false));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Tournament.Screens.TeamWin
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Loop = true,
|
||||
},
|
||||
new TournamentLogo
|
||||
new TournamentLogo(false)
|
||||
{
|
||||
Y = 40,
|
||||
},
|
||||
|
@ -66,6 +66,11 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
public int FavouriteCount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this beatmap set has been favourited by the current user.
|
||||
/// </summary>
|
||||
public bool HasFavourited { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The availability of this beatmap set.
|
||||
/// </summary>
|
||||
|
@ -247,7 +247,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
// cancelling the beatmap load is safe for now since the retrieval is a synchronous
|
||||
// operation. if we add an async retrieval method this may need to be reconsidered.
|
||||
beatmapCancellation.Cancel();
|
||||
beatmapCancellation?.Cancel();
|
||||
total_count.Value--;
|
||||
}
|
||||
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
/// </summary>
|
||||
public class Background : CompositeDrawable
|
||||
{
|
||||
public Sprite Sprite;
|
||||
public readonly Sprite Sprite;
|
||||
|
||||
private readonly string textureName;
|
||||
|
||||
@ -51,7 +51,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
||||
public void BlurTo(Vector2 newBlurSigma, double duration = 0, Easing easing = Easing.None)
|
||||
{
|
||||
if (bufferedContainer == null)
|
||||
if (bufferedContainer == null && newBlurSigma != Vector2.Zero)
|
||||
{
|
||||
RemoveInternal(Sprite);
|
||||
|
||||
@ -63,7 +63,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
});
|
||||
}
|
||||
|
||||
bufferedContainer.BlurTo(newBlurSigma, duration, easing);
|
||||
bufferedContainer?.BlurTo(newBlurSigma, duration, easing);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,6 @@ using osuTK.Graphics;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Shaders;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osuTK.Graphics.ES30;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Allocation;
|
||||
@ -137,11 +136,13 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
}
|
||||
}
|
||||
|
||||
protected int AimCount;
|
||||
|
||||
private void addTriangles(bool randomY)
|
||||
{
|
||||
int aimTriangleCount = (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio);
|
||||
AimCount = (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio);
|
||||
|
||||
for (int i = 0; i < aimTriangleCount - parts.Count; i++)
|
||||
for (int i = 0; i < AimCount - parts.Count; i++)
|
||||
parts.Add(createTriangle(randomY));
|
||||
}
|
||||
|
||||
@ -190,7 +191,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
private readonly List<TriangleParticle> parts = new List<TriangleParticle>();
|
||||
private Vector2 size;
|
||||
|
||||
private readonly LinearBatch<TexturedVertex2D> vertexBatch = new LinearBatch<TexturedVertex2D>(100 * 3, 10, PrimitiveType.Triangles);
|
||||
private TriangleBatch<TexturedVertex2D> vertexBatch;
|
||||
|
||||
public TrianglesDrawNode(Triangles source)
|
||||
: base(source)
|
||||
@ -213,6 +214,12 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
{
|
||||
base.Draw(vertexAction);
|
||||
|
||||
if (Source.AimCount > 0 && (vertexBatch == null || vertexBatch.Size != Source.AimCount))
|
||||
{
|
||||
vertexBatch?.Dispose();
|
||||
vertexBatch = new TriangleBatch<TexturedVertex2D>(Source.AimCount, 1);
|
||||
}
|
||||
|
||||
shader.Bind();
|
||||
|
||||
Vector2 localInflationAmount = edge_smoothness * DrawInfo.MatrixInverse.ExtractScale().Xy;
|
||||
@ -246,7 +253,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
vertexBatch.Dispose();
|
||||
vertexBatch?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,31 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// A container that applies user-configured visual settings to its contents.
|
||||
/// This container specifies behavior that applies to both Storyboards and Backgrounds.
|
||||
/// </summary>
|
||||
public class UserDimContainer : Container
|
||||
public abstract class UserDimContainer : Container
|
||||
{
|
||||
private const float background_fade_duration = 800;
|
||||
protected const float BACKGROUND_FADE_DURATION = 800;
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not user-configured dim levels should be applied to the container.
|
||||
/// </summary>
|
||||
public readonly Bindable<bool> EnableUserDim = new Bindable<bool>();
|
||||
public readonly Bindable<bool> EnableUserDim = new Bindable<bool>(true);
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not the storyboard loaded should completely hide the background behind it.
|
||||
@ -33,103 +28,58 @@ namespace osu.Game.Graphics.Containers
|
||||
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
|
||||
|
||||
/// <summary>
|
||||
/// The amount of blur to be applied to the background in addition to user-specified blur.
|
||||
/// Whether the content of this container is currently being displayed.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Used in contexts where there can potentially be both user and screen-specified blurring occuring at the same time, such as in <see cref="PlayerLoader"/>
|
||||
/// </remarks>
|
||||
public readonly Bindable<float> BlurAmount = new Bindable<float>();
|
||||
public bool ContentDisplayed { get; private set; }
|
||||
|
||||
private Bindable<double> userDimLevel { get; set; }
|
||||
protected Bindable<double> UserDimLevel { get; private set; }
|
||||
|
||||
private Bindable<double> userBlurLevel { get; set; }
|
||||
protected Bindable<bool> ShowStoryboard { get; private set; }
|
||||
|
||||
private Bindable<bool> showStoryboard { get; set; }
|
||||
protected override Container<Drawable> Content => dimContent;
|
||||
|
||||
protected Container DimContainer { get; }
|
||||
|
||||
protected override Container<Drawable> Content => DimContainer;
|
||||
|
||||
private readonly bool isStoryboard;
|
||||
|
||||
/// <summary>
|
||||
/// As an optimisation, we add the two blur portions to be applied rather than actually applying two separate blurs.
|
||||
/// </summary>
|
||||
private Vector2 blurTarget => EnableUserDim.Value
|
||||
? new Vector2(BlurAmount.Value + (float)userBlurLevel.Value * 25)
|
||||
: new Vector2(BlurAmount.Value);
|
||||
private Container dimContent { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="UserDimContainer"/>.
|
||||
/// </summary>
|
||||
/// <param name="isStoryboard"> Whether or not this instance contains a storyboard.
|
||||
/// <remarks>
|
||||
/// While both backgrounds and storyboards allow user dim levels to be applied, storyboards can be toggled via <see cref="showStoryboard"/>
|
||||
/// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>. Storyboards are also currently unable to be blurred.
|
||||
/// </remarks>
|
||||
/// </param>
|
||||
public UserDimContainer(bool isStoryboard = false)
|
||||
protected UserDimContainer()
|
||||
{
|
||||
this.isStoryboard = isStoryboard;
|
||||
AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
private Background background;
|
||||
|
||||
public Background Background
|
||||
{
|
||||
get => background;
|
||||
set
|
||||
{
|
||||
base.Add(background = value);
|
||||
background.BlurTo(blurTarget, 0, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Add(Drawable drawable)
|
||||
{
|
||||
if (drawable is Background)
|
||||
throw new InvalidOperationException($"Use {nameof(Background)} to set a background.");
|
||||
|
||||
base.Add(drawable);
|
||||
AddInternal(dimContent = new Container { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
userDimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
|
||||
userBlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
|
||||
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
UserDimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
|
||||
ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
|
||||
EnableUserDim.ValueChanged += _ => updateVisuals();
|
||||
userDimLevel.ValueChanged += _ => updateVisuals();
|
||||
userBlurLevel.ValueChanged += _ => updateVisuals();
|
||||
showStoryboard.ValueChanged += _ => updateVisuals();
|
||||
StoryboardReplacesBackground.ValueChanged += _ => updateVisuals();
|
||||
BlurAmount.ValueChanged += _ => updateVisuals();
|
||||
EnableUserDim.ValueChanged += _ => UpdateVisuals();
|
||||
UserDimLevel.ValueChanged += _ => UpdateVisuals();
|
||||
ShowStoryboard.ValueChanged += _ => UpdateVisuals();
|
||||
StoryboardReplacesBackground.ValueChanged += _ => UpdateVisuals();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateVisuals();
|
||||
UpdateVisuals();
|
||||
}
|
||||
|
||||
private void updateVisuals()
|
||||
/// <summary>
|
||||
/// Whether the content of this container should currently be visible.
|
||||
/// </summary>
|
||||
protected virtual bool ShowDimContent => true;
|
||||
|
||||
/// <summary>
|
||||
/// Should be invoked when any dependent dim level or user setting is changed and bring the visual state up-to-date.
|
||||
/// </summary>
|
||||
protected virtual void UpdateVisuals()
|
||||
{
|
||||
if (isStoryboard)
|
||||
{
|
||||
DimContainer.FadeTo(!showStoryboard.Value || userDimLevel.Value == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
// The background needs to be hidden in the case of it being replaced by the storyboard
|
||||
DimContainer.FadeTo(showStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, background_fade_duration, Easing.OutQuint);
|
||||
ContentDisplayed = ShowDimContent;
|
||||
|
||||
Background?.BlurTo(blurTarget, background_fade_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)userDimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
|
||||
dimContent.FadeTo((ContentDisplayed) ? 1 : 0, BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
||||
dimContent.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)UserDimLevel.Value) : Color4.White, BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,21 +7,20 @@ using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserBeatmapsRequest : APIRequest<List<APIBeatmapSet>>
|
||||
public class GetUserBeatmapsRequest : PaginatedAPIRequest<List<APIBeatmapSet>>
|
||||
{
|
||||
private readonly long userId;
|
||||
private readonly int offset;
|
||||
|
||||
private readonly BeatmapSetType type;
|
||||
|
||||
public GetUserBeatmapsRequest(long userId, BeatmapSetType type, int offset = 0)
|
||||
public GetUserBeatmapsRequest(long userId, BeatmapSetType type, int page = 0, int itemsPerPage = 6)
|
||||
: base(page, itemsPerPage)
|
||||
{
|
||||
this.userId = userId;
|
||||
this.offset = offset;
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
|
||||
protected override string Target => $@"users/{userId}/beatmapsets/{type.ToString().Underscore()}?offset={offset}";
|
||||
protected override string Target => $@"users/{userId}/beatmapsets/{type.ToString().Underscore()}";
|
||||
}
|
||||
|
||||
public enum BeatmapSetType
|
||||
|
@ -6,17 +6,16 @@ using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserMostPlayedBeatmapsRequest : APIRequest<List<APIUserMostPlayedBeatmap>>
|
||||
public class GetUserMostPlayedBeatmapsRequest : PaginatedAPIRequest<List<APIUserMostPlayedBeatmap>>
|
||||
{
|
||||
private readonly long userId;
|
||||
private readonly int offset;
|
||||
|
||||
public GetUserMostPlayedBeatmapsRequest(long userId, int offset = 0)
|
||||
public GetUserMostPlayedBeatmapsRequest(long userId, int page = 0, int itemsPerPage = 5)
|
||||
: base(page, itemsPerPage)
|
||||
{
|
||||
this.userId = userId;
|
||||
this.offset = offset;
|
||||
}
|
||||
|
||||
protected override string Target => $@"users/{userId}/beatmapsets/most_played?offset={offset}";
|
||||
protected override string Target => $@"users/{userId}/beatmapsets/most_played";
|
||||
}
|
||||
}
|
||||
|
@ -6,18 +6,17 @@ using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserRecentActivitiesRequest : APIRequest<List<APIRecentActivity>>
|
||||
public class GetUserRecentActivitiesRequest : PaginatedAPIRequest<List<APIRecentActivity>>
|
||||
{
|
||||
private readonly long userId;
|
||||
private readonly int offset;
|
||||
|
||||
public GetUserRecentActivitiesRequest(long userId, int offset = 0)
|
||||
public GetUserRecentActivitiesRequest(long userId, int page = 0, int itemsPerPage = 5)
|
||||
: base(page, itemsPerPage)
|
||||
{
|
||||
this.userId = userId;
|
||||
this.offset = offset;
|
||||
}
|
||||
|
||||
protected override string Target => $"users/{userId}/recent_activity?offset={offset}";
|
||||
protected override string Target => $"users/{userId}/recent_activity";
|
||||
}
|
||||
|
||||
public enum RecentActivityType
|
||||
|
@ -6,21 +6,19 @@ using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserScoresRequest : APIRequest<List<APILegacyScoreInfo>>
|
||||
public class GetUserScoresRequest : PaginatedAPIRequest<List<APILegacyScoreInfo>>
|
||||
{
|
||||
private readonly long userId;
|
||||
private readonly ScoreType type;
|
||||
private readonly int offset;
|
||||
|
||||
public GetUserScoresRequest(long userId, ScoreType type, int offset = 0)
|
||||
public GetUserScoresRequest(long userId, ScoreType type, int page = 0, int itemsPerPage = 5)
|
||||
: base(page, itemsPerPage)
|
||||
{
|
||||
this.userId = userId;
|
||||
this.type = type;
|
||||
this.offset = offset;
|
||||
}
|
||||
|
||||
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
|
||||
protected override string Target => $@"users/{userId}/scores/{type.ToString().ToLowerInvariant()}?offset={offset}";
|
||||
protected override string Target => $@"users/{userId}/scores/{type.ToString().ToLowerInvariant()}";
|
||||
}
|
||||
|
||||
public enum ScoreType
|
||||
|
30
osu.Game/Online/API/Requests/PaginatedAPIRequest.cs
Normal file
@ -0,0 +1,30 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Globalization;
|
||||
using osu.Framework.IO.Network;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public abstract class PaginatedAPIRequest<T> : APIRequest<T>
|
||||
{
|
||||
private readonly int page;
|
||||
private readonly int itemsPerPage;
|
||||
|
||||
protected PaginatedAPIRequest(int page, int itemsPerPage)
|
||||
{
|
||||
this.page = page;
|
||||
this.itemsPerPage = itemsPerPage;
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
var req = base.CreateWebRequest();
|
||||
|
||||
req.AddParameter("offset", (page * itemsPerPage).ToString(CultureInfo.InvariantCulture));
|
||||
req.AddParameter("limit", itemsPerPage.ToString(CultureInfo.InvariantCulture));
|
||||
|
||||
return req;
|
||||
}
|
||||
}
|
||||
}
|
@ -30,6 +30,9 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
[JsonProperty(@"preview_url")]
|
||||
private string preview { get; set; }
|
||||
|
||||
[JsonProperty(@"has_favourited")]
|
||||
private bool hasFavourited { get; set; }
|
||||
|
||||
[JsonProperty(@"play_count")]
|
||||
private int playCount { get; set; }
|
||||
|
||||
@ -91,6 +94,7 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
Ranked = ranked,
|
||||
LastUpdated = lastUpdated,
|
||||
Availability = availability,
|
||||
HasFavourited = hasFavourited,
|
||||
},
|
||||
Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(),
|
||||
};
|
||||
|
@ -51,7 +51,6 @@ namespace osu.Game.Online.Leaderboards
|
||||
|
||||
loading.Hide();
|
||||
|
||||
// schedule because we may not be loaded yet (LoadComponentAsync complains).
|
||||
showScoresDelegate?.Cancel();
|
||||
showScoresCancellationSource?.Cancel();
|
||||
|
||||
@ -61,28 +60,22 @@ namespace osu.Game.Online.Leaderboards
|
||||
// ensure placeholder is hidden when displaying scores
|
||||
PlaceholderState = PlaceholderState.Successful;
|
||||
|
||||
scrollFlow = CreateScoreFlow();
|
||||
scrollFlow.ChildrenEnumerable = scores.Select((s, index) => CreateDrawableScore(s, index + 1));
|
||||
var sf = CreateScoreFlow();
|
||||
sf.ChildrenEnumerable = scores.Select((s, index) => CreateDrawableScore(s, index + 1));
|
||||
|
||||
if (!IsLoaded)
|
||||
showScoresDelegate = Schedule(showScores);
|
||||
else
|
||||
showScores();
|
||||
|
||||
void showScores() => LoadComponentAsync(scrollFlow, _ =>
|
||||
// schedule because we may not be loaded yet (LoadComponentAsync complains).
|
||||
showScoresDelegate = Schedule(() => LoadComponentAsync(sf, _ =>
|
||||
{
|
||||
scrollContainer.Add(scrollFlow);
|
||||
scrollContainer.Add(scrollFlow = sf);
|
||||
|
||||
int i = 0;
|
||||
|
||||
foreach (var s in scrollFlow.Children)
|
||||
{
|
||||
using (s.BeginDelayedSequence(i++ * 50, true))
|
||||
s.Show();
|
||||
}
|
||||
|
||||
scrollContainer.ScrollTo(0f, false);
|
||||
}, (showScoresCancellationSource = new CancellationTokenSource()).Token);
|
||||
}, (showScoresCancellationSource = new CancellationTokenSource()).Token));
|
||||
}
|
||||
}
|
||||
|
||||
@ -201,13 +194,17 @@ namespace osu.Game.Online.Leaderboards
|
||||
|
||||
private APIRequest getScoresRequest;
|
||||
|
||||
protected abstract bool IsOnlineScope { get; }
|
||||
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case APIState.Online:
|
||||
case APIState.Offline:
|
||||
UpdateScores();
|
||||
if (IsOnlineScope)
|
||||
UpdateScores();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -249,7 +249,7 @@ namespace osu.Game
|
||||
}
|
||||
|
||||
// Use first beatmap available for current ruleset, else switch ruleset.
|
||||
var first = databasedSet.Beatmaps.Find(b => b.Ruleset == Ruleset.Value) ?? databasedSet.Beatmaps.First();
|
||||
var first = databasedSet.Beatmaps.Find(b => b.Ruleset.Equals(Ruleset.Value)) ?? databasedSet.Beatmaps.First();
|
||||
|
||||
Ruleset.Value = first.Ruleset;
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osuTK;
|
||||
@ -15,7 +16,9 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
{
|
||||
public class FavouriteButton : HeaderButton
|
||||
{
|
||||
public readonly Bindable<bool> Favourited = new Bindable<bool>();
|
||||
public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
|
||||
|
||||
private readonly Bindable<bool> favourited = new Bindable<bool>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
@ -54,7 +57,15 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
},
|
||||
});
|
||||
|
||||
Favourited.ValueChanged += favourited =>
|
||||
BeatmapSet.BindValueChanged(setInfo =>
|
||||
{
|
||||
if (setInfo.NewValue?.OnlineInfo?.HasFavourited == null)
|
||||
return;
|
||||
|
||||
favourited.Value = setInfo.NewValue.OnlineInfo.HasFavourited;
|
||||
});
|
||||
|
||||
favourited.ValueChanged += favourited =>
|
||||
{
|
||||
if (favourited.NewValue)
|
||||
{
|
||||
@ -67,8 +78,6 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
icon.Icon = FontAwesome.Regular.Heart;
|
||||
}
|
||||
};
|
||||
|
||||
Action = () => Favourited.Value = !Favourited.Value;
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
|
@ -161,7 +161,10 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
favouriteButton = new FavouriteButton(),
|
||||
favouriteButton = new FavouriteButton
|
||||
{
|
||||
BeatmapSet = { BindTarget = BeatmapSet }
|
||||
},
|
||||
downloadButtonsContainer = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
@ -19,7 +19,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
public class ScoresContainer : CompositeDrawable
|
||||
{
|
||||
private const int spacing = 15;
|
||||
private const int fade_duration = 200;
|
||||
|
||||
private readonly Box background;
|
||||
private readonly ScoreTable scoreTable;
|
||||
@ -53,8 +52,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
loading = false;
|
||||
|
||||
topScoresContainer.Clear();
|
||||
|
||||
if (value?.Scores.Any() != true)
|
||||
@ -128,11 +125,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
background.Colour = colours.Gray2;
|
||||
}
|
||||
|
||||
private bool loading
|
||||
{
|
||||
set => loadingAnimation.FadeTo(value ? 1 : 0, fade_duration);
|
||||
}
|
||||
|
||||
private void getScores(BeatmapInfo beatmap)
|
||||
{
|
||||
getScoresRequest?.Cancel();
|
||||
@ -141,15 +133,16 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
Scores = null;
|
||||
|
||||
if (beatmap?.OnlineBeatmapID.HasValue != true)
|
||||
{
|
||||
loading = false;
|
||||
return;
|
||||
}
|
||||
|
||||
loadingAnimation.Show();
|
||||
getScoresRequest = new GetScoresRequest(beatmap, beatmap.Ruleset);
|
||||
getScoresRequest.Success += scores => Scores = scores;
|
||||
getScoresRequest.Success += scores =>
|
||||
{
|
||||
loadingAnimation.Hide();
|
||||
Scores = scores;
|
||||
};
|
||||
api.Queue(getScoresRequest);
|
||||
loading = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -62,7 +62,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
},
|
||||
}
|
||||
},
|
||||
avatar = new UpdateableAvatar(hideImmediately: true)
|
||||
avatar = new UpdateableAvatar
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -99,7 +99,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold)
|
||||
},
|
||||
flag = new UpdateableFlag(hideImmediately: true)
|
||||
flag = new UpdateableFlag
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
|
@ -26,8 +26,13 @@ namespace osu.Game.Overlays.Direct
|
||||
TabContainer.Masking = false;
|
||||
TabContainer.Spacing = new Vector2(10, 0);
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
Current.DisabledChanged += value => SelectedTab.FadeColour(value ? Color4.DarkGray : Color4.White, 200, Easing.OutQuint);
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Current.BindDisabledChanged(value => SelectedTab.FadeColour(value ? Color4.DarkGray : Color4.White, 200, Easing.OutQuint), true);
|
||||
}
|
||||
|
||||
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new DirectRulesetTabItem(value);
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
|
||||
|
||||
protected override void ShowMore()
|
||||
{
|
||||
request = new GetUserBeatmapsRequest(User.Value.Id, type, VisiblePages++ * ItemsPerPage);
|
||||
request = new GetUserBeatmapsRequest(User.Value.Id, type, VisiblePages++, ItemsPerPage);
|
||||
request.Success += sets => Schedule(() =>
|
||||
{
|
||||
MoreButton.FadeTo(sets.Count == ItemsPerPage ? 1 : 0);
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
|
||||
|
||||
protected override void ShowMore()
|
||||
{
|
||||
request = new GetUserMostPlayedBeatmapsRequest(User.Value.Id, VisiblePages++ * ItemsPerPage);
|
||||
request = new GetUserMostPlayedBeatmapsRequest(User.Value.Id, VisiblePages++, ItemsPerPage);
|
||||
request.Success += beatmaps => Schedule(() =>
|
||||
{
|
||||
MoreButton.FadeTo(beatmaps.Count == ItemsPerPage ? 1 : 0);
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||
|
||||
protected override void ShowMore()
|
||||
{
|
||||
request = new GetUserScoresRequest(User.Value.Id, type, VisiblePages++ * ItemsPerPage);
|
||||
request = new GetUserScoresRequest(User.Value.Id, type, VisiblePages++, ItemsPerPage);
|
||||
request.Success += scores => Schedule(() =>
|
||||
{
|
||||
foreach (var s in scores)
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
|
||||
|
||||
protected override void ShowMore()
|
||||
{
|
||||
request = new GetUserRecentActivitiesRequest(User.Value.Id, VisiblePages++ * ItemsPerPage);
|
||||
request = new GetUserRecentActivitiesRequest(User.Value.Id, VisiblePages++, ItemsPerPage);
|
||||
request.Success += activities => Schedule(() =>
|
||||
{
|
||||
MoreButton.FadeTo(activities.Count == ItemsPerPage ? 1 : 0);
|
||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
foreach (var tabItem in TabContainer)
|
||||
{
|
||||
if (tabItem.Value == Current.Value)
|
||||
if (tabItem.Value.Equals(Current.Value))
|
||||
{
|
||||
ModeButtonLine.MoveToX(tabItem.DrawPosition.X, !hasInitialPosition ? 0 : 200, Easing.OutQuint);
|
||||
break;
|
||||
|
@ -7,7 +7,6 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Graphics;
|
||||
@ -179,6 +178,39 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
UpdateResult(false);
|
||||
}
|
||||
|
||||
private double? lifetimeStart;
|
||||
|
||||
public override double LifetimeStart
|
||||
{
|
||||
get => lifetimeStart ?? (HitObject.StartTime - InitialLifetimeOffset);
|
||||
set
|
||||
{
|
||||
base.LifetimeStart = value;
|
||||
lifetimeStart = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A safe offset prior to the start time of <see cref="HitObject"/> at which this <see cref="DrawableHitObject"/> may begin displaying contents.
|
||||
/// By default, <see cref="DrawableHitObject"/>s are assumed to display their contents within 10 seconds prior to the start time of <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is only used as an optimisation to delay the initial update of this <see cref="DrawableHitObject"/> and may be tuned more aggressively if required.
|
||||
/// A more accurate <see cref="LifetimeStart"/> should be set inside <see cref="UpdateState"/> for an <see cref="ArmedState.Idle"/> state.
|
||||
/// </remarks>
|
||||
protected virtual double InitialLifetimeOffset => 10000;
|
||||
|
||||
/// <summary>
|
||||
/// Will be called at least once after this <see cref="DrawableHitObject"/> has become not alive.
|
||||
/// </summary>
|
||||
public virtual void OnKilled()
|
||||
{
|
||||
foreach (var nested in NestedHitObjects)
|
||||
nested.OnKilled();
|
||||
|
||||
UpdateResult(false);
|
||||
}
|
||||
|
||||
protected virtual void AddNested(DrawableHitObject h)
|
||||
{
|
||||
h.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r);
|
||||
@ -223,16 +255,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
OnNewResult?.Invoke(this, Result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Will called at least once after the <see cref="Drawable.LifetimeEnd"/> of this <see cref="DrawableHitObject"/> has been passed.
|
||||
/// </summary>
|
||||
internal void OnLifetimeEnd()
|
||||
{
|
||||
foreach (var nested in NestedHitObjects)
|
||||
nested.OnLifetimeEnd();
|
||||
UpdateResult(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes this <see cref="DrawableHitObject"/>, checking if a scoring result has occurred.
|
||||
/// </summary>
|
||||
|
@ -37,7 +37,8 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
|
||||
List<List<HitSampleInfo>> nodeSamples)
|
||||
{
|
||||
newCombo |= forceNewCombo;
|
||||
comboOffset += extraComboOffset;
|
||||
|
@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
else if (type.HasFlag(ConvertHitObjectType.Slider))
|
||||
{
|
||||
PathType pathType = PathType.Catmull;
|
||||
double length = 0;
|
||||
double? length = null;
|
||||
|
||||
string[] pointSplit = split[5].Split('|');
|
||||
|
||||
@ -130,7 +130,11 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
repeatCount = Math.Max(0, repeatCount - 1);
|
||||
|
||||
if (split.Length > 7)
|
||||
{
|
||||
length = Math.Max(0, Parsing.ParseDouble(split[7]));
|
||||
if (length == 0)
|
||||
length = null;
|
||||
}
|
||||
|
||||
if (split.Length > 10)
|
||||
readCustomSampleBanks(split[10], bankInfo);
|
||||
@ -291,7 +295,8 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
/// <param name="repeatCount">The slider repeat count.</param>
|
||||
/// <param name="nodeSamples">The samples to be played when the slider nodes are hit. This includes the head and tail of the slider.</param>
|
||||
/// <returns>The hit object.</returns>
|
||||
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples);
|
||||
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
|
||||
List<List<HitSampleInfo>> nodeSamples);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a legacy Spinner-type hit object.
|
||||
|
@ -26,7 +26,8 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
|
||||
List<List<HitSampleInfo>> nodeSamples)
|
||||
{
|
||||
return new ConvertSlider
|
||||
{
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Collections.Generic;
|
||||
@ -38,7 +37,8 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
|
||||
List<List<HitSampleInfo>> nodeSamples)
|
||||
{
|
||||
newCombo |= forceNewCombo;
|
||||
comboOffset += extraComboOffset;
|
||||
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
Position = position,
|
||||
NewCombo = FirstObject || newCombo,
|
||||
ComboOffset = comboOffset,
|
||||
Path = new SliderPath(pathType, controlPoints, Math.Max(0, length)),
|
||||
Path = new SliderPath(pathType, controlPoints, length),
|
||||
NodeSamples = nodeSamples,
|
||||
RepeatCount = repeatCount
|
||||
};
|
||||
|
@ -23,7 +23,8 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
return new ConvertHit();
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
|
||||
List<List<HitSampleInfo>> nodeSamples)
|
||||
{
|
||||
return new ConvertSlider
|
||||
{
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Rulesets
|
||||
@ -23,6 +24,21 @@ namespace osu.Game.Rulesets
|
||||
|
||||
public bool Equals(RulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
|
||||
|
||||
public override bool Equals(object obj) => obj is RulesetInfo rulesetInfo && Equals(rulesetInfo);
|
||||
|
||||
[SuppressMessage("ReSharper", "NonReadonlyMemberInGetHashCode")]
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
var hashCode = ID.HasValue ? ID.GetHashCode() : 0;
|
||||
hashCode = (hashCode * 397) ^ (InstantiationInfo != null ? InstantiationInfo.GetHashCode() : 0);
|
||||
hashCode = (hashCode * 397) ^ (Name != null ? Name.GetHashCode() : 0);
|
||||
hashCode = (hashCode * 397) ^ Available.GetHashCode();
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString() => $"{Name} ({ShortName}) ID: {ID}";
|
||||
}
|
||||
}
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets
|
||||
public RulesetStore(IDatabaseContextFactory factory)
|
||||
: base(factory)
|
||||
{
|
||||
AddMissingRulesets();
|
||||
addMissingRulesets();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -52,13 +52,13 @@ namespace osu.Game.Rulesets
|
||||
/// <summary>
|
||||
/// All available rulesets.
|
||||
/// </summary>
|
||||
public IEnumerable<RulesetInfo> AvailableRulesets;
|
||||
public IEnumerable<RulesetInfo> AvailableRulesets { get; private set; }
|
||||
|
||||
private static Assembly currentDomain_AssemblyResolve(object sender, ResolveEventArgs args) => loaded_assemblies.Keys.FirstOrDefault(a => a.FullName == args.Name);
|
||||
|
||||
private const string ruleset_library_prefix = "osu.Game.Rulesets";
|
||||
|
||||
protected void AddMissingRulesets()
|
||||
private void addMissingRulesets()
|
||||
{
|
||||
using (var usage = ContextFactory.GetForWrite())
|
||||
{
|
||||
|
@ -34,8 +34,14 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
protected override void OnChildLifetimeBoundaryCrossed(LifetimeBoundaryCrossedEvent e)
|
||||
{
|
||||
if (e.Kind == LifetimeBoundaryKind.End && e.Direction == LifetimeBoundaryCrossingDirection.Forward && e.Child is DrawableHitObject hitObject)
|
||||
hitObject.OnLifetimeEnd();
|
||||
if (!(e.Child is DrawableHitObject hitObject))
|
||||
return;
|
||||
|
||||
if ((e.Kind == LifetimeBoundaryKind.End && e.Direction == LifetimeBoundaryCrossingDirection.Forward)
|
||||
|| (e.Kind == LifetimeBoundaryKind.Start && e.Direction == LifetimeBoundaryCrossingDirection.Backward))
|
||||
{
|
||||
hitObject.OnKilled();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,19 +1,28 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Backgrounds
|
||||
{
|
||||
public class BackgroundScreenBeatmap : BackgroundScreen
|
||||
{
|
||||
/// <summary>
|
||||
/// The amount of blur to apply when full user blur is requested.
|
||||
/// </summary>
|
||||
public const float USER_BLUR_FACTOR = 25;
|
||||
|
||||
protected Background Background;
|
||||
|
||||
private WorkingBeatmap beatmap;
|
||||
@ -30,16 +39,17 @@ namespace osu.Game.Screens.Backgrounds
|
||||
/// </summary>
|
||||
public readonly Bindable<float> BlurAmount = new Bindable<float>();
|
||||
|
||||
private readonly UserDimContainer fadeContainer;
|
||||
private readonly DimmableBackground dimmable;
|
||||
|
||||
protected virtual UserDimContainer CreateFadeContainer() => new UserDimContainer { RelativeSizeAxes = Axes.Both };
|
||||
protected virtual DimmableBackground CreateFadeContainer() => new DimmableBackground { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
InternalChild = fadeContainer = CreateFadeContainer();
|
||||
fadeContainer.EnableUserDim.BindTo(EnableUserDim);
|
||||
fadeContainer.BlurAmount.BindTo(BlurAmount);
|
||||
|
||||
InternalChild = dimmable = CreateFadeContainer();
|
||||
dimmable.EnableUserDim.BindTo(EnableUserDim);
|
||||
dimmable.BlurAmount.BindTo(BlurAmount);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -86,8 +96,8 @@ namespace osu.Game.Screens.Backgrounds
|
||||
}
|
||||
|
||||
b.Depth = newDepth;
|
||||
fadeContainer.Background = Background = b;
|
||||
StoryboardReplacesBackground.BindTo(fadeContainer.StoryboardReplacesBackground);
|
||||
dimmable.Background = Background = b;
|
||||
StoryboardReplacesBackground.BindTo(dimmable.StoryboardReplacesBackground);
|
||||
}
|
||||
|
||||
public override bool Equals(BackgroundScreen other)
|
||||
@ -112,5 +122,70 @@ namespace osu.Game.Screens.Backgrounds
|
||||
Sprite.Texture = Beatmap?.Background ?? textures.Get(@"Backgrounds/bg1");
|
||||
}
|
||||
}
|
||||
|
||||
public class DimmableBackground : UserDimContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// The amount of blur to be applied to the background in addition to user-specified blur.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Used in contexts where there can potentially be both user and screen-specified blurring occuring at the same time, such as in <see cref="PlayerLoader"/>
|
||||
/// </remarks>
|
||||
public readonly Bindable<float> BlurAmount = new Bindable<float>();
|
||||
|
||||
public Background Background
|
||||
{
|
||||
get => background;
|
||||
set
|
||||
{
|
||||
background?.Expire();
|
||||
|
||||
base.Add(background = value);
|
||||
background.BlurTo(blurTarget, 0, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
private Bindable<double> userBlurLevel { get; set; }
|
||||
|
||||
private Background background;
|
||||
|
||||
public override void Add(Drawable drawable)
|
||||
{
|
||||
if (drawable is Background)
|
||||
throw new InvalidOperationException($"Use {nameof(Background)} to set a background.");
|
||||
|
||||
base.Add(drawable);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// As an optimisation, we add the two blur portions to be applied rather than actually applying two separate blurs.
|
||||
/// </summary>
|
||||
private Vector2 blurTarget => EnableUserDim.Value
|
||||
? new Vector2(BlurAmount.Value + (float)userBlurLevel.Value * USER_BLUR_FACTOR)
|
||||
: new Vector2(BlurAmount.Value);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
userBlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
userBlurLevel.ValueChanged += _ => UpdateVisuals();
|
||||
BlurAmount.ValueChanged += _ => UpdateVisuals();
|
||||
}
|
||||
|
||||
protected override bool ShowDimContent => !ShowStoryboard.Value || !StoryboardReplacesBackground.Value; // The background needs to be hidden in the case of it being replaced by the storyboard
|
||||
|
||||
protected override void UpdateVisuals()
|
||||
{
|
||||
base.UpdateVisuals();
|
||||
|
||||
Background?.BlurTo(blurTarget, BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,6 +33,8 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override bool IsOnlineScope => true;
|
||||
|
||||
protected override APIRequest FetchScores(Action<IEnumerable<APIRoomScoreInfo>> scoresCallback)
|
||||
{
|
||||
if (roomId.Value == null)
|
||||
|
55
osu.Game/Screens/Play/DimmableStoryboard.cs
Normal file
@ -0,0 +1,55 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
/// <summary>
|
||||
/// A container that handles <see cref="Storyboard"/> loading, as well as applies user-specified visual settings to it.
|
||||
/// </summary>
|
||||
public class DimmableStoryboard : UserDimContainer
|
||||
{
|
||||
private readonly Storyboard storyboard;
|
||||
private DrawableStoryboard drawableStoryboard;
|
||||
|
||||
public DimmableStoryboard(Storyboard storyboard)
|
||||
{
|
||||
this.storyboard = storyboard;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
initializeStoryboard(false);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
ShowStoryboard.BindValueChanged(_ => initializeStoryboard(true), true);
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
protected override bool ShowDimContent => ShowStoryboard.Value && UserDimLevel.Value < 1;
|
||||
|
||||
private void initializeStoryboard(bool async)
|
||||
{
|
||||
if (drawableStoryboard != null)
|
||||
return;
|
||||
|
||||
if (!ShowStoryboard.Value)
|
||||
return;
|
||||
|
||||
drawableStoryboard = storyboard.CreateDrawable();
|
||||
drawableStoryboard.Masking = true;
|
||||
|
||||
if (async)
|
||||
LoadComponentAsync(drawableStoryboard, Add);
|
||||
else
|
||||
Add(drawableStoryboard);
|
||||
}
|
||||
}
|
||||
}
|
@ -26,7 +26,6 @@ using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
@ -76,6 +75,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected GameplayClockContainer GameplayClockContainer { get; private set; }
|
||||
|
||||
protected DimmableStoryboard DimmableStoryboard { get; private set; }
|
||||
|
||||
[Cached]
|
||||
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
|
||||
protected new readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
||||
@ -109,7 +110,6 @@ namespace osu.Game.Screens.Play
|
||||
sampleRestart = audio.Samples.Get(@"Gameplay/restart");
|
||||
|
||||
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
|
||||
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
|
||||
ScoreProcessor = DrawableRuleset.CreateScoreProcessor();
|
||||
ScoreProcessor.Mods.BindTo(Mods);
|
||||
@ -121,7 +121,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
GameplayClockContainer.Children = new[]
|
||||
{
|
||||
StoryboardContainer = CreateStoryboardContainer(),
|
||||
DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both },
|
||||
new ScalingContainer(ScalingMode.Gameplay)
|
||||
{
|
||||
Child = new LocalSkinOverrideContainer(working.Skin)
|
||||
@ -199,9 +199,6 @@ namespace osu.Game.Screens.Play
|
||||
// bind clock into components that require it
|
||||
DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
|
||||
|
||||
// load storyboard as part of player's load if we can
|
||||
initializeStoryboard(false);
|
||||
|
||||
// Bind ScoreProcessor to ourselves
|
||||
ScoreProcessor.AllJudged += onCompletion;
|
||||
ScoreProcessor.Failed += onFail;
|
||||
@ -334,41 +331,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected virtual Results CreateResults(ScoreInfo score) => new SoloResults(score);
|
||||
|
||||
#region Storyboard
|
||||
|
||||
private DrawableStoryboard storyboard;
|
||||
protected UserDimContainer StoryboardContainer { get; private set; }
|
||||
|
||||
protected virtual UserDimContainer CreateStoryboardContainer() => new UserDimContainer(true)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 1,
|
||||
EnableUserDim = { Value = true }
|
||||
};
|
||||
|
||||
private Bindable<bool> showStoryboard;
|
||||
|
||||
private void initializeStoryboard(bool asyncLoad)
|
||||
{
|
||||
if (StoryboardContainer == null || storyboard != null)
|
||||
return;
|
||||
|
||||
if (!showStoryboard.Value)
|
||||
return;
|
||||
|
||||
var beatmap = Beatmap.Value;
|
||||
|
||||
storyboard = beatmap.Storyboard.CreateDrawable();
|
||||
storyboard.Masking = true;
|
||||
|
||||
if (asyncLoad)
|
||||
LoadComponentAsync(storyboard, StoryboardContainer.Add);
|
||||
else
|
||||
StoryboardContainer.Add(storyboard);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Fail Logic
|
||||
|
||||
protected FailOverlay FailOverlay { get; private set; }
|
||||
@ -486,13 +448,11 @@ namespace osu.Game.Screens.Play
|
||||
.Delay(250)
|
||||
.FadeIn(250);
|
||||
|
||||
showStoryboard.ValueChanged += _ => initializeStoryboard(true);
|
||||
|
||||
Background.EnableUserDim.Value = true;
|
||||
Background.BlurAmount.Value = 0;
|
||||
|
||||
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||
StoryboardContainer.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||
DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||
|
||||
storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable;
|
||||
|
||||
|
@ -161,6 +161,8 @@ namespace osu.Game.Screens.Play
|
||||
private Visibility state;
|
||||
private ScheduledDelegate scheduledHide;
|
||||
|
||||
public override bool IsPresent => true;
|
||||
|
||||
public Visibility State
|
||||
{
|
||||
get => state;
|
||||
@ -201,14 +203,15 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
Show();
|
||||
scheduledHide?.Cancel();
|
||||
return base.OnMouseDown(e);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
Show();
|
||||
return base.OnMouseUp(e);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Hide() => State = Visibility.Hidden;
|
||||
|
@ -256,9 +256,12 @@ namespace osu.Game.Screens.Ranking
|
||||
}
|
||||
};
|
||||
|
||||
foreach (var t in CreateResultPages())
|
||||
modeChangeButtons.AddItem(t);
|
||||
modeChangeButtons.Current.Value = modeChangeButtons.Items.FirstOrDefault();
|
||||
var pages = CreateResultPages();
|
||||
|
||||
foreach (var p in pages)
|
||||
modeChangeButtons.AddItem(p);
|
||||
|
||||
modeChangeButtons.Current.Value = pages.FirstOrDefault();
|
||||
|
||||
modeChangeButtons.Current.BindValueChanged(page =>
|
||||
{
|
||||
|
@ -120,7 +120,8 @@ namespace osu.Game.Screens.Select
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 24,
|
||||
Width = 0.5f,
|
||||
AutoSort = true
|
||||
AutoSort = true,
|
||||
Current = { Value = GroupMode.Title }
|
||||
},
|
||||
//spriteText = new OsuSpriteText
|
||||
//{
|
||||
@ -139,6 +140,7 @@ namespace osu.Game.Screens.Select
|
||||
Width = 0.5f,
|
||||
Height = 24,
|
||||
AutoSort = true,
|
||||
Current = { Value = SortMode.Title }
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -9,18 +9,25 @@ using osu.Game.Rulesets.Mods;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class FooterButtonMods : FooterButton
|
||||
public class FooterButtonMods : FooterButton, IHasCurrentValue<IReadOnlyList<Mod>>
|
||||
{
|
||||
public FooterButtonMods(Bindable<IReadOnlyList<Mod>> mods)
|
||||
public Bindable<IReadOnlyList<Mod>> Current
|
||||
{
|
||||
FooterModDisplay modDisplay;
|
||||
get => modDisplay.Current;
|
||||
set => modDisplay.Current = value;
|
||||
}
|
||||
|
||||
private readonly FooterModDisplay modDisplay;
|
||||
|
||||
public FooterButtonMods()
|
||||
{
|
||||
Add(new Container
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
@ -33,9 +40,6 @@ namespace osu.Game.Screens.Select
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Left = 70 }
|
||||
});
|
||||
|
||||
if (mods != null)
|
||||
modDisplay.Current = mods;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -79,6 +79,8 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool IsOnlineScope => Scope != BeatmapLeaderboardScope.Local;
|
||||
|
||||
protected override APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback)
|
||||
{
|
||||
if (Scope == BeatmapLeaderboardScope.Local)
|
||||
|
@ -221,11 +221,9 @@ namespace osu.Game.Screens.Select
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores)
|
||||
{
|
||||
mods.BindTo(Mods);
|
||||
|
||||
if (Footer != null)
|
||||
{
|
||||
Footer.AddButton(new FooterButtonMods(mods), ModSelect);
|
||||
Footer.AddButton(new FooterButtonMods { Current = mods }, ModSelect);
|
||||
Footer.AddButton(new FooterButtonRandom { Action = triggerRandom });
|
||||
Footer.AddButton(new FooterButtonOptions(), BeatmapOptions);
|
||||
|
||||
@ -253,7 +251,7 @@ namespace osu.Game.Screens.Select
|
||||
Schedule(() =>
|
||||
{
|
||||
// if we have no beatmaps but osu-stable is found, let's prompt the user to import.
|
||||
if (!beatmaps.GetAllUsableBeatmapSets().Any() && beatmaps.StableInstallationAvailable)
|
||||
if (!beatmaps.GetAllUsableBeatmapSetsEnumerable().Any() && beatmaps.StableInstallationAvailable)
|
||||
dialogOverlay.Push(new ImportFromStablePopup(() =>
|
||||
{
|
||||
Task.Run(beatmaps.ImportFromStableAsync).ContinueWith(_ => scores.ImportFromStableAsync(), TaskContinuationOptions.OnlyOnRanToCompletion);
|
||||
@ -263,6 +261,13 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
mods.BindTo(Mods);
|
||||
}
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
@ -329,7 +334,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
if (this.IsCurrentScreen() && !Carousel.SelectBeatmap(e.NewValue?.BeatmapInfo, false))
|
||||
// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
|
||||
if (e.NewValue?.BeatmapInfo?.Ruleset != null && e.NewValue.BeatmapInfo.Ruleset != decoupledRuleset.Value)
|
||||
if (e.NewValue?.BeatmapInfo?.Ruleset != null && !e.NewValue.BeatmapInfo.Ruleset.Equals(decoupledRuleset.Value))
|
||||
{
|
||||
Ruleset.Value = e.NewValue.BeatmapInfo.Ruleset;
|
||||
Carousel.SelectBeatmap(e.NewValue.BeatmapInfo);
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Skinning
|
||||
public Drawable GetDrawableComponent(string componentName)
|
||||
{
|
||||
Drawable sourceDrawable;
|
||||
if (beatmapSkins.Value && (sourceDrawable = skin.GetDrawableComponent(componentName)) != null)
|
||||
if (beatmapSkins.Value && (sourceDrawable = skin?.GetDrawableComponent(componentName)) != null)
|
||||
return sourceDrawable;
|
||||
|
||||
return fallbackSource?.GetDrawableComponent(componentName);
|
||||
@ -43,7 +43,7 @@ namespace osu.Game.Skinning
|
||||
public Texture GetTexture(string componentName)
|
||||
{
|
||||
Texture sourceTexture;
|
||||
if (beatmapSkins.Value && (sourceTexture = skin.GetTexture(componentName)) != null)
|
||||
if (beatmapSkins.Value && (sourceTexture = skin?.GetTexture(componentName)) != null)
|
||||
return sourceTexture;
|
||||
|
||||
return fallbackSource.GetTexture(componentName);
|
||||
@ -52,7 +52,7 @@ namespace osu.Game.Skinning
|
||||
public SampleChannel GetSample(string sampleName)
|
||||
{
|
||||
SampleChannel sourceChannel;
|
||||
if (beatmapHitsounds.Value && (sourceChannel = skin.GetSample(sampleName)) != null)
|
||||
if (beatmapHitsounds.Value && (sourceChannel = skin?.GetSample(sampleName)) != null)
|
||||
return sourceChannel;
|
||||
|
||||
return fallbackSource?.GetSample(sampleName);
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
|
||||
namespace osu.Game.Users.Drawables
|
||||
{
|
||||
@ -38,8 +37,6 @@ namespace osu.Game.Users.Drawables
|
||||
set => base.EdgeEffect = value;
|
||||
}
|
||||
|
||||
protected override bool TransformImmediately { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether to show a default guest representation on null user (as opposed to nothing).
|
||||
/// </summary>
|
||||
@ -50,14 +47,11 @@ namespace osu.Game.Users.Drawables
|
||||
/// </summary>
|
||||
public readonly BindableBool OpenOnClick = new BindableBool(true);
|
||||
|
||||
public UpdateableAvatar(User user = null, bool hideImmediately = false)
|
||||
public UpdateableAvatar(User user = null)
|
||||
{
|
||||
TransformImmediately = hideImmediately;
|
||||
User = user;
|
||||
}
|
||||
|
||||
protected override TransformSequence<Drawable> ApplyHideTransforms(Drawable drawable) => TransformImmediately ? drawable?.FadeOut() : base.ApplyHideTransforms(drawable);
|
||||
|
||||
protected override Drawable CreateDrawable(User user)
|
||||
{
|
||||
if (user == null && !ShowGuestOnNull)
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
|
||||
namespace osu.Game.Users.Drawables
|
||||
{
|
||||
@ -15,21 +14,16 @@ namespace osu.Game.Users.Drawables
|
||||
set => Model = value;
|
||||
}
|
||||
|
||||
protected override bool TransformImmediately { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether to show a place holder on null country.
|
||||
/// </summary>
|
||||
public bool ShowPlaceholderOnNull = true;
|
||||
|
||||
public UpdateableFlag(Country country = null, bool hideImmediately = false)
|
||||
public UpdateableFlag(Country country = null)
|
||||
{
|
||||
TransformImmediately = hideImmediately;
|
||||
Country = country;
|
||||
}
|
||||
|
||||
protected override TransformSequence<Drawable> ApplyHideTransforms(Drawable drawable) => TransformImmediately ? drawable?.FadeOut() : base.ApplyHideTransforms(drawable);
|
||||
|
||||
protected override Drawable CreateDrawable(Country country)
|
||||
{
|
||||
if (country == null && !ShowPlaceholderOnNull)
|
||||
|
@ -15,7 +15,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.4" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.711.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.719.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.23.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
@ -105,8 +105,8 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.711.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.711.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.719.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.719.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
@ -1,249 +1 @@
|
||||
{
|
||||
"images": [
|
||||
{
|
||||
"filename": "Icon-App-20x20@2x.png",
|
||||
"size": "20x20",
|
||||
"scale": "2x",
|
||||
"idiom": "iphone"
|
||||
},
|
||||
{
|
||||
"filename": "Icon-App-20x20@3x.png",
|
||||
"size": "20x20",
|
||||
"scale": "3x",
|
||||
"idiom": "iphone"
|
||||
},
|
||||
{
|
||||
"filename": "Icon-App-29x29@2x.png",
|
||||
"size": "29x29",
|
||||
"scale": "2x",
|
||||
"idiom": "iphone"
|
||||
},
|
||||
{
|
||||
"filename": "Icon-App-29x29@3x.png",
|
||||
"size": "29x29",
|
||||
"scale": "3x",
|
||||
"idiom": "iphone"
|
||||
},
|
||||
{
|
||||
"filename": "Icon-App-40x40@2x.png",
|
||||
"size": "40x40",
|
||||
"scale": "2x",
|
||||
"idiom": "iphone"
|
||||
},
|
||||
{
|
||||
"filename": "Icon-App-40x40@3x.png",
|
||||
"size": "40x40",
|
||||
"scale": "3x",
|
||||
"idiom": "iphone"
|
||||
},
|
||||
{
|
||||
"filename": "Icon-App-60x60@2x.png",
|
||||
"size": "60x60",
|
||||
"scale": "2x",
|
||||
"idiom": "iphone"
|
||||
},
|
||||
{
|
||||
"filename": "Icon-App-60x60@3x.png",
|
||||
"size": "60x60",
|
||||
"scale": "3x",
|
||||
"idiom": "iphone"
|
||||
},
|
||||
{
|
||||
"filename": "Icon-App-20x20@1x.png",
|
||||
"size": "20x20",
|
||||
"scale": "1x",
|
||||
"idiom": "ipad"
|
||||
},
|
||||
{
|
||||
"filename": "Icon-App-20x20@2x.png",
|
||||
"size": "20x20",
|
||||
"scale": "2x",
|
||||
"idiom": "ipad"
|
||||
},
|
||||
{
|
||||
"filename": "Icon-App-29x29@1x.png",
|
||||
"size": "29x29",
|
||||
"scale": "1x",
|
||||
"idiom": "ipad"
|
||||
},
|
||||
{
|
||||
"filename": "Icon-App-29x29@2x.png",
|
||||
"size": "29x29",
|
||||
"scale": "2x",
|
||||
"idiom": "ipad"
|
||||
},
|
||||
{
|
||||
"filename": "Icon-App-40x40@1x.png",
|
||||
"size": "40x40",
|
||||
"scale": "1x",
|
||||
"idiom": "ipad"
|
||||
},
|
||||
{
|
||||
"filename": "Icon-App-40x40@2x.png",
|
||||
"size": "40x40",
|
||||
"scale": "2x",
|
||||
"idiom": "ipad"
|
||||
},
|
||||
{
|
||||
"filename": "Icon-App-83.5x83.5@2x.png",
|
||||
"size": "83.5x83.5",
|
||||
"scale": "2x",
|
||||
"idiom": "ipad"
|
||||
},
|
||||
{
|
||||
"filename": "Icon-App-76x76@1x.png",
|
||||
"size": "76x76",
|
||||
"scale": "1x",
|
||||
"idiom": "ipad"
|
||||
},
|
||||
{
|
||||
"filename": "Icon-App-76x76@2x.png",
|
||||
"size": "76x76",
|
||||
"scale": "2x",
|
||||
"idiom": "ipad"
|
||||
},
|
||||
{
|
||||
"filename": "ItunesArtwork@2x.png",
|
||||
"size": "1024x1024",
|
||||
"scale": "1x",
|
||||
"idiom": "ios-marketing"
|
||||
},
|
||||
{
|
||||
"size": "60x60",
|
||||
"scale": "2x",
|
||||
"idiom": "car"
|
||||
},
|
||||
{
|
||||
"size": "60x60",
|
||||
"scale": "3x",
|
||||
"idiom": "car"
|
||||
},
|
||||
{
|
||||
"role": "notificationCenter",
|
||||
"size": "24x24",
|
||||
"subtype": "38mm",
|
||||
"scale": "2x",
|
||||
"idiom": "watch"
|
||||
},
|
||||
{
|
||||
"role": "notificationCenter",
|
||||
"size": "27.5x27.5",
|
||||
"subtype": "42mm",
|
||||
"scale": "2x",
|
||||
"idiom": "watch"
|
||||
},
|
||||
{
|
||||
"role": "companionSettings",
|
||||
"size": "29x29",
|
||||
"scale": "2x",
|
||||
"idiom": "watch"
|
||||
},
|
||||
{
|
||||
"role": "companionSettings",
|
||||
"size": "29x29",
|
||||
"scale": "3x",
|
||||
"idiom": "watch"
|
||||
},
|
||||
{
|
||||
"role": "appLauncher",
|
||||
"size": "40x40",
|
||||
"subtype": "38mm",
|
||||
"scale": "2x",
|
||||
"idiom": "watch"
|
||||
},
|
||||
{
|
||||
"role": "appLauncher",
|
||||
"size": "44x44",
|
||||
"subtype": "40mm",
|
||||
"scale": "2x",
|
||||
"idiom": "watch"
|
||||
},
|
||||
{
|
||||
"role": "appLauncher",
|
||||
"size": "50x50",
|
||||
"subtype": "44mm",
|
||||
"scale": "2x",
|
||||
"idiom": "watch"
|
||||
},
|
||||
{
|
||||
"role": "quickLook",
|
||||
"size": "86x86",
|
||||
"subtype": "38mm",
|
||||
"scale": "2x",
|
||||
"idiom": "watch"
|
||||
},
|
||||
{
|
||||
"role": "quickLook",
|
||||
"size": "98x98",
|
||||
"subtype": "42mm",
|
||||
"scale": "2x",
|
||||
"idiom": "watch"
|
||||
},
|
||||
{
|
||||
"role": "quickLook",
|
||||
"size": "108x108",
|
||||
"subtype": "44mm",
|
||||
"scale": "2x",
|
||||
"idiom": "watch"
|
||||
},
|
||||
{
|
||||
"size": "1024x1024",
|
||||
"scale": "1x",
|
||||
"idiom": "watch-marketing"
|
||||
},
|
||||
{
|
||||
"size": "16x16",
|
||||
"scale": "1x",
|
||||
"idiom": "mac"
|
||||
},
|
||||
{
|
||||
"size": "16x16",
|
||||
"scale": "2x",
|
||||
"idiom": "mac"
|
||||
},
|
||||
{
|
||||
"size": "32x32",
|
||||
"scale": "1x",
|
||||
"idiom": "mac"
|
||||
},
|
||||
{
|
||||
"size": "32x32",
|
||||
"scale": "2x",
|
||||
"idiom": "mac"
|
||||
},
|
||||
{
|
||||
"size": "128x128",
|
||||
"scale": "1x",
|
||||
"idiom": "mac"
|
||||
},
|
||||
{
|
||||
"size": "128x128",
|
||||
"scale": "2x",
|
||||
"idiom": "mac"
|
||||
},
|
||||
{
|
||||
"size": "256x256",
|
||||
"scale": "1x",
|
||||
"idiom": "mac"
|
||||
},
|
||||
{
|
||||
"size": "256x256",
|
||||
"scale": "2x",
|
||||
"idiom": "mac"
|
||||
},
|
||||
{
|
||||
"size": "512x512",
|
||||
"scale": "1x",
|
||||
"idiom": "mac"
|
||||
},
|
||||
{
|
||||
"size": "512x512",
|
||||
"scale": "2x",
|
||||
"idiom": "mac"
|
||||
}
|
||||
],
|
||||
"info": {
|
||||
"version": 1,
|
||||
"author": "xcode"
|
||||
}
|
||||
}
|
||||
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Before Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 5.9 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 9.5 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 8.7 KiB |
Before Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 25 KiB |
Before Width: | Height: | Size: 245 KiB |
BIN
osu.iOS/Assets.xcassets/AppIcon.appiconset/iOSAppStore.png
Normal file
After Width: | Height: | Size: 342 KiB |
BIN
osu.iOS/Assets.xcassets/AppIcon.appiconset/iPadApp1x.png
Normal file
After Width: | Height: | Size: 9.9 KiB |
BIN
osu.iOS/Assets.xcassets/AppIcon.appiconset/iPadApp2x.png
Normal file
After Width: | Height: | Size: 24 KiB |
After Width: | Height: | Size: 2.2 KiB |
After Width: | Height: | Size: 4.4 KiB |
BIN
osu.iOS/Assets.xcassets/AppIcon.appiconset/iPadProApp2x.png
Normal file
After Width: | Height: | Size: 27 KiB |
BIN
osu.iOS/Assets.xcassets/AppIcon.appiconset/iPadSettings1x.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
osu.iOS/Assets.xcassets/AppIcon.appiconset/iPadSettings2x.png
Normal file
After Width: | Height: | Size: 7.0 KiB |
BIN
osu.iOS/Assets.xcassets/AppIcon.appiconset/iPadSpotlight1x.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
osu.iOS/Assets.xcassets/AppIcon.appiconset/iPadSpotlight2x.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
osu.iOS/Assets.xcassets/AppIcon.appiconset/iPhoneApp2x.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
osu.iOS/Assets.xcassets/AppIcon.appiconset/iPhoneApp3x.png
Normal file
After Width: | Height: | Size: 30 KiB |
After Width: | Height: | Size: 4.4 KiB |