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Retrieve the actual favourite value for beatmaps (#5426)
Retrieve the actual favourite value for beatmaps Co-authored-by: Dean Herbert <pe@ppy.sh>
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commit
0330c3e14e
@ -66,6 +66,11 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public int FavouriteCount { get; set; }
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/// <summary>
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/// Whether this beatmap set has been favourited by the current user.
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/// </summary>
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public bool HasFavourited { get; set; }
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/// <summary>
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/// The availability of this beatmap set.
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/// </summary>
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@ -30,6 +30,9 @@ namespace osu.Game.Online.API.Requests.Responses
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[JsonProperty(@"preview_url")]
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private string preview { get; set; }
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[JsonProperty(@"has_favourited")]
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private bool hasFavourited { get; set; }
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[JsonProperty(@"play_count")]
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private int playCount { get; set; }
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@ -91,6 +94,7 @@ namespace osu.Game.Online.API.Requests.Responses
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Ranked = ranked,
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LastUpdated = lastUpdated,
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Availability = availability,
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HasFavourited = hasFavourited,
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},
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Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(),
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};
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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osuTK;
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@ -15,7 +16,9 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
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{
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public class FavouriteButton : HeaderButton
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{
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public readonly Bindable<bool> Favourited = new Bindable<bool>();
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public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
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private readonly Bindable<bool> favourited = new Bindable<bool>();
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[BackgroundDependencyLoader]
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private void load()
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@ -54,7 +57,15 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
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},
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});
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Favourited.ValueChanged += favourited =>
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BeatmapSet.BindValueChanged(setInfo =>
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{
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if (setInfo.NewValue?.OnlineInfo?.HasFavourited == null)
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return;
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favourited.Value = setInfo.NewValue.OnlineInfo.HasFavourited;
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});
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favourited.ValueChanged += favourited =>
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{
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if (favourited.NewValue)
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{
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@ -67,8 +78,6 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
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icon.Icon = FontAwesome.Regular.Heart;
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}
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};
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Action = () => Favourited.Value = !Favourited.Value;
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}
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protected override void UpdateAfterChildren()
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@ -161,7 +161,10 @@ namespace osu.Game.Overlays.BeatmapSet
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Margin = new MarginPadding { Top = 10 },
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Children = new Drawable[]
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{
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favouriteButton = new FavouriteButton(),
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favouriteButton = new FavouriteButton
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{
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BeatmapSet = { BindTarget = BeatmapSet }
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},
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downloadButtonsContainer = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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