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Merge pull request #5412 from peppy/fix-triangles-crash
Fix TriangleDrawNode crash when required triangles is zero
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commit
7083a1d01c
@ -214,7 +214,7 @@ namespace osu.Game.Graphics.Backgrounds
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{
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base.Draw(vertexAction);
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if (vertexBatch == null || vertexBatch.Size != Source.AimCount)
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if (Source.AimCount > 0 && (vertexBatch == null || vertexBatch.Size != Source.AimCount))
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{
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vertexBatch?.Dispose();
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vertexBatch = new TriangleBatch<TexturedVertex2D>(Source.AimCount, 1);
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