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Hook up score processor in player
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@ -308,7 +308,7 @@ namespace osu.Game.Screens.Play
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failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, },
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failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, },
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BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks)
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BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
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{
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{
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Clock = DrawableRuleset.FrameStableClock,
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Clock = DrawableRuleset.FrameStableClock,
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ProcessCustomClock = false,
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ProcessCustomClock = false,
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