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Adjust reverse arrows to bounce more

This commit is contained in:
Dean Herbert 2023-10-02 18:34:21 +09:00
parent 455fc228ad
commit ad4e988520
3 changed files with 5 additions and 6 deletions

View File

@ -35,8 +35,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
private void load(TextureStore textures, DrawableHitObject hitObject) private void load(TextureStore textures, DrawableHitObject hitObject)
{ {
Divisor = 2; Divisor = 2;
MinimumBeatLength = 120; MinimumBeatLength = 150;
EarlyActivationMilliseconds = 30;
Anchor = Anchor.Centre; Anchor = Anchor.Centre;
Origin = Anchor.Centre; Origin = Anchor.Centre;
@ -85,11 +84,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
{ {
if (!drawableRepeat.Judged) if (!drawableRepeat.Judged)
{ {
main.ScaleTo(1.3f, 30, Easing.Out) main.ScaleTo(1.3f, timingPoint.BeatLength / 8, Easing.Out)
.Then() .Then()
.ScaleTo(1f, timingPoint.BeatLength / 2, Easing.Out); .ScaleTo(1f, timingPoint.BeatLength / 2, Easing.Out);
side side
.MoveToX(-12, 30, Easing.Out) .MoveToX(-12, timingPoint.BeatLength / 8, Easing.Out)
.Then() .Then()
.MoveToX(0, timingPoint.BeatLength / 2, Easing.Out); .MoveToX(0, timingPoint.BeatLength / 2, Easing.Out);
} }

View File

@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
public DefaultReverseArrow() public DefaultReverseArrow()
{ {
Divisor = 2; Divisor = 2;
MinimumBeatLength = 200; MinimumBeatLength = 150;
Anchor = Anchor.Centre; Anchor = Anchor.Centre;
Origin = Anchor.Centre; Origin = Anchor.Centre;

View File

@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private void load(ISkinSource skinSource) private void load(ISkinSource skinSource)
{ {
Divisor = 2; Divisor = 2;
MinimumBeatLength = 200; MinimumBeatLength = 150;
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;