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Adjust reverse arrows to bounce more
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parent
455fc228ad
commit
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@ -35,8 +35,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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private void load(TextureStore textures, DrawableHitObject hitObject)
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private void load(TextureStore textures, DrawableHitObject hitObject)
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{
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{
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Divisor = 2;
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Divisor = 2;
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MinimumBeatLength = 120;
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MinimumBeatLength = 150;
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EarlyActivationMilliseconds = 30;
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Anchor = Anchor.Centre;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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@ -85,11 +84,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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{
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if (!drawableRepeat.Judged)
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if (!drawableRepeat.Judged)
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{
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{
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main.ScaleTo(1.3f, 30, Easing.Out)
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main.ScaleTo(1.3f, timingPoint.BeatLength / 8, Easing.Out)
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.Then()
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.Then()
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.ScaleTo(1f, timingPoint.BeatLength / 2, Easing.Out);
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.ScaleTo(1f, timingPoint.BeatLength / 2, Easing.Out);
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side
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side
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.MoveToX(-12, 30, Easing.Out)
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.MoveToX(-12, timingPoint.BeatLength / 8, Easing.Out)
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.Then()
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.Then()
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.MoveToX(0, timingPoint.BeatLength / 2, Easing.Out);
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.MoveToX(0, timingPoint.BeatLength / 2, Easing.Out);
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}
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}
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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public DefaultReverseArrow()
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public DefaultReverseArrow()
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{
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{
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Divisor = 2;
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Divisor = 2;
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MinimumBeatLength = 200;
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MinimumBeatLength = 150;
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Anchor = Anchor.Centre;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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private void load(ISkinSource skinSource)
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private void load(ISkinSource skinSource)
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{
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{
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Divisor = 2;
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Divisor = 2;
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MinimumBeatLength = 200;
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MinimumBeatLength = 150;
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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