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Adjust behaviour of hit animations toggle to match user expectations
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@ -7,7 +7,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Objects.Types;
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@ -16,7 +15,6 @@ using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Screens.Edit;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
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{
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@ -48,13 +46,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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},
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ring = new RingPiece
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{
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BorderThickness = 4,
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@ -1,8 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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@ -16,6 +19,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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protected readonly HitCirclePiece CirclePiece;
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private readonly HitCircleOverlapMarker marker;
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private readonly Bindable<bool> showHitMarkers = new Bindable<bool>();
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public HitCircleSelectionBlueprint(HitCircle circle)
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: base(circle)
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@ -27,12 +31,32 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.EditorShowHitMarkers, showHitMarkers);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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showHitMarkers.BindValueChanged(_ =>
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{
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if (!showHitMarkers.Value)
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DrawableObject.RestoreHitAnimations();
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});
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}
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protected override void Update()
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{
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base.Update();
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CirclePiece.UpdateFrom(HitObject);
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marker.UpdateFrom(HitObject);
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if (showHitMarkers.Value)
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DrawableObject.SuppressHitAnimations();
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.HitArea.ReceivePositionalInputAt(screenSpacePos);
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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@ -14,18 +13,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private readonly Slider slider;
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private readonly SliderPosition position;
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private readonly HitCircleOverlapMarker marker;
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private readonly HitCircleOverlapMarker? marker;
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public SliderCircleOverlay(Slider slider, SliderPosition position)
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{
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this.slider = slider;
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this.position = position;
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InternalChildren = new Drawable[]
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{
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marker = new HitCircleOverlapMarker(),
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CirclePiece = new HitCirclePiece(),
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};
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if (position == SliderPosition.Start)
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AddInternal(marker = new HitCircleOverlapMarker());
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AddInternal(CirclePiece = new HitCirclePiece());
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}
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protected override void Update()
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@ -35,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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var circle = position == SliderPosition.Start ? (HitCircle)slider.HeadCircle : slider.TailCircle;
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CirclePiece.UpdateFrom(circle);
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marker.UpdateFrom(circle);
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marker?.UpdateFrom(circle);
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}
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public override void Hide()
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@ -14,6 +14,7 @@ using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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@ -59,6 +60,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
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private readonly IBindable<int> pathVersion = new Bindable<int>();
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private readonly BindableList<HitObject> selectedObjects = new BindableList<HitObject>();
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private readonly Bindable<bool> showHitMarkers = new Bindable<bool>();
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public SliderSelectionBlueprint(Slider slider)
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: base(slider)
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@ -66,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(OsuConfigManager config)
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{
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InternalChildren = new Drawable[]
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{
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@ -74,6 +76,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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HeadOverlay = CreateCircleOverlay(HitObject, SliderPosition.Start),
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TailOverlay = CreateCircleOverlay(HitObject, SliderPosition.End),
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};
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config.BindWith(OsuSetting.EditorShowHitMarkers, showHitMarkers);
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}
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protected override void LoadComplete()
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@ -90,6 +94,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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if (editorBeatmap != null)
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selectedObjects.BindTo(editorBeatmap.SelectedHitObjects);
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selectedObjects.BindCollectionChanged((_, _) => updateVisualDefinition(), true);
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showHitMarkers.BindValueChanged(_ =>
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{
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if (!showHitMarkers.Value)
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DrawableObject.RestoreHitAnimations();
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});
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}
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public override bool HandleQuickDeletion()
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@ -110,6 +119,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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if (IsSelected)
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BodyPiece.UpdateFrom(HitObject);
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if (showHitMarkers.Value)
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DrawableObject.SuppressHitAnimations();
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}
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protected override bool OnHover(HoverEvent e)
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@ -19,6 +19,7 @@ using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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@ -319,5 +320,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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}
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}
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#region FOR EDITOR USE ONLY, DO NOT USE FOR ANY OTHER PURPOSE
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internal void SuppressHitAnimations()
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{
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UpdateState(ArmedState.Idle);
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UpdateComboColour();
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using (BeginAbsoluteSequence(StateUpdateTime - 5))
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this.TransformBindableTo(AccentColour, Color4.White, Math.Max(0, HitStateUpdateTime - StateUpdateTime));
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using (BeginAbsoluteSequence(HitStateUpdateTime))
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this.FadeOut(700).Expire();
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}
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internal void RestoreHitAnimations()
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{
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UpdateState(ArmedState.Hit, force: true);
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UpdateComboColour();
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}
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#endregion
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}
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}
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@ -370,5 +370,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private partial class DefaultSliderBody : PlaySliderBody
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{
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}
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#region FOR EDITOR USE ONLY, DO NOT USE FOR ANY OTHER PURPOSE
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internal void SuppressHitAnimations()
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{
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UpdateState(ArmedState.Idle);
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HeadCircle.SuppressHitAnimations();
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TailCircle.SuppressHitAnimations();
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}
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internal void RestoreHitAnimations()
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{
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UpdateState(ArmedState.Hit, force: true);
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HeadCircle.RestoreHitAnimations();
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TailCircle.RestoreHitAnimations();
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}
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#endregion
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}
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}
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@ -3,6 +3,7 @@
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#nullable disable
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using System;
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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@ -12,6 +13,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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@ -125,5 +127,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (Slider != null)
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Position = Slider.CurvePositionAt(HitObject.RepeatIndex % 2 == 0 ? 1 : 0);
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}
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#region FOR EDITOR USE ONLY, DO NOT USE FOR ANY OTHER PURPOSE
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internal void SuppressHitAnimations()
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{
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UpdateState(ArmedState.Idle);
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UpdateComboColour();
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using (BeginAbsoluteSequence(StateUpdateTime - 5))
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this.TransformBindableTo(AccentColour, Color4.White, Math.Max(0, HitStateUpdateTime - StateUpdateTime));
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using (BeginAbsoluteSequence(HitStateUpdateTime))
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this.FadeOut(700).Expire();
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}
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internal void RestoreHitAnimations()
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{
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UpdateState(ArmedState.Hit);
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UpdateComboColour();
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}
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#endregion
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}
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}
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private void updateStateFromResult()
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{
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if (Result.IsHit)
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updateState(ArmedState.Hit, true);
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UpdateState(ArmedState.Hit, true);
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else if (Result.HasResult)
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updateState(ArmedState.Miss, true);
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UpdateState(ArmedState.Miss, true);
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else
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updateState(ArmedState.Idle, true);
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UpdateState(ArmedState.Idle, true);
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}
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protected sealed override void OnFree(HitObjectLifetimeEntry entry)
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@ -402,7 +402,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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private void onRevertResult()
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{
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updateState(ArmedState.Idle);
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UpdateState(ArmedState.Idle);
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OnRevertResult?.Invoke(this, Result);
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}
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@ -421,7 +421,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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if (Result is not null)
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{
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Result.TimeOffset = 0;
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updateState(State.Value, true);
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UpdateState(State.Value, true);
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}
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DefaultsApplied?.Invoke(this);
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@ -461,7 +461,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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throw new InvalidOperationException(
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$"Should never clear a {nameof(DrawableHitObject)} as the base implementation adds components. If attempting to use {nameof(InternalChild)} or {nameof(InternalChildren)}, using {nameof(AddInternal)} or {nameof(AddRangeInternal)} instead.");
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private void updateState(ArmedState newState, bool force = false)
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protected void UpdateState(ArmedState newState, bool force = false)
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{
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if (State.Value == newState && !force)
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return;
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@ -506,7 +506,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// <summary>
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/// Reapplies the current <see cref="ArmedState"/>.
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/// </summary>
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public void RefreshStateTransforms() => updateState(State.Value, true);
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public void RefreshStateTransforms() => UpdateState(State.Value, true);
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/// <summary>
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/// Apply (generally fade-in) transforms leading into the <see cref="HitObject"/> start time.
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@ -565,7 +565,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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ApplySkin(CurrentSkin, true);
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if (IsLoaded)
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updateState(State.Value, true);
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UpdateState(State.Value, true);
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}
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protected void UpdateComboColour()
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@ -725,7 +725,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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Result.GameplayRate = (Clock as IGameplayClock)?.GetTrueGameplayRate() ?? Clock.Rate;
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if (Result.HasResult)
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updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss);
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UpdateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss);
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OnNewResult?.Invoke(this, Result);
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}
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